amulet-core 2.0a7__cp312-cp312-win_amd64.whl → 2.0a8__cp312-cp312-win_amd64.whl

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  1. amulet/__init__.cp312-win_amd64.pyd +0 -0
  2. amulet/__init__.py.cpp +2 -0
  3. amulet/__init__.pyi +2 -0
  4. amulet/_version.py +3 -3
  5. amulet/chunk.hpp +2 -1
  6. amulet/level/abc/_chunk_handle.py +45 -22
  7. amulet/mesh/block/__init__.pyi +301 -0
  8. amulet/mesh/block/_cube.py +198 -0
  9. amulet/mesh/block/{missing_block.py → _missing_block.py} +2 -2
  10. amulet/mesh/block/block_mesh.cpp +107 -0
  11. amulet/mesh/block/block_mesh.hpp +207 -0
  12. amulet/resource_pack/__init__.py +16 -15
  13. amulet/resource_pack/abc/resource_pack_manager.py +3 -5
  14. amulet/resource_pack/java/resource_pack_manager.py +185 -173
  15. amulet/utils/cast.py +10 -0
  16. amulet/utils/shareable_lock.py +2 -2
  17. {amulet_core-2.0a7.dist-info → amulet_core-2.0a8.dist-info}/METADATA +2 -2
  18. {amulet_core-2.0a7.dist-info → amulet_core-2.0a8.dist-info}/RECORD +21 -75
  19. {amulet_core-2.0a7.dist-info → amulet_core-2.0a8.dist-info}/WHEEL +1 -1
  20. amulet/mesh/block/__init__.py +0 -1
  21. amulet/mesh/block/block_mesh.py +0 -369
  22. amulet/mesh/block/cube.py +0 -149
  23. amulet/resource_pack/bedrock/__init__.py +0 -2
  24. amulet/resource_pack/bedrock/bedrock_vanilla_fix/pack_icon.png +0 -0
  25. amulet/resource_pack/bedrock/bedrock_vanilla_fix/textures/blocks/grass_carried.png +0 -0
  26. amulet/resource_pack/bedrock/bedrock_vanilla_fix/textures/blocks/grass_side_carried.png +0 -0
  27. amulet/resource_pack/bedrock/bedrock_vanilla_fix/textures/blocks/water.png +0 -0
  28. amulet/resource_pack/bedrock/blockshapes/__init__.py +0 -31
  29. amulet/resource_pack/bedrock/blockshapes/air.py +0 -35
  30. amulet/resource_pack/bedrock/blockshapes/base_blockshape.py +0 -29
  31. amulet/resource_pack/bedrock/blockshapes/bubble_column.py +0 -29
  32. amulet/resource_pack/bedrock/blockshapes/cake.py +0 -46
  33. amulet/resource_pack/bedrock/blockshapes/chest.py +0 -54
  34. amulet/resource_pack/bedrock/blockshapes/comparator.py +0 -51
  35. amulet/resource_pack/bedrock/blockshapes/cross_texture.py +0 -186
  36. amulet/resource_pack/bedrock/blockshapes/cross_texture0.py +0 -17
  37. amulet/resource_pack/bedrock/blockshapes/cross_texture_green.py +0 -16
  38. amulet/resource_pack/bedrock/blockshapes/cube.py +0 -38
  39. amulet/resource_pack/bedrock/blockshapes/default.py +0 -14
  40. amulet/resource_pack/bedrock/blockshapes/door.py +0 -38
  41. amulet/resource_pack/bedrock/blockshapes/door1.py +0 -14
  42. amulet/resource_pack/bedrock/blockshapes/door2.py +0 -14
  43. amulet/resource_pack/bedrock/blockshapes/door3.py +0 -14
  44. amulet/resource_pack/bedrock/blockshapes/door4.py +0 -14
  45. amulet/resource_pack/bedrock/blockshapes/door5.py +0 -14
  46. amulet/resource_pack/bedrock/blockshapes/door6.py +0 -14
  47. amulet/resource_pack/bedrock/blockshapes/double_plant.py +0 -40
  48. amulet/resource_pack/bedrock/blockshapes/enchanting_table.py +0 -22
  49. amulet/resource_pack/bedrock/blockshapes/farmland.py +0 -22
  50. amulet/resource_pack/bedrock/blockshapes/fence.py +0 -22
  51. amulet/resource_pack/bedrock/blockshapes/flat.py +0 -55
  52. amulet/resource_pack/bedrock/blockshapes/flat_wall.py +0 -55
  53. amulet/resource_pack/bedrock/blockshapes/furnace.py +0 -44
  54. amulet/resource_pack/bedrock/blockshapes/furnace_lit.py +0 -14
  55. amulet/resource_pack/bedrock/blockshapes/green_cube.py +0 -39
  56. amulet/resource_pack/bedrock/blockshapes/ladder.py +0 -36
  57. amulet/resource_pack/bedrock/blockshapes/lilypad.py +0 -14
  58. amulet/resource_pack/bedrock/blockshapes/partial_block.py +0 -57
  59. amulet/resource_pack/bedrock/blockshapes/piston.py +0 -44
  60. amulet/resource_pack/bedrock/blockshapes/piston_arm.py +0 -72
  61. amulet/resource_pack/bedrock/blockshapes/portal_frame.py +0 -22
  62. amulet/resource_pack/bedrock/blockshapes/pressure_plate.py +0 -29
  63. amulet/resource_pack/bedrock/blockshapes/pumpkin.py +0 -36
  64. amulet/resource_pack/bedrock/blockshapes/pumpkin_carved.py +0 -14
  65. amulet/resource_pack/bedrock/blockshapes/pumpkin_lit.py +0 -14
  66. amulet/resource_pack/bedrock/blockshapes/red_dust.py +0 -14
  67. amulet/resource_pack/bedrock/blockshapes/repeater.py +0 -53
  68. amulet/resource_pack/bedrock/blockshapes/slab.py +0 -33
  69. amulet/resource_pack/bedrock/blockshapes/slab_double.py +0 -15
  70. amulet/resource_pack/bedrock/blockshapes/tree.py +0 -41
  71. amulet/resource_pack/bedrock/blockshapes/turtle_egg.py +0 -15
  72. amulet/resource_pack/bedrock/blockshapes/vine.py +0 -52
  73. amulet/resource_pack/bedrock/blockshapes/wall.py +0 -22
  74. amulet/resource_pack/bedrock/blockshapes/water.py +0 -38
  75. amulet/resource_pack/bedrock/download_resources.py +0 -147
  76. amulet/resource_pack/bedrock/resource_pack.py +0 -40
  77. amulet/resource_pack/bedrock/resource_pack_manager.py +0 -361
  78. amulet/resource_pack/bedrock/sort_blockshapes.py +0 -15
  79. {amulet_core-2.0a7.dist-info → amulet_core-2.0a8.dist-info}/entry_points.txt +0 -0
  80. {amulet_core-2.0a7.dist-info → amulet_core-2.0a8.dist-info}/top_level.txt +0 -0
Binary file
amulet/__init__.py.cpp CHANGED
@@ -11,6 +11,7 @@ void init_palette(py::module);
11
11
  void init_chunk(py::module);
12
12
  void init_chunk_components(py::module);
13
13
  void init_level(py::module);
14
+ void init_block_mesh(py::module);
14
15
 
15
16
  static bool init_run = false;
16
17
 
@@ -37,6 +38,7 @@ void init_amulet(py::module m){
37
38
  init_chunk(m);
38
39
  init_chunk_components(m);
39
40
  init_level(m);
41
+ init_block_mesh(m);
40
42
  }
41
43
 
42
44
  PYBIND11_MODULE(__init__, m) { init_amulet(m); }
amulet/__init__.pyi CHANGED
@@ -8,6 +8,7 @@ from . import (
8
8
  chunk_components,
9
9
  collections,
10
10
  level,
11
+ mesh,
11
12
  palette,
12
13
  utils,
13
14
  version,
@@ -21,6 +22,7 @@ __all__ = [
21
22
  "chunk_components",
22
23
  "collections",
23
24
  "level",
25
+ "mesh",
24
26
  "palette",
25
27
  "utils",
26
28
  "version",
amulet/_version.py CHANGED
@@ -8,11 +8,11 @@ import json
8
8
 
9
9
  version_json = '''
10
10
  {
11
- "date": "2024-09-25T13:37:55+0100",
11
+ "date": "2024-10-27T10:30:17+0000",
12
12
  "dirty": false,
13
13
  "error": null,
14
- "full-revisionid": "bef077cfb019dd2608e14edab047d37d75dfba61",
15
- "version": "2.0a7"
14
+ "full-revisionid": "7844bec50b93c8711ae703840b1a0e43b8283df6",
15
+ "version": "2.0a8"
16
16
  }
17
17
  ''' # END VERSION_JSON
18
18
 
amulet/chunk.hpp CHANGED
@@ -90,7 +90,8 @@ namespace Amulet {
90
90
  void reconstruct_chunk(SerialisedComponents component_data) override {
91
91
  (
92
92
  [&]{
93
- Components::deserialise(component_data.extract(Components::ComponentID).mapped());
93
+ auto node = component_data.extract(Components::ComponentID);
94
+ Components::deserialise(node ? node.mapped() : std::nullopt);
94
95
  }(),
95
96
  ...
96
97
  );
@@ -12,6 +12,7 @@ from amulet.chunk import Chunk, get_null_chunk
12
12
  from amulet.data_types import DimensionId
13
13
  from amulet.errors import ChunkDoesNotExist, ChunkLoadError
14
14
  from amulet.utils.signal import Signal
15
+ from amulet.utils.shareable_lock import ShareableRLock
15
16
 
16
17
  from ._level import LevelFriend, LevelT
17
18
  from ._history import HistoryManagerLayer
@@ -58,7 +59,7 @@ class ChunkHandle(
58
59
  Some internal synchronisation is done to catch some threading issues.
59
60
  """
60
61
 
61
- _lock: RLock
62
+ _lock: ShareableRLock
62
63
  _dimension: DimensionId
63
64
  _key: ChunkKey
64
65
  _chunk_history: HistoryManagerLayer[ChunkKey]
@@ -84,7 +85,7 @@ class ChunkHandle(
84
85
  cz: int,
85
86
  ) -> None:
86
87
  super().__init__(level_ref)
87
- self._lock = RLock()
88
+ self._lock = ShareableRLock()
88
89
  self._dimension_id = dimension_id
89
90
  self._key = ChunkKey(cx, cz)
90
91
  self._chunk_history = chunk_history
@@ -135,13 +136,7 @@ class ChunkHandle(
135
136
  :raises:
136
137
  LockNotAcquired: If the lock could not be acquired.
137
138
  """
138
- if not self._lock.acquire(blocking, timeout):
139
- # Thread was not acquired
140
- raise LockNotAcquired("Lock was not acquired.")
141
- try:
142
- yield
143
- finally:
144
- self._lock.release()
139
+ return self._lock.unique(blocking, timeout)
145
140
 
146
141
  @contextmanager
147
142
  def edit(
@@ -171,7 +166,7 @@ class ChunkHandle(
171
166
  :raises:
172
167
  LockNotAcquired: If the lock could not be acquired.
173
168
  """
174
- with self.lock(blocking=blocking, timeout=timeout):
169
+ with self._lock.unique(blocking=blocking, timeout=timeout):
175
170
  chunk = self.get(components)
176
171
  yield chunk
177
172
  # If an exception occurs in user code, this line won't be run.
@@ -187,14 +182,18 @@ class ChunkHandle(
187
182
 
188
183
  :return: True if the chunk exists. Calling get on this chunk handle may still throw ChunkLoadError
189
184
  """
190
- if self._chunk_history.has_resource(self._key):
191
- return self._chunk_history.resource_exists(self._key)
192
- else:
193
- # The history system is not aware of the chunk. Look in the level data
194
- return self._get_raw_dimension().has_chunk(self.cx, self.cz)
185
+ with self._lock.shared():
186
+ if self._chunk_history.has_resource(self._key):
187
+ return self._chunk_history.resource_exists(self._key)
188
+ else:
189
+ # The history system is not aware of the chunk. Look in the level data
190
+ return self._get_raw_dimension().has_chunk(self.cx, self.cz)
195
191
 
196
192
  def _preload(self) -> None:
197
- """Load the chunk data if it has not already been loaded."""
193
+ """
194
+ Load the chunk data if it has not already been loaded.
195
+ The lock must be acquired in unique mode before calling this.
196
+ """
198
197
  if not self._chunk_history.has_resource(self._key):
199
198
  # The history system is not aware of the chunk. Load from the level data
200
199
  chunk: Chunk
@@ -260,8 +259,9 @@ class ChunkHandle(
260
259
  :param components: None to load all components or an iterable of component strings to load.
261
260
  :return: A unique copy of the chunk data.
262
261
  """
263
- with self.lock(blocking=False):
264
- self._preload()
262
+
263
+ def get_chunk() -> ChunkT:
264
+ nonlocal components
265
265
  chunk = self._get_null_chunk()
266
266
  if components is None:
267
267
  components = chunk.component_ids
@@ -276,8 +276,25 @@ class ChunkHandle(
276
276
  chunk.reconstruct_chunk(chunk_components)
277
277
  return chunk
278
278
 
279
+ # Block if the chunk is locked in unique mode.
280
+ with self._lock.shared():
281
+ if self._chunk_history.has_resource(self._key):
282
+ # Does not need loading from disk.
283
+ return get_chunk()
284
+
285
+ # Acquire the lock in unique mode.
286
+ with self._lock.unique():
287
+ # If it wasn't already loaded by another thread.
288
+ if not self._chunk_history.has_resource(self._key):
289
+ # Load it from disk.
290
+ self._preload()
291
+
292
+ with self._lock.shared():
293
+ # If it was loaded in another thread just read it from the cache.
294
+ return get_chunk()
295
+
279
296
  def _set(self, chunk: ChunkT | None) -> None:
280
- """Lock must be acquired before calling this"""
297
+ """lock must be acquired in unique mode before calling this."""
281
298
  history = self._chunk_history
282
299
  if not history.has_resource(self._key):
283
300
  if self._l.history_enabled:
@@ -322,14 +339,20 @@ class ChunkHandle(
322
339
  :raises:
323
340
  LockNotAcquired: If the chunk is already locked by another thread.
324
341
  """
325
- with self.lock(blocking=False):
342
+ with self._lock.unique(blocking=False):
326
343
  self._set(chunk)
327
344
  self.changed.emit()
328
345
  self._l.changed.emit()
329
346
 
330
347
  def delete(self) -> None:
331
- """Delete the chunk from the level."""
332
- with self.lock(blocking=False):
348
+ """
349
+ Delete the chunk from the level.
350
+ You must acquire the chunk lock before deleting.
351
+
352
+ :raises:
353
+ LockNotAcquired: If the chunk is already locked by another thread.
354
+ """
355
+ with self._lock.unique(blocking=False):
333
356
  self._set(None)
334
357
  self.changed.emit()
335
358
  self._l.changed.emit()
@@ -0,0 +1,301 @@
1
+ from __future__ import annotations
2
+
3
+ import collections.abc
4
+ import typing
5
+
6
+ import numpy
7
+ import pybind11_stubgen.typing_ext
8
+ from amulet.mesh.block._cube import get_cube, get_unit_cube
9
+ from amulet.mesh.block._missing_block import get_missing_block
10
+
11
+ from . import _cube, _missing_block
12
+
13
+ __all__ = [
14
+ "BlockMesh",
15
+ "BlockMeshCullDirection",
16
+ "BlockMeshPart",
17
+ "BlockMeshTransparency",
18
+ "CUBE_FACE_LUT",
19
+ "FACE_KEYS",
20
+ "FloatVec2",
21
+ "FloatVec3",
22
+ "TRI_FACE",
23
+ "Triangle",
24
+ "UV_ROTATION_LUT",
25
+ "Vertex",
26
+ "get_cube",
27
+ "get_missing_block",
28
+ "get_unit_cube",
29
+ "merge_block_meshes",
30
+ ]
31
+
32
+ class BlockMesh:
33
+ """
34
+ All the data that makes up a block mesh.
35
+ """
36
+
37
+ def __init__(
38
+ self,
39
+ transparency: BlockMeshTransparency,
40
+ textures: list[str],
41
+ parts: tuple[
42
+ BlockMeshPart | None,
43
+ BlockMeshPart | None,
44
+ BlockMeshPart | None,
45
+ BlockMeshPart | None,
46
+ BlockMeshPart | None,
47
+ BlockMeshPart | None,
48
+ BlockMeshPart | None,
49
+ ],
50
+ ) -> None: ...
51
+ def rotate(self, rotx: int, roty: int) -> BlockMesh:
52
+ """
53
+ Rotate the mesh in the x and y axis. Accepted values are -3 to 3 which corrospond to 90 degree rotations.
54
+ """
55
+
56
+ @property
57
+ def parts(
58
+ self,
59
+ ) -> typing.Annotated[
60
+ list[BlockMeshPart | None], pybind11_stubgen.typing_ext.FixedSize(7)
61
+ ]:
62
+ """
63
+ The mesh parts that make up this mesh. The index corrosponds to the value of BlockMeshCullDirection.
64
+ """
65
+
66
+ @parts.setter
67
+ def parts(
68
+ self,
69
+ arg0: typing.Annotated[
70
+ list[BlockMeshPart | None], pybind11_stubgen.typing_ext.FixedSize(7)
71
+ ],
72
+ ) -> None: ...
73
+ @property
74
+ def textures(self) -> list[str]:
75
+ """
76
+ The texture paths used in this block mesh. The Triangle's texture_index attribute is an index into this list.
77
+ """
78
+
79
+ @textures.setter
80
+ def textures(self, arg0: list[str]) -> None: ...
81
+ @property
82
+ def transparency(self) -> BlockMeshTransparency:
83
+ """
84
+ The transparency state of this block mesh.
85
+ """
86
+
87
+ @transparency.setter
88
+ def transparency(self, arg0: BlockMeshTransparency) -> None: ...
89
+
90
+ class BlockMeshCullDirection:
91
+ """
92
+ The direction a mesh part is culled by. The value corrosponds to the index in the mesh parts array.
93
+
94
+ Members:
95
+
96
+ CullNone : Is not culled by any neighbouring blocks.
97
+
98
+ CullUp : Is culled by an opaque block above.
99
+
100
+ CullDown : Is culled by an opaque block below.
101
+
102
+ CullNorth : Is culled by an opaque block to the north.
103
+
104
+ CullEast : Is culled by an opaque block to the east.
105
+
106
+ CullSouth : Is culled by an opaque block to the south.
107
+
108
+ CullWest : Is culled by an opaque block to the west.
109
+ """
110
+
111
+ CullDown: typing.ClassVar[
112
+ BlockMeshCullDirection
113
+ ] # value = <BlockMeshCullDirection.CullDown: 2>
114
+ CullEast: typing.ClassVar[
115
+ BlockMeshCullDirection
116
+ ] # value = <BlockMeshCullDirection.CullEast: 4>
117
+ CullNone: typing.ClassVar[
118
+ BlockMeshCullDirection
119
+ ] # value = <BlockMeshCullDirection.CullNone: 0>
120
+ CullNorth: typing.ClassVar[
121
+ BlockMeshCullDirection
122
+ ] # value = <BlockMeshCullDirection.CullNorth: 3>
123
+ CullSouth: typing.ClassVar[
124
+ BlockMeshCullDirection
125
+ ] # value = <BlockMeshCullDirection.CullSouth: 5>
126
+ CullUp: typing.ClassVar[
127
+ BlockMeshCullDirection
128
+ ] # value = <BlockMeshCullDirection.CullUp: 1>
129
+ CullWest: typing.ClassVar[
130
+ BlockMeshCullDirection
131
+ ] # value = <BlockMeshCullDirection.CullWest: 6>
132
+ __members__: typing.ClassVar[
133
+ dict[str, BlockMeshCullDirection]
134
+ ] # value = {'CullNone': <BlockMeshCullDirection.CullNone: 0>, 'CullUp': <BlockMeshCullDirection.CullUp: 1>, 'CullDown': <BlockMeshCullDirection.CullDown: 2>, 'CullNorth': <BlockMeshCullDirection.CullNorth: 3>, 'CullEast': <BlockMeshCullDirection.CullEast: 4>, 'CullSouth': <BlockMeshCullDirection.CullSouth: 5>, 'CullWest': <BlockMeshCullDirection.CullWest: 6>}
135
+ def __and__(self, other: typing.Any) -> typing.Any: ...
136
+ def __eq__(self, other: typing.Any) -> bool: ...
137
+ def __ge__(self, other: typing.Any) -> bool: ...
138
+ def __gt__(self, other: typing.Any) -> bool: ...
139
+ def __hash__(self) -> int: ...
140
+ def __index__(self) -> int: ...
141
+ def __init__(self, value: int) -> None: ...
142
+ def __int__(self) -> int: ...
143
+ def __invert__(self) -> typing.Any: ...
144
+ def __le__(self, other: typing.Any) -> bool: ...
145
+ def __lt__(self, other: typing.Any) -> bool: ...
146
+ def __ne__(self, other: typing.Any) -> bool: ...
147
+ def __or__(self, other: typing.Any) -> typing.Any: ...
148
+ def __rand__(self, other: typing.Any) -> typing.Any: ...
149
+ def __repr__(self) -> str: ...
150
+ def __ror__(self, other: typing.Any) -> typing.Any: ...
151
+ def __rxor__(self, other: typing.Any) -> typing.Any: ...
152
+ def __str__(self) -> str: ...
153
+ def __xor__(self, other: typing.Any) -> typing.Any: ...
154
+ @property
155
+ def name(self) -> str: ...
156
+ @property
157
+ def value(self) -> int: ...
158
+
159
+ class BlockMeshPart:
160
+ """
161
+ A part of a block mesh for one of the culling directions.
162
+ """
163
+
164
+ def __init__(self, verts: list[Vertex], triangles: list[Triangle]) -> None: ...
165
+ @property
166
+ def triangles(self) -> list[Triangle]:
167
+ """
168
+ The triangles in this block mesh part.
169
+ """
170
+
171
+ @triangles.setter
172
+ def triangles(self, arg0: list[Triangle]) -> None: ...
173
+ @property
174
+ def verts(self) -> list[Vertex]:
175
+ """
176
+ The vertices in this block mesh part.
177
+ """
178
+
179
+ @verts.setter
180
+ def verts(self, arg0: list[Vertex]) -> None: ...
181
+
182
+ class BlockMeshTransparency:
183
+ """
184
+ The transparency of a block mesh.
185
+
186
+ Members:
187
+
188
+ FullOpaque : A block that occupies the whole block and is opaque.
189
+
190
+ FullTranslucent : A block that occupies the whole block and has at least one translucent face.
191
+
192
+ Partial : A block that does not occupy the whole block.
193
+ """
194
+
195
+ FullOpaque: typing.ClassVar[
196
+ BlockMeshTransparency
197
+ ] # value = <BlockMeshTransparency.FullOpaque: 0>
198
+ FullTranslucent: typing.ClassVar[
199
+ BlockMeshTransparency
200
+ ] # value = <BlockMeshTransparency.FullTranslucent: 1>
201
+ Partial: typing.ClassVar[
202
+ BlockMeshTransparency
203
+ ] # value = <BlockMeshTransparency.Partial: 2>
204
+ __members__: typing.ClassVar[
205
+ dict[str, BlockMeshTransparency]
206
+ ] # value = {'FullOpaque': <BlockMeshTransparency.FullOpaque: 0>, 'FullTranslucent': <BlockMeshTransparency.FullTranslucent: 1>, 'Partial': <BlockMeshTransparency.Partial: 2>}
207
+ def __eq__(self, other: typing.Any) -> bool: ...
208
+ def __ge__(self, other: typing.Any) -> bool: ...
209
+ def __gt__(self, other: typing.Any) -> bool: ...
210
+ def __hash__(self) -> int: ...
211
+ def __index__(self) -> int: ...
212
+ def __init__(self, value: int) -> None: ...
213
+ def __int__(self) -> int: ...
214
+ def __le__(self, other: typing.Any) -> bool: ...
215
+ def __lt__(self, other: typing.Any) -> bool: ...
216
+ def __ne__(self, other: typing.Any) -> bool: ...
217
+ def __repr__(self) -> str: ...
218
+ def __str__(self) -> str: ...
219
+ @property
220
+ def name(self) -> str: ...
221
+ @property
222
+ def value(self) -> int: ...
223
+
224
+ class FloatVec2:
225
+ """
226
+ A 2D floating point vector
227
+ """
228
+
229
+ x: float
230
+ y: float
231
+ def __init__(self, x: float, y: float) -> None: ...
232
+
233
+ class FloatVec3:
234
+ """
235
+ A 3D floating point vector
236
+ """
237
+
238
+ x: float
239
+ y: float
240
+ z: float
241
+ def __init__(self, x: float, y: float, z: float) -> None: ...
242
+
243
+ class Triangle:
244
+ """
245
+ The vertex and texture indexes that make up a triangle.
246
+ """
247
+
248
+ texture_index: int
249
+ vert_index_a: int
250
+ vert_index_b: int
251
+ vert_index_c: int
252
+ def __init__(
253
+ self,
254
+ vert_index_a: int,
255
+ vert_index_b: int,
256
+ vert_index_c: int,
257
+ texture_index: int,
258
+ ) -> None: ...
259
+
260
+ class Vertex:
261
+ """
262
+ Attributes for a single vertex.
263
+ """
264
+
265
+ def __init__(
266
+ self, coord: FloatVec3, texture_coord: FloatVec2, tint: FloatVec3
267
+ ) -> None: ...
268
+ @property
269
+ def coord(self) -> FloatVec3:
270
+ """
271
+ The spatial coordinate of the vertex.
272
+ """
273
+
274
+ @coord.setter
275
+ def coord(self, arg0: FloatVec3) -> None: ...
276
+ @property
277
+ def texture_coord(self) -> FloatVec2:
278
+ """
279
+ The texture coordinate of the vertex.
280
+ """
281
+
282
+ @texture_coord.setter
283
+ def texture_coord(self, arg0: FloatVec2) -> None: ...
284
+ @property
285
+ def tint(self) -> FloatVec3:
286
+ """
287
+ The tint colour for the vertex.
288
+ """
289
+
290
+ @tint.setter
291
+ def tint(self, arg0: FloatVec3) -> None: ...
292
+
293
+ def merge_block_meshes(meshes: collections.abc.Sequence[BlockMesh]) -> BlockMesh:
294
+ """
295
+ Merge multiple block mesh objects into one block mesh.
296
+ """
297
+
298
+ CUBE_FACE_LUT: dict # value = {'down': array([0, 4, 5, 1]), 'up': array([3, 7, 6, 2]), 'north': array([4, 0, 2, 6]), 'east': array([5, 4, 6, 7]), 'south': array([1, 5, 7, 3]), 'west': array([0, 1, 3, 2])}
299
+ FACE_KEYS: dict # value = {None: <BlockMeshCullDirection.CullNone: 0>, 'up': <BlockMeshCullDirection.CullUp: 1>, 'down': <BlockMeshCullDirection.CullDown: 2>, 'north': <BlockMeshCullDirection.CullNorth: 3>, 'east': <BlockMeshCullDirection.CullEast: 4>, 'south': <BlockMeshCullDirection.CullSouth: 5>, 'west': <BlockMeshCullDirection.CullWest: 6>}
300
+ TRI_FACE: numpy.ndarray # value = array([0, 1, 2, 0, 2, 3], dtype=uint32)
301
+ UV_ROTATION_LUT: list = [0, 3, 2, 3, 2, 1, 0, 1]
@@ -0,0 +1,198 @@
1
+ from typing import TypeAlias
2
+ import numpy
3
+ import itertools
4
+
5
+ from amulet.mesh.block import (
6
+ BlockMesh,
7
+ BlockMeshPart,
8
+ Triangle,
9
+ Vertex,
10
+ FloatVec3,
11
+ FloatVec2,
12
+ BlockMeshTransparency,
13
+ BlockMeshCullDirection,
14
+ )
15
+
16
+ BoundsType: TypeAlias = tuple[
17
+ tuple[float, float], tuple[float, float], tuple[float, float]
18
+ ]
19
+ TextureUVType: TypeAlias = tuple[
20
+ tuple[float, float, float, float],
21
+ tuple[float, float, float, float],
22
+ tuple[float, float, float, float],
23
+ tuple[float, float, float, float],
24
+ tuple[float, float, float, float],
25
+ tuple[float, float, float, float],
26
+ ]
27
+
28
+ UNIT_BOX_COORDINATES = numpy.array(
29
+ list(itertools.product((0, 1), (0, 1), (0, 1)))
30
+ ) # X, Y, Z
31
+
32
+ CULL_DIRECTION_NAMES = (
33
+ "down",
34
+ "up",
35
+ "north",
36
+ "east",
37
+ "south",
38
+ "west",
39
+ )
40
+
41
+ # This maps face direction to the vertices used (defined in UNIT_BOX_COORDINATES)
42
+ VERTEX_INDEXES = (
43
+ numpy.array([0, 4, 5, 1]),
44
+ numpy.array([3, 7, 6, 2]),
45
+ numpy.array([4, 0, 2, 6]),
46
+ numpy.array([5, 4, 6, 7]),
47
+ numpy.array([1, 5, 7, 3]),
48
+ numpy.array([0, 1, 3, 2]),
49
+ )
50
+
51
+ # This maps face direction to the vertices used (defined in UNIT_BOX_COORDINATES)
52
+ CUBE_FACE_LUT = dict(zip(CULL_DIRECTION_NAMES, VERTEX_INDEXES))
53
+
54
+ TRI_FACE = numpy.array([0, 1, 2, 0, 2, 3], numpy.uint32)
55
+
56
+ # cube_vert_lut = { # This maps from vertex index to index in [minx, miny, minz, maxx, maxy, maxz]
57
+ # 1: [0, 1, 5],
58
+ # 3: [0, 4, 5],
59
+ # 0: [0, 1, 2],
60
+ # 2: [0, 4, 2],
61
+ # 5: [3, 1, 5],
62
+ # 7: [3, 4, 5],
63
+ # 4: [3, 1, 2],
64
+ # 6: [3, 4, 2],
65
+ # }
66
+ #
67
+ # # combines the above two to map from face to index in [minx, miny, minz, maxx, maxy, maxz]. Used to index a numpy array
68
+ # # The above two have been kept separate because the merged result is unintuitive and difficult to edit.
69
+ # cube_lut = {
70
+ # face_dir_: [
71
+ # vert_coord_ for vert_ in vert_index_ for vert_coord_ in cube_vert_lut[vert_]
72
+ # ]
73
+ # for face_dir_, vert_index_ in CUBE_FACE_LUT.items()
74
+ # }
75
+
76
+ UV_ROTATION_LUT = [0, 3, 2, 3, 2, 1, 0, 1] # remap
77
+
78
+
79
+ # tvert_lut = { # TODO: implement this for the cases where the UV is not defined
80
+ # 'down': [],
81
+ # 'up': [],
82
+ # 'north': [],
83
+ # 'east': [],
84
+ # 'south': [],
85
+ # 'west': []
86
+ # }
87
+
88
+
89
+ def get_cube(
90
+ down: str,
91
+ up: str,
92
+ north: str,
93
+ east: str,
94
+ south: str,
95
+ west: str,
96
+ transparency: BlockMeshTransparency = BlockMeshTransparency.FullOpaque,
97
+ tint: tuple[int, int, int] = (1, 1, 1),
98
+ bounds: BoundsType = ((0, 1), (0, 1), (0, 1)),
99
+ texture_uv: TextureUVType = ((0, 0, 1, 1),) * 6,
100
+ do_not_cull: tuple[bool, bool, bool, bool, bool, bool] = (
101
+ False,
102
+ False,
103
+ False,
104
+ False,
105
+ False,
106
+ False,
107
+ ),
108
+ ) -> BlockMesh:
109
+ texture_paths: dict[str, int] = {}
110
+ mesh_parts: list[tuple[list[Vertex], list[Triangle]] | None] = [
111
+ None,
112
+ None,
113
+ None,
114
+ None,
115
+ None,
116
+ None,
117
+ None,
118
+ ]
119
+ box_coordinates = list(itertools.product(*bounds))
120
+ tint_vec = FloatVec3(*tint)
121
+
122
+ for (
123
+ cull_direction,
124
+ vertex_index,
125
+ do_not_cull_face,
126
+ texture_path,
127
+ texture_coords,
128
+ ) in zip(
129
+ (
130
+ BlockMeshCullDirection.CullDown,
131
+ BlockMeshCullDirection.CullUp,
132
+ BlockMeshCullDirection.CullNorth,
133
+ BlockMeshCullDirection.CullEast,
134
+ BlockMeshCullDirection.CullSouth,
135
+ BlockMeshCullDirection.CullWest,
136
+ ),
137
+ VERTEX_INDEXES,
138
+ do_not_cull,
139
+ (down, up, north, east, south, west),
140
+ texture_uv,
141
+ ):
142
+ # Get the index of the texture path. Add if it is not contained.
143
+ texture_index = texture_paths.setdefault(texture_path, len(texture_paths))
144
+ if do_not_cull_face:
145
+ cull_direction = BlockMeshCullDirection.CullNone
146
+ part = mesh_parts[cull_direction]
147
+ if part is None:
148
+ mesh_parts[cull_direction] = part = ([], [])
149
+ verts, tris = part
150
+ vert_count = len(verts)
151
+
152
+ for i in range(4):
153
+ x, y, z = box_coordinates[vertex_index[i]]
154
+ uvx = texture_coords[UV_ROTATION_LUT[i * 2]]
155
+ uvy = texture_coords[UV_ROTATION_LUT[i * 2 + 1]]
156
+ verts.append(
157
+ Vertex(
158
+ FloatVec3(x, y, z),
159
+ FloatVec2(uvx, uvy),
160
+ tint_vec,
161
+ )
162
+ )
163
+ for a, b, c in TRI_FACE.reshape((2, 3)):
164
+ tris.append(
165
+ Triangle(a + vert_count, b + vert_count, c + vert_count, texture_index)
166
+ )
167
+
168
+ def create_part(
169
+ part: tuple[list[Vertex], list[Triangle]] | None
170
+ ) -> BlockMeshPart | None:
171
+ return None if part is None else BlockMeshPart(*part)
172
+
173
+ return BlockMesh(
174
+ transparency,
175
+ list(texture_paths),
176
+ (
177
+ create_part(mesh_parts[0]),
178
+ create_part(mesh_parts[1]),
179
+ create_part(mesh_parts[2]),
180
+ create_part(mesh_parts[3]),
181
+ create_part(mesh_parts[4]),
182
+ create_part(mesh_parts[5]),
183
+ create_part(mesh_parts[6]),
184
+ ),
185
+ )
186
+
187
+
188
+ def get_unit_cube(
189
+ down: str,
190
+ up: str,
191
+ north: str,
192
+ east: str,
193
+ south: str,
194
+ west: str,
195
+ transparency: BlockMeshTransparency = BlockMeshTransparency.FullOpaque,
196
+ tint: tuple[int, int, int] = (1, 1, 1),
197
+ ) -> BlockMesh:
198
+ return get_cube(down, up, north, east, south, west, transparency, tint)