amulet-core 2.0a3__cp312-cp312-win_amd64.whl

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  1. amulet/__init__.cp312-win_amd64.pyd +0 -0
  2. amulet/__init__.pyi +30 -0
  3. amulet/__pyinstaller/__init__.py +2 -0
  4. amulet/__pyinstaller/hook-amulet.py +4 -0
  5. amulet/_init.py +28 -0
  6. amulet/_version.py +21 -0
  7. amulet/biome.cpp +36 -0
  8. amulet/biome.hpp +43 -0
  9. amulet/biome.pyi +77 -0
  10. amulet/block.cpp +435 -0
  11. amulet/block.hpp +119 -0
  12. amulet/block.pyi +273 -0
  13. amulet/block_entity.cpp +12 -0
  14. amulet/block_entity.hpp +56 -0
  15. amulet/block_entity.pyi +80 -0
  16. amulet/chunk.cpp +16 -0
  17. amulet/chunk.hpp +99 -0
  18. amulet/chunk.pyi +30 -0
  19. amulet/chunk_/components/biome.py +155 -0
  20. amulet/chunk_/components/block_entity.py +117 -0
  21. amulet/chunk_/components/entity.py +64 -0
  22. amulet/chunk_/components/height_2d.py +16 -0
  23. amulet/chunk_components.pyi +95 -0
  24. amulet/collections.pyi +37 -0
  25. amulet/data_types.py +29 -0
  26. amulet/entity.py +180 -0
  27. amulet/errors.py +63 -0
  28. amulet/game/__init__.py +7 -0
  29. amulet/game/_game.py +152 -0
  30. amulet/game/_universal/__init__.py +1 -0
  31. amulet/game/_universal/_biome.py +17 -0
  32. amulet/game/_universal/_block.py +47 -0
  33. amulet/game/_universal/_version.py +68 -0
  34. amulet/game/abc/__init__.py +22 -0
  35. amulet/game/abc/_block_specification.py +150 -0
  36. amulet/game/abc/biome.py +213 -0
  37. amulet/game/abc/block.py +331 -0
  38. amulet/game/abc/game_version_container.py +25 -0
  39. amulet/game/abc/json_interface.py +27 -0
  40. amulet/game/abc/version.py +44 -0
  41. amulet/game/bedrock/__init__.py +1 -0
  42. amulet/game/bedrock/_biome.py +35 -0
  43. amulet/game/bedrock/_block.py +42 -0
  44. amulet/game/bedrock/_version.py +165 -0
  45. amulet/game/java/__init__.py +2 -0
  46. amulet/game/java/_biome.py +35 -0
  47. amulet/game/java/_block.py +60 -0
  48. amulet/game/java/_version.py +176 -0
  49. amulet/game/translate/__init__.py +12 -0
  50. amulet/game/translate/_functions/__init__.py +15 -0
  51. amulet/game/translate/_functions/_code_functions/__init__.py +0 -0
  52. amulet/game/translate/_functions/_code_functions/_text.py +553 -0
  53. amulet/game/translate/_functions/_code_functions/banner_pattern.py +67 -0
  54. amulet/game/translate/_functions/_code_functions/bedrock_chest_connection.py +152 -0
  55. amulet/game/translate/_functions/_code_functions/bedrock_moving_block_pos.py +88 -0
  56. amulet/game/translate/_functions/_code_functions/bedrock_sign.py +152 -0
  57. amulet/game/translate/_functions/_code_functions/bedrock_skull_rotation.py +16 -0
  58. amulet/game/translate/_functions/_code_functions/custom_name.py +146 -0
  59. amulet/game/translate/_functions/_frozen.py +66 -0
  60. amulet/game/translate/_functions/_state.py +54 -0
  61. amulet/game/translate/_functions/_typing.py +98 -0
  62. amulet/game/translate/_functions/abc.py +116 -0
  63. amulet/game/translate/_functions/carry_nbt.py +160 -0
  64. amulet/game/translate/_functions/carry_properties.py +80 -0
  65. amulet/game/translate/_functions/code.py +143 -0
  66. amulet/game/translate/_functions/map_block_name.py +66 -0
  67. amulet/game/translate/_functions/map_nbt.py +111 -0
  68. amulet/game/translate/_functions/map_properties.py +93 -0
  69. amulet/game/translate/_functions/multiblock.py +112 -0
  70. amulet/game/translate/_functions/new_block.py +42 -0
  71. amulet/game/translate/_functions/new_entity.py +43 -0
  72. amulet/game/translate/_functions/new_nbt.py +206 -0
  73. amulet/game/translate/_functions/new_properties.py +64 -0
  74. amulet/game/translate/_functions/sequence.py +51 -0
  75. amulet/game/translate/_functions/walk_input_nbt.py +331 -0
  76. amulet/game/translate/_translator.py +433 -0
  77. amulet/item.py +75 -0
  78. amulet/level/__init__.pyi +27 -0
  79. amulet/level/_load.py +100 -0
  80. amulet/level/abc/__init__.py +12 -0
  81. amulet/level/abc/_chunk_handle.py +335 -0
  82. amulet/level/abc/_dimension.py +86 -0
  83. amulet/level/abc/_history/__init__.py +1 -0
  84. amulet/level/abc/_history/_cache.py +224 -0
  85. amulet/level/abc/_history/_history_manager.py +291 -0
  86. amulet/level/abc/_level/__init__.py +5 -0
  87. amulet/level/abc/_level/_compactable_level.py +10 -0
  88. amulet/level/abc/_level/_creatable_level.py +29 -0
  89. amulet/level/abc/_level/_disk_level.py +17 -0
  90. amulet/level/abc/_level/_level.py +453 -0
  91. amulet/level/abc/_level/_loadable_level.py +42 -0
  92. amulet/level/abc/_player_storage.py +7 -0
  93. amulet/level/abc/_raw_level.py +187 -0
  94. amulet/level/abc/_registry.py +40 -0
  95. amulet/level/bedrock/__init__.py +2 -0
  96. amulet/level/bedrock/_chunk_handle.py +19 -0
  97. amulet/level/bedrock/_dimension.py +22 -0
  98. amulet/level/bedrock/_level.py +187 -0
  99. amulet/level/bedrock/_raw/__init__.py +5 -0
  100. amulet/level/bedrock/_raw/_actor_counter.py +53 -0
  101. amulet/level/bedrock/_raw/_chunk.py +54 -0
  102. amulet/level/bedrock/_raw/_chunk_decode.py +668 -0
  103. amulet/level/bedrock/_raw/_chunk_encode.py +602 -0
  104. amulet/level/bedrock/_raw/_constant.py +9 -0
  105. amulet/level/bedrock/_raw/_dimension.py +343 -0
  106. amulet/level/bedrock/_raw/_level.py +463 -0
  107. amulet/level/bedrock/_raw/_level_dat.py +90 -0
  108. amulet/level/bedrock/_raw/_typing.py +6 -0
  109. amulet/level/bedrock/_raw/leveldb_chunk_versions.py +83 -0
  110. amulet/level/bedrock/chunk/__init__.py +1 -0
  111. amulet/level/bedrock/chunk/_chunk.py +126 -0
  112. amulet/level/bedrock/chunk/components/__init__.py +0 -0
  113. amulet/level/bedrock/chunk/components/chunk_version.py +12 -0
  114. amulet/level/bedrock/chunk/components/finalised_state.py +13 -0
  115. amulet/level/bedrock/chunk/components/raw_chunk.py +15 -0
  116. amulet/level/construction/__init__.py +0 -0
  117. amulet/level/java/__init__.pyi +21 -0
  118. amulet/level/java/_chunk_handle.py +17 -0
  119. amulet/level/java/_chunk_handle.pyi +15 -0
  120. amulet/level/java/_dimension.py +20 -0
  121. amulet/level/java/_dimension.pyi +13 -0
  122. amulet/level/java/_level.py +184 -0
  123. amulet/level/java/_level.pyi +120 -0
  124. amulet/level/java/_raw/__init__.pyi +19 -0
  125. amulet/level/java/_raw/_chunk.pyi +23 -0
  126. amulet/level/java/_raw/_chunk_decode.py +561 -0
  127. amulet/level/java/_raw/_chunk_encode.py +463 -0
  128. amulet/level/java/_raw/_constant.py +9 -0
  129. amulet/level/java/_raw/_constant.pyi +20 -0
  130. amulet/level/java/_raw/_data_pack/__init__.py +2 -0
  131. amulet/level/java/_raw/_data_pack/__init__.pyi +8 -0
  132. amulet/level/java/_raw/_data_pack/data_pack.py +241 -0
  133. amulet/level/java/_raw/_data_pack/data_pack.pyi +197 -0
  134. amulet/level/java/_raw/_data_pack/data_pack_manager.py +77 -0
  135. amulet/level/java/_raw/_data_pack/data_pack_manager.pyi +75 -0
  136. amulet/level/java/_raw/_dimension.py +86 -0
  137. amulet/level/java/_raw/_dimension.pyi +72 -0
  138. amulet/level/java/_raw/_level.py +507 -0
  139. amulet/level/java/_raw/_level.pyi +238 -0
  140. amulet/level/java/_raw/_typing.py +3 -0
  141. amulet/level/java/_raw/_typing.pyi +5 -0
  142. amulet/level/java/anvil/__init__.py +2 -0
  143. amulet/level/java/anvil/__init__.pyi +11 -0
  144. amulet/level/java/anvil/_dimension.py +170 -0
  145. amulet/level/java/anvil/_dimension.pyi +109 -0
  146. amulet/level/java/anvil/_region.py +421 -0
  147. amulet/level/java/anvil/_region.pyi +197 -0
  148. amulet/level/java/anvil/_sector_manager.py +223 -0
  149. amulet/level/java/anvil/_sector_manager.pyi +142 -0
  150. amulet/level/java/chunk.pyi +81 -0
  151. amulet/level/java/chunk_/_chunk.py +260 -0
  152. amulet/level/java/chunk_/components/inhabited_time.py +12 -0
  153. amulet/level/java/chunk_/components/last_update.py +12 -0
  154. amulet/level/java/chunk_/components/legacy_version.py +12 -0
  155. amulet/level/java/chunk_/components/light_populated.py +12 -0
  156. amulet/level/java/chunk_/components/named_height_2d.py +37 -0
  157. amulet/level/java/chunk_/components/status.py +11 -0
  158. amulet/level/java/chunk_/components/terrain_populated.py +12 -0
  159. amulet/level/java/chunk_components.pyi +22 -0
  160. amulet/level/java/long_array.pyi +38 -0
  161. amulet/level/java_forge/__init__.py +0 -0
  162. amulet/level/mcstructure/__init__.py +0 -0
  163. amulet/level/nbt/__init__.py +0 -0
  164. amulet/level/schematic/__init__.py +0 -0
  165. amulet/level/sponge_schematic/__init__.py +0 -0
  166. amulet/level/temporary_level/__init__.py +1 -0
  167. amulet/level/temporary_level/_level.py +16 -0
  168. amulet/palette/__init__.pyi +8 -0
  169. amulet/palette/biome_palette.pyi +45 -0
  170. amulet/palette/block_palette.pyi +45 -0
  171. amulet/player.py +64 -0
  172. amulet/py.typed +0 -0
  173. amulet/selection/__init__.py +2 -0
  174. amulet/selection/abstract_selection.py +342 -0
  175. amulet/selection/box.py +852 -0
  176. amulet/selection/group.py +481 -0
  177. amulet/utils/__init__.pyi +28 -0
  178. amulet/utils/call_spec/__init__.py +24 -0
  179. amulet/utils/call_spec/__init__.pyi +53 -0
  180. amulet/utils/call_spec/_call_spec.py +262 -0
  181. amulet/utils/call_spec/_call_spec.pyi +272 -0
  182. amulet/utils/format_utils.py +41 -0
  183. amulet/utils/generator.py +18 -0
  184. amulet/utils/matrix.py +243 -0
  185. amulet/utils/matrix.pyi +177 -0
  186. amulet/utils/numpy.pyi +11 -0
  187. amulet/utils/numpy_helpers.py +19 -0
  188. amulet/utils/shareable_lock.py +335 -0
  189. amulet/utils/shareable_lock.pyi +190 -0
  190. amulet/utils/signal/__init__.py +10 -0
  191. amulet/utils/signal/__init__.pyi +25 -0
  192. amulet/utils/signal/_signal.py +228 -0
  193. amulet/utils/signal/_signal.pyi +84 -0
  194. amulet/utils/task_manager.py +235 -0
  195. amulet/utils/task_manager.pyi +168 -0
  196. amulet/utils/typed_property.py +111 -0
  197. amulet/utils/typing.py +4 -0
  198. amulet/utils/typing.pyi +6 -0
  199. amulet/utils/weakref.py +70 -0
  200. amulet/utils/weakref.pyi +50 -0
  201. amulet/utils/world_utils.py +102 -0
  202. amulet/utils/world_utils.pyi +109 -0
  203. amulet/version.cpp +136 -0
  204. amulet/version.hpp +142 -0
  205. amulet/version.pyi +94 -0
  206. amulet_core-2.0a3.dist-info/METADATA +103 -0
  207. amulet_core-2.0a3.dist-info/RECORD +210 -0
  208. amulet_core-2.0a3.dist-info/WHEEL +5 -0
  209. amulet_core-2.0a3.dist-info/entry_points.txt +2 -0
  210. amulet_core-2.0a3.dist-info/top_level.txt +1 -0
@@ -0,0 +1,42 @@
1
+ from collections.abc import Mapping
2
+
3
+ from amulet.game.abc import (
4
+ DatabaseBlockData,
5
+ BlockDataNumericalComponent,
6
+ GameVersion,
7
+ BlockSpec,
8
+ )
9
+ from amulet.game.translate import (
10
+ BlockToUniversalTranslator,
11
+ BlockFromUniversalTranslator,
12
+ )
13
+
14
+
15
+ class BedrockBlockData(DatabaseBlockData, BlockDataNumericalComponent):
16
+ def __init__(
17
+ self,
18
+ game_version: GameVersion,
19
+ specification: Mapping[str, Mapping[str, BlockSpec]],
20
+ to_universal: Mapping[tuple[str, str], BlockToUniversalTranslator],
21
+ from_universal: Mapping[tuple[str, str], BlockFromUniversalTranslator],
22
+ numerical_map: Mapping[int, tuple[str, str]],
23
+ ):
24
+ super().__init__(game_version, specification, to_universal, from_universal)
25
+ self._num_to_str = numerical_map
26
+ self._str_to_num = {v: k for k, v in self._num_to_str.items()}
27
+
28
+ def __getstate__(self) -> dict:
29
+ state = super().__getstate__()
30
+ state["_num_to_str"] = self._num_to_str
31
+ return state
32
+
33
+ def __setstate__(self, state: dict) -> None:
34
+ super().__setstate__(state)
35
+ self._num_to_str = state["_num_to_str"]
36
+ self._str_to_num = {v: k for k, v in self._num_to_str.items()}
37
+
38
+ def numerical_id_to_namespace_id(self, numerical_id: int) -> tuple[str, str]:
39
+ return self._num_to_str[numerical_id]
40
+
41
+ def namespace_id_to_numerical_id(self, namespace: str, base_name: str) -> int:
42
+ return self._str_to_num[(namespace, base_name)]
@@ -0,0 +1,165 @@
1
+ from __future__ import annotations
2
+ from typing import Self
3
+ import json
4
+ import os
5
+
6
+ from amulet.biome import Biome
7
+ from amulet.game import get_game_version
8
+ from amulet.game.abc import GameVersion, load_json_block_spec, load_json_biome_data
9
+ from amulet.game.translate import (
10
+ BlockToUniversalTranslator,
11
+ BlockFromUniversalTranslator,
12
+ load_json_block_translations,
13
+ )
14
+ from amulet.version import VersionNumber
15
+
16
+ from ._block import BedrockBlockData
17
+ from ._biome import BedrockBiomeData
18
+
19
+
20
+ class BedrockGameVersion(GameVersion):
21
+ _block: BedrockBlockData
22
+ _biome: BedrockBiomeData
23
+
24
+ def __init__(
25
+ self,
26
+ min_data_version: VersionNumber,
27
+ max_data_version: VersionNumber,
28
+ min_semantic_version: VersionNumber,
29
+ max_semantic_version: VersionNumber,
30
+ ) -> None:
31
+ """Do not use this."""
32
+ self._min_data_version = min_data_version
33
+ self._max_data_version = max_data_version
34
+ self._min_semantic_version = min_semantic_version
35
+ self._max_semantic_version = max_semantic_version
36
+
37
+ def supports_version(self, platform: str, version: VersionNumber) -> bool:
38
+ return platform == "bedrock" and (
39
+ self._min_data_version <= version <= self._max_data_version
40
+ or self._min_semantic_version <= version <= self._max_semantic_version
41
+ )
42
+
43
+ @classmethod
44
+ def from_json(cls, version_path: str) -> Self:
45
+ with open(os.path.join(version_path, "__init__.json")) as f:
46
+ init = json.load(f)
47
+ assert init["platform"] == "bedrock"
48
+ min_data_version = VersionNumber(init.get("data_version", -1))
49
+ max_data_version = VersionNumber(init.get("data_version_max", -1))
50
+ min_semantic_version = VersionNumber(*init["version"])
51
+ max_semantic_version = VersionNumber(*init["version_max"])
52
+
53
+ block_format = {
54
+ "numerical": "numerical",
55
+ "pseudo-numerical": "numerical",
56
+ "nbt-blockstate": "blockstate",
57
+ }[init["block_format"]]
58
+ universal_version = get_game_version("universal", VersionNumber(1))
59
+
60
+ self = cls(
61
+ min_data_version,
62
+ max_data_version,
63
+ min_semantic_version,
64
+ max_semantic_version,
65
+ )
66
+
67
+ # Load the block specification and translations
68
+ block_spec = load_json_block_spec(version_path, block_format)
69
+ block_to_universal = load_json_block_translations(
70
+ version_path,
71
+ block_format,
72
+ "to_universal",
73
+ BlockToUniversalTranslator,
74
+ lambda namespace, base_name: block_spec[namespace][base_name],
75
+ universal_version,
76
+ )
77
+ block_from_universal = load_json_block_translations(
78
+ version_path,
79
+ block_format,
80
+ "from_universal",
81
+ BlockFromUniversalTranslator,
82
+ universal_version.block.get_specification,
83
+ self,
84
+ )
85
+
86
+ numerical_block_map = {}
87
+ file_path = os.path.join(version_path, "__numerical_block_map__.json")
88
+ if os.path.isfile(file_path):
89
+ with open(file_path) as f:
90
+ block_map: dict[str, int] = json.load(f)
91
+ for block_str, block_num in block_map.items():
92
+ namespace, base_name = block_str.split(":", 1)
93
+ numerical_block_map[block_num] = (namespace, base_name)
94
+
95
+ self._block = BedrockBlockData(
96
+ self,
97
+ block_spec,
98
+ block_to_universal,
99
+ block_from_universal,
100
+ numerical_block_map,
101
+ )
102
+
103
+ biomes, to_universal, from_universal = load_json_biome_data(version_path)
104
+ biome_namespace = dict[str, list[str]]()
105
+ for namespace, base_name in biomes:
106
+ biome_namespace.setdefault(namespace, []).append(base_name)
107
+
108
+ self._biome = BedrockBiomeData(
109
+ self,
110
+ biome_namespace,
111
+ {
112
+ biome: Biome(
113
+ "universal",
114
+ VersionNumber(1),
115
+ universal_namespace,
116
+ universal_base_name,
117
+ )
118
+ for (
119
+ biome,
120
+ (universal_namespace, universal_base_name),
121
+ ) in to_universal.items()
122
+ },
123
+ {
124
+ Biome(
125
+ "universal",
126
+ VersionNumber(1),
127
+ universal_namespace,
128
+ universal_base_name,
129
+ ): biome
130
+ for (
131
+ (universal_namespace, universal_base_name),
132
+ biome,
133
+ ) in from_universal.items()
134
+ },
135
+ {
136
+ biome_id: biome
137
+ for biome, biome_id in biomes.items()
138
+ if biome_id is not None
139
+ },
140
+ )
141
+
142
+ return self
143
+
144
+ def __repr__(self) -> str:
145
+ return f"BedrockGameVersion({self.min_version!r})"
146
+
147
+ @property
148
+ def platform(self) -> str:
149
+ return "bedrock"
150
+
151
+ @property
152
+ def min_version(self) -> VersionNumber:
153
+ return self._min_semantic_version
154
+
155
+ @property
156
+ def max_version(self) -> VersionNumber:
157
+ return self._max_semantic_version
158
+
159
+ @property
160
+ def block(self) -> BedrockBlockData:
161
+ return self._block
162
+
163
+ @property
164
+ def biome(self) -> BedrockBiomeData:
165
+ return self._biome
@@ -0,0 +1,2 @@
1
+ from ._version import JavaGameVersion
2
+ from ._block import Waterloggable
@@ -0,0 +1,35 @@
1
+ from collections.abc import Mapping, Collection
2
+
3
+ from amulet.biome import Biome
4
+ from amulet.game.abc import DatabaseBiomeData, BiomeDataNumericalComponent
5
+ from amulet.game.abc import GameVersion
6
+
7
+
8
+ class JavaBiomeData(DatabaseBiomeData, BiomeDataNumericalComponent):
9
+ def __init__(
10
+ self,
11
+ game_version: GameVersion,
12
+ biomes: Mapping[str, Collection[str]],
13
+ to_universal: Mapping[tuple[str, str], Biome],
14
+ from_universal: Mapping[Biome, tuple[str, str]],
15
+ numerical_map: Mapping[int, tuple[str, str]],
16
+ ):
17
+ super().__init__(game_version, biomes, to_universal, from_universal)
18
+ self._num_to_str = numerical_map
19
+ self._str_to_num = {v: k for k, v in self._num_to_str.items()}
20
+
21
+ def __getstate__(self) -> dict:
22
+ state = super().__getstate__()
23
+ state["_num_to_str"] = self._num_to_str
24
+ return state
25
+
26
+ def __setstate__(self, state: dict) -> None:
27
+ super().__setstate__(state)
28
+ self._num_to_str = state["_num_to_str"]
29
+ self._str_to_num = {v: k for k, v in self._num_to_str.items()}
30
+
31
+ def numerical_id_to_namespace_id(self, numerical_id: int) -> tuple[str, str]:
32
+ return self._num_to_str[numerical_id]
33
+
34
+ def namespace_id_to_numerical_id(self, namespace: str, base_name: str) -> int:
35
+ return self._str_to_num[(namespace, base_name)]
@@ -0,0 +1,60 @@
1
+ from __future__ import annotations
2
+ from enum import IntEnum
3
+ from collections.abc import Mapping
4
+ from typing import TYPE_CHECKING
5
+
6
+ from amulet.game.abc import (
7
+ DatabaseBlockData,
8
+ BlockDataNumericalComponent,
9
+ BlockSpec,
10
+ )
11
+ from amulet.game.translate import (
12
+ BlockToUniversalTranslator,
13
+ BlockFromUniversalTranslator,
14
+ )
15
+
16
+ if TYPE_CHECKING:
17
+ from ._version import JavaGameVersion
18
+
19
+
20
+ class Waterloggable(IntEnum):
21
+ No = 0
22
+ Yes = 1
23
+ Always = 2
24
+
25
+
26
+ class JavaBlockData(DatabaseBlockData, BlockDataNumericalComponent):
27
+ def __init__(
28
+ self,
29
+ game_version: JavaGameVersion,
30
+ specification: Mapping[str, Mapping[str, BlockSpec]],
31
+ to_universal: Mapping[tuple[str, str], BlockToUniversalTranslator],
32
+ from_universal: Mapping[tuple[str, str], BlockFromUniversalTranslator],
33
+ numerical_map: Mapping[int, tuple[str, str]],
34
+ waterloggable: Mapping[tuple[str, str], Waterloggable],
35
+ ):
36
+ super().__init__(game_version, specification, to_universal, from_universal)
37
+ self._num_to_str = numerical_map
38
+ self._str_to_num = {v: k for k, v in self._num_to_str.items()}
39
+ self._waterloggable = waterloggable
40
+
41
+ def __getstate__(self) -> dict:
42
+ state = super().__getstate__()
43
+ state["_num_to_str"] = self._num_to_str
44
+ state["_waterloggable"] = self._waterloggable
45
+ return state
46
+
47
+ def __setstate__(self, state: dict) -> None:
48
+ super().__setstate__(state)
49
+ self._num_to_str = state["_num_to_str"]
50
+ self._str_to_num = {v: k for k, v in self._num_to_str.items()}
51
+ self._waterloggable = state["_waterloggable"]
52
+
53
+ def numerical_id_to_namespace_id(self, numerical_id: int) -> tuple[str, str]:
54
+ return self._num_to_str[numerical_id]
55
+
56
+ def namespace_id_to_numerical_id(self, namespace: str, base_name: str) -> int:
57
+ return self._str_to_num[(namespace, base_name)]
58
+
59
+ def waterloggable(self, namespace: str, base_name: str) -> Waterloggable:
60
+ return self._waterloggable.get((namespace, base_name), Waterloggable.No)
@@ -0,0 +1,176 @@
1
+ from __future__ import annotations
2
+ from typing import Self
3
+ import os
4
+ import json
5
+
6
+ from amulet.biome import Biome
7
+ from amulet.game import get_game_version
8
+ from amulet.game.abc import GameVersion, load_json_block_spec, load_json_biome_data
9
+ from amulet.game.translate import (
10
+ BlockToUniversalTranslator,
11
+ BlockFromUniversalTranslator,
12
+ load_json_block_translations,
13
+ )
14
+ from amulet.version import VersionNumber
15
+
16
+ from ._block import JavaBlockData, Waterloggable
17
+ from ._biome import JavaBiomeData
18
+
19
+
20
+ class JavaGameVersion(GameVersion):
21
+ _block: JavaBlockData
22
+ _biome: JavaBiomeData
23
+
24
+ def __init__(
25
+ self,
26
+ min_data_version: VersionNumber,
27
+ max_data_version: VersionNumber,
28
+ min_semantic_version: VersionNumber,
29
+ max_semantic_version: VersionNumber,
30
+ ):
31
+ """Do not use this."""
32
+ self._min_data_version = min_data_version
33
+ self._max_data_version = max_data_version
34
+ self._min_semantic_version = min_semantic_version
35
+ self._max_semantic_version = max_semantic_version
36
+
37
+ @classmethod
38
+ def from_json(cls, version_path: str) -> Self:
39
+ with open(os.path.join(version_path, "__init__.json")) as f:
40
+ init = json.load(f)
41
+ assert init["platform"] == "java"
42
+ min_data_version = VersionNumber(init["data_version"])
43
+ max_data_version = VersionNumber(init["data_version_max"])
44
+ min_semantic_version = VersionNumber(*init["version"])
45
+ max_semantic_version = VersionNumber(*init["version_max"])
46
+
47
+ block_format = init["block_format"]
48
+ universal_version = get_game_version("universal", VersionNumber(1))
49
+
50
+ self = cls(
51
+ min_data_version,
52
+ max_data_version,
53
+ min_semantic_version,
54
+ max_semantic_version,
55
+ )
56
+
57
+ # Load the block specification and translations
58
+ block_spec = load_json_block_spec(version_path, block_format)
59
+ block_to_universal = load_json_block_translations(
60
+ version_path,
61
+ block_format,
62
+ "to_universal",
63
+ BlockToUniversalTranslator,
64
+ lambda namespace, base_name: block_spec[namespace][base_name],
65
+ universal_version,
66
+ )
67
+ block_from_universal = load_json_block_translations(
68
+ version_path,
69
+ block_format,
70
+ "from_universal",
71
+ BlockFromUniversalTranslator,
72
+ universal_version.block.get_specification,
73
+ self,
74
+ )
75
+
76
+ waterloggable = dict[tuple[str, str], Waterloggable]()
77
+ for name, state in (
78
+ ("__waterloggable__.json", Waterloggable.Yes),
79
+ ("__always_waterlogged__.json", Waterloggable.Always),
80
+ ):
81
+ file_path = os.path.join(version_path, name)
82
+ if not os.path.isfile(file_path):
83
+ continue
84
+ with open(file_path) as f:
85
+ blocks: list[str] = json.load(f)
86
+ for block in blocks:
87
+ namespace, base_name = block.split(":", 1)
88
+ waterloggable[(namespace, base_name)] = state
89
+
90
+ numerical_block_map = {}
91
+ file_path = os.path.join(version_path, "__numerical_block_map__.json")
92
+ if os.path.isfile(file_path):
93
+ with open(file_path) as f:
94
+ block_map: dict[str, int] = json.load(f)
95
+ for block_str, block_num in block_map.items():
96
+ namespace, base_name = block_str.split(":", 1)
97
+ numerical_block_map[block_num] = (namespace, base_name)
98
+
99
+ self._block = JavaBlockData(
100
+ self,
101
+ block_spec,
102
+ block_to_universal,
103
+ block_from_universal,
104
+ numerical_block_map,
105
+ waterloggable,
106
+ )
107
+
108
+ biomes, to_universal, from_universal = load_json_biome_data(version_path)
109
+ biome_namespace = dict[str, list[str]]()
110
+ for namespace, base_name in biomes:
111
+ biome_namespace.setdefault(namespace, []).append(base_name)
112
+
113
+ self._biome = JavaBiomeData(
114
+ self,
115
+ biome_namespace,
116
+ {
117
+ biome: Biome(
118
+ "universal",
119
+ VersionNumber(1),
120
+ universal_namespace,
121
+ universal_base_name,
122
+ )
123
+ for (
124
+ biome,
125
+ (universal_namespace, universal_base_name),
126
+ ) in to_universal.items()
127
+ },
128
+ {
129
+ Biome(
130
+ "universal",
131
+ VersionNumber(1),
132
+ universal_namespace,
133
+ universal_base_name,
134
+ ): biome
135
+ for (
136
+ (universal_namespace, universal_base_name),
137
+ biome,
138
+ ) in from_universal.items()
139
+ },
140
+ {
141
+ biome_id: biome
142
+ for biome, biome_id in biomes.items()
143
+ if biome_id is not None
144
+ },
145
+ )
146
+
147
+ return self
148
+
149
+ def __repr__(self) -> str:
150
+ return f"JavaGameVersion({self.min_version!r})"
151
+
152
+ def supports_version(self, platform: str, version: VersionNumber) -> bool:
153
+ return platform == "java" and (
154
+ self._min_data_version <= version <= self._max_data_version
155
+ or self._min_semantic_version <= version <= self._max_semantic_version
156
+ )
157
+
158
+ @property
159
+ def platform(self) -> str:
160
+ return "java"
161
+
162
+ @property
163
+ def min_version(self) -> VersionNumber:
164
+ return self._min_data_version
165
+
166
+ @property
167
+ def max_version(self) -> VersionNumber:
168
+ return self._max_data_version
169
+
170
+ @property
171
+ def block(self) -> JavaBlockData:
172
+ return self._block
173
+
174
+ @property
175
+ def biome(self) -> JavaBiomeData:
176
+ return self._biome
@@ -0,0 +1,12 @@
1
+ """
2
+ A package to support translating block and entity data between versions.
3
+ Everything that is not imported into this module is an implementation detail.
4
+ """
5
+
6
+ from ._translator import (
7
+ BlockToUniversalTranslator,
8
+ BlockFromUniversalTranslator,
9
+ EntityToUniversalTranslator,
10
+ EntityFromUniversalTranslator,
11
+ load_json_block_translations,
12
+ )
@@ -0,0 +1,15 @@
1
+ from .abc import AbstractBaseTranslationFunction
2
+ from ._state import SrcData, SrcDataExtra, StateData, DstData
3
+ from .carry_nbt import CarryNBT
4
+ from .carry_properties import CarryProperties
5
+ from .code import Code
6
+ from .map_block_name import MapBlockName
7
+ from .map_nbt import MapNBT
8
+ from .map_properties import MapProperties
9
+ from .multiblock import MultiBlock
10
+ from .new_block import NewBlock
11
+ from .new_entity import NewEntity
12
+ from .new_nbt import NewNBT
13
+ from .new_properties import NewProperties
14
+ from .sequence import TranslationFunctionSequence
15
+ from .walk_input_nbt import WalkInputNBT