aether-engine 1.0.0__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (64) hide show
  1. aether/__init__.py +54 -0
  2. aether/audio/__init__.py +0 -0
  3. aether/audio/audio_manager.py +211 -0
  4. aether/audio/music.py +6 -0
  5. aether/audio/sound.py +6 -0
  6. aether/core/__init__.py +211 -0
  7. aether/core/achievement_system.py +304 -0
  8. aether/core/application.py +19 -0
  9. aether/core/config.py +75 -0
  10. aether/core/console.py +366 -0
  11. aether/core/engine.py +50 -0
  12. aether/core/event_bus.py +24 -0
  13. aether/core/input.py +58 -0
  14. aether/core/plugin_system.py +93 -0
  15. aether/core/save_system.py +409 -0
  16. aether/core/time_manager.py +25 -0
  17. aether/core/window.py +57 -0
  18. aether/graphics/__init__.py +0 -0
  19. aether/graphics/camera.py +69 -0
  20. aether/graphics/framebuffer.py +119 -0
  21. aether/graphics/light.py +32 -0
  22. aether/graphics/lod_system.py +170 -0
  23. aether/graphics/material.py +25 -0
  24. aether/graphics/mesh.py +83 -0
  25. aether/graphics/mesh_factory.py +67 -0
  26. aether/graphics/particle_system.py +268 -0
  27. aether/graphics/post_process.py +279 -0
  28. aether/graphics/renderer.py +135 -0
  29. aether/graphics/shader.py +61 -0
  30. aether/graphics/shader_library.py +157 -0
  31. aether/graphics/sky_atmosphere.py +309 -0
  32. aether/graphics/terrain.py +408 -0
  33. aether/graphics/texture.py +34 -0
  34. aether/graphics/water.py +432 -0
  35. aether/physics/__init__.py +0 -0
  36. aether/physics/bullet_backend.py +395 -0
  37. aether/physics/collider.py +22 -0
  38. aether/physics/physics_world.py +436 -0
  39. aether/physics/raycast.py +25 -0
  40. aether/physics/rigidbody.py +7 -0
  41. aether/resources/__init__.py +0 -0
  42. aether/resources/asset_database.py +76 -0
  43. aether/resources/resource_manager.py +147 -0
  44. aether/resources/serialization.py +114 -0
  45. aether/scene/__init__.py +0 -0
  46. aether/scene/component.py +368 -0
  47. aether/scene/entity.py +46 -0
  48. aether/scene/scene.py +33 -0
  49. aether/scene/scene_graph.py +252 -0
  50. aether/scene/scene_manager.py +191 -0
  51. aether/ui/__init__.py +0 -0
  52. aether/ui/button.py +297 -0
  53. aether/ui/canvas.py +11 -0
  54. aether/ui/text.py +286 -0
  55. aether/utils/__init__.py +0 -0
  56. aether/utils/logger.py +16 -0
  57. aether/utils/math_utils.py +31 -0
  58. aether/utils/object_pool.py +137 -0
  59. aether/utils/profiler.py +187 -0
  60. aether_engine-1.0.0.dist-info/METADATA +71 -0
  61. aether_engine-1.0.0.dist-info/RECORD +64 -0
  62. aether_engine-1.0.0.dist-info/WHEEL +5 -0
  63. aether_engine-1.0.0.dist-info/licenses/LICENSE +21 -0
  64. aether_engine-1.0.0.dist-info/top_level.txt +1 -0
@@ -0,0 +1,137 @@
1
+ """Пул объектов для оптимизации"""
2
+ from typing import Type, TypeVar, List, Optional, Callable
3
+ from collections import deque
4
+
5
+ T = TypeVar('T')
6
+
7
+
8
+ class ObjectPool:
9
+ """
10
+ Пул объектов для переиспользования.
11
+
12
+ Пример:
13
+ pool = ObjectPool(Particle, max_size=1000)
14
+ particle = pool.acquire()
15
+ pool.release(particle)
16
+ """
17
+
18
+ def __init__(self,
19
+ object_type: Type[T],
20
+ max_size: int = 100,
21
+ pre_create: int = 0,
22
+ factory: Optional[Callable[[], T]] = None,
23
+ on_acquire: Optional[Callable[[T], None]] = None,
24
+ on_release: Optional[Callable[[T], None]] = None):
25
+
26
+ self.object_type = object_type
27
+ self.max_size = max_size
28
+
29
+ # Очереди
30
+ self._available: deque = deque()
31
+ self._in_use: set = set()
32
+
33
+ # Коллбэки
34
+ self.factory = factory or (lambda: object_type())
35
+ self.on_acquire = on_acquire
36
+ self.on_release = on_release
37
+
38
+ # Статистика
39
+ self.total_created = 0
40
+ self.total_acquired = 0
41
+ self.total_released = 0
42
+
43
+ # Предсоздание объектов
44
+ for _ in range(min(pre_create, max_size)):
45
+ obj = self.factory()
46
+ self._available.append(obj)
47
+ self.total_created += 1
48
+
49
+ print(f"[ObjectPool] Created for {object_type.__name__} (max: {max_size})")
50
+
51
+ def acquire(self) -> Optional[T]:
52
+ """
53
+ Получает объект из пула.
54
+ Возвращает None если пул пуст и достигнут максимум.
55
+ """
56
+ if self._available:
57
+ obj = self._available.popleft()
58
+ elif len(self._in_use) < self.max_size:
59
+ obj = self.factory()
60
+ self.total_created += 1
61
+ else:
62
+ print(f"[ObjectPool] Pool exhausted for {self.object_type.__name__}")
63
+ return None
64
+
65
+ self._in_use.add(id(obj))
66
+ self.total_acquired += 1
67
+
68
+ if self.on_acquire:
69
+ self.on_acquire(obj)
70
+
71
+ return obj
72
+
73
+ def release(self, obj: T):
74
+ """
75
+ Возвращает объект в пул.
76
+ """
77
+ obj_id = id(obj)
78
+
79
+ if obj_id in self._in_use:
80
+ self._in_use.remove(obj_id)
81
+ self.total_released += 1
82
+
83
+ if self.on_release:
84
+ self.on_release(obj)
85
+
86
+ self._available.append(obj)
87
+
88
+ def release_all(self):
89
+ """Возвращает все объекты в пул"""
90
+ in_use = list(self._in_use)
91
+ for obj_id in in_use:
92
+ # Здесь нужен доступ к объектам
93
+ pass
94
+
95
+ def clear(self):
96
+ """Очищает пул"""
97
+ self._available.clear()
98
+ self._in_use.clear()
99
+ self.total_created = 0
100
+ self.total_acquired = 0
101
+ self.total_released = 0
102
+
103
+ def prewarm(self, count: int):
104
+ """Предсоздаёт объекты"""
105
+ for _ in range(count):
106
+ if len(self._available) + len(self._in_use) < self.max_size:
107
+ obj = self.factory()
108
+ self._available.append(obj)
109
+ self.total_created += 1
110
+
111
+ @property
112
+ def available_count(self) -> int:
113
+ return len(self._available)
114
+
115
+ @property
116
+ def in_use_count(self) -> int:
117
+ return len(self._in_use)
118
+
119
+ @property
120
+ def usage_percent(self) -> float:
121
+ total = self.available_count + self.in_use_count
122
+ if total == 0:
123
+ return 0.0
124
+ return (self.in_use_count / total) * 100
125
+
126
+ def get_stats(self) -> dict:
127
+ """Возвращает статистику"""
128
+ return {
129
+ 'type': self.object_type.__name__,
130
+ 'available': self.available_count,
131
+ 'in_use': self.in_use_count,
132
+ 'max': self.max_size,
133
+ 'usage_percent': f"{self.usage_percent:.1f}%",
134
+ 'total_created': self.total_created,
135
+ 'total_acquired': self.total_acquired,
136
+ 'total_released': self.total_released,
137
+ }
@@ -0,0 +1,187 @@
1
+ """Профилировщик производительности"""
2
+ import time
3
+ from collections import defaultdict
4
+ from typing import Dict, List, Optional
5
+ import statistics
6
+
7
+
8
+ class ProfilerSection:
9
+ """Секция профилирования"""
10
+
11
+ def __init__(self, name: str):
12
+ self.name = name
13
+ self.start_time = 0.0
14
+ self.end_time = 0.0
15
+ self.duration = 0.0
16
+ self.call_count = 0
17
+ self._running = False
18
+
19
+ def start(self):
20
+ self.start_time = time.perf_counter()
21
+ self._running = True
22
+ self.call_count += 1
23
+
24
+ def stop(self):
25
+ if self._running:
26
+ self.end_time = time.perf_counter()
27
+ self.duration += self.end_time - self.start_time
28
+ self._running = False
29
+
30
+ def reset(self):
31
+ self.duration = 0.0
32
+ self.call_count = 0
33
+
34
+
35
+ class Profiler:
36
+ """Профилировщик производительности"""
37
+
38
+ _instance = None
39
+
40
+ def __new__(cls):
41
+ if cls._instance is None:
42
+ cls._instance = super().__new__(cls)
43
+ cls._instance._initialize()
44
+ return cls._instance
45
+
46
+ def _initialize(self):
47
+ """Инициализация профилировщика"""
48
+ self._sections: Dict[str, ProfilerSection] = {}
49
+ self._frame_times: List[float] = []
50
+ self._max_frame_samples = 300
51
+
52
+ self.enabled = True
53
+ self._current_section: Optional[str] = None
54
+
55
+ print("[Profiler] Initialized")
56
+
57
+ def begin_section(self, name: str):
58
+ """Начинает секцию профилирования"""
59
+ if not self.enabled:
60
+ return
61
+
62
+ if name not in self._sections:
63
+ self._sections[name] = ProfilerSection(name)
64
+
65
+ self._sections[name].start()
66
+ self._current_section = name
67
+
68
+ def end_section(self, name: str):
69
+ """Заканчивает секцию профилирования"""
70
+ if not self.enabled:
71
+ return
72
+
73
+ if name in self._sections:
74
+ self._sections[name].stop()
75
+
76
+ if self._current_section == name:
77
+ self._current_section = None
78
+
79
+ def begin_frame(self):
80
+ """Начинает новый кадр"""
81
+ self._frame_start = time.perf_counter()
82
+
83
+ def end_frame(self):
84
+ """Заканчивает кадр"""
85
+ if hasattr(self, '_frame_start'):
86
+ frame_time = time.perf_counter() - self._frame_start
87
+
88
+ self._frame_times.append(frame_time)
89
+ if len(self._frame_times) > self._max_frame_samples:
90
+ self._frame_times.pop(0)
91
+
92
+ def get_frame_stats(self) -> dict:
93
+ """Возвращает статистику кадров"""
94
+ if not self._frame_times:
95
+ return {
96
+ 'avg_ms': 0,
97
+ 'min_ms': 0,
98
+ 'max_ms': 0,
99
+ 'fps': 0,
100
+ 'frame_count': 0
101
+ }
102
+
103
+ avg = statistics.mean(self._frame_times)
104
+ return {
105
+ 'avg_ms': avg * 1000,
106
+ 'min_ms': min(self._frame_times) * 1000,
107
+ 'max_ms': max(self._frame_times) * 1000,
108
+ 'p99_ms': sorted(self._frame_times)[int(len(self._frame_times) * 0.99)] * 1000,
109
+ 'fps': 1.0 / avg if avg > 0 else 0,
110
+ 'frame_count': len(self._frame_times)
111
+ }
112
+
113
+ def get_section_stats(self) -> List[dict]:
114
+ """Возвращает статистику по секциям"""
115
+ stats = []
116
+
117
+ for section in self._sections.values():
118
+ if section.call_count > 0:
119
+ stats.append({
120
+ 'name': section.name,
121
+ 'total_ms': section.duration * 1000,
122
+ 'avg_ms': (section.duration / section.call_count) * 1000,
123
+ 'call_count': section.call_count
124
+ })
125
+
126
+ # Сортируем по общему времени
127
+ stats.sort(key=lambda x: x['total_ms'], reverse=True)
128
+
129
+ return stats
130
+
131
+ def print_report(self):
132
+ """Выводит отчёт в консоль"""
133
+ frame_stats = self.get_frame_stats()
134
+
135
+ print("\n" + "=" * 60)
136
+ print(" PROFILER REPORT")
137
+ print("=" * 60)
138
+
139
+ print(f"\n📊 Frame Statistics:")
140
+ print(f" FPS: {frame_stats['fps']:.1f}")
141
+ print(f" Avg: {frame_stats['avg_ms']:.2f} ms")
142
+ print(f" Min: {frame_stats['min_ms']:.2f} ms")
143
+ print(f" Max: {frame_stats['max_ms']:.2f} ms")
144
+ print(f" P99: {frame_stats['p99_ms']:.2f} ms")
145
+
146
+ print(f"\n🔍 Section Breakdown:")
147
+ print(f" {'Name':<30} {'Total ms':>10} {'Avg ms':>10} {'Calls':>8}")
148
+ print(f" {'-'*30} {'-'*10} {'-'*10} {'-'*8}")
149
+
150
+ for stat in self.get_section_stats():
151
+ print(f" {stat['name']:<30} {stat['total_ms']:>10.2f} {stat['avg_ms']:>10.3f} {stat['call_count']:>8}")
152
+
153
+ print("=" * 60 + "\n")
154
+
155
+ def reset(self):
156
+ """Сбрасывает всю статистику"""
157
+ self._sections.clear()
158
+ self._frame_times.clear()
159
+
160
+ def __enter__(self):
161
+ """Контекстный менеджер для автоматического профилирования"""
162
+ return self
163
+
164
+ def __exit__(self, exc_type, exc_val, exc_tb):
165
+ if exc_type is None:
166
+ self.print_report()
167
+
168
+
169
+ class ScopedProfiler:
170
+ """
171
+ Контекстный менеджер для профилирования блока кода.
172
+
173
+ Использование:
174
+ with ScopedProfiler("Physics Update"):
175
+ physics.step(dt)
176
+ """
177
+
178
+ def __init__(self, name: str):
179
+ self.name = name
180
+ self.profiler = Profiler()
181
+
182
+ def __enter__(self):
183
+ self.profiler.begin_section(self.name)
184
+ return self
185
+
186
+ def __exit__(self, exc_type, exc_val, exc_tb):
187
+ self.profiler.end_section(self.name)
@@ -0,0 +1,71 @@
1
+ Metadata-Version: 2.4
2
+ Name: aether-engine
3
+ Version: 1.0.0
4
+ Summary: Полноценный 3D игровой движок на Python с OpenGL
5
+ Author: entiti937
6
+ Classifier: Development Status :: 4 - Beta
7
+ Classifier: Programming Language :: Python :: 3
8
+ Classifier: Programming Language :: Python :: 3.10
9
+ Classifier: Programming Language :: Python :: 3.11
10
+ Classifier: Programming Language :: Python :: 3.12
11
+ Requires-Python: >=3.10
12
+ Description-Content-Type: text/markdown
13
+ License-File: LICENSE
14
+ Requires-Dist: numpy>=1.24
15
+ Requires-Dist: glfw>=2.6
16
+ Requires-Dist: PyOpenGL>=3.1.7
17
+ Requires-Dist: Pillow>=10.0
18
+ Provides-Extra: physics
19
+ Requires-Dist: PyBullet>=3.2.5; extra == "physics"
20
+ Provides-Extra: audio
21
+ Requires-Dist: pygame>=2.5; extra == "audio"
22
+ Provides-Extra: full
23
+ Requires-Dist: PyBullet>=3.2.5; extra == "full"
24
+ Requires-Dist: pygame>=2.5; extra == "full"
25
+ Requires-Dist: freetype-py>=2.4; extra == "full"
26
+ Requires-Dist: imgui>=2.0; extra == "full"
27
+ Requires-Dist: noise>=1.2; extra == "full"
28
+ Requires-Dist: pyyaml>=6.0; extra == "full"
29
+ Requires-Dist: imageio>=2.31; extra == "full"
30
+ Dynamic: author
31
+ Dynamic: classifier
32
+ Dynamic: description
33
+ Dynamic: description-content-type
34
+ Dynamic: license-file
35
+ Dynamic: provides-extra
36
+ Dynamic: requires-dist
37
+ Dynamic: requires-python
38
+ Dynamic: summary
39
+
40
+ # Aether Engine
41
+
42
+ Полноценный 3D игровой движок на Python с OpenGL 4.6.
43
+
44
+ ## Возможности
45
+ - PBR-рендеринг
46
+ - Система Entity-Component
47
+ - Физика (базовая)
48
+ - Звуковая система
49
+ - UI-фреймворк
50
+ - Загрузка моделей (OBJ)
51
+ - Пост-обработка
52
+
53
+ ## Установка
54
+ ```bash
55
+ pip install -e .
56
+ # Быстрый старт
57
+ from aether import Engine, Scene, Entity, MeshFactory, Material
58
+
59
+ engine = Engine(1280, 720, "Моя игра")
60
+ scene = Scene("Level 1")
61
+
62
+ cube = Entity("Куб")
63
+ cube.add_component(Transform())
64
+ cube.add_component(MeshRenderer(
65
+ mesh=MeshFactory.create_cube(),
66
+ material=Material()
67
+ ))
68
+
69
+ scene.spawn(cube)
70
+ engine.load_scene(scene)
71
+ engine.run()
@@ -0,0 +1,64 @@
1
+ aether/__init__.py,sha256=OcJ67fdM9PH4zdKvkqiXMRKlVUVo4T-ta_7avGuviRw,1967
2
+ aether/audio/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
3
+ aether/audio/audio_manager.py,sha256=tHCTr5jIDUrgUy8X669-9CuHOSzANkQFLZo9gdn0xz0,6695
4
+ aether/audio/music.py,sha256=oDHgLsTCJkg8OBpJk4KTWCEfLibLHZCJ5GuNqR5EQBE,162
5
+ aether/audio/sound.py,sha256=bpT6xXk9sUfnkVhjlba2NlUKrpGAmPfc5e2AcWN4p2Q,164
6
+ aether/core/__init__.py,sha256=xo2SYiVHY_K5oGfbLc3RhUY-Ve6eIyjdnpSSXcJDlrw,8191
7
+ aether/core/achievement_system.py,sha256=hhnI7La0ht71zhZFKsfYy6EAM6I2qBuSAzNHoeTilYg,11290
8
+ aether/core/application.py,sha256=2QVzG2oFcKer3d3YIV8CSkVlF7VUS8AFbpIPU7FqHus,711
9
+ aether/core/config.py,sha256=zq7yf7xllr8Al8q_I5rFTC_yApjKhDvlNkbscEEhj4c,2309
10
+ aether/core/console.py,sha256=j8VeDocE4ihwsPAB3ph-BJRnbRq6kukwGLqmS4yvSBg,14054
11
+ aether/core/engine.py,sha256=Ug0n_1bATD2CpullHgiL3JvQRASZDYg0_xmoYF6-nCA,1641
12
+ aether/core/event_bus.py,sha256=r921Jwu_MOa1I1I1Uwj8icbPpLWFWlxVy5d19sJi1P4,834
13
+ aether/core/input.py,sha256=Eg1-WpXl0Rsef2nfSDg0XjQshaJuaVofVPQO__Trgsk,2165
14
+ aether/core/plugin_system.py,sha256=9CtqsxPwL0hNXu55OyLU_LMFfQIYg8Pb7ZPFRi6Xhe8,3436
15
+ aether/core/save_system.py,sha256=a1vuCPQ3muJBKDwILjF-4tnJWraAfWN-GJju2U_N6HY,15339
16
+ aether/core/time_manager.py,sha256=pRhBp3E_2iI9ops2daAk_xgX3MfqhogVV6CxNu8BlKc,757
17
+ aether/core/window.py,sha256=q8n3M9MMRGIaedT62da2SdhXpp6xVzEf62hyiNiOcZ0,1805
18
+ aether/graphics/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
19
+ aether/graphics/camera.py,sha256=UF2Zr8u9z-5vYdoQ7jDBhPUmwqjlh-RC8-x6F7a5hCM,2471
20
+ aether/graphics/framebuffer.py,sha256=9yrRQVp6c4ogyMUHLwM4-MGJowFpp3stmywD9fDTpZQ,5044
21
+ aether/graphics/light.py,sha256=a4Ckg8TP7QhfUNfhVC_8o9zdgSpnqgZ62buFM8-8U0I,1211
22
+ aether/graphics/lod_system.py,sha256=tloF8hHaNSt1YUPmeOGCJsHwq7rx3uka_W6xXcHnum8,6510
23
+ aether/graphics/material.py,sha256=fnKNTufE-agMkISPbxL3ANp0BgC4SJj1T0ENc6b6o-s,917
24
+ aether/graphics/mesh.py,sha256=zbRysidEdrUOsjQST0qdvtOXEF1dRtBecPAUULFCZMs,3150
25
+ aether/graphics/mesh_factory.py,sha256=AVC64mj_oJk1CSk6TjtJXJOdI97jxWQRqwQPO8uefgw,2485
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+ aether/scene/component.py,sha256=CqDQMygiIVq9Mvn8SNmYw0ZiwI-m18P96y5izbuQmzE,12410
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+ aether/scene/entity.py,sha256=xgbjCuk9kOL-YY0PQmJA69TV35r6TDXe0qpBSx9My-U,1452
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+ aether/scene/scene.py,sha256=zKD8Tn20STfc0r07DpYj36XtoWL5llyVvNrWAaEZIQE,833
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+ aether/scene/scene_graph.py,sha256=UBIKbVE365INtHV6Gh9k3OgQWahY3agq-M8YeNAb5sY,9892
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+ aether/scene/scene_manager.py,sha256=wrI5AMjJFk9OcMlHpbd3tBmLFLqMhEK_ZzGDxFzfEyY,6982
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+ aether/ui/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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+ aether/ui/button.py,sha256=02IaPm1m88SfCUSl3AKUHrwEZujsuFCtlM9RuKXt6IM,10259
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+ aether/ui/canvas.py,sha256=BhSgQog1X1olziXv9NJOF6eAX0tykcB9HuNxR2oHxU8,257
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+ aether/ui/text.py,sha256=uZyHlvuDX8vr1cRifsTTGyPi-E-OWMh-rumCZvZWEww,10157
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+ aether/utils/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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+ aether/utils/logger.py,sha256=Z1bAyXqJUDhsLJQu9cE3Lg9D4aBY8MWHwljt7zakUtc,407
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+ aether/utils/profiler.py,sha256=N9-g6uXEdj9ppaLn0ZMNA6M39yD7j3zk2gRDRG1XZNw,6291
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+ aether_engine-1.0.0.dist-info/licenses/LICENSE,sha256=Gt4I9VSsehJDfU0SS90SkP15UAf5CoorLYB0Nt5Mcoc,1085
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+ aether_engine-1.0.0.dist-info/METADATA,sha256=6keEvFobY558N_JAKFtKilHjN0vkCa2GHFYDYq6sLMw,2121
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+ aether_engine-1.0.0.dist-info/top_level.txt,sha256=QynFGsNdIRoJ6JBODYhcXgsoKtpwAuDfgGNOsy3UPsE,7
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+ aether_engine-1.0.0.dist-info/RECORD,,
@@ -0,0 +1,5 @@
1
+ Wheel-Version: 1.0
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+ Generator: setuptools (81.0.0)
3
+ Root-Is-Purelib: true
4
+ Tag: py3-none-any
5
+
@@ -0,0 +1,21 @@
1
+ MIT License
2
+
3
+ Copyright (c) 2026 entiti937
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
@@ -0,0 +1 @@
1
+ aether