abstractavatar 0.1.0__py3-none-win_amd64.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- abstractavatar/__init__.py +223 -0
- abstractavatar/__main__.py +43 -0
- abstractavatar/_native/abstractavatar.dll +0 -0
- abstractavatar-0.1.0.dist-info/METADATA +91 -0
- abstractavatar-0.1.0.dist-info/RECORD +8 -0
- abstractavatar-0.1.0.dist-info/WHEEL +5 -0
- abstractavatar-0.1.0.dist-info/licenses/LICENSE +21 -0
- abstractavatar-0.1.0.dist-info/top_level.txt +1 -0
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"""AbstractAvatar: deterministic procedural frames through the bounded native ABI."""
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from __future__ import annotations
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import ctypes as C
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import json
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import math
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from pathlib import Path
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import sys
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import threading
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from typing import Any
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__version__ = "0.1.0"
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__all__ = ["Renderer", "catalog", "validate_descriptor", "__version__"]
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_STATES = ("ready", "thinking", "working", "listening", "speaking", "waiting", "error")
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_LIBRARIES: dict[str, Any] = {}
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_LIBRARY_LOCK = threading.RLock()
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_NAMES = {"darwin": "libabstractavatar.dylib", "win32": "abstractavatar.dll"}
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def _library(library_path: str | Path | None = None):
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path = Path(library_path).expanduser().resolve() if library_path is not None else Path(__file__).parent / "_native" / _NAMES.get(sys.platform, "libabstractavatar.so")
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if not path.is_file():
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raise RuntimeError("AbstractAvatar native library is unavailable. Install a built AbstractAvatar wheel or supply library_path explicitly.")
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key = str(path)
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with _LIBRARY_LOCK:
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if key in _LIBRARIES:
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return _LIBRARIES[key]
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lib = C.CDLL(key)
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signatures = {
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"avatar_abi_version": ([], C.c_uint32),
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"avatar_style_count": ([], C.c_uint32),
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"avatar_style_field_ptr": ([C.c_uint32] * 2, C.c_void_p),
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"avatar_style_field_len": ([C.c_uint32] * 2, C.c_size_t),
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"avatar_create": ([C.c_uint32] * 2, C.c_uint32),
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"avatar_set_shade": ([C.c_uint32] * 4, C.c_int32),
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"avatar_set_ground": ([C.c_uint32] * 2, C.c_int32),
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"avatar_set_gaze": ([C.c_uint32, C.c_float, C.c_float], C.c_int32),
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"avatar_set_bands": ([C.c_uint32] + [C.c_float] * 8, C.c_int32),
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"avatar_clear_bands": ([C.c_uint32], C.c_int32),
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"avatar_render_copy": ([C.c_uint32] * 3 + [C.c_float] * 2 + [C.c_uint32, C.c_void_p, C.c_size_t], C.c_int32),
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"avatar_destroy": ([C.c_uint32], C.c_int32),
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}
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try:
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for name, (args, result) in signatures.items():
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fn = getattr(lib, name)
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fn.argtypes, fn.restype = args, result
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except AttributeError as exc:
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raise RuntimeError("AbstractAvatar native library is missing a required ABI function") from exc
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if lib.avatar_abi_version() != 1:
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raise RuntimeError("Unsupported AbstractAvatar native ABI")
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_LIBRARIES[key] = lib
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return lib
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def catalog(library_path: str | Path | None = None) -> list[dict[str, Any]]:
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"""Return runtime catalog records. Persist ``id`` rather than numeric ``code``."""
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lib = _library(library_path)
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count = int(lib.avatar_style_count())
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if not 1 <= count <= 256:
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raise RuntimeError("AbstractAvatar catalog exceeds the supported bounds")
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out: list[dict[str, Any]] = []
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seen: set[str] = set()
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for code in range(count):
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record: dict[str, Any] = {"code": code}
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for field, name in enumerate(("id", "name", "description", "watch_code", "family")):
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length = int(lib.avatar_style_field_len(code, field))
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pointer = lib.avatar_style_field_ptr(code, field)
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if length > 512 or (length and not pointer):
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raise RuntimeError("Invalid AbstractAvatar catalog field")
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record[name] = C.string_at(pointer, length).decode("utf-8") if length else ""
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if not record["id"] or record["id"] in seen:
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raise RuntimeError("Invalid or duplicated AbstractAvatar style identifier")
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record["reference"] = record["watch_code"]
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seen.add(record["id"])
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out.append(record)
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return out
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def _number(value: Any, lo: float, hi: float, name: str) -> float:
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try:
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valid = not isinstance(value, bool) and isinstance(value, (int, float)) and math.isfinite(value) and lo <= value <= hi
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except (OverflowError, TypeError, ValueError):
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valid = False
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if not valid:
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raise ValueError(f"{name} must be finite and in {lo:g}..{hi:g}")
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return float(value)
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def _vector(value: Any, count: int, lo: float, hi: float, name: str) -> tuple[float, ...]:
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if not isinstance(value, (list, tuple)) or len(value) != count:
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raise ValueError(f"{name} must contain exactly {count} values")
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return tuple(_number(v, lo, hi, name) for v in value)
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def _unique_object(pairs):
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result = {}
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for key, value in pairs:
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if key in result:
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raise ValueError(f"Duplicated avatar field: {key}")
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result[key] = value
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return result
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def validate_descriptor(value: dict[str, Any] | str, *, styles: set[str] | None = None) -> dict[str, Any]:
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"""Validate an inert schema-version-1 descriptor; no file or URL is evaluated."""
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if isinstance(value, str):
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if len(value.encode("utf-8")) > 4096:
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raise ValueError("Avatar descriptor exceeds 4096 bytes")
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try:
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value = json.loads(value, object_pairs_hook=_unique_object)
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except (ValueError, RecursionError) as exc:
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raise ValueError(f"Invalid avatar descriptor: {exc}") from exc
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if not isinstance(value, dict):
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raise ValueError("Avatar descriptor must be an object")
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required = {"schema_version", "style", "state", "time", "level"}
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if set(value) - required - {"gaze", "bands"} or required - set(value):
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raise ValueError("Avatar descriptor has unknown or missing fields")
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if isinstance(value["schema_version"], bool) or not isinstance(value["schema_version"], (int, float)) or value["schema_version"] != 1:
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raise ValueError("Unsupported avatar schema_version")
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if not isinstance(value["style"], str) or not value["style"] or len(value["style"]) > 64:
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raise ValueError("Avatar style must be a nonempty identifier of at most 64 characters")
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if styles is not None and value["style"] not in styles:
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raise ValueError("Unknown avatar style")
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if value["state"] not in _STATES:
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raise ValueError("Unknown avatar state")
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out = dict(value)
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out["time"] = _number(value["time"], 0, 86400, "time")
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out["level"] = _number(value["level"], 0, 1, "level")
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if "gaze" in out:
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out["gaze"] = _vector(out["gaze"], 2, -1, 1, "gaze")
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if "bands" in out:
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out["bands"] = _vector(out["bands"], 8, 0, 1, "bands")
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return out
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def _color(value: Any, count: int, name: str) -> tuple[int, ...]:
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if not isinstance(value, (list, tuple)) or len(value) != count or any(type(v) is not int or not 0 <= v <= 255 for v in value):
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raise ValueError(f"{name} must contain {count} integer channels in 0..255")
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return tuple(value)
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class Renderer:
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"""Own one reusable bounded native RGBA8 buffer; close it when the host closes."""
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def __init__(self, width: int = 128, height: int = 128, library_path: str | Path | None = None):
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if type(width) is not int or type(height) is not int or not 1 <= width <= 512 or not 1 <= height <= 512:
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raise ValueError("Avatar dimensions must be integers in 1..512")
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self.width, self.height = width, height
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self._lock = threading.RLock()
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self._library = _library(library_path)
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self._styles = {r["id"]: r["code"] for r in catalog(library_path)}
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self._handle = int(self._library.avatar_create(width, height))
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if not self._handle:
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raise RuntimeError("AbstractAvatar renderer capacity exceeded (at most 16 live renderers)")
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self._buffer = C.create_string_buffer(width * height * 4)
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try:
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self.set_palette()
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except BaseException:
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self.close()
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raise
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def _check(self, status: int):
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if status:
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raise RuntimeError(f"AbstractAvatar operation refused (code {status})")
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def _open(self):
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if not self._handle:
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raise RuntimeError("AbstractAvatar renderer is closed")
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def set_palette(self, *, warm=(211, 158, 57), eye=(225, 70, 95), dim=(80, 90, 105), ground=(0, 0, 0, 0)):
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"""Set three host theme color anchors and an RGBA background."""
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anchors = [_color(v, 3, n) for v, n in [(warm, "warm"), (eye, "eye"), (dim, "dim")]]
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ground = _color(ground, 4, "ground")
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with self._lock:
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self._open()
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self._check(self._library.avatar_set_ground(self._handle, int.from_bytes(bytes(ground), "big")))
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for material, mid in enumerate(anchors):
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for shade in range(256):
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t = shade / 255
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left, right, amount = (ground[:3], mid, t / .65) if t < .65 else (mid, (255, 255, 255), (t - .65) / .35)
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rgb = tuple(int(a + (b - a) * amount + .5) for a, b in zip(left, right))
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self._check(self._library.avatar_set_shade(self._handle, material, shade, int.from_bytes(bytes((*rgb, 255)), "big")))
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def render(self, style="halo", state="ready", level=0.0, time=0.0, gaze=(0, 0), transparent=True, bands=None) -> bytes:
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"""Return owned, tightly packed, straight-alpha RGBA8 bytes."""
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desc = {"schema_version": 1, "style": style, "state": state, "time": time, "level": level, "gaze": gaze}
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if bands is not None:
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desc["bands"] = bands
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frame = validate_descriptor(desc, styles=set(self._styles))
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if type(transparent) is not bool:
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raise ValueError("transparent must be a boolean")
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with self._lock:
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self._open()
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self._check(self._library.avatar_set_gaze(self._handle, *frame["gaze"]))
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if "bands" in frame:
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self._check(self._library.avatar_set_bands(self._handle, *frame["bands"]))
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else:
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self._check(self._library.avatar_clear_bands(self._handle))
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self._check(self._library.avatar_render_copy(self._handle, self._styles[style], _STATES.index(state), frame["level"], frame["time"], int(transparent), self._buffer, len(self._buffer)))
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return self._buffer.raw
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def render_descriptor(self, descriptor: dict[str, Any] | str, *, transparent: bool = True) -> bytes:
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frame = validate_descriptor(descriptor, styles=set(self._styles))
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return self.render(style=frame["style"], state=frame["state"], time=frame["time"], level=frame["level"], gaze=frame.get("gaze", (0, 0)), bands=frame.get("bands"), transparent=transparent)
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def close(self):
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with self._lock:
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if self._handle:
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self._check(self._library.avatar_destroy(self._handle))
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self._handle = 0
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def __enter__(self):
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self._open()
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return self
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def __exit__(self, *_):
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self.close()
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def __del__(self):
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if getattr(self, "_handle", 0):
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try:
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self.close()
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except Exception:
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pass
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"""Catalog inspection and deterministic PNG rendering, without a GUI dependency."""
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import argparse
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import json
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from pathlib import Path
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import struct
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import zlib
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from . import Renderer, catalog
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def png(width, height, pixels):
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def chunk(kind, data):
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return struct.pack(">I", len(data)) + kind + data + struct.pack(">I", zlib.crc32(kind + data))
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stride = width * 4
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rows = b"".join(b"\0" + pixels[y * stride:(y + 1) * stride] for y in range(height))
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return b"\x89PNG\r\n\x1a\n" + chunk(b"IHDR", struct.pack(">IIBBBBB", width, height, 8, 6, 0, 0, 0)) + chunk(b"IDAT", zlib.compress(rows)) + chunk(b"IEND", b"")
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def main():
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parser = argparse.ArgumentParser(description="Inspect and render AbstractAvatar procedural designs")
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parser.add_argument("--library", help="Explicit trusted native library path")
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commands = parser.add_subparsers(dest="command", required=True)
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commands.add_parser("catalog", help="Print the native style catalog as JSON")
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render = commands.add_parser("render", help="Render an RGBA PNG frame")
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render.add_argument("--style", default="halo")
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render.add_argument("--state", default="ready")
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render.add_argument("--time", type=float, default=0.0)
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render.add_argument("--level", type=float, default=0.0)
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render.add_argument("--size", type=int, default=128)
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render.add_argument("--output", type=Path, required=True)
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args = parser.parse_args()
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try:
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if args.command == "catalog":
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print(json.dumps(catalog(args.library), indent=2))
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else:
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with Renderer(args.size, args.size, args.library) as renderer:
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data = renderer.render(style=args.style, state=args.state, time=args.time, level=args.level)
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args.output.write_bytes(png(args.size, args.size, data))
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except (ValueError, RuntimeError, OSError) as exc:
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parser.exit(2, f"abstractavatar: {exc}\n")
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if __name__ == "__main__":
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main()
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Binary file
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@@ -0,0 +1,91 @@
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Metadata-Version: 2.4
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Name: abstractavatar
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Version: 0.1.0
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Summary: Shared procedural avatar generation for native, terminal and web platforms
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Author: Laurent-Philippe Albou
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License-Expression: MIT
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Project-URL: Repository, https://github.com/lpalbou/AbstractAvatar
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Requires-Python: >=3.10
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Description-Content-Type: text/markdown
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License-File: LICENSE
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Dynamic: license-file
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# AbstractAvatar
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[](https://crates.io/crates/abstractavatar)
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[](https://docs.rs/abstractavatar)
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[](https://github.com/lpalbou/AbstractAvatar/actions/workflows/ci.yml)
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AbstractAvatar generates procedural avatars from explicit activity state, time, audio level and
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gaze. One Rust implementation supplies terminal, browser and native applications with a common
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catalog and rendering behavior.
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Use it for an assistant portrait, an activity indicator or a procedural character that responds
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to your application's state. The host supplies state and presentation; AbstractAvatar generates
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the picture locally.
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**What's new in 0.1.0:** the first release of the `abstractavatar` crate. See the
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[changelog](CHANGELOG.md#010---2026-11-02).
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## Start with Rust
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Add the crate from crates.io (Rust 1.87+):
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```sh
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cargo add abstractavatar
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```
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```rust
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use abstractavatar::{AvatarPose, AvatarStyle, Frame, Gaze, Palette};
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let frame = Frame::new(AvatarStyle::Halo, AvatarPose::Speaking, 0.6, 1.2, Gaze::default());
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let palette: Palette = [[0xffc060ff; 256], [0xff7070ff; 256], [0xd8e0ffff; 256]];
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let rgba = frame.rgba(0.2, -0.1, 2.0 / 128.0, &palette);
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```
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Enable the `ffi` feature for the C ABI and WebAssembly exports, and `json` for the versioned
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parameter descriptor.
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## Start with Python
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Build from the repository with Python 3.10+ and Rust 1.87+:
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```sh
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git clone https://github.com/lpalbou/AbstractAvatar.git
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cd AbstractAvatar
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python -m pip install .
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python -m abstractavatar catalog
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python -m abstractavatar render --style halo --state speaking --level 0.6 --size 128 --output avatar.png
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```
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The Python distribution includes the compiled native library. A source installation builds it
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with Cargo. See [getting started](docs/getting-started.md) for library use and platform builds.
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## Integrate a player
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- **Rust:** create a `Frame` and sample composited RGBA through your theme's material ramps.
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- **Browser:** run the bundled WebAssembly generator and present RGBA pixels on Canvas.
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- **Python/native:** request RGBA pixels through the binding or the C interface and present them
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with your UI toolkit.
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Store catalog style identifiers, rather than numeric indices. Supply time explicitly, stop
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animation while hidden, and use a static frame when reduced motion is enabled. Platform adapters
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do not need their own geometry implementations.
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The catalog includes shaded characters, particle orbs, forms, portraits, machines, nature scenes
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and a woven orb. [Catalog guidance](docs/catalog.md) explains source variants and stable keys.
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## Documentation
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[Documentation index](docs/README.md) · [Architecture](docs/architecture.md) ·
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[API](docs/api.md) · [Frame contract](docs/frame-contract.md) · [FAQ](docs/faq.md) ·
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[Troubleshooting](docs/troubleshooting.md) · [Contributing](CONTRIBUTING.md) ·
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[Security](SECURITY.md) · [Changelog](CHANGELOG.md)
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## For AI agents
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Use the [AbstractAvatar skill](skills/abstractavatar/SKILL.md) for the rendering workflow,
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descriptor constraints and platform integration rules. The [LLM index](llms.txt) maps the public
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documentation.
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abstractavatar/__init__.py,sha256=UdxcDTXBNfdw2AweKZYKFqFvbrM4KxFx_aS2hxXuSlk,11036
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abstractavatar/__main__.py,sha256=z9P9fUjT90Q-6MoOwaSCAifyw2AlDyKH0YkHJc6t3Xk,1999
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abstractavatar/_native/abstractavatar.dll,sha256=rE5NRmYSKiaYMoqj1kNdSSIcbrU63RMC7a6Ov1dmKUw,282112
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abstractavatar-0.1.0.dist-info/licenses/LICENSE,sha256=Ul_qU6NR2oU4jRajphulxe86_G6ch4VONAF7P1sARBs,1131
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abstractavatar-0.1.0.dist-info/METADATA,sha256=xAVNGX5Eddh_AvOyh03s7v612DUqR2X4AsFOWHOqxBw,3817
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abstractavatar-0.1.0.dist-info/WHEEL,sha256=79BCzrXBJOa2YV6ugKrK59dqWifMGjAkgVd_6AQrqbU,98
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abstractavatar-0.1.0.dist-info/top_level.txt,sha256=_-TqyggTTxJ_BnrTtYd5bAB9NEDSaVR-WBzm2RchnSY,15
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abstractavatar-0.1.0.dist-info/RECORD,,
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MIT License
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Copyright (c) 2026 Laurent-Philippe Albou <contact@abstractframework.ai>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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abstractavatar
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