PlayPy 0.2.1__py3-none-any.whl

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playpy/__init__.py ADDED
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+ from .resources import *
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+ from .state import *
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+ from .elements import *
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+ from .workspace import *
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+ from .builtin import *
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+
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+ __doc__ = r'''
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+ # PlayPy
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+
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+ PlayPy is a lightweight Python library for creating simple games and interactive applications with ease. It provides a straightforward API for handling graphics, input, and basic game mechanics, making it ideal for beginners and those looking to quickly prototype their ideas.
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+
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+ ## Requirements
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+
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+ - Python `>=3.11`
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+ - `pygame(-ce) >=2.6.1`
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+
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+ ## Installation
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+
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+ To install PlayPy, enter the following line into your terminal: `pip install playpy`, or `python -m pip install playpy` if the first line does not work.
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+
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+ ## Core Concepts
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+
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+ ### Workspace
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+
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+ `Workspace` owns the window, render loop, input state, scene stack, and modal stack.
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+
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+ Key methods:
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+
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+ - `run()` starts runtime loop
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+ - `quit()` stops runtime loop
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+ - `queue_scene_change(scene)` replaces the current scene
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+ - `queue_scene_push(scene)` / `queue_scene_pop()` stacks scenes
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+ - `queue_modal_push(element)` / `queue_modal_pop()` manages overlays
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+
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+ ### Layout Values
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+
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+ PlayPy uses two rectangle value types:
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+
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+ - `FRect(*args)`
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+ Relative scale (fraction of parent rectangle).
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+ - `Rect(*args)`
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+ Absolute pixel offsets applied on top of scale.
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+ - Overloads are: `x, y, w, h` \ `topleft, size` \ `(x, y, w, h)` \ `(topleft, size)`
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+
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+ Final element rect = `scale * parent_size + offset`.
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+
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+ ### Parenting
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+
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+ Any `UIElement` can contain children. Assigning parent wires it automatically:
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+
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+ ```python
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+ child.parent = parent
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+ ```
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+
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+ Or use helpers:
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+
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+ ```python
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+ parent.add_child(child)
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+ ```
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+
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+ You can use the `parent`, `ancestors`, `children`, and `descendants` properties to find ancestors or descendants of an element.
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+
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+ You can use other built-in methods to tell descendance:
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+ - `is_parent_of(child)`, `is_child_of(parent)`
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+ - `is_ancestor_of(descendant)`, `is_descendant_of(ancestor)`
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+
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+ ## Built-in Elements
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+
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+ - `UIPanel`: colored rectangle container
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+ - `UIScrollablePanel`: panel with wheel scrolling
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+ - `UIText`: wrapped text rendering with alignment
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+ - `UIButton`: clickable button with hover/pressed colors
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+ - `UITextbox`: single-line text input with placeholder/caret
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+ - `Scene`: root container for scene lifecycle
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+
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+ ## Modifiers
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+
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+ Modifiers attach style/behavior to a single element.
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+
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+ - `UIPadding(scale=0, offset=10)` - Adds padding to the element.
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+ - `UIOutline(color, width, edge_type)` - Adds an outline to the element.
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+ - `UIBorderRadius(radius)` - Adds a border radius (rounded corners) to the element.
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+ - `UIGradient(start_color, end_color, direction)` - Converts the background color of the element to a gradient.
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+ - `UIFont(font_path=None, font_size=None, bold=None, italic=None, antialias=None)` - Changes the font of the text.
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+ - `GlobalElement()` - If added to a `Workspace` descended element, makes this object shown and handled even when another scene is running.
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+
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+ Attach/get/remove:
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+
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+ ```python
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+ element.set_modifier(plp.UIOutline((0, 0, 0), 2, "middle"))
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+ outline = element.get_modifier(plp.UIOutline)
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+ element.remove_modifier(plp.UIOutline)
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+ ```
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+
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+ ## Event Helpers
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+
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+ Decorator helpers create `Event` elements attached to a workspace, scene, or element.
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+
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+ - `@on_start(target)` - Runs when the scene/workspace starts running/
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+ - `@on_update(target)`
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+ - `@on_quit(target)`
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+ - `@on_scene_change(target)`
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+ - `@on_modal_change(target)`
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+ - `@create_event(target, condition)` for custom conditions
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+
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+ Events created on the main workspace will trigger in all scenes. Pass in `global_event=false` to disable this.
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+
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+ Example:
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+
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+ ```python
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+ @plp.on_update(ws)
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+ def tick(w: plp.Workspace):
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+ if plp.Key.ESCAPE in w.input.key_downs:
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+ w.quit()
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+
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+ @plp.on_update(ws, global_event=false)
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+ def tick(w: plp.Workspace):
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+ if plp.Key.UP in w.input.key_downs:
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+ w.push_scene(s)
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+ ```
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+
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+ ## Scene and Modal Behavior
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+
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+ - If a modal is active, input is only routed to the modal tree
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+ - Scene descendants are clipped to the scene rectangle for both drawing and hit-testing
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+ - `Workspace` tracks scene/modal transitions with:
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+ - `current_scene`, `previous_scene`, `scene_changed`
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+ - `current_modal`, `previous_modal`, `modal_changed`
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+ - Scenes can implement lifecycle hooks:
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+ - `on_enter`, `on_exit`, `on_pause`, `on_resume`
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+
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+ ## Input State
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+
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+ Read per-frame input from `workspace.input`:
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+
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+ - `keys_pressed`, `key_downs`, `key_ups` contain `plp.Key` values
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+ - `mouse_buttons_pressed`, `mouse_downs`, `mouse_ups` contain `plp.MouseButton` values
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+ - `mouse_pos`, `mouse_delta`, `mouse_wheel`
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+ - `text_input`
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+ - `dt`, `runtime`, `quit`
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+ - `key_held(key)`, `key_up(key)`, `key_down(key)`
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+ - `mousebutton_held(mb)`, `mousebutton_up(mb)`, `mousebutton_down(mb)`
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+
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+ ### Hover State
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+
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+ You can check the hovered objects and top hovered object using the helper methods in `Workspace`.
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+
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+ - `is_mouse_top(element)`, `just_hovered(element)`, `just_unhovered(element)` are for checking only the top hovered object.
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+ - `is_mouse_over(element)`, `just_hovered_inclusive(element)`, `just_unhovered_inclusive(element)` are for checking all of the hovered objects.
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+ event helpers come with these too.
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+
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+ - `@on_hover(scope, hovered)`, `@on_unhover(scope, hovered)`, `while_hovered(scope, hovered)` for only top.
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+ - `@on_hover_inclusive(scope, hovered)`, `@on_unhover_inclusive(scope, hovered)`, `while_hovered_inclusive(scope, hovered)` for all.
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+ These are useful because they can then be used to check if the user is clicking an object
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+ ```python
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+ obj = plp.UIPanel(plp.FRect(1, 1, 0, 0), plp.empty_rect(), (0, 0, 0))
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+
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+ @while_hovered(ws, obj)
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+ def click_check(w: plp.Workspace):
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+ if w.input.mousebutton_down(plp.MouseButton.LEFT):
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+ print("LMB down!")
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+ ```
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+
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+ '''
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+
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+ __all__ = [
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+ "ColorValue",
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+ "RectValue",
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+ "FRectValue",
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+ "CoordinateValue",
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+ "FCoordinateValue",
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+ "Key",
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+ "MouseButton",
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+ "InputState",
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+ "FRect",
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+ "Rect",
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+ "empty_rect",
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+ "empty_frect",
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+ "UIModifier",
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+ "UIElement",
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+ "Scene",
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+ "init",
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+ "Workspace",
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+ "DATA_DIR",
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+ "DEFAULT_ICON_PATH",
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+ "__version__",
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+ "enter_debug_mode",
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+ "init",
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+ "Log",
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+ "LogWarning",
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+ "LogError",
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+ "InitializationError",
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+ "InitializationWarning",
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+ "Severity",
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+ "log",
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+ "UIPadding",
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+ "UIOutline",
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+ "UIBorderRadius",
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+ "UIGradient",
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+ "UIFont",
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+ "UIPanel",
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+ "UIScrollablePanel",
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+ "UIText",
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+ "UIButton",
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+ "UITextbox",
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+ "Event",
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+ "create_event",
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+ "on_start",
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+ "on_update",
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+ "on_quit",
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+ "on_scene_change",
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+ "on_modal_change",
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+ "on_hover",
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+ "on_unhover",
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+ "while_hovered",
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+ "on_hover_inclusive",
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+ "on_unhover_inclusive",
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+ "while_hovered_inclusive",
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+ ]