PNGRendor 0.1.0__py3-none-any.whl

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+ Metadata-Version: 2.4
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+ Name: PNGRendor
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+ Version: 0.1.0
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+ Summary: use this to render pngs and other
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+ Author: egor203983
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: License :: OSI Approved :: MIT License
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+ Description-Content-Type: text/plain
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+ Requires-Dist: pygame
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+ Dynamic: author
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+ Dynamic: classifier
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+ Dynamic: description
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+ Dynamic: description-content-type
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+ Dynamic: requires-dist
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+ Dynamic: summary
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+
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+
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+ example:
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+ import PNGRendor
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+ PNG = inprintator(path)
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+ PNG.renderPNG(sx, sy, x, y, angle)
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+ rendor.py,sha256=gzXjSueiXCWNxFoAmmhOW7urDlBKprNqXa9GVxxs9p4,873
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+ pngrendor-0.1.0.dist-info/METADATA,sha256=cibMZUy5kcDs1VdnbnE9gV8RkSr7B6OPSveuPNyXh8w,512
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+ pngrendor-0.1.0.dist-info/WHEEL,sha256=K260EYznzXsJYBQGqmI8VTxEdiZYNvDZwW9cBh9-_MA,91
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+ pngrendor-0.1.0.dist-info/top_level.txt,sha256=yRzvUECCfEj5G9TwuiWdX8N2N7WQINHba6vrrNp2I4M,7
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+ pngrendor-0.1.0.dist-info/RECORD,,
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+ Wheel-Version: 1.0
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+ Generator: setuptools (83.0.0)
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+ Root-Is-Purelib: true
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+ Tag: py3-none-any
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+
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+ rendor
rendor.py ADDED
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+ import pygame
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+
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+ screen = pygame.display.get_surface()
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+ class inprintator:
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+ def __init__(self, path):
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+ self.img = pygame.image.load(path).convert_alpha()
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+ def renderPNG(self, sx, sy, x, y, angle):
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+ imgs = pygame.transform.scale(self.img, (sx, sy))
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+ imgsr = pygame.transform.rotate(imgs, angle)
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+ nw, nh = imgsr.get_size()
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+ corectx = x - (nw - sx) / 2
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+ corecty = y - (nh - sy) / 2
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+ screen.blit(imgsr, (corectx, corecty))
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+ def renFramedPNG(self, framnmb, cols, rows, sx, sy, x, y):
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+ nw, nh = self.img.get_size()
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+ fnw = nw // cols
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+ fnh = nh // rows
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+ col = framnmb % cols
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+ row = framnmb // cols
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+ framosurfaco = self.img.subsurface((col * fnw, row * fnh, fnw, fnh))
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+ imgs = pygame.transform.scale(framosurfaco, (sx, sy))
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+ screen.blit(imgs, (x, y))