IncludeCPP 4.0.3__py3-none-any.whl → 4.1.0__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,622 @@
1
+ """Auto-generated type stubs for IncludeCPP module wrappers.
2
+
3
+ This file enables VSCode IntelliSense autocomplete for C++ modules.
4
+ DO NOT EDIT - Auto-generated by IncludeCPP build system.
5
+ """
6
+
7
+ from typing import Any, List, Dict, Optional, Union, Protocol, overload
8
+
9
+ class Combat_simModuleWrapper(Protocol):
10
+ """Type hints for combat_sim module wrapper (VSCode autocomplete support)."""
11
+
12
+ def getInfo(self) -> Dict[str, Any]:
13
+ """Get combat_sim module information."""
14
+ ...
15
+
16
+ class CombatConfig:
17
+ """C++ class: CombatConfig"""
18
+
19
+ def __init__(self) -> None:
20
+ """Initialize CombatConfig instance"""
21
+ ...
22
+
23
+ def set_base_hit_chance(self, *args: Any, **kwargs: Any) -> Any:
24
+ """C++ method: set_base_hit_chance"""
25
+ ...
26
+
27
+ def set_casualty_rate(self, *args: Any, **kwargs: Any) -> Any:
28
+ """C++ method: set_casualty_rate"""
29
+ ...
30
+
31
+ def set_defender_bonus(self, *args: Any, **kwargs: Any) -> Any:
32
+ """C++ method: set_defender_bonus"""
33
+ ...
34
+
35
+
36
+ class CombatResult:
37
+ """C++ class: CombatResult"""
38
+
39
+ def __init__(self) -> None:
40
+ """Initialize CombatResult instance"""
41
+ ...
42
+
43
+ def get_attacker_loss_ratio(self, *args: Any, **kwargs: Any) -> Any:
44
+ """C++ method: get_attacker_loss_ratio"""
45
+ ...
46
+
47
+ def get_defender_loss_ratio(self, *args: Any, **kwargs: Any) -> Any:
48
+ """C++ method: get_defender_loss_ratio"""
49
+ ...
50
+
51
+ def is_decisive(self, *args: Any, **kwargs: Any) -> Any:
52
+ """C++ method: is_decisive"""
53
+ ...
54
+
55
+
56
+ class CombatRewards:
57
+ """C++ class: CombatRewards"""
58
+
59
+ @overload
60
+ def __init__(self) -> None: ...
61
+ @overload
62
+ def __init__(self, arg0: int, arg1: int, arg2: int, arg3: int) -> None: ...
63
+
64
+ def __init__(self, *args: Any, **kwargs: Any) -> None:
65
+ """Initialize CombatRewards instance"""
66
+ ...
67
+
68
+ pass
69
+
70
+ class CombatSimulator:
71
+ """C++ class: CombatSimulator"""
72
+
73
+ @overload
74
+ def __init__(self, arg0: Any) -> None: ...
75
+ @overload
76
+ def __init__(self, arg0: Any, arg1: Any) -> None: ...
77
+
78
+ def __init__(self, *args: Any, **kwargs: Any) -> None:
79
+ """Initialize CombatSimulator instance"""
80
+ ...
81
+
82
+ def estimate_casualties(self, *args: Any, **kwargs: Any) -> Any:
83
+ """C++ method: estimate_casualties"""
84
+ ...
85
+
86
+ def estimate_win_probability(self, *args: Any, **kwargs: Any) -> Any:
87
+ """C++ method: estimate_win_probability"""
88
+ ...
89
+
90
+ def get_config(self, *args: Any, **kwargs: Any) -> Any:
91
+ """C++ method: get_config"""
92
+ ...
93
+
94
+ def quick_combat_check(self, *args: Any, **kwargs: Any) -> Any:
95
+ """C++ method: quick_combat_check"""
96
+ ...
97
+
98
+ def set_config(self, *args: Any, **kwargs: Any) -> Any:
99
+ """C++ method: set_config"""
100
+ ...
101
+
102
+ def set_seed(self, *args: Any, **kwargs: Any) -> Any:
103
+ """C++ method: set_seed"""
104
+ ...
105
+
106
+ def simulate(self, *args: Any, **kwargs: Any) -> Any:
107
+ """C++ method: simulate"""
108
+ ...
109
+
110
+
111
+ class CombatType:
112
+ """C++ class: CombatType"""
113
+
114
+ def __init__(self) -> None:
115
+ """Initialize CombatType instance"""
116
+ ...
117
+
118
+ pass
119
+
120
+ class CombatTypeHelper:
121
+ """C++ class: CombatTypeHelper"""
122
+
123
+ def __init__(self) -> None:
124
+ """Initialize CombatTypeHelper instance"""
125
+ ...
126
+
127
+ def determine_combat_type(self, *args: Any, **kwargs: Any) -> Any:
128
+ """C++ method: determine_combat_type"""
129
+ ...
130
+
131
+ def get_game_mode_name(self, *args: Any, **kwargs: Any) -> Any:
132
+ """C++ method: get_game_mode_name"""
133
+ ...
134
+
135
+ def get_required_wins(self, *args: Any, **kwargs: Any) -> Any:
136
+ """C++ method: get_required_wins"""
137
+ ...
138
+
139
+ def get_stun_turns_on_loss(self, *args: Any, **kwargs: Any) -> Any:
140
+ """C++ method: get_stun_turns_on_loss"""
141
+ ...
142
+
143
+
144
+ class RewardCalculator:
145
+ """C++ class: RewardCalculator"""
146
+
147
+ def __init__(self) -> None:
148
+ """Initialize RewardCalculator instance"""
149
+ ...
150
+
151
+ def calculate_turn_rewards(self, *args: Any, **kwargs: Any) -> Any:
152
+ """C++ method: calculate_turn_rewards"""
153
+ ...
154
+
155
+ def calculate_victory_rewards(self, *args: Any, **kwargs: Any) -> Any:
156
+ """C++ method: calculate_victory_rewards"""
157
+ ...
158
+
159
+
160
+ class SoldierUtils:
161
+ """C++ class: SoldierUtils"""
162
+
163
+ def __init__(self) -> None:
164
+ """Initialize SoldierUtils instance"""
165
+ ...
166
+
167
+ def calculate_base_regen(self, *args: Any, **kwargs: Any) -> Any:
168
+ """C++ method: calculate_base_regen"""
169
+ ...
170
+
171
+ def calculate_strategic_value(self, *args: Any, **kwargs: Any) -> Any:
172
+ """C++ method: calculate_strategic_value"""
173
+ ...
174
+
175
+ def get_advantage_ratio(self, *args: Any, **kwargs: Any) -> Any:
176
+ """C++ method: get_advantage_ratio"""
177
+ ...
178
+
179
+ def get_reinforcement_priority(self, *args: Any, **kwargs: Any) -> Any:
180
+ """C++ method: get_reinforcement_priority"""
181
+ ...
182
+
183
+ def is_push_scenario(self, *args: Any, **kwargs: Any) -> Any:
184
+ """C++ method: is_push_scenario"""
185
+ ...
186
+
187
+ def is_valid_transfer(self, *args: Any, **kwargs: Any) -> Any:
188
+ """C++ method: is_valid_transfer"""
189
+ ...
190
+
191
+
192
+
193
+
194
+ class Mcts_engineModuleWrapper(Protocol):
195
+ """Type hints for mcts_engine module wrapper (VSCode autocomplete support)."""
196
+
197
+ def getInfo(self) -> Dict[str, Any]:
198
+ """Get mcts_engine module information."""
199
+ ...
200
+
201
+ class AIAction:
202
+ """C++ class: AIAction"""
203
+
204
+ @overload
205
+ def __init__(self) -> None: ...
206
+ @overload
207
+ def __init__(self, arg0: int, arg1: int, arg2: int, arg3: int, arg4: float) -> None: ...
208
+
209
+ def __init__(self, *args: Any, **kwargs: Any) -> None:
210
+ """Initialize AIAction instance"""
211
+ ...
212
+
213
+ def is_valid(self, *args: Any, **kwargs: Any) -> Any:
214
+ """C++ method: is_valid"""
215
+ ...
216
+
217
+
218
+ class AttackPlanner:
219
+ """C++ class: AttackPlanner"""
220
+
221
+ def __init__(self, arg0: Any) -> None:
222
+ """Initialize AttackPlanner instance"""
223
+ ...
224
+
225
+ def determine_attack_cooldown(self, *args: Any, **kwargs: Any) -> Any:
226
+ """C++ method: determine_attack_cooldown"""
227
+ ...
228
+
229
+ def determine_attack_count(self, *args: Any, **kwargs: Any) -> Any:
230
+ """C++ method: determine_attack_count"""
231
+ ...
232
+
233
+ def plan_attacks(self, *args: Any, **kwargs: Any) -> Any:
234
+ """C++ method: plan_attacks"""
235
+ ...
236
+
237
+ def set_seed(self, *args: Any, **kwargs: Any) -> Any:
238
+ """C++ method: set_seed"""
239
+ ...
240
+
241
+ def should_attack(self, *args: Any, **kwargs: Any) -> Any:
242
+ """C++ method: should_attack"""
243
+ ...
244
+
245
+
246
+ class GameState:
247
+ """C++ class: GameState"""
248
+
249
+ def __init__(self) -> None:
250
+ """Initialize GameState instance"""
251
+ ...
252
+
253
+ def add_adjacency(self, *args: Any, **kwargs: Any) -> Any:
254
+ """C++ method: add_adjacency"""
255
+ ...
256
+
257
+ def get_attackable_player_territories(self, *args: Any, **kwargs: Any) -> Any:
258
+ """C++ method: get_attackable_player_territories"""
259
+ ...
260
+
261
+ def get_best_attacker_for_target(self, *args: Any, **kwargs: Any) -> Any:
262
+ """C++ method: get_best_attacker_for_target"""
263
+ ...
264
+
265
+ def get_neighbors(self, *args: Any, **kwargs: Any) -> Any:
266
+ """C++ method: get_neighbors"""
267
+ ...
268
+
269
+ def get_owner(self, *args: Any, **kwargs: Any) -> Any:
270
+ """C++ method: get_owner"""
271
+ ...
272
+
273
+ def get_soldiers(self, *args: Any, **kwargs: Any) -> Any:
274
+ """C++ method: get_soldiers"""
275
+ ...
276
+
277
+ def is_enemy_territory(self, *args: Any, **kwargs: Any) -> Any:
278
+ """C++ method: is_enemy_territory"""
279
+ ...
280
+
281
+ def is_player_territory(self, *args: Any, **kwargs: Any) -> Any:
282
+ """C++ method: is_player_territory"""
283
+ ...
284
+
285
+ def set_owner(self, *args: Any, **kwargs: Any) -> Any:
286
+ """C++ method: set_owner"""
287
+ ...
288
+
289
+ def set_soldiers(self, *args: Any, **kwargs: Any) -> Any:
290
+ """C++ method: set_soldiers"""
291
+ ...
292
+
293
+ def set_territory_count(self, *args: Any, **kwargs: Any) -> Any:
294
+ """C++ method: set_territory_count"""
295
+ ...
296
+
297
+
298
+ class MCTSEngine:
299
+ """C++ class: MCTSEngine"""
300
+
301
+ def __init__(self, arg0: int) -> None:
302
+ """Initialize MCTSEngine instance"""
303
+ ...
304
+
305
+ def get_best_action(self, *args: Any, **kwargs: Any) -> Any:
306
+ """C++ method: get_best_action"""
307
+ ...
308
+
309
+ def get_top_actions(self, *args: Any, **kwargs: Any) -> Any:
310
+ """C++ method: get_top_actions"""
311
+ ...
312
+
313
+ def predict_next_moves(self, *args: Any, **kwargs: Any) -> Any:
314
+ """C++ method: predict_next_moves"""
315
+ ...
316
+
317
+ def set_exploration_constant(self, *args: Any, **kwargs: Any) -> Any:
318
+ """C++ method: set_exploration_constant"""
319
+ ...
320
+
321
+ def set_max_depth(self, *args: Any, **kwargs: Any) -> Any:
322
+ """C++ method: set_max_depth"""
323
+ ...
324
+
325
+ def set_seed(self, *args: Any, **kwargs: Any) -> Any:
326
+ """C++ method: set_seed"""
327
+ ...
328
+
329
+ def set_simulation_count(self, *args: Any, **kwargs: Any) -> Any:
330
+ """C++ method: set_simulation_count"""
331
+ ...
332
+
333
+
334
+ def action_to_vector(self, *args: Any, **kwargs: Any) -> Any:
335
+ """C++ function: action_to_vector"""
336
+ ...
337
+
338
+ def create_game_state(self, *args: Any, **kwargs: Any) -> Any:
339
+ """C++ function: create_game_state"""
340
+ ...
341
+
342
+ def vector_to_action(self, *args: Any, **kwargs: Any) -> Any:
343
+ """C++ function: vector_to_action"""
344
+ ...
345
+
346
+
347
+
348
+ class PathfindingModuleWrapper(Protocol):
349
+ """Type hints for pathfinding module wrapper (VSCode autocomplete support)."""
350
+
351
+ def getInfo(self) -> Dict[str, Any]:
352
+ """Get pathfinding module information."""
353
+ ...
354
+
355
+ class MapPlacer:
356
+ """C++ class: MapPlacer"""
357
+
358
+ def __init__(self) -> None:
359
+ """Initialize MapPlacer instance"""
360
+ ...
361
+
362
+ def generate_soldier_counts(self, *args: Any, **kwargs: Any) -> Any:
363
+ """C++ method: generate_soldier_counts"""
364
+ ...
365
+
366
+ def get_enemy_base_placements(self, *args: Any, **kwargs: Any) -> Any:
367
+ """C++ method: get_enemy_base_placements"""
368
+ ...
369
+
370
+ def get_player_start_territories(self, *args: Any, **kwargs: Any) -> Any:
371
+ """C++ method: get_player_start_territories"""
372
+ ...
373
+
374
+
375
+ class NoiseGenerator:
376
+ """C++ class: NoiseGenerator"""
377
+
378
+ def __init__(self, arg0: Any) -> None:
379
+ """Initialize NoiseGenerator instance"""
380
+ ...
381
+
382
+ def fractal_noise(self, *args: Any, **kwargs: Any) -> Any:
383
+ """C++ method: fractal_noise"""
384
+ ...
385
+
386
+ def get_seed(self, *args: Any, **kwargs: Any) -> Any:
387
+ """C++ method: get_seed"""
388
+ ...
389
+
390
+ def noise_2d(self, *args: Any, **kwargs: Any) -> Any:
391
+ """C++ method: noise_2d"""
392
+ ...
393
+
394
+ def ridge_noise(self, *args: Any, **kwargs: Any) -> Any:
395
+ """C++ method: ridge_noise"""
396
+ ...
397
+
398
+ def set_seed(self, *args: Any, **kwargs: Any) -> Any:
399
+ """C++ method: set_seed"""
400
+ ...
401
+
402
+
403
+ class Point2D:
404
+ """C++ class: Point2D"""
405
+
406
+ @overload
407
+ def __init__(self) -> None: ...
408
+ @overload
409
+ def __init__(self, arg0: float, arg1: float) -> None: ...
410
+
411
+ def __init__(self, *args: Any, **kwargs: Any) -> None:
412
+ """Initialize Point2D instance"""
413
+ ...
414
+
415
+ def cross(self, *args: Any, **kwargs: Any) -> Any:
416
+ """C++ method: cross"""
417
+ ...
418
+
419
+ def distance(self, *args: Any, **kwargs: Any) -> Any:
420
+ """C++ method: distance"""
421
+ ...
422
+
423
+ def distance_squared(self, *args: Any, **kwargs: Any) -> Any:
424
+ """C++ method: distance_squared"""
425
+ ...
426
+
427
+ def dot(self, *args: Any, **kwargs: Any) -> Any:
428
+ """C++ method: dot"""
429
+ ...
430
+
431
+ def length(self, *args: Any, **kwargs: Any) -> Any:
432
+ """C++ method: length"""
433
+ ...
434
+
435
+ def normalized(self, *args: Any, **kwargs: Any) -> Any:
436
+ """C++ method: normalized"""
437
+ ...
438
+
439
+
440
+ class TerritoryGraph:
441
+ """C++ class: TerritoryGraph"""
442
+
443
+ def __init__(self, arg0: int) -> None:
444
+ """Initialize TerritoryGraph instance"""
445
+ ...
446
+
447
+ def add_edge(self, *args: Any, **kwargs: Any) -> Any:
448
+ """C++ method: add_edge"""
449
+ ...
450
+
451
+ def are_adjacent(self, *args: Any, **kwargs: Any) -> Any:
452
+ """C++ method: are_adjacent"""
453
+ ...
454
+
455
+ def are_connected(self, *args: Any, **kwargs: Any) -> Any:
456
+ """C++ method: are_connected"""
457
+ ...
458
+
459
+ def find_path(self, *args: Any, **kwargs: Any) -> Any:
460
+ """C++ method: find_path"""
461
+ ...
462
+
463
+ def get_attackable_territories(self, *args: Any, **kwargs: Any) -> Any:
464
+ """C++ method: get_attackable_territories"""
465
+ ...
466
+
467
+ def get_border_territories(self, *args: Any, **kwargs: Any) -> Any:
468
+ """C++ method: get_border_territories"""
469
+ ...
470
+
471
+ def get_distance(self, *args: Any, **kwargs: Any) -> Any:
472
+ """C++ method: get_distance"""
473
+ ...
474
+
475
+ def get_neighbor_count(self, *args: Any, **kwargs: Any) -> Any:
476
+ """C++ method: get_neighbor_count"""
477
+ ...
478
+
479
+ def get_neighbors(self, *args: Any, **kwargs: Any) -> Any:
480
+ """C++ method: get_neighbors"""
481
+ ...
482
+
483
+ def get_reachable(self, *args: Any, **kwargs: Any) -> Any:
484
+ """C++ method: get_reachable"""
485
+ ...
486
+
487
+ def get_weight(self, *args: Any, **kwargs: Any) -> Any:
488
+ """C++ method: get_weight"""
489
+ ...
490
+
491
+ def set_weight(self, *args: Any, **kwargs: Any) -> Any:
492
+ """C++ method: set_weight"""
493
+ ...
494
+
495
+
496
+ class VoronoiCell:
497
+ """C++ class: VoronoiCell"""
498
+
499
+ @overload
500
+ def __init__(self) -> None: ...
501
+ @overload
502
+ def __init__(self, arg0: int, arg1: Any) -> None: ...
503
+
504
+ def __init__(self, *args: Any, **kwargs: Any) -> None:
505
+ """Initialize VoronoiCell instance"""
506
+ ...
507
+
508
+ def area(self, *args: Any, **kwargs: Any) -> Any:
509
+ """C++ method: area"""
510
+ ...
511
+
512
+ def centroid(self, *args: Any, **kwargs: Any) -> Any:
513
+ """C++ method: centroid"""
514
+ ...
515
+
516
+ def contains(self, *args: Any, **kwargs: Any) -> Any:
517
+ """C++ method: contains"""
518
+ ...
519
+
520
+ def get_neighbor(self, *args: Any, **kwargs: Any) -> Any:
521
+ """C++ method: get_neighbor"""
522
+ ...
523
+
524
+ def get_neighbor_count(self, *args: Any, **kwargs: Any) -> Any:
525
+ """C++ method: get_neighbor_count"""
526
+ ...
527
+
528
+ def get_vertex(self, *args: Any, **kwargs: Any) -> Any:
529
+ """C++ method: get_vertex"""
530
+ ...
531
+
532
+ def get_vertex_count(self, *args: Any, **kwargs: Any) -> Any:
533
+ """C++ method: get_vertex_count"""
534
+ ...
535
+
536
+
537
+ class VoronoiGenerator:
538
+ """C++ class: VoronoiGenerator"""
539
+
540
+ def __init__(self, arg0: Any) -> None:
541
+ """Initialize VoronoiGenerator instance"""
542
+ ...
543
+
544
+ def find_cell_at(self, *args: Any, **kwargs: Any) -> Any:
545
+ """C++ method: find_cell_at"""
546
+ ...
547
+
548
+ def generate(self, *args: Any, **kwargs: Any) -> Any:
549
+ """C++ method: generate"""
550
+ ...
551
+
552
+ def get_adjacency_pairs(self, *args: Any, **kwargs: Any) -> Any:
553
+ """C++ method: get_adjacency_pairs"""
554
+ ...
555
+
556
+ def get_cell(self, *args: Any, **kwargs: Any) -> Any:
557
+ """C++ method: get_cell"""
558
+ ...
559
+
560
+ def get_cell_count(self, *args: Any, **kwargs: Any) -> Any:
561
+ """C++ method: get_cell_count"""
562
+ ...
563
+
564
+ def get_cells(self, *args: Any, **kwargs: Any) -> Any:
565
+ """C++ method: get_cells"""
566
+ ...
567
+
568
+ def set_seed(self, *args: Any, **kwargs: Any) -> Any:
569
+ """C++ method: set_seed"""
570
+ ...
571
+
572
+
573
+
574
+
575
+ # CppApi with typed include() overloads for each module
576
+ class CppApi:
577
+ """C++ API Manager with typed module loading.
578
+
579
+ The include() method returns a module wrapper with full type hints
580
+ for VSCode/PyCharm autocomplete support.
581
+ """
582
+
583
+ def __init__(self, project_root: Optional[str] = None, auto_update: bool = True) -> None:
584
+ """Initialize CppApi.
585
+
586
+ Args:
587
+ project_root: Path to project root (default: auto-detect)
588
+ auto_update: Whether to auto-rebuild on source changes
589
+ """
590
+ ...
591
+
592
+ @overload
593
+ def include(self, module_name: str = "combat_sim", auto_update: Optional[bool] = None) -> Combat_simModuleWrapper: ...
594
+
595
+ @overload
596
+ def include(self, module_name: str = "mcts_engine", auto_update: Optional[bool] = None) -> Mcts_engineModuleWrapper: ...
597
+
598
+ @overload
599
+ def include(self, module_name: str = "pathfinding", auto_update: Optional[bool] = None) -> PathfindingModuleWrapper: ...
600
+
601
+ @overload
602
+ def include(self, module_name: str, auto_update: Optional[bool] = None) -> Any: ...
603
+
604
+ def include(self, module_name: str, auto_update: Optional[bool] = None) -> Any:
605
+ """Load a C++ module.
606
+
607
+ Args:
608
+ module_name: Name of the module to load
609
+ auto_update: Override auto-update setting for this module
610
+
611
+ Returns:
612
+ ModuleWrapper with access to C++ classes, functions, and structs
613
+ """
614
+ ...
615
+
616
+ def rebuild(self, verbose: bool = False) -> bool:
617
+ """Rebuild all C++ modules."""
618
+ ...
619
+
620
+ def list_modules(self) -> List[str]:
621
+ """List available modules."""
622
+ ...