zx-kit 0.5.1 → 0.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -171,7 +171,7 @@ Centers a string within `cols` character columns. Bind `cols` once in a helper t
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  ```ts
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  // Bind once:
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- const centered = (ctx: CanvasRenderingContext2D, text: string, y: number, ink: string) =>
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+ const centered = (ctx: CanvasRenderingContext2D, text: string, y: number, ink: SpectrumColor) =>
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  drawTextCentered(ctx, text, y, 32, ink)
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  centered(ctx, 'GAME OVER', y, C.B_RED)
@@ -1,3 +1,4 @@
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+ import { type SpectrumColor } from './palette.js';
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  /**
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  * Initialises a canvas element for pixel-perfect scaled rendering.
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  * Sets canvas dimensions, applies CSS size, disables image smoothing, applies `ctx.scale()`,
@@ -39,7 +40,7 @@ export declare function mirrorSprite(src: Uint8Array): Uint8Array;
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  * @example
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  * drawSprite(ctx, MINE_SPRITE, col * CELL, row * CELL, C.B_RED, C.BLACK)
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  */
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- export declare function drawSprite(ctx: CanvasRenderingContext2D, sprite: Uint8Array, x: number, y: number, ink: string, paper: string): void;
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+ export declare function drawSprite(ctx: CanvasRenderingContext2D, sprite: Uint8Array, x: number, y: number, ink: SpectrumColor, paper: SpectrumColor): void;
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  /**
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  * Draws a single ASCII character at game coordinates using the ROM font.
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  * If `paper` is omitted the background is not cleared (transparent).
@@ -55,7 +56,7 @@ export declare function drawSprite(ctx: CanvasRenderingContext2D, sprite: Uint8A
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  * drawChar(ctx, 127, x, y, C.B_GREEN, C.BLACK) // solid block █
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  * drawChar(ctx, 'A'.charCodeAt(0), x, y, C.B_WHITE) // transparent bg
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  */
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- export declare function drawChar(ctx: CanvasRenderingContext2D, code: number, x: number, y: number, ink: string, paper?: string): void;
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+ export declare function drawChar(ctx: CanvasRenderingContext2D, code: number, x: number, y: number, ink: SpectrumColor, paper?: SpectrumColor): void;
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  /**
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  * Draws a string left-to-right starting at game coordinates `(x, y)`.
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  * Each character occupies one `CELL`-wide slot.
@@ -70,7 +71,7 @@ export declare function drawChar(ctx: CanvasRenderingContext2D, code: number, x:
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  * @example
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  * drawText(ctx, 'SCORE:00000', 0, statusY, C.B_WHITE, C.BLACK)
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  */
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- export declare function drawText(ctx: CanvasRenderingContext2D, text: string, x: number, y: number, ink: string, paper?: string): void;
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+ export declare function drawText(ctx: CanvasRenderingContext2D, text: string, x: number, y: number, ink: SpectrumColor, paper?: SpectrumColor): void;
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  /**
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  * Draws a string centered horizontally within a canvas of `cols` character columns.
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  *
@@ -83,18 +84,18 @@ export declare function drawText(ctx: CanvasRenderingContext2D, text: string, x:
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  *
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  * @example
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  * // Bind cols once to avoid passing it every time:
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- * const centered = (ctx: CanvasRenderingContext2D, text: string, y: number, ink: string) =>
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+ * const centered = (ctx: CanvasRenderingContext2D, text: string, y: number, ink: SpectrumColor) =>
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  * drawTextCentered(ctx, text, y, COLS, ink)
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  * centered(ctx, 'GAME OVER', y, C.B_RED)
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  */
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- export declare function drawTextCentered(ctx: CanvasRenderingContext2D, text: string, y: number, cols: number, ink: string, paper?: string): void;
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+ export declare function drawTextCentered(ctx: CanvasRenderingContext2D, text: string, y: number, cols: number, ink: SpectrumColor, paper?: SpectrumColor): void;
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  /**
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  * Flashes `document.body.style.backgroundColor` between `color` and `resetColor`.
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  * Fire-and-forget — does not block. Uses `setInterval` internally.
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  * One "flash" = one `color → resetColor` cycle; total steps = `times * 2`.
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  * Always resets to `resetColor` on completion.
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  *
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- * @param color - Flash color (`C.*` palette value or any CSS color string)
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+ * @param color - Flash color (`C.*` palette value)
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  * @param times - Number of flashes
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  * @param intervalMs - Duration of each half-cycle in milliseconds
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  * @param resetColor - Final color after flashing (default `C.BLACK`)
@@ -104,5 +105,5 @@ export declare function drawTextCentered(ctx: CanvasRenderingContext2D, text: st
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  * flashBorder(C.B_GREEN, 2, 200) // level complete
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  * flashBorder(C.B_CYAN, 2, 120, C.BLUE) // flash → reset to blue border
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  */
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- export declare function flashBorder(color: string, times: number, intervalMs: number, resetColor?: string): void;
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+ export declare function flashBorder(color: SpectrumColor, times: number, intervalMs: number, resetColor?: SpectrumColor): void;
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  //# sourceMappingURL=renderer.d.ts.map
@@ -1 +1 @@
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+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../src/renderer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAW,KAAK,aAAa,EAAE,MAAM,cAAc,CAAA;AAiB1D;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,iBAAiB,EACzB,KAAK,EAAE,MAAM,EACb,KAAK,SAAM,EACX,MAAM,SAAM,GACX,wBAAwB,CAS1B;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,CAAC,GAAG,EAAE,UAAU,GAAG,UAAU,CAUxD;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,UAAU,CACxB,GAAG,EAAE,wBAAwB,EAC7B,MAAM,EAAE,UAAU,EAClB,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EACpB,GAAG,EAAE,aAAa,EAAE,KAAK,EAAE,aAAa,GACvC,IAAI,CAKN;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,QAAQ,CACtB,GAAG,EAAE,wBAAwB,EAC7B,IAAI,EAAE,MAAM,EACZ,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EACpB,GAAG,EAAE,aAAa,EAAE,KAAK,CAAC,EAAE,aAAa,GACxC,IAAI,CAON;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,QAAQ,CACtB,GAAG,EAAE,wBAAwB,EAC7B,IAAI,EAAE,MAAM,EACZ,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EACpB,GAAG,EAAE,aAAa,EAAE,KAAK,CAAC,EAAE,aAAa,GACxC,IAAI,CAIN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,gBAAgB,CAC9B,GAAG,EAAE,wBAAwB,EAC7B,IAAI,EAAE,MAAM,EACZ,CAAC,EAAE,MAAM,EACT,IAAI,EAAE,MAAM,EACZ,GAAG,EAAE,aAAa,EAAE,KAAK,CAAC,EAAE,aAAa,GACxC,IAAI,CAGN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,WAAW,CACzB,KAAK,EAAE,aAAa,EACpB,KAAK,EAAE,MAAM,EACb,UAAU,EAAE,MAAM,EAClB,UAAU,GAAE,aAAuB,GAClC,IAAI,CAWN"}
package/dist/renderer.js CHANGED
@@ -130,7 +130,7 @@ export function drawText(ctx, text, x, y, ink, paper) {
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  *
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  * @example
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  * // Bind cols once to avoid passing it every time:
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- * const centered = (ctx: CanvasRenderingContext2D, text: string, y: number, ink: string) =>
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+ * const centered = (ctx: CanvasRenderingContext2D, text: string, y: number, ink: SpectrumColor) =>
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  * drawTextCentered(ctx, text, y, COLS, ink)
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  * centered(ctx, 'GAME OVER', y, C.B_RED)
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  */
@@ -144,7 +144,7 @@ export function drawTextCentered(ctx, text, y, cols, ink, paper) {
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  * One "flash" = one `color → resetColor` cycle; total steps = `times * 2`.
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  * Always resets to `resetColor` on completion.
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  *
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- * @param color - Flash color (`C.*` palette value or any CSS color string)
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+ * @param color - Flash color (`C.*` palette value)
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  * @param times - Number of flashes
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  * @param intervalMs - Duration of each half-cycle in milliseconds
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  * @param resetColor - Final color after flashing (default `C.BLACK`)
@@ -1 +1 @@
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "zx-kit",
3
- "version": "0.5.1",
3
+ "version": "0.5.3",
4
4
  "description": "Reusable ZX Spectrum primitives: font, palette, renderer, audio, input, ui, tilemap",
5
5
  "type": "module",
6
6
  "exports": {
@@ -33,4 +33,4 @@
33
33
  "typescript": "^6.0.3",
34
34
  "vitest": "^4.1.5"
35
35
  }
36
- }
36
+ }