zx-kit 0.2.3 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -195,7 +195,7 @@ Wraps the Web Audio API for authentic 1-bit square-wave sound. All audio goes th
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  #### `initAudio(volume?): void`
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- Creates the `AudioContext` and master gain. Idempotent — safe to call multiple times.
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+ Creates the `AudioContext` and master gain. Idempotent — safe to call multiple times. `volume` is clamped to 0.0–1.0.
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  ```ts
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  window.addEventListener('keydown', () => initAudio(), { once: true })
@@ -214,6 +214,33 @@ Returns the current context, or `null` before `initAudio()`.
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  Returns the master gain node. Connect custom oscillators here to respect global volume.
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+ #### `getMasterVolume(): number`
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+
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+ Returns the current master volume (0.0–1.0), or `0` before `initAudio()`.
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+
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+ #### `setMasterVolume(volume): void`
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+
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+ Sets master volume. Clamped to 0.0–1.0. No-op before `initAudio()`.
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+
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+ ```ts
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+ setMasterVolume(0.5) // 50%
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+ setMasterVolume(0) // mute
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+ setMasterVolume(1) // full
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+ ```
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+
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+ #### `increaseVolume(): void` / `decreaseVolume(): void`
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+
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+ Adjusts master volume by ±0.1, clamped at 0.0–1.0.
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+
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+ ```ts
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+ // Volume keys
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+ if (consumeAnyKey()) increaseVolume() // example: + key
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+ decreaseVolume() // example: - key
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+
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+ // Current state
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+ const vol = getMasterVolume() // e.g. 0.4 after one increaseVolume()
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+ ```
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+
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  #### `Note` interface
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  ```ts
@@ -271,11 +298,11 @@ type Direction = 'up' | 'down' | 'left' | 'right'
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  #### `initInput(repeatDelay?, repeatInterval?): void`
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- Attaches `keydown`/`keyup` listeners. Keys: arrows = movement, `F` = flag, `P` = pause, `Ctrl+Shift+B` = debug.
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+ Attaches `keydown`/`keyup` listeners. Idempotent — timing params are always updated; listeners are only attached on the first call. Keys: arrows = movement, `F` = flag, `P` = pause, `Ctrl+Shift+B` = debug.
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  ```ts
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  initInput() // 150ms delay, 80ms repeat
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- initInput(200, 60) // custom timing
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+ initInput(200, 60) // custom timing; safe to call again to reconfigure
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  ```
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  #### `tickMovement(dtMs): Direction | null`
@@ -306,6 +333,15 @@ Returns whether a key is currently held. Argument is `KeyboardEvent.key`.
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  if (isHeld('ArrowUp')) { ... }
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  ```
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+ #### `resetInput(): void`
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+
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+ Clears all pending key state immediately. Call on game phase transitions to prevent stale inputs carrying over.
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+
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+ ```ts
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+ appPhase = 'gameover'
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+ resetInput() // discard any queued keypresses from the previous phase
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+ ```
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+
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  ---
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  ## File structure
@@ -322,9 +358,11 @@ zx-kit/
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  │ ├── renderer.ts # setupCanvas, mirrorSprite, drawSprite, drawChar, drawText,
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  │ │ # drawTextCentered, flashBorder
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  │ ├── audio.ts # initAudio, resumeAudio, beep, playPattern, Note,
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- │ │ # getAudioContext, getMasterGain
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+ │ │ # getAudioContext, getMasterGain,
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+ │ │ # getMasterVolume, setMasterVolume,
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+ │ │ # increaseVolume, decreaseVolume
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  │ └── input.ts # initInput, tickMovement, consumeFlag/Debug/Pause/AnyKey,
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- │ # isHeld, Direction
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+ │ # isHeld, resetInput, Direction
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  └── dist/ # compiled output (generated by npm run build)
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  ├── index.js / .d.ts
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  └── ...
package/dist/audio.d.ts CHANGED
@@ -3,7 +3,7 @@
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  * multiple times (subsequent calls are no-ops).
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  * Must be called inside a user-gesture handler (click or keydown) due to browser autoplay policy.
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  *
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- * @param volume - Master gain value (0.0–1.0, default `0.3`)
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+ * @param volume - Master gain value (0.0–1.0, default `0.3`). Clamped to valid range.
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  *
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  * @example
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  * window.addEventListener('keydown', () => initAudio(), { once: true })
@@ -36,6 +36,37 @@ export declare function getAudioContext(): AudioContext | null;
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  * osc.connect(getMasterGain()!)
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  */
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  export declare function getMasterGain(): GainNode | null;
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+ /**
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+ * Returns the current master volume (0.0–1.0), or `0` before `initAudio()`.
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+ *
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+ * @example
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+ * const vol = getMasterVolume() // e.g. 0.3
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+ */
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+ export declare function getMasterVolume(): number;
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+ /**
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+ * Sets the master volume. Clamped to 0.0–1.0. No-op before `initAudio()`.
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+ *
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+ * @param volume - Target gain value (0.0–1.0)
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+ *
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+ * @example
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+ * setMasterVolume(0.5) // 50%
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+ * setMasterVolume(0) // mute
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+ */
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+ export declare function setMasterVolume(volume: number): void;
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+ /**
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+ * Increases master volume by 0.1, up to a maximum of 1.0.
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+ *
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+ * @example
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+ * increaseVolume() // 0.3 → 0.4
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+ */
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+ export declare function increaseVolume(): void;
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+ /**
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+ * Decreases master volume by 0.1, down to a minimum of 0.0.
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+ *
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+ * @example
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+ * decreaseVolume() // 0.3 → 0.2
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+ */
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+ export declare function decreaseVolume(): void;
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  /** A single note in a melody pattern. Use `freq: 0` for a rest (silence). */
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  export interface Note {
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  freq: number;
@@ -1 +1 @@
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+ {"version":3,"file":"audio.d.ts","sourceRoot":"","sources":["../src/audio.ts"],"names":[],"mappings":"AASA;;;;;;;;;GASG;AACH,wBAAgB,SAAS,CAAC,MAAM,SAAM,GAAG,IAAI,CAM5C;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,IAAI,YAAY,GAAG,IAAI,CAErD;AAED;;;;;;;GAOG;AACH,wBAAgB,aAAa,IAAI,QAAQ,GAAG,IAAI,CAE/C;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,IAAI,MAAM,CAExC;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAGpD;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAErC;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAErC;AAED,6EAA6E;AAC7E,MAAM,WAAW,IAAI;IACnB,IAAI,EAAE,MAAM,CAAA;IACZ,GAAG,EAAE,MAAM,CAAA;CACZ;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,WAAW,CAAC,KAAK,EAAE,IAAI,EAAE,EAAE,UAAU,SAAI,GAAG,IAAI,CAS/D;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CAc9E"}
package/dist/audio.js CHANGED
@@ -1,11 +1,15 @@
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  let ctx = null;
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  let masterGain = null;
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+ const VOLUME_STEP = 0.1;
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+ function clampVolume(v) {
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+ return Math.max(0, Math.min(1, v));
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+ }
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  /**
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  * Creates the shared `AudioContext` and master `GainNode`. Idempotent — safe to call
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  * multiple times (subsequent calls are no-ops).
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  * Must be called inside a user-gesture handler (click or keydown) due to browser autoplay policy.
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  *
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- * @param volume - Master gain value (0.0–1.0, default `0.3`)
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+ * @param volume - Master gain value (0.0–1.0, default `0.3`). Clamped to valid range.
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  *
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  * @example
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  * window.addEventListener('keydown', () => initAudio(), { once: true })
@@ -15,7 +19,7 @@ export function initAudio(volume = 0.3) {
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  return;
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  ctx = new AudioContext();
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  masterGain = ctx.createGain();
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- masterGain.gain.value = volume;
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+ masterGain.gain.value = clampVolume(volume);
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  masterGain.connect(ctx.destination);
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  }
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  /**
@@ -52,6 +56,47 @@ export function getAudioContext() {
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  export function getMasterGain() {
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  return masterGain;
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  }
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+ /**
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+ * Returns the current master volume (0.0–1.0), or `0` before `initAudio()`.
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+ *
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+ * @example
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+ * const vol = getMasterVolume() // e.g. 0.3
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+ */
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+ export function getMasterVolume() {
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+ return masterGain?.gain.value ?? 0;
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+ }
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+ /**
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+ * Sets the master volume. Clamped to 0.0–1.0. No-op before `initAudio()`.
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+ *
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+ * @param volume - Target gain value (0.0–1.0)
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+ *
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+ * @example
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+ * setMasterVolume(0.5) // 50%
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+ * setMasterVolume(0) // mute
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+ */
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+ export function setMasterVolume(volume) {
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+ if (!masterGain)
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+ return;
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+ masterGain.gain.value = clampVolume(volume);
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+ }
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+ /**
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+ * Increases master volume by 0.1, up to a maximum of 1.0.
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+ *
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+ * @example
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+ * increaseVolume() // 0.3 → 0.4
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+ */
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+ export function increaseVolume() {
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+ setMasterVolume(getMasterVolume() + VOLUME_STEP);
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+ }
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+ /**
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+ * Decreases master volume by 0.1, down to a minimum of 0.0.
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+ *
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+ * @example
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+ * decreaseVolume() // 0.3 → 0.2
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+ */
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+ export function decreaseVolume() {
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+ setMasterVolume(getMasterVolume() - VOLUME_STEP);
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+ }
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  /**
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  * Schedules a sequence of notes on the shared `AudioContext`.
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  * Silently exits if audio has not been initialised yet.
package/dist/audio.js.map CHANGED
@@ -1 +1 @@
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package/dist/input.d.ts CHANGED
@@ -49,4 +49,14 @@ export declare function consumeAnyKey(): boolean;
49
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  * if (isHeld('ArrowUp')) { ... }
50
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  */
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  export declare function isHeld(key: string): boolean;
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+ /**
53
+ * Clears all pending key state immediately.
54
+ * Call when entering a new game phase (e.g. after game-over or menu transition)
55
+ * to prevent stale inputs from carrying over.
56
+ *
57
+ * @example
58
+ * appPhase = 'gameover'
59
+ * resetInput() // discard any queued keypresses from the previous phase
60
+ */
61
+ export declare function resetInput(): void;
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  //# sourceMappingURL=input.d.ts.map
@@ -1 +1 @@
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package/dist/input.js CHANGED
@@ -113,4 +113,23 @@ export function consumeAnyKey() { const v = pendingAnyKey; pendingAnyKey = false
113
113
  * if (isHeld('ArrowUp')) { ... }
114
114
  */
115
115
  export function isHeld(key) { return held.has(key); }
116
+ /**
117
+ * Clears all pending key state immediately.
118
+ * Call when entering a new game phase (e.g. after game-over or menu transition)
119
+ * to prevent stale inputs from carrying over.
120
+ *
121
+ * @example
122
+ * appPhase = 'gameover'
123
+ * resetInput() // discard any queued keypresses from the previous phase
124
+ */
125
+ export function resetInput() {
126
+ held.clear();
127
+ pendingFlag = false;
128
+ pendingDebug = false;
129
+ pendingPause = false;
130
+ pendingAnyKey = false;
131
+ repeatDir = null;
132
+ repeatPhase = 'idle';
133
+ pendingImmediate = null;
134
+ }
116
135
  //# sourceMappingURL=input.js.map
package/dist/input.js.map CHANGED
@@ -1 +1 @@
1
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@@ -1 +1 @@
1
- {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../src/renderer.ts"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,iBAAiB,EACzB,KAAK,EAAE,MAAM,EACb,KAAK,SAAM,EACX,MAAM,SAAM,GACX,wBAAwB,CAS1B;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,CAAC,GAAG,EAAE,UAAU,GAAG,UAAU,CAUxD;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,UAAU,CACxB,GAAG,EAAE,wBAAwB,EAC7B,MAAM,EAAE,UAAU,EAClB,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EACpB,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GACzB,IAAI,CAUN;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,QAAQ,CACtB,GAAG,EAAE,wBAAwB,EAC7B,IAAI,EAAE,MAAM,EACZ,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EACpB,GAAG,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAC1B,IAAI,CAYN;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,QAAQ,CACtB,GAAG,EAAE,wBAAwB,EAC7B,IAAI,EAAE,MAAM,EACZ,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EACpB,GAAG,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAC1B,IAAI,CAIN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,gBAAgB,CAC9B,GAAG,EAAE,wBAAwB,EAC7B,IAAI,EAAE,MAAM,EACZ,CAAC,EAAE,MAAM,EACT,IAAI,EAAE,MAAM,EACZ,GAAG,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAC1B,IAAI,CAGN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,WAAW,CACzB,KAAK,EAAE,MAAM,EACb,KAAK,EAAE,MAAM,EACb,UAAU,EAAE,MAAM,EAClB,UAAU,GAAE,MAAgB,GAC3B,IAAI,CAWN"}
1
+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../src/renderer.ts"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,iBAAiB,EACzB,KAAK,EAAE,MAAM,EACb,KAAK,SAAM,EACX,MAAM,SAAM,GACX,wBAAwB,CAS1B;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,CAAC,GAAG,EAAE,UAAU,GAAG,UAAU,CAUxD;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,UAAU,CACxB,GAAG,EAAE,wBAAwB,EAC7B,MAAM,EAAE,UAAU,EAClB,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EACpB,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GACzB,IAAI,CAKN;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,QAAQ,CACtB,GAAG,EAAE,wBAAwB,EAC7B,IAAI,EAAE,MAAM,EACZ,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EACpB,GAAG,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAC1B,IAAI,CAON;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,QAAQ,CACtB,GAAG,EAAE,wBAAwB,EAC7B,IAAI,EAAE,MAAM,EACZ,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EACpB,GAAG,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAC1B,IAAI,CAIN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,gBAAgB,CAC9B,GAAG,EAAE,wBAAwB,EAC7B,IAAI,EAAE,MAAM,EACZ,CAAC,EAAE,MAAM,EACT,IAAI,EAAE,MAAM,EACZ,GAAG,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAC1B,IAAI,CAGN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,WAAW,CACzB,KAAK,EAAE,MAAM,EACb,KAAK,EAAE,MAAM,EACb,UAAU,EAAE,MAAM,EAClB,UAAU,GAAE,MAAgB,GAC3B,IAAI,CAWN"}
package/dist/renderer.js CHANGED
@@ -1,5 +1,14 @@
1
1
  import { C, CELL } from './palette.js';
2
2
  import { getCharRow } from './font.js';
3
+ function drawBitmap(ctx, getByte, x, y) {
4
+ for (let row = 0; row < 8; row++) {
5
+ const byte = getByte(row);
6
+ for (let bit = 0; bit < 8; bit++) {
7
+ if (byte & (0x80 >> bit))
8
+ ctx.fillRect(x + bit, y + row, 1, 1);
9
+ }
10
+ }
11
+ }
3
12
  /**
4
13
  * Initialises a canvas element for pixel-perfect scaled rendering.
5
14
  * Sets canvas dimensions, applies CSS size, disables image smoothing, applies `ctx.scale()`,
@@ -65,13 +74,7 @@ export function drawSprite(ctx, sprite, x, y, ink, paper) {
65
74
  ctx.fillStyle = paper;
66
75
  ctx.fillRect(x, y, CELL, CELL);
67
76
  ctx.fillStyle = ink;
68
- for (let row = 0; row < 8; row++) {
69
- const byte = sprite[row];
70
- for (let bit = 0; bit < 8; bit++) {
71
- if (byte & (0x80 >> bit))
72
- ctx.fillRect(x + bit, y + row, 1, 1);
73
- }
74
- }
77
+ drawBitmap(ctx, row => sprite[row], x, y);
75
78
  }
76
79
  /**
77
80
  * Draws a single ASCII character at game coordinates using the ROM font.
@@ -94,13 +97,7 @@ export function drawChar(ctx, code, x, y, ink, paper) {
94
97
  ctx.fillRect(x, y, CELL, CELL);
95
98
  }
96
99
  ctx.fillStyle = ink;
97
- for (let row = 0; row < 8; row++) {
98
- const byte = getCharRow(code, row);
99
- for (let bit = 0; bit < 8; bit++) {
100
- if (byte & (0x80 >> bit))
101
- ctx.fillRect(x + bit, y + row, 1, 1);
102
- }
103
- }
100
+ drawBitmap(ctx, row => getCharRow(code, row), x, y);
104
101
  }
105
102
  /**
106
103
  * Draws a string left-to-right starting at game coordinates `(x, y)`.
@@ -1 +1 @@
1
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "zx-kit",
3
- "version": "0.2.3",
3
+ "version": "0.3.0",
4
4
  "description": "Reusable ZX Spectrum primitives: font, palette, renderer, audio, input",
5
5
  "type": "module",
6
6
  "exports": {