zx-kit 0.18.0 → 0.19.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -182,5 +182,82 @@ export declare function drawBitmap(ctx: CanvasRenderingContext2D, bitmap: Bitmap
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  * export const HERO_LEFT = mirrorBitmap(HERO_RIGHT)
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  */
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  export declare function mirrorBitmap(src: Bitmap): Bitmap;
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+ /**
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+ * Per-8×8-cell ink and paper colours for a {@link Bitmap}, mirroring the real
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+ * ZX Spectrum attribute buffer. Each 8×8 cell carries its own `(ink, paper)`
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+ * pair — exactly the constraint that produced the famous "colour clash" look
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+ * of games like Manic Miner, Jet-Pac and Knight Lore.
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+ *
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+ * `inks` and `papers` are flat row-major arrays of length `cols * rows`.
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+ * `papers` is optional: when omitted, the background is left untouched
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+ * (transparent rendering for overlays). For authentic Spectrum visuals,
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+ * supply `papers` — every attribute cell on a real Spectrum always had one.
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+ *
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+ * Use {@link createAttrMap} to build, {@link drawBitmapAttrs} to render with
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+ * the bitmap, {@link mirrorAttrMap} to derive the left-facing colour layout.
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+ */
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+ export interface AttrMap {
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+ /** Attribute columns. Must equal `bitmap.width / 8`. */
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+ readonly cols: number;
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+ /** Attribute rows. Must equal `bitmap.height / 8`. */
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+ readonly rows: number;
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+ /** Per-cell ink colours, row-major, length `cols * rows`. */
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+ readonly inks: readonly SpectrumColor[];
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+ /** Per-cell paper colours, row-major. `undefined` → all cells transparent. */
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+ readonly papers?: readonly SpectrumColor[];
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+ }
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+ /**
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+ * Constructs an {@link AttrMap} with validation. Throws on length mismatch.
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+ *
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+ * Accepts `papers` as either a per-cell array OR a single colour (shorthand
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+ * for "every cell uses this paper"). Omit `papers` entirely for a transparent
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+ * sprite — useful for overlays on top of an already-painted background.
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+ *
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+ * @example
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+ * // 16×24 hero with three coloured horizontal stripes on black paper
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+ * const HERO_ATTRS = createAttrMap(2, 3, [
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+ * C.B_YELLOW, C.B_YELLOW, // head row
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+ * C.B_RED, C.B_RED, // body row
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+ * C.B_BLUE, C.B_BLUE, // legs row
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+ * ], C.BLACK)
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+ *
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+ * // 16×16 enemy with mixed inks AND mixed papers
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+ * const ENEMY_ATTRS = createAttrMap(2, 2, [
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+ * C.B_WHITE, C.B_CYAN,
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+ * C.B_GREEN, C.B_MAGENTA,
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+ * ], [
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+ * C.BLACK, C.BLACK,
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+ * C.RED, C.RED,
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+ * ])
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+ */
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+ export declare function createAttrMap(cols: number, rows: number, inks: SpectrumColor[], papers?: SpectrumColor[] | SpectrumColor): AttrMap;
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+ /**
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+ * Renders a {@link Bitmap} with per-cell {@link AttrMap} colours — authentic
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+ * ZX Spectrum attribute rendering. Each 8×8 cell of the bitmap is painted
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+ * with the ink/paper pair from the matching cell of `attrs`.
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+ *
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+ * The attribute dimensions must match the bitmap exactly:
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+ * `attrs.cols * 8 === bitmap.width`, `attrs.rows * 8 === bitmap.height`.
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+ *
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+ * @example
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+ * drawBitmapAttrs(ctx, HERO_BITMAP, HERO_ATTRS, hero.x, hero.y)
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+ * // Each 8×8 cell gets the (ink, paper) defined in HERO_ATTRS — yellow head,
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+ * // red body, blue legs — exactly like a Jet-Pac sprite crossing attribute cells.
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+ */
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+ export declare function drawBitmapAttrs(ctx: CanvasRenderingContext2D, bitmap: Bitmap, attrs: AttrMap, x: number, y: number): void;
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+ /**
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+ * Returns a horizontally-flipped copy of an {@link AttrMap}. Within each row,
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+ * columns are swapped left↔right; row order is preserved.
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+ *
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+ * Pair with {@link mirrorBitmap} when deriving a left-facing variant of a
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+ * right-facing sprite so both the pixels AND the colour layout flip together.
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+ *
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+ * @example
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+ * export const HERO_RIGHT_BMP = createBitmap(BYTES, 16, 24)
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+ * export const HERO_RIGHT_ATTRS = createAttrMap(2, 3, INKS, C.BLACK)
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+ * export const HERO_LEFT_BMP = mirrorBitmap(HERO_RIGHT_BMP)
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+ * export const HERO_LEFT_ATTRS = mirrorAttrMap(HERO_RIGHT_ATTRS)
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+ */
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+ export declare function mirrorAttrMap(attrs: AttrMap): AttrMap;
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  export declare function flashBorder(color: SpectrumColor, times: number, intervalMs: number, resetColor?: SpectrumColor): void;
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  //# sourceMappingURL=renderer.d.ts.map
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package/dist/renderer.js CHANGED
@@ -32,6 +32,10 @@ export function setupCanvas(canvas, scale, width = 256, height = 192) {
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  canvas.style.width = `${width * scale}px`;
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  canvas.style.height = `${height * scale}px`;
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  const ctx = canvas.getContext('2d');
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+ if (!ctx) {
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+ throw new Error('setupCanvas: failed to obtain a 2D context — the canvas may already have ' +
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+ 'a different context type (e.g. WebGL) bound, or 2D rendering is unsupported.');
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+ }
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  ctx.imageSmoothingEnabled = false;
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  ctx.scale(scale, scale);
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  return ctx;
@@ -278,6 +282,128 @@ export function mirrorBitmap(src) {
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  }
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  return { data: out, width, height };
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  }
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+ /**
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+ * Constructs an {@link AttrMap} with validation. Throws on length mismatch.
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+ *
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+ * Accepts `papers` as either a per-cell array OR a single colour (shorthand
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+ * for "every cell uses this paper"). Omit `papers` entirely for a transparent
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+ * sprite — useful for overlays on top of an already-painted background.
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+ *
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+ * @example
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+ * // 16×24 hero with three coloured horizontal stripes on black paper
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+ * const HERO_ATTRS = createAttrMap(2, 3, [
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+ * C.B_YELLOW, C.B_YELLOW, // head row
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+ * C.B_RED, C.B_RED, // body row
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+ * C.B_BLUE, C.B_BLUE, // legs row
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+ * ], C.BLACK)
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+ *
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+ * // 16×16 enemy with mixed inks AND mixed papers
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+ * const ENEMY_ATTRS = createAttrMap(2, 2, [
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+ * C.B_WHITE, C.B_CYAN,
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+ * C.B_GREEN, C.B_MAGENTA,
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+ * ], [
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+ * C.BLACK, C.BLACK,
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+ * C.RED, C.RED,
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+ * ])
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+ */
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+ export function createAttrMap(cols, rows, inks, papers) {
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+ if (!Number.isInteger(cols) || cols <= 0) {
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+ throw new Error(`createAttrMap: cols must be a positive integer, got ${cols}`);
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+ }
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+ if (!Number.isInteger(rows) || rows <= 0) {
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+ throw new Error(`createAttrMap: rows must be a positive integer, got ${rows}`);
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+ }
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+ const expected = cols * rows;
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+ if (inks.length !== expected) {
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+ throw new Error(`createAttrMap: inks length mismatch — expected ${expected} for ${cols}×${rows}, got ${inks.length}`);
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+ }
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+ let papersArr;
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+ if (papers === undefined) {
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+ papersArr = undefined;
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+ }
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+ else if (typeof papers === 'string') {
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+ papersArr = new Array(expected).fill(papers);
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+ }
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+ else {
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+ if (papers.length !== expected) {
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+ throw new Error(`createAttrMap: papers length mismatch — expected ${expected} for ${cols}×${rows}, got ${papers.length}`);
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+ }
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+ papersArr = papers;
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+ }
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+ return { cols, rows, inks, papers: papersArr };
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+ }
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+ /**
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+ * Renders a {@link Bitmap} with per-cell {@link AttrMap} colours — authentic
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+ * ZX Spectrum attribute rendering. Each 8×8 cell of the bitmap is painted
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+ * with the ink/paper pair from the matching cell of `attrs`.
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+ *
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+ * The attribute dimensions must match the bitmap exactly:
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+ * `attrs.cols * 8 === bitmap.width`, `attrs.rows * 8 === bitmap.height`.
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+ *
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+ * @example
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+ * drawBitmapAttrs(ctx, HERO_BITMAP, HERO_ATTRS, hero.x, hero.y)
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+ * // Each 8×8 cell gets the (ink, paper) defined in HERO_ATTRS — yellow head,
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+ * // red body, blue legs — exactly like a Jet-Pac sprite crossing attribute cells.
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+ */
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+ export function drawBitmapAttrs(ctx, bitmap, attrs, x, y) {
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+ if (attrs.cols * 8 !== bitmap.width || attrs.rows * 8 !== bitmap.height) {
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+ throw new Error(`drawBitmapAttrs: attr dimensions ${attrs.cols}×${attrs.rows} (${attrs.cols * 8}×${attrs.rows * 8} px) ` +
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+ `do not match bitmap ${bitmap.width}×${bitmap.height}`);
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+ }
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+ const bytesPerRow = bitmap.width / 8;
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+ for (let cellRow = 0; cellRow < attrs.rows; cellRow++) {
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+ for (let cellCol = 0; cellCol < attrs.cols; cellCol++) {
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+ const cellIdx = cellRow * attrs.cols + cellCol;
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+ const ink = attrs.inks[cellIdx];
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+ const paper = attrs.papers ? attrs.papers[cellIdx] : undefined;
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+ const cellX = x + cellCol * 8;
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+ const cellY = y + cellRow * 8;
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+ if (paper !== undefined) {
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+ ctx.fillStyle = paper;
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+ ctx.fillRect(cellX, cellY, 8, 8);
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+ }
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+ ctx.fillStyle = ink;
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+ for (let row = 0; row < 8; row++) {
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+ const byteIdx = (cellRow * 8 + row) * bytesPerRow + cellCol;
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+ const byte = bitmap.data[byteIdx];
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+ if (!byte)
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+ continue;
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+ for (let bit = 0; bit < 8; bit++) {
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+ if (byte & (0x80 >> bit))
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+ ctx.fillRect(cellX + bit, cellY + row, 1, 1);
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+ }
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+ }
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+ }
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+ }
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+ }
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+ /**
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+ * Returns a horizontally-flipped copy of an {@link AttrMap}. Within each row,
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+ * columns are swapped left↔right; row order is preserved.
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+ *
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+ * Pair with {@link mirrorBitmap} when deriving a left-facing variant of a
384
+ * right-facing sprite so both the pixels AND the colour layout flip together.
385
+ *
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+ * @example
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+ * export const HERO_RIGHT_BMP = createBitmap(BYTES, 16, 24)
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+ * export const HERO_RIGHT_ATTRS = createAttrMap(2, 3, INKS, C.BLACK)
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+ * export const HERO_LEFT_BMP = mirrorBitmap(HERO_RIGHT_BMP)
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+ * export const HERO_LEFT_ATTRS = mirrorAttrMap(HERO_RIGHT_ATTRS)
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+ */
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+ export function mirrorAttrMap(attrs) {
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+ const { cols, rows, inks, papers } = attrs;
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+ const newInks = new Array(inks.length);
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+ const newPapers = papers ? new Array(papers.length) : undefined;
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+ for (let r = 0; r < rows; r++) {
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+ for (let c = 0; c < cols; c++) {
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+ const srcIdx = r * cols + c;
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+ const dstIdx = r * cols + (cols - 1 - c);
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+ newInks[dstIdx] = inks[srcIdx];
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+ if (newPapers)
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+ newPapers[dstIdx] = papers[srcIdx];
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+ }
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+ }
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+ return { cols, rows, inks: newInks, papers: newPapers };
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+ }
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  /**
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  * Flashes `document.body.style.backgroundColor` between `color` and `resetColor`.
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  * Fire-and-forget — does not block. Uses `setInterval` internally.
@@ -294,25 +420,31 @@ export function mirrorBitmap(src) {
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  * flashBorder(C.B_GREEN, 2, 200) // level complete
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  * flashBorder(C.B_CYAN, 2, 120, C.BLUE) // flash → reset to blue border
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  */
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- let _flashIntervalId = null;
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+ let _flashRafId = null;
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  export function flashBorder(color, times, intervalMs, resetColor = C.BLACK) {
299
- // Cancel any in-flight flash so we never have two intervals fighting over body bg
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- if (_flashIntervalId !== null) {
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- clearInterval(_flashIntervalId);
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- _flashIntervalId = null;
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+ // Cancel any in-flight flash so we never have two RAF loops fighting over body bg
426
+ if (_flashRafId !== null) {
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+ cancelAnimationFrame(_flashRafId);
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+ _flashRafId = null;
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  }
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- let step = 0;
430
+ const start = performance.now();
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  const totalSteps = times * 2;
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- _flashIntervalId = setInterval(() => {
307
- document.body.style.backgroundColor = step % 2 === 0 ? color : resetColor;
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- step++;
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- if (step >= totalSteps) {
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- if (_flashIntervalId !== null) {
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- clearInterval(_flashIntervalId);
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- _flashIntervalId = null;
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- }
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+ const tick = (now) => {
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+ const elapsed = now - start;
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+ const N = Math.floor(elapsed / intervalMs);
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+ if (N >= totalSteps) {
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+ // Animation finished write final reset and stop scheduling
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  document.body.style.backgroundColor = resetColor;
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+ _flashRafId = null;
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+ return;
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+ }
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+ // N === 0 → still in the pre-flash wait window; don't touch background yet
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+ // N >= 1 → alternate color (odd N) / resetColor (even N)
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+ if (N >= 1) {
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+ document.body.style.backgroundColor = (N % 2 === 1) ? color : resetColor;
315
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  }
316
- }, intervalMs);
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+ _flashRafId = requestAnimationFrame(tick);
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+ };
448
+ _flashRafId = requestAnimationFrame(tick);
317
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  }
318
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  //# sourceMappingURL=renderer.js.map
@@ -1 +1 @@
1
- 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "zx-kit",
3
- "version": "0.18.0",
3
+ "version": "0.19.1",
4
4
  "repository": {
5
5
  "type": "git",
6
6
  "url": "https://github.com/zrebec/zx-kit.git"