zx-kit 0.11.0 → 0.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +39 -0
- package/dist/animation.d.ts +47 -0
- package/dist/animation.d.ts.map +1 -1
- package/dist/animation.js +36 -0
- package/dist/animation.js.map +1 -1
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -952,6 +952,45 @@ const f = getAnimationFrame(state.walkAnim)
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952
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drawSprite(ctx, PLAYER_FRAMES[state.playerDir][f], Math.round(px), Math.round(py), ink, paper)
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953
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```
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955
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### `Blinker` — on/off toggle timer
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956
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+
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A minimal boolean timer that flips its state every `intervalMs`. Use for blinking text ("PRESS ANY KEY"), flashing warnings, cursor visibility, aircraft alerts — any situation where a boolean needs to alternate on a fixed cadence.
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958
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959
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#### `Blinker` interface
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960
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961
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```ts
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962
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interface Blinker {
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963
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intervalMs: number // toggle interval in ms
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964
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elapsed: number // internal: accumulated time since last toggle
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965
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state: boolean // current state — true = on, false = off
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}
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967
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```
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968
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+
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969
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#### `createBlinker(intervalMs, opts?): Blinker`
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970
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+
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971
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| Option | Type | Default | Description |
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|--------|------|---------|-------------|
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| `opts.initialState` | `boolean` | `true` | Starting state — `true` = visible |
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974
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975
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```ts
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976
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const blinker = createBlinker(500) // toggle every 500 ms
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977
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const cursor = createBlinker(400, { initialState: false }) // starts hidden
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978
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```
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979
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+
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980
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#### `tickBlinker(blinker, dt): boolean`
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981
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Advances the blinker by `dt` ms and returns the current state. Handles accumulated time correctly — if `dt` spans multiple intervals the state flips the appropriate number of times with the remainder carried over.
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983
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```ts
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// Module-level setup (once):
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986
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const blinker = createBlinker(BLINK_INTERVAL_MS)
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987
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988
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// In game loop (replaces manual timer + toggle):
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989
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const blink = tickBlinker(blinker, dt)
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990
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renderIntro(ctx, blink)
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991
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state.blink = blink
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992
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```
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993
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---
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## `tilemap.ts` — Tile Map Engine
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package/dist/animation.d.ts
CHANGED
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@@ -146,4 +146,51 @@ export declare function createTween(fromX: number, fromY: number, toX: number, t
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* }
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*/
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export declare function tickTween(tween: Tween, dt: number): boolean;
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/**
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* A simple toggle timer that flips a boolean state every `intervalMs`.
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* Use for blinking text ("PRESS ANY KEY"), flashing warnings, cursor blink, etc.
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*
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* @example
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* const blinker = createBlinker(500)
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* // in your game loop:
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* const visible = tickBlinker(blinker, dt)
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* if (visible) drawText(ctx, 'PRESS ANY KEY', x, y, C.B_WHITE, C.BLACK)
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*/
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export interface Blinker {
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/** Toggle interval in milliseconds. */
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intervalMs: number;
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/** Internal: accumulated time since last toggle. */
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elapsed: number;
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/** Current visible state — `true` = on, `false` = off. */
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state: boolean;
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}
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/**
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* Creates a `Blinker` with the given toggle interval.
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*
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* @param intervalMs - Milliseconds between each toggle
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* @param opts.initialState - Starting state (`true` = visible, default `true`)
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*
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* @example
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* const blinker = createBlinker(500) // toggle every 500 ms, starts visible
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* const cursor = createBlinker(400, { initialState: false }) // starts hidden
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*/
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export declare function createBlinker(intervalMs: number, opts?: {
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initialState?: boolean;
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}): Blinker;
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/**
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* Advances the blinker by `dt` milliseconds and returns the current state.
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* Handles accumulated time correctly — if `dt` spans multiple intervals, the state
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* flips the appropriate number of times.
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*
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* @param blinker - Blinker to advance
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* @param dt - Frame delta in milliseconds
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* @returns Current state after advancing — `true` = on, `false` = off
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*
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* @example
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* // In game loop:
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* const blink = tickBlinker(blinker, dt)
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* renderIntro(ctx, blink)
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* state.blink = blink
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*/
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export declare function tickBlinker(blinker: Blinker, dt: number): boolean;
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//# sourceMappingURL=animation.d.ts.map
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package/dist/animation.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../src/animation.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,MAAM,MAAM,GAAG,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,CAAA;AAE1C;;;GAGG;AACH,eAAO,MAAM,OAAO;IAClB,yBAAyB;qBACH,MAAM;IAC5B,2CAA2C;qBACjB,MAAM;IAChC,4CAA4C;sBACD,MAAM;CACzC,CAAA;AAIV;;;;;GAKG;AACH,MAAM,WAAW,SAAS;IACxB,qCAAqC;IACrC,UAAU,EAAE,MAAM,CAAA;IAClB,8CAA8C;IAC9C,OAAO,EAAE,MAAM,CAAA;IACf,gFAAgF;IAChF,IAAI,EAAE,OAAO,CAAA;IACb,mDAAmD;IACnD,OAAO,EAAE,MAAM,CAAA;IACf,sEAAsE;IACtE,IAAI,EAAE,OAAO,CAAA;IACb,mFAAmF;IACnF,UAAU,CAAC,EAAE,MAAM,IAAI,CAAA;CACxB;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,eAAe,CAC7B,UAAU,EAAE,MAAM,EAClB,OAAO,EAAE,MAAM,EACf,IAAI,GAAE;IAAE,IAAI,CAAC,EAAE,OAAO,CAAC;IAAC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAA;CAAO,GACrD,SAAS,CASX;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,SAAS,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM,CAWjE;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,SAAS,GAAG,MAAM,CAKzD;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,SAAS,GAAG,IAAI,CAGpD;AAID;;;;;;GAMG;AACH,MAAM,WAAW,KAAK;IACpB,iCAAiC;IACjC,KAAK,EAAE,MAAM,CAAA;IACb,iCAAiC;IACjC,KAAK,EAAE,MAAM,CAAA;IACb,+BAA+B;IAC/B,GAAG,EAAE,MAAM,CAAA;IACX,+BAA+B;IAC/B,GAAG,EAAE,MAAM,CAAA;IACX,sCAAsC;IACtC,UAAU,EAAE,MAAM,CAAA;IAClB,6CAA6C;IAC7C,OAAO,EAAE,MAAM,CAAA;IACf,yDAAyD;IACzD,CAAC,EAAE,MAAM,CAAA;IACT,yDAAyD;IACzD,CAAC,EAAE,MAAM,CAAA;IACT,+DAA+D;IAC/D,IAAI,EAAE,MAAM,CAAA;IACZ,iDAAiD;IACjD,IAAI,EAAE,OAAO,CAAA;IACb,0DAA0D;IAC1D,UAAU,CAAC,EAAE,MAAM,IAAI,CAAA;CACxB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,WAAW,CACzB,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAC5B,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EACxB,UAAU,EAAE,MAAM,EAClB,IAAI,GAAE;IAAE,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAA;CAAO,GACpD,KAAK,CASP;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAc3D"}
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{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../src/animation.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,MAAM,MAAM,MAAM,GAAG,CAAC,CAAC,EAAE,MAAM,KAAK,MAAM,CAAA;AAE1C;;;GAGG;AACH,eAAO,MAAM,OAAO;IAClB,yBAAyB;qBACH,MAAM;IAC5B,2CAA2C;qBACjB,MAAM;IAChC,4CAA4C;sBACD,MAAM;CACzC,CAAA;AAIV;;;;;GAKG;AACH,MAAM,WAAW,SAAS;IACxB,qCAAqC;IACrC,UAAU,EAAE,MAAM,CAAA;IAClB,8CAA8C;IAC9C,OAAO,EAAE,MAAM,CAAA;IACf,gFAAgF;IAChF,IAAI,EAAE,OAAO,CAAA;IACb,mDAAmD;IACnD,OAAO,EAAE,MAAM,CAAA;IACf,sEAAsE;IACtE,IAAI,EAAE,OAAO,CAAA;IACb,mFAAmF;IACnF,UAAU,CAAC,EAAE,MAAM,IAAI,CAAA;CACxB;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,eAAe,CAC7B,UAAU,EAAE,MAAM,EAClB,OAAO,EAAE,MAAM,EACf,IAAI,GAAE;IAAE,IAAI,CAAC,EAAE,OAAO,CAAC;IAAC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAA;CAAO,GACrD,SAAS,CASX;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,SAAS,EAAE,EAAE,EAAE,MAAM,GAAG,MAAM,CAWjE;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,SAAS,GAAG,MAAM,CAKzD;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,SAAS,GAAG,IAAI,CAGpD;AAID;;;;;;GAMG;AACH,MAAM,WAAW,KAAK;IACpB,iCAAiC;IACjC,KAAK,EAAE,MAAM,CAAA;IACb,iCAAiC;IACjC,KAAK,EAAE,MAAM,CAAA;IACb,+BAA+B;IAC/B,GAAG,EAAE,MAAM,CAAA;IACX,+BAA+B;IAC/B,GAAG,EAAE,MAAM,CAAA;IACX,sCAAsC;IACtC,UAAU,EAAE,MAAM,CAAA;IAClB,6CAA6C;IAC7C,OAAO,EAAE,MAAM,CAAA;IACf,yDAAyD;IACzD,CAAC,EAAE,MAAM,CAAA;IACT,yDAAyD;IACzD,CAAC,EAAE,MAAM,CAAA;IACT,+DAA+D;IAC/D,IAAI,EAAE,MAAM,CAAA;IACZ,iDAAiD;IACjD,IAAI,EAAE,OAAO,CAAA;IACb,0DAA0D;IAC1D,UAAU,CAAC,EAAE,MAAM,IAAI,CAAA;CACxB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,WAAW,CACzB,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAC5B,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EACxB,UAAU,EAAE,MAAM,EAClB,IAAI,GAAE;IAAE,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,CAAC,EAAE,MAAM,IAAI,CAAA;CAAO,GACpD,KAAK,CASP;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAc3D;AAID;;;;;;;;;GASG;AACH,MAAM,WAAW,OAAO;IACtB,uCAAuC;IACvC,UAAU,EAAE,MAAM,CAAA;IAClB,oDAAoD;IACpD,OAAO,EAAE,MAAM,CAAA;IACf,0DAA0D;IAC1D,KAAK,EAAE,OAAO,CAAA;CACf;AAED;;;;;;;;;GASG;AACH,wBAAgB,aAAa,CAAC,UAAU,EAAE,MAAM,EAAE,IAAI,GAAE;IAAE,YAAY,CAAC,EAAE,OAAO,CAAA;CAAO,GAAG,OAAO,CAEhG;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,WAAW,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE,EAAE,MAAM,GAAG,OAAO,CAOjE"}
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package/dist/animation.js
CHANGED
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@@ -138,4 +138,40 @@ export function tickTween(tween, dt) {
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}
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return tween.done;
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}
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/**
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* Creates a `Blinker` with the given toggle interval.
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*
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* @param intervalMs - Milliseconds between each toggle
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* @param opts.initialState - Starting state (`true` = visible, default `true`)
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*
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* @example
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* const blinker = createBlinker(500) // toggle every 500 ms, starts visible
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* const cursor = createBlinker(400, { initialState: false }) // starts hidden
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*/
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export function createBlinker(intervalMs, opts = {}) {
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return { intervalMs, elapsed: 0, state: opts.initialState ?? true };
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}
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/**
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* Advances the blinker by `dt` milliseconds and returns the current state.
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* Handles accumulated time correctly — if `dt` spans multiple intervals, the state
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* flips the appropriate number of times.
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*
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* @param blinker - Blinker to advance
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* @param dt - Frame delta in milliseconds
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* @returns Current state after advancing — `true` = on, `false` = off
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*
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* @example
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* // In game loop:
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* const blink = tickBlinker(blinker, dt)
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* renderIntro(ctx, blink)
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* state.blink = blink
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*/
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export function tickBlinker(blinker, dt) {
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blinker.elapsed += dt;
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while (blinker.elapsed >= blinker.intervalMs) {
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blinker.elapsed -= blinker.intervalMs;
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blinker.state = !blinker.state;
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}
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return blinker.state;
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}
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//# sourceMappingURL=animation.js.map
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package/dist/animation.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
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