zincjs 2.3.1-beta.0 → 2.4.0

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "zincjs",
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- "version": "2.3.1-beta.0",
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+ "version": "2.4.0",
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  "description": "ZincJS (Web-based-Zinc-Visualisation)",
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  "type": "module",
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  "main": "build/zinc.js",
@@ -69,6 +69,6 @@
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  "lodash": "^4.17.19",
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  "nifti-reader-js": "0.8.0",
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  "three": "^0.185.1",
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- "three-spritetext": "1.6.2"
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+ "three-spritetext": "1.10.0"
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  }
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  }
@@ -20,10 +20,11 @@ const Label = function (textIn, colourIn) {
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  let colour = colourIn;
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  let size = 1.0;
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  let fontWeight = 500;
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+ const textHeight = 0.012;
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  if (colourIn)
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- sprite = new SpriteText(text, 0.012, colourIn.getStyle());
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+ sprite = new SpriteText(text, textHeight, colourIn.getStyle());
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  else
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- sprite = new SpriteText(text, 0.012);
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+ sprite = new SpriteText(text, textHeight);
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  sprite.fontFace = "Asap";
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  sprite.fontSize = 90;
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  sprite.fontWeight = fontWeight;
@@ -34,7 +35,8 @@ const Label = function (textIn, colourIn) {
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  sprite.material.sizeAttenuation = false;
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  sprite.center.x = -0.05;
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  sprite.center.y = 0;
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- const originalScale = [sprite.scale.x, sprite.scale.y];
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+
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+
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  /**
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  * Get the current position in an array containing the x, y and z
@@ -105,8 +107,7 @@ const Label = function (textIn, colourIn) {
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  */
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  this.setSize = sizeIn => {
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  if (sizeIn > 0.0) {
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- sprite.scale.x = originalScale[0] * sizeIn;
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- sprite.scale.y = originalScale[1] * sizeIn;
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+ sprite.textHeight = textHeight * sizeIn;
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  size = sizeIn;
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  }
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  }
@@ -130,8 +131,25 @@ const Label = function (textIn, colourIn) {
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  */
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  this.setText = textIn => {
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  if (textIn && textIn !== sprite.text) {
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+ //Force teh texture to update
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+ const canvas = sprite._canvas;
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+ if (sprite.material && sprite.material.map) {
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+ sprite.material.map.dispose();
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+ }
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+ if (sprite._canvas) {
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+ const ctx = sprite._canvas.getContext('2d');
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+ if (ctx) {
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+ ctx.clearRect(0, 0, sprite._canvas.width, sprite._canvas.height);
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+ }
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+ sprite._canvas.width = 1;
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+ sprite._canvas.height = 1;
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+ }
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  sprite.text = textIn;
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+ sprite.textHeight = textHeight * size;
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  text = textIn;
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+ if (sprite.material && sprite.material.map) {
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+ sprite.material.map.needsUpdate = true;
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+ }
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  }
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  }
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@@ -3,11 +3,9 @@ import myImage from '../assets/mapMarker.svg';
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  import { createNewSpriteText } from '../utilities';
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  import { ZincObject } from './zincObject';
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- const markerImage = new Image(128, 128);
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- markerImage.src = myImage;
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- const texture = new THREE.Texture();
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- texture.image = markerImage;
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- texture.needsUpdate = true;
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+ const textureLoader = new THREE.TextureLoader();
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+ const texture = textureLoader.load(myImage);
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+ texture.colorSpace = THREE.SRGBColorSpace;
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  const size = [0.02, 0.03, 1];
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  const spriteMaterial = new THREE.SpriteMaterial({
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  map: texture,
@@ -197,6 +195,7 @@ const Marker = function(zincObject) {
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  }
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  if (!label && numberIn) {
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  label = createNewSpriteText(numberIn, 0.012, "black", "Asap", 120, 700);
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+ label.renderOrder = 10001;
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  this.morph.add(label);
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  }
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  number = numberIn;
@@ -1,11 +1,11 @@
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  import * as THREE from 'three';
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  import { ZincObject } from './zincObject';
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- const markerImage = new Image(128, 128);
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  import mapMarkerOrange from '../assets/mapMarkerOrange.svg';
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- markerImage.src = mapMarkerOrange;
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- const texture = new THREE.Texture();
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- texture.image = markerImage;
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- texture.needsUpdate = true;
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+ import { createNewSpriteText } from '../utilities';
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+
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+ const textureLoader = new THREE.TextureLoader();
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+ const texture = textureLoader.load(mapMarkerOrange);
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+ texture.colorSpace = THREE.SRGBColorSpace;
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  const size = [0.02, 0.03, 1];
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  const spriteMaterial = new THREE.SpriteMaterial({
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  map: texture,
@@ -15,7 +15,6 @@ const spriteMaterial = new THREE.SpriteMaterial({
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  depthWrite: false,
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  sizeAttenuation: false
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  });
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- import { createNewSpriteText } from '../utilities';
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  /**
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  * A special graphics type with a tear drop shape.
@@ -46,9 +45,9 @@ const MarkerCluster = function(sceneIn) {
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  *
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  * @param {Number} size - size to be set.
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  */
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- this.setSpriteSize = size => {
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+ this.setSpriteSize = sizeIn => {
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  sprite.scale.set(0.015, 0.02, 1);
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- sprite.scale.multiplyScalar(size);
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+ sprite.scale.multiplyScalar(sizeIn);
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  }
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  this.clear = () => {
@@ -101,6 +100,7 @@ const MarkerCluster = function(sceneIn) {
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  sprite.label.material.dispose();
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  }
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  sprite.label = createNewSpriteText(number, 0.012, "black", "Asap", 120, 700);
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+ sprite.label.renderOrder = 10001;
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  sprite.number = number;
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  sprite.group.add(sprite.label);
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  }
@@ -301,11 +301,11 @@ const Pointset = function () {
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  /**
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- * Turn size attenuation on/off based on the flag.
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- *
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- * @param {Boolean} flag - Determin either size attenuation
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- * should be on or off.
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- */
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+ * Turn size attenuation on/off based on the flag.
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+ *
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+ * @param {Boolean} flag - Determin either size attenuation
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+ * should be on or off.
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+ */
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  this.render = (delta, playAnimation, cameraControls, options) => {
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  if (this.morph && cameraControls) {
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  this.morph.sizePerPixel = cameraControls.pixelHeight;
package/src/utilities.js CHANGED
@@ -742,7 +742,7 @@ function createNewSpriteText(text, height, colour, font, pixel, weight) {
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  sprite.material.depthWrite = false;
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  sprite.material.depthTest = false;
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  sprite.center.set(0.5, -1.2);
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- sprite.renderOrder = 10000;
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+ sprite.renderOrder = 10001;
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  return sprite;
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  }
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