zincjs 1.8.2 → 1.8.4

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package/build/zinc.js CHANGED
@@ -32,7 +32,7 @@ module.exports = require("url-polyfill");
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  /***/ ((module) => {
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  "use strict";
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- module.exports = /*#__PURE__*/JSON.parse('{"name":"zincjs","version":"1.8.2","description":"ZincJS (Web-based-Zinc-Visualisation)","main":"build/zinc.js","directories":{"doc":"docs"},"files":["package.json","LICENSE","README.md","src/*","build/zinc.js","build/zinc.frontend.js","build/zinc.js.map","webpack.config.js"],"scripts":{"build-bundle":"webpack --config webpack.frontend.js; webpack --config webpack.backend.js","build-backend":"webpack --config webpack.backend.js","test":"npm --prefix ./test install && npm --prefix ./test run test-ci","changelog":"auto-changelog -p --output CHANGELOG.md --template keepachangelog","jsdoc":"jsdoc -c jsdoc_conf.json","version":"npm run build-bundle;npm run jsdoc;npm run changelog; git add CHANGELOG.md docs","release:beta":"npm version prerelease --preid=beta; npm publish --tag beta","release:minor":"npm version minor; npm publish","release:patch":"npm version patch; npm publish"},"repository":{"type":"git","url":"git+https://github.com/alan-wu/ZincJS.git"},"keywords":["library","webgl","3d","zincjs"],"author":"Alan Wu <alan.wu@auckland.ac.nz>","license":"MIT","bugs":{"url":"https://github.com/alan-wu/ZincJS/issues"},"homepage":"http://alan-wu.github.io/ZincJS/","devDependencies":{"@babel/core":"^7.23.9","@babel/preset-env":"^7.23.9","auto-changelog":"^2.4.0","babel-loader":"^9.1.3","babel-preset-minify":"^0.5.1","file-loader":"^6.2.0","jsdoc":"^4.0.2","raw-loader":"^4.0.2","webpack":"^5.90.3","webpack-cli":"^5.1.4","webpack-node-externals":"^3.0.0"},"dependencies":{"css-element-queries":"^1.2.2","lodash":"^4.17.19","promise-polyfill":"^8.1.3","three":"^0.130.1","three-spritetext":"1.6.2","url-loader":"^4.1.1","url-polyfill":"^1.1.7","webworkify-webpack":"^2.1.5"}}');
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+ module.exports = /*#__PURE__*/JSON.parse('{"name":"zincjs","version":"1.8.4","description":"ZincJS (Web-based-Zinc-Visualisation)","main":"build/zinc.js","directories":{"doc":"docs"},"files":["package.json","LICENSE","README.md","src/*","build/zinc.js","build/zinc.frontend.js","build/zinc.js.map","webpack.config.js"],"scripts":{"build-bundle":"webpack --config webpack.frontend.js; webpack --config webpack.backend.js","build-backend":"webpack --config webpack.backend.js","test":"npm --prefix ./test install && npm --prefix ./test run test-ci","changelog":"auto-changelog -p --output CHANGELOG.md --template keepachangelog","jsdoc":"jsdoc -c jsdoc_conf.json","version":"npm run build-bundle;npm run jsdoc;npm run changelog; git add CHANGELOG.md docs","release:beta":"npm version prerelease --preid=beta; npm publish --tag beta","release:minor":"npm version minor; npm publish","release:patch":"npm version patch; npm publish"},"repository":{"type":"git","url":"git+https://github.com/alan-wu/ZincJS.git"},"keywords":["library","webgl","3d","zincjs"],"author":"Alan Wu <alan.wu@auckland.ac.nz>","license":"MIT","bugs":{"url":"https://github.com/alan-wu/ZincJS/issues"},"homepage":"http://alan-wu.github.io/ZincJS/","devDependencies":{"@babel/core":"^7.23.9","@babel/preset-env":"^7.23.9","auto-changelog":"^2.4.0","babel-loader":"^9.1.3","babel-preset-minify":"^0.5.1","file-loader":"^6.2.0","jsdoc":"^4.0.2","raw-loader":"^4.0.2","webpack":"^5.90.3","webpack-cli":"^5.1.4","webpack-node-externals":"^3.0.0"},"dependencies":{"css-element-queries":"^1.2.2","lodash":"^4.17.19","promise-polyfill":"^8.1.3","three":"^0.130.1","three-spritetext":"1.6.2","url-loader":"^4.1.1","url-polyfill":"^1.1.7","webworkify-webpack":"^2.1.5"}}');
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  /***/ }),
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  /* 3 */
@@ -921,7 +921,7 @@ function asyncGeneratorStep(gen,resolve,reject,_next,_throw,key,arg){try{var inf
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  /* 27 */
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  /***/ ((__unused_webpack_module, exports, __webpack_require__) => {
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- var THREE=__webpack_require__(4),shader=__webpack_require__(28),TextureSlides=function(textureIn){(__webpack_require__(29).TexturePrimitive).call(this,textureIn),this.isTextureSlides=!0;var textureSettings=[],idTextureMap={};this.morph=new THREE.Group,this.group=this.morph,this.morph.userData=this;var flipY=!0;/**
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+ function ownKeys(e,r){var t=Object.keys(e);if(Object.getOwnPropertySymbols){var o=Object.getOwnPropertySymbols(e);r&&(o=o.filter(function(r){return Object.getOwnPropertyDescriptor(e,r).enumerable})),t.push.apply(t,o)}return t}function _objectSpread(e){for(var t,r=1;r<arguments.length;r++)t=null==arguments[r]?{}:arguments[r],r%2?ownKeys(Object(t),!0).forEach(function(r){_defineProperty(e,r,t[r])}):Object.getOwnPropertyDescriptors?Object.defineProperties(e,Object.getOwnPropertyDescriptors(t)):ownKeys(Object(t)).forEach(function(r){Object.defineProperty(e,r,Object.getOwnPropertyDescriptor(t,r))});return e}function _defineProperty(obj,key,value){return key=_toPropertyKey(key),key in obj?Object.defineProperty(obj,key,{value:value,enumerable:!0,configurable:!0,writable:!0}):obj[key]=value,obj}function _toPropertyKey(t){var i=_toPrimitive(t,"string");return"symbol"==typeof i?i:i+""}function _toPrimitive(t,r){if("object"!=typeof t||!t)return t;var e=t[Symbol.toPrimitive];if(void 0!==e){var i=e.call(t,r||"default");if("object"!=typeof i)return i;throw new TypeError("@@toPrimitive must return a primitive value.")}return("string"===r?String:Number)(t)}var THREE=__webpack_require__(4),shader=__webpack_require__(28),TextureSlides=function(textureIn){(__webpack_require__(29).TexturePrimitive).call(this,textureIn),this.isTextureSlides=!0;var textureSettings=[],idTextureMap={};this.morph=new THREE.Group,this.group=this.morph,this.morph.userData=this;var flipY=!0;/**
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  @typedef SLIDE_SETTINGS
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  @type {Set}
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  @property {String} direction - the value must be x, y or z, specify the
@@ -941,11 +941,11 @@ var THREE=__webpack_require__(4),shader=__webpack_require__(28),TextureSlides=fu
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  *
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  * @param {THREE.Mesh} mesh - Mesh to be modified
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  * @param {SLIDE_SETTINGS} slideSettings - Slide settings.
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- */var setUniformSlideSettingsOfMesh=(mesh,settings)=>{var material=mesh.material,uniforms=material.uniforms;switch(settings.direction){case"x":uniforms.direction.value=1,uniforms.slide.value.set(settings.value,0,0);break;case"y":uniforms.direction.value=2,uniforms.slide.value.set(0,settings.value,0);break;case"z":uniforms.direction.value=3,uniforms.slide.value.set(0,0,settings.value);break;default:}material.needsUpdate=!0,this.boundingBoxUpdateRequired=!0};/**
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+ */var setUniformSlideSettingsOfMesh=(mesh,settings)=>{var material=mesh.material,uniforms=material.uniforms;switch(mesh.rotation.x=0,mesh.rotation.y=0,mesh.rotation.z=0,mesh.position.x=0,mesh.position.y=0,mesh.position.z=0,settings.direction){case"x":var rotation=flipY?-Math.PI/2:Math.PI/2;mesh.rotation.y=rotation,uniforms.direction.value=1,uniforms.slide.value.set(settings.value,0,0),mesh.position.x=settings.value;break;case"y":mesh.rotation.x=Math.PI/2,uniforms.direction.value=2,uniforms.slide.value.set(0,settings.value,0),mesh.position.y=settings.value;break;case"z":uniforms.direction.value=3,uniforms.slide.value.set(0,0,settings.value),mesh.position.z=settings.value;break;default:}material.needsUpdate=!0,this.boundingBoxUpdateRequired=!0};/**
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  * Modify the mesh based on a setting
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  *
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  * @param {SLIDE_SETTINGS} settings - s.
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- */this.modifySlideSettings=settings=>{settings&&settings.id&&settings.id in idTextureMap&&idTextureMap[settings.id]&&setUniformSlideSettingsOfMesh(idTextureMap[settings.id],settings)},this.createSlide=settings=>{if(this.texture&&this.texture.isTextureArray&&this.texture.isReady()&&settings&&settings.direction&&void 0!==settings.value){var geometry=new THREE.PlaneGeometry(1,1);geometry.translate(.5,.5,0);var uniforms=shader.getUniforms();uniforms.diffuse.value=this.texture.impl,uniforms.depth.value=this.texture.size.depth,uniforms.flipY.value=flipY;var options={fs:shader.fs,vs:shader.vs,uniforms:uniforms,glslVersion:shader.glslVersion,side:THREE.DoubleSide,transparent:!1},material=this.texture.getMaterial(options);material.needsUpdate=!0;var mesh=new THREE.Mesh(geometry,material),slideSettings={value:settings.value,direction:settings.direction,id:mesh.id};return textureSettings.push(slideSettings),setUniformSlideSettingsOfMesh(mesh,slideSettings),idTextureMap[mesh.id]=mesh,this.morph.add(mesh),this.boundingBoxUpdateRequired=!0,slideSettings}},this.getTextureSettings=()=>[...textureSettings],this.getSlides=()=>this.morph?[...this.morph.children]:[],this.removeSlide=slide=>{slide&&this.removeSlideWithId(slide.id)},this.removeSlideWithId=id=>{if(this.morph&&id in idTextureMap&&idTextureMap[id]){if(this.morph.getObjectById(id)){var slide=idTextureMap[id];this.morph.remove(slide),slide.clear(),slide.geometry&&slide.geometry.dispose(),slide.material&&slide.material.dispose(),this.boundingBoxUpdateRequired=!0}var index=textureSettings.findIndex(item=>item.id===id);-1<index&&textureSettings.splice(index,1)}},this.dispose=()=>{this.morph.children.forEach(slide=>{slide.geometry&&slide.geometry.dispose(),slide.material&&slide.material.dispose()}),(__webpack_require__(29).TexturePrimitive).prototype.dispose.call(this),this.boundingBoxUpdateRequired=!0};//Expand the boundingbox with slide settings
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+ */this.modifySlideSettings=settings=>{settings&&settings.id&&settings.id in idTextureMap&&idTextureMap[settings.id]&&setUniformSlideSettingsOfMesh(idTextureMap[settings.id],settings)},this.createSlide=settings=>{if(this.texture&&this.texture.isTextureArray&&this.texture.isReady()&&settings&&settings.direction&&void 0!==settings.value){var geometry=new THREE.PlaneGeometry(1,1);geometry.translate(.5,.5,0);var uniforms=shader.getUniforms();uniforms.diffuse.value=this.texture.impl,uniforms.depth.value=this.texture.size.depth,uniforms.flipY.value=flipY;var options={fs:shader.fs,vs:shader.vs,uniforms:uniforms,glslVersion:shader.glslVersion,side:THREE.DoubleSide,transparent:!1},material=this.texture.getMaterial(options);material.needsUpdate=!0;var mesh=new THREE.Mesh(geometry,material);mesh.name=this.groupName,mesh.userData=this;var slideSettings={value:settings.value,direction:settings.direction,id:mesh.id};return textureSettings.push(slideSettings),setUniformSlideSettingsOfMesh(mesh,slideSettings),idTextureMap[mesh.id]=mesh,this.morph.add(mesh),this.boundingBoxUpdateRequired=!0,slideSettings}},this.getTextureSettings=()=>[...textureSettings],this.getTextureSettingsWithId=id=>{for(var i=0;i<textureSettings.length;i++)if(id===textureSettings[i].id)return _objectSpread({},textureSettings[i])},this.getSlides=()=>this.morph?[...this.morph.children]:[],this.removeSlide=slide=>{slide&&this.removeSlideWithId(slide.id)},this.removeSlideWithId=id=>{if(this.morph&&id in idTextureMap&&idTextureMap[id]){if(this.morph.getObjectById(id)){var slide=idTextureMap[id];this.morph.remove(slide),slide.clear(),slide.geometry&&slide.geometry.dispose(),slide.material&&slide.material.dispose(),this.boundingBoxUpdateRequired=!0}var index=textureSettings.findIndex(item=>item.id===id);-1<index&&textureSettings.splice(index,1)}},this.dispose=()=>{this.morph.children.forEach(slide=>{slide.geometry&&slide.geometry.dispose(),slide.material&&slide.material.dispose()}),(__webpack_require__(29).TexturePrimitive).prototype.dispose.call(this),this.boundingBoxUpdateRequired=!0};//Expand the boundingbox with slide settings
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  var expandBoxWithSettings=(box,settings,vector)=>{switch(settings.direction.value){case 1:vector.copy(settings.slide.value),box.expandByPoint(vector),vector.setY(1),vector.setZ(1),box.expandByPoint(vector);break;case 2:vector.copy(settings.slide.value),box.expandByPoint(vector),vector.setX(1),vector.setZ(1),box.expandByPoint(vector);break;case 3:vector.copy(settings.slide.value),box.expandByPoint(vector),vector.setX(1),vector.setY(1),box.expandByPoint(vector);break;default:}};/**
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  * Get the bounding box of this slides.
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  * It uses the max and min of the slides position and the
@@ -968,7 +968,7 @@ var expandBoxWithSettings=(box,settings,vector)=>{switch(settings.direction.valu
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  /* 28 */
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  /***/ ((__unused_webpack_module, exports, __webpack_require__) => {
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- var THREE=__webpack_require__(4),glslVersion=THREE.GLSL3,fs="\nprecision highp float;\nprecision highp int;\nprecision highp sampler2DArray;\n\nuniform sampler2DArray diffuse;\nin vec3 vUw;\n\nout vec4 outColor;\n\nvoid main() {\n\n vec4 color = texture( diffuse, vUw );\n\n // lighten a bit\n outColor = vec4( color.rgb + .2, 1.0 );\n\n}\n",vs="\nout vec3 vUw;\nuniform float depth;\nuniform vec3 slide;\nuniform int direction;\nuniform bool flipY;\n\nvoid main() {\n\n vec3 slidePos = position.xyz;\n\n if (direction == 1)\n slidePos = vec3(slide.x, position.x, position.y);\n if (direction == 2)\n slidePos = vec3(position.x, slide.y, position.y);\n if (direction == 3)\n slidePos = vec3(position.x, position.y, slide.z);\n\n gl_Position = projectionMatrix * modelViewMatrix * vec4( slidePos, 1.0 );\n\n if (flipY)\n slidePos.y = 1.0 - slidePos.y;\n\n vUw.xyz = vec3(slidePos.x, slidePos.y, slidePos.z * depth);\n\n}\n",getUniforms=function(){return{diffuse:{value:void 0},depth:{value:1},slide:{value:new THREE.Vector3(0,0,1)},direction:{value:1},flipY:{value:!0}}};exports.fs=fs,exports.vs=vs,exports.glslVersion=glslVersion,exports.getUniforms=getUniforms;
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+ var THREE=__webpack_require__(4),glslVersion=THREE.GLSL3,fs="\nprecision highp float;\nprecision highp int;\nprecision highp sampler2DArray;\n\nuniform sampler2DArray diffuse;\nin vec3 vUw;\n\nout vec4 outColor;\n\nvoid main() {\n\n vec4 color = texture( diffuse, vUw );\n\n // lighten a bit\n outColor = vec4( color.rgb + .2, 1.0 );\n\n}\n",vs="\nout vec3 vUw;\nuniform float depth;\nuniform vec3 slide;\nuniform int direction;\nuniform bool flipY;\n\nvoid main() {\n\n vec3 slidePos = position.xyz;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position.xyz, 1.0 );\n\n if (direction == 1)\n slidePos = vec3(slide.x, position.y, position.x);\n if (direction == 2)\n slidePos = vec3(position.x, slide.y, position.y);\n if (direction == 3)\n slidePos = vec3(position.x, position.y, slide.z);\n\n if (flipY) \n slidePos.y = 1.0 - slidePos.y;\n\n vUw.xyz = vec3(slidePos.x, slidePos.y, slidePos.z * depth);\n\n}\n",getUniforms=function(){return{diffuse:{value:void 0},depth:{value:1},slide:{value:new THREE.Vector3(0,0,1)},direction:{value:1},flipY:{value:!0}}};exports.fs=fs,exports.vs=vs,exports.glslVersion=glslVersion,exports.getUniforms=getUniforms;
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  /***/ }),
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  /* 29 */
@@ -1151,10 +1151,19 @@ var convertDurationObjectToString=duration=>[...(duration.years?["".concat(durat
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  * Remove all temporary primitives.
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  */ /*
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  * Create primitive based on the bounding box of scene and
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+ * add to specify region and group name.
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+ */ /*
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+ * Create primitive based on the bounding box of scene and
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  * add to specify region and group name.
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  */ /*
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  * Enable marker cluster to work with markers
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- */this.setDurationFromObject=duration=>{var string=convertDurationObjectToString(duration),millisec=convertDurationObjectTomSec(duration);this.setMetadataTag("Duration",string),this.setDuration(millisec)},this.setOriginalDurationFromObject=duration=>{var string=convertDurationObjectToString(duration);this.setMetadataTag("OriginalDuration",string)},this.exportGLTF=binary=>{var exporter=new SceneExporter(this);return exporter.exportGLTF(binary)},this.getRootRegion=()=>rootRegion,this.createLines=(regionPath,groupName,coords,colour)=>{var region=rootRegion.findChildFromPath(regionPath);return void 0===region&&(region=rootRegion.createChildFromPath(regionPath)),region.createLines(groupName,coords,colour)},this.createPoints=(regionPath,groupName,coords,labels,colour)=>{var region=rootRegion.findChildFromPath(regionPath);return void 0===region&&(region=rootRegion.createChildFromPath(regionPath)),region.createPoints(groupName,coords,labels,colour)},this.addZincObjectAddedCallbacks=callbackFunction=>(++zincObjectAddedCallbacks_id,zincObjectAddedCallbacks[zincObjectAddedCallbacks_id]=callbackFunction,zincObjectAddedCallbacks_id),this.addZincObjectRemovedCallbacks=callbackFunction=>(++zincObjectRemovedCallbacks_id,zincObjectRemovedCallbacks[zincObjectRemovedCallbacks_id]=callbackFunction,zincObjectRemovedCallbacks_id),this.removeZincObjectAddedCallbacks=id=>{id in zincObjectAddedCallbacks_id&&delete zincObjectAddedCallbacks[id]},this.removeZincObjectRemovedCallbacks=id=>{id in zincObjectRemovedCallbacks_id&&delete zincObjectRemovedCallbacks[id]},this.clearZincObjectAddedCallbacks=()=>{zincObjectAddedCallbacks={},zincObjectAddedCallbacks_id=0},this.clearZincObjectRemovedCallbacks=()=>{zincObjectRemovedCallbacks={},zincObjectRemovedCallbacks_id=0},this.triggerObjectAddedCallback=zincObject=>{for(var key in zincObjectAddedCallbacks)zincObjectAddedCallbacks.hasOwnProperty(key)&&zincObjectAddedCallbacks[key](zincObject)},this.triggerObjectRemovedCallback=zincObject=>{for(var key in zincObjectRemovedCallbacks)zincObjectRemovedCallbacks.hasOwnProperty(key)&&zincObjectRemovedCallbacks[key](zincObject)},this.addTemporaryPoints=(coords,colour)=>{var geometry=createBufferGeometry(coords.length,coords),material=new THREE.PointsMaterial({alphaTest:.5,size:15,color:colour,sizeAttenuation:!1}),texture=getCircularTexture();material.map=texture;var point=new((__webpack_require__(23).Points))(geometry,material);return tempGroup.add(point),point},this.addTemporaryLines=(coords,colour)=>{var geometry=createBufferGeometry(coords.length,coords),material=new THREE.LineBasicMaterial({color:colour}),line=new((__webpack_require__(12).LineSegments))(geometry,material);return tempGroup.add(line),line},this.removeTemporaryPrimitive=object=>{tempGroup.remove(object),object.geometry.dispose(),object.material.dispose()},this.clearTemporaryPrimitives=()=>{var children=tempGroup.children;children.forEach(child=>{child.geometry.dispose(),child.material.dispose()}),tempGroup.clear()},this.addBoundingBoxPrimitive=function(regionPath,group,colour,opacity,visibility){var boundingBox=5<arguments.length&&void 0!==arguments[5]?arguments[5]:void 0,region=rootRegion.findChildFromPath(regionPath);void 0===region&&(region=rootRegion.createChildFromPath(regionPath));var box=boundingBox?boundingBox:_this.getBoundingBox(),dim=new THREE.Vector3().subVectors(box.max,box.min),boxGeo=new THREE.BoxGeometry(dim.x,dim.y,dim.z);dim.addVectors(box.min,box.max).multiplyScalar(.5);var primitive=region.createGeometryFromThreeJSGeometry(group,boxGeo,colour,opacity,visibility,1e4);return primitive.setPosition(dim.x,dim.y,dim.z),primitive},this.enableMarkerCluster=flag=>{flag?(markerCluster.markerUpdateRequired=!0,markerCluster.enable()):(markerCluster.markerUpdateRequired=!1,markerCluster.disable()),this.forcePickableObjectsUpdate=!0}};
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+ */this.setDurationFromObject=duration=>{var string=convertDurationObjectToString(duration),millisec=convertDurationObjectTomSec(duration);this.setMetadataTag("Duration",string),this.setDuration(millisec)},this.setOriginalDurationFromObject=duration=>{var string=convertDurationObjectToString(duration);this.setMetadataTag("OriginalDuration",string)},this.exportGLTF=binary=>{var exporter=new SceneExporter(this);return exporter.exportGLTF(binary)},this.getRootRegion=()=>rootRegion,this.createLines=(regionPath,groupName,coords,colour)=>{var region=rootRegion.findChildFromPath(regionPath);return void 0===region&&(region=rootRegion.createChildFromPath(regionPath)),region.createLines(groupName,coords,colour)},this.createPoints=(regionPath,groupName,coords,labels,colour)=>{var region=rootRegion.findChildFromPath(regionPath);return void 0===region&&(region=rootRegion.createChildFromPath(regionPath)),region.createPoints(groupName,coords,labels,colour)},this.addZincObjectAddedCallbacks=callbackFunction=>(++zincObjectAddedCallbacks_id,zincObjectAddedCallbacks[zincObjectAddedCallbacks_id]=callbackFunction,zincObjectAddedCallbacks_id),this.addZincObjectRemovedCallbacks=callbackFunction=>(++zincObjectRemovedCallbacks_id,zincObjectRemovedCallbacks[zincObjectRemovedCallbacks_id]=callbackFunction,zincObjectRemovedCallbacks_id),this.removeZincObjectAddedCallbacks=id=>{id in zincObjectAddedCallbacks_id&&delete zincObjectAddedCallbacks[id]},this.removeZincObjectRemovedCallbacks=id=>{id in zincObjectRemovedCallbacks_id&&delete zincObjectRemovedCallbacks[id]},this.clearZincObjectAddedCallbacks=()=>{zincObjectAddedCallbacks={},zincObjectAddedCallbacks_id=0},this.clearZincObjectRemovedCallbacks=()=>{zincObjectRemovedCallbacks={},zincObjectRemovedCallbacks_id=0},this.triggerObjectAddedCallback=zincObject=>{for(var key in zincObjectAddedCallbacks)zincObjectAddedCallbacks.hasOwnProperty(key)&&zincObjectAddedCallbacks[key](zincObject)},this.triggerObjectRemovedCallback=zincObject=>{for(var key in zincObjectRemovedCallbacks)zincObjectRemovedCallbacks.hasOwnProperty(key)&&zincObjectRemovedCallbacks[key](zincObject)},this.addTemporaryPoints=(coords,colour)=>{var geometry=createBufferGeometry(coords.length,coords),material=new THREE.PointsMaterial({alphaTest:.5,size:15,color:colour,sizeAttenuation:!1}),texture=getCircularTexture();material.map=texture;var point=new((__webpack_require__(23).Points))(geometry,material);return tempGroup.add(point),point},this.addTemporaryLines=(coords,colour)=>{var geometry=createBufferGeometry(coords.length,coords),material=new THREE.LineBasicMaterial({color:colour}),line=new((__webpack_require__(12).LineSegments))(geometry,material);return tempGroup.add(line),line},this.removeTemporaryPrimitive=object=>{tempGroup.remove(object),object.geometry.dispose(),object.material.dispose()},this.clearTemporaryPrimitives=()=>{var children=tempGroup.children;children.forEach(child=>{child.geometry.dispose(),child.material.dispose()}),tempGroup.clear()},this.addBoundingBoxPrimitive=function(regionPath,group,colour,opacity,visibility){var boundingBox=5<arguments.length&&void 0!==arguments[5]?arguments[5]:void 0,region=rootRegion.findChildFromPath(regionPath);void 0===region&&(region=rootRegion.createChildFromPath(regionPath));var box=boundingBox?boundingBox:_this.getBoundingBox(),dim=new THREE.Vector3().subVectors(box.max,box.min),boxGeo=new THREE.BoxGeometry(dim.x,dim.y,dim.z),primitive=region.createGeometryFromThreeJSGeometry(group,boxGeo,colour,opacity,visibility,1e4);return dim.addVectors(box.min,box.max).multiplyScalar(.5),primitive.setPosition(dim.x,dim.y,dim.z),primitive},this.addSlicesPrimitive=function(regionPath,groups,colours,opacity,visibility){var boundingBox=5<arguments.length&&arguments[5]!==void 0?arguments[5]:void 0;if(groups&&3<=groups.length&&colours&&3<=colours.length){var region=rootRegion.findChildFromPath(regionPath);void 0===region&&(region=rootRegion.createChildFromPath(regionPath));var box=boundingBox?boundingBox:_this.getBoundingBox(),dim=new THREE.Vector3().subVectors(box.max,box.min),primitives=[],index=0;return["x","y","z"].forEach(direction=>{var planeGeo;switch(direction){//YZ plane
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+ case"x":planeGeo=new THREE.PlaneGeometry(dim.z,dim.y),planeGeo.rotateY(Math.PI/2);// code block
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+ break;//XZ plane
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+ case"y":planeGeo=new THREE.PlaneGeometry(dim.x,dim.z),planeGeo.rotateX(Math.PI/2);// code block
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+ break;//XY plane
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+ case"z":planeGeo=new THREE.PlaneGeometry(dim.x,dim.y);// code block
1166
+ break;default:}var primitive=region.createGeometryFromThreeJSGeometry(groups[index],planeGeo,colours[index],opacity,visibility,10001);primitives.push(primitive),index++}),dim.addVectors(box.min,box.max).multiplyScalar(.5),primitives.forEach(primitive=>{primitive.setPosition(dim.x,dim.y,dim.z)}),primitives}},this.enableMarkerCluster=flag=>{flag?(markerCluster.markerUpdateRequired=!0,markerCluster.enable()):(markerCluster.markerUpdateRequired=!1,markerCluster.disable()),this.forcePickableObjectsUpdate=!0}};
1158
1167
 
1159
1168
  /***/ }),
1160
1169
  /* 33 */
@@ -1172,7 +1181,7 @@ var localGroup=new THREE.Group,sprite=new THREE.Sprite(spriteMaterial);return sp
1172
1181
  */ /**
1173
1182
  * Disable and hide the marker.
1174
1183
  */this.calculate=()=>{if(enabled){var current=Date.now();if(500<current-start){var clusters=[];getCluster(_objectSpread({},this.markers),clusters),drawClusters(clusters),start=Date.now(),this.markerUpdateRequired=!1}}},this.isEnabled=()=>enabled,this.enable=()=>{enabled=!0,this.morph.visible=!0},this.disable=()=>{//turn all markers back on
1175
- for(var prop in enabled=!1,this.morph.visible=!1,this.markers){var _this$markers$prop;null!==(_this$markers$prop=this.markers[prop])&&void 0!==_this$markers$prop&&_this$markers$prop.isMarker&&this.markers[prop].isEnabled()&&this.markers[prop].setVisibility(!0)}},this.zoomToCluster=index=>{index!==void 0&&-1<index&&(this._v1.set(...sprites[index].min),this._v2.set(...sprites[index].max),this._b1.set(this._v1,this._v2),sceneIn.translateBoundingBoxToCameraView(this._b1,3,300),this.markerUpdateRequired=!0)}};/**
1184
+ for(var prop in enabled=!1,this.morph.visible=!1,this.markers){var _this$markers$prop;null!==(_this$markers$prop=this.markers[prop])&&void 0!==_this$markers$prop&&_this$markers$prop.isMarker&&this.markers[prop].isEnabled()&&this.markers[prop].setVisibility(!0)}},this.zoomToCluster=index=>{index!==void 0&&-1<index&&(this._v1.set(...sprites[index].min),this._v2.set(...sprites[index].max),this._b1.set(this._v1,this._v2),sceneIn.translateBoundingBoxToCameraView(this._b1,3,300),this.markerUpdateRequired=!0)},this.clusterIsVisible=index=>{if(index!==void 0&&-1<index&&sprites[index]){var _sprites$index$group;return null===(_sprites$index$group=sprites[index].group)||void 0===_sprites$index$group?void 0:_sprites$index$group.visible}return!1}};/**
1176
1185
  * A special graphics type with a tear drop shape.
1177
1186
  * It forms a cluster a marker based on distance.
1178
1187
  *
@@ -1729,7 +1738,7 @@ var THREE=__webpack_require__(4),resolveURL=(__webpack_require__(5).resolveURL),
1729
1738
  * Available click actions are MAIN, AUXILIARY and SECONARY.
1730
1739
  * @property {Object}
1731
1740
  */CLICK_ACTION.MAIN=STATE.ROTATE,CLICK_ACTION.AUXILIARY=STATE.ZOOM,CLICK_ACTION.SECONDARY=STATE.PAN,this.cameraObject=object,this.domElement=domElement===void 0?document:domElement,this.renderer=renderer,this.scene=scene,this.tumble_rate=1.5,this.pointer_x=0,this.pointer_y=0,this.pointer_x_start=0,this.pointer_y_start=0,this.previous_pointer_x=0,this.previous_pointer_y=0,this.near_plane_fly_debt=0,this.touchZoomDistanceStart=0,this.touchZoomDistanceEnd=0,this.directionalLight=0,this.scrollRate=50,this.pixelHeight=1;var duration=6e3,enabled=!0,inbuildTime=0,cameraPath=void 0,numberOfCameraPoint=void 0,updateLightWithPathFlag=!1,playRate=500,deviceOrientationControl=void 0,defaultViewport="default",currentMode=MODE.DEFAULT,smoothCameraTransitionObject=void 0,rotateCameraTransitionObject=void 0,cameraAutoTumbleObject=void 0,mouseScroll=0,rotateMode=ROTATE_DIRECTION.FREE;this._state=STATE.NONE;var zincRayCaster;this.targetTouchId=-1;var rect=void 0,_a=new THREE.Vector3,_b=new THREE.Vector3,_c=new THREE.Vector3,_new_b=new THREE.Vector3,_new_c=new THREE.Vector3,_axis=new THREE.Vector3,_v=new THREE.Vector3,_rel_eye=new THREE.Vector3,sceneSphere=new THREE.Sphere,_tempEye=new THREE.Vector3,ndcControl=void 0,maxDist=0,viewports={default:new Viewport};viewports.default.nearPlane=.1,viewports.default.farPlane=2e3,viewports.default.eyePosition=[0,0,0],viewports.default.targetPosition=[0,0,-1],viewports.default.upVector=[0,1,0],this.cameraObject.target===void 0&&(this.cameraObject.target=new THREE.Vector3(...viewports.default.targetPosition)),this.calculateMaxAllowedDistance=scene=>{var box=scene.getBoundingBox();if(box){box.getBoundingSphere(sceneSphere),maxDist=6*sceneSphere.radius;var currentDist=0;this.cameraObject&&(currentDist=this.cameraObject.position.distanceTo(sceneSphere.center)),maxDist=currentDist>maxDist?currentDist:maxDist}else maxDist=0},this.addViewport=(viewportName,viewport)=>{viewportName&&viewport&&(viewports[viewportName]=viewport)},this.setDefaultViewport=defaultName=>!!(defaultName&&defaultName in viewports)&&(defaultViewport=defaultName,!0),this.getDefaultViewport=()=>defaultViewport,this.getViewportOfName=name=>viewports[name],this.setCurrentViewport=name=>!!(name in viewports)&&(this.setCurrentCameraSettings(viewports[name]),!0),this.setRotationMode=mode=>{switch(mode){case"none":rotateMode=ROTATE_DIRECTION.NONE;break;case"horizontal":rotateMode=ROTATE_DIRECTION.HORIZONTAL;break;case"vertical":rotateMode=ROTATE_DIRECTION.VERTICAL;break;case"free":default:rotateMode=ROTATE_DIRECTION.FREE}},this.onResize=()=>{rect&&(rect=void 0),ndcControl&&ndcControl.setCurrentCameraSettings(this.cameraObject,viewports[defaultViewport])},this.getVisibleHeightAtZDepth=depth=>{// compensate for cameras not positioned at z=0
1732
- var cameraOffset=this.cameraObject.position.z;depth<cameraOffset?depth-=cameraOffset:depth+=cameraOffset;// vertical fov in radians
1741
+ var cameraOffset=this.cameraObject.position.distanceTo(this.cameraObject.target);depth<cameraOffset?depth-=cameraOffset:depth+=cameraOffset;// vertical fov in radians
1733
1742
  var vFOV=this.cameraObject.fov*Math.PI/180;// Math.abs to ensure the result is always positive
1734
1743
  return 2*Math.tan(vFOV/2)*Math.abs(depth)},this.calculateHeightPerPixelAtZeroDepth=wHeight=>{var height=this.getVisibleHeightAtZDepth(0);return this.pixelHeight=height/wHeight,this.pixelHeight},this.getNDCFromDocumentCoords=(x,y,positionIn)=>{updateRect(!1);var position=positionIn?positionIn:new THREE.Vector2,out_x=2*((x-rect.left)/rect.width)-1,out_y=2*-((y-rect.top)/rect.height)+1;return position.set(out_x,out_y)},this.getRelativeCoordsFromNDC=(x,y,positionIn)=>{updateRect(!1);var position=positionIn?positionIn:new THREE.Vector2;return position.x=(x+1)*rect.width/2,position.y=(1-y)*rect.height/2,position},this.setMouseButtonAction=(buttonName,actionName)=>{CLICK_ACTION[buttonName]=STATE[actionName]};//Make sure the camera does not travel beyond limit
1735
1744
  var checkTravelDistance=()=>{if(0<maxDist){var newDist=_tempEye.distanceTo(sceneSphere.center);return maxDist>newDist||this.cameraObject.position.distanceTo(sceneSphere.center)>newDist}return!0},translateViewport=translation=>{_tempEye.copy(this.cameraObject.position).add(translation),checkTravelDistance()&&(this.cameraObject.target.add(translation),this.cameraObject.position.add(translation),this.updateDirectionalLight())},onDocumentMouseDown=event=>{updateRect(!1);// Check if mouse event hapens inside the minimap
@@ -1872,7 +1881,7 @@ var handleSyncControl=()=>{this._state===STATE.ROTATE||this._state===STATE.TOUCH
1872
1881
  */ /**
1873
1882
  * Disable syncControl.
1874
1883
  */this.update=timeChanged=>{var delta=timeChanged*playRate,controlEnabled=enabled,updated=!0;return currentMode===MODE.PATH?updatePath(delta):currentMode===MODE.SMOOTH_CAMERA_TRANSITION&&smoothCameraTransitionObject?(smoothCameraTransitionObject.update(delta),smoothCameraTransitionObject.isTransitionCompleted()&&(null==smoothCameraTransitionObject,currentMode=MODE.DEFAULT),controlEnabled=!1):currentMode===MODE.ROTATE_CAMERA_TRANSITION&&rotateCameraTransitionObject?(rotateCameraTransitionObject.update(delta),rotateCameraTransitionObject.isTransitionCompleted()&&(null==rotateCameraTransitionObject,currentMode=MODE.DEFAULT),controlEnabled=!1):currentMode===MODE.AUTO_TUMBLE&&cameraAutoTumbleObject?cameraAutoTumbleObject.update(delta):currentMode===MODE.SYNC_CONTROL&&ndcControl?(handleSyncControl(),controlEnabled=!1):updated=!1,controlEnabled&&(this._state!==STATE.NONE&&(updated=!0),this._state===STATE.ROTATE||this._state===STATE.TOUCH_ROTATE?tumble():this._state===STATE.PAN||this._state===STATE.TOUCH_PAN?translate():(this._state===STATE.ZOOM||this._state===STATE.TOUCH_ZOOM||this._state===STATE.SCROLL)&&flyZoom(),this._state!==STATE.NONE&&currentMode===MODE.AUTO_TUMBLE&&cameraAutoTumbleObject&&cameraAutoTumbleObject.stopOnCameraInput,this._state===STATE.SCROLL&&(this._state=STATE.NONE)),deviceOrientationControl?(updated=!0,deviceOrientationControl.update()):this.cameraObject.lookAt(this.cameraObject.target),updated},this.playPath=()=>{currentMode=MODE.PATH},this.stopPath=()=>{currentMode=MODE.DEFAULT},this.isPlayingPath=()=>currentMode===MODE.PATH,this.enableDirectionalLightUpdateWithPath=flag=>{updateLightWithPathFlag=flag},this.enableDeviceOrientation=()=>{deviceOrientationControl||(deviceOrientationControl=new ModifiedDeviceOrientationControls(this.cameraObject))},this.disableDeviceOrientation=()=>{deviceOrientationControl&&(deviceOrientationControl.dispose(),deviceOrientationControl=void 0)},this.isDeviceOrientationEnabled=()=>!!deviceOrientationControl,this.resetView=()=>{var viewport=viewports[defaultViewport];this.cameraObject.near=viewport.nearPlane,this.cameraObject.far=viewport.farPlane,this.cameraObject.position.set(viewport.eyePosition[0],viewport.eyePosition[1],viewport.eyePosition[2]),this.cameraObject.target.set(viewport.targetPosition[0],viewport.targetPosition[1],viewport.targetPosition[2]),this.cameraObject.up.set(viewport.upVector[0],viewport.upVector[1],viewport.upVector[2]),this.cameraObject.updateProjectionMatrix(),this.updateDirectionalLight()},this.setCurrentCameraSettings=newViewport=>{newViewport.nearPlane&&(this.cameraObject.near=newViewport.nearPlane),newViewport.farPlane&&(this.cameraObject.far=newViewport.farPlane),newViewport.eyePosition&&this.cameraObject.position.set(newViewport.eyePosition[0],newViewport.eyePosition[1],newViewport.eyePosition[2]),newViewport.targetPosition&&this.cameraObject.target.set(newViewport.targetPosition[0],newViewport.targetPosition[1],newViewport.targetPosition[2]),newViewport.upVector&&this.cameraObject.up.set(newViewport.upVector[0],newViewport.upVector[1],newViewport.upVector[2]),this.cameraObject.updateProjectionMatrix(),this.updateDirectionalLight()},this.getViewportFromCentreAndRadius=(centreX,centreY,centreZ,radius,view_angle,clip_distance)=>{var eyex=this.cameraObject.position.x-this.cameraObject.target.x,eyey=this.cameraObject.position.y-this.cameraObject.target.y,eyez=this.cameraObject.position.z-this.cameraObject.target.z,fact=1/Math.sqrt(eyex*eyex+eyey*eyey+eyez*eyez);eyex*=fact,eyey*=fact,eyez*=fact;/* look at the centre of the sphere */var localTargetPosition=[centreX,centreY,centreZ],eye_distance=radius/Math.tan(view_angle*Math.PI/360),localEyePosition=[centreX+eyex*eye_distance,centreY+eyey*eye_distance,centreZ+eyez*eye_distance],localFarPlane=eye_distance+clip_distance,localNearPlane=0,nearClippingFactor=.95;/* shift the eye position to achieve the desired view_angle */localNearPlane=clip_distance>nearClippingFactor*eye_distance?(1-nearClippingFactor)*eye_distance:eye_distance-clip_distance;var newViewport=new Viewport;return newViewport.nearPlane=localNearPlane,newViewport.farPlane=localFarPlane,newViewport.eyePosition=localEyePosition,newViewport.targetPosition=localTargetPosition,newViewport.upVector=[this.cameraObject.up.x,this.cameraObject.up.y,this.cameraObject.up.z],newViewport},this.getViewportFromBoundingBox=(boundingBox,radiusScale)=>{var radius=boundingBox.min.distanceTo(boundingBox.max)/2*radiusScale,centreX=(boundingBox.min.x+boundingBox.max.x)/2,centreY=(boundingBox.min.y+boundingBox.max.y)/2,centreZ=(boundingBox.min.z+boundingBox.max.z)/2,clip_factor=4,viewport=this.getViewportFromCentreAndRadius(centreX,centreY,centreZ,radius,40,radius*clip_factor);return viewport},this.getCurrentViewport=()=>{var currentViewport=new Viewport;return currentViewport.nearPlane=this.cameraObject.near,currentViewport.farPlane=this.cameraObject.far,currentViewport.eyePosition[0]=this.cameraObject.position.x,currentViewport.eyePosition[1]=this.cameraObject.position.y,currentViewport.eyePosition[2]=this.cameraObject.position.z,currentViewport.targetPosition[0]=this.cameraObject.target.x,currentViewport.targetPosition[1]=this.cameraObject.target.y,currentViewport.targetPosition[2]=this.cameraObject.target.z,currentViewport.upVector[0]=this.cameraObject.up.x,currentViewport.upVector[1]=this.cameraObject.up.y,currentViewport.upVector[2]=this.cameraObject.up.z,currentViewport},this.getDefaultEyePosition=()=>eyePosition,this.getDefaultTargetPosition=()=>targetPosition,this.cameraTransition=(startingViewport,endingViewport,durationIn)=>{rotateCameraTransitionObject==null&&(smoothCameraTransitionObject=new SmoothCameraTransition(startingViewport,endingViewport,this,durationIn))},this.rotateCameraTransition=(axis,angle,duration)=>{smoothCameraTransitionObject==null&&(rotateCameraTransitionObject=new RotateCameraTransition(axis,angle,this,duration))},this.enableCameraTransition=()=>{smoothCameraTransitionObject&&(currentMode=MODE.SMOOTH_CAMERA_TRANSITION),rotateCameraTransitionObject&&(currentMode=MODE.ROTATE_CAMERA_TRANSITION)},this.pauseCameraTransition=()=>{currentMode=MODE.DEFAULT},this.stopCameraTransition=()=>{currentMode=MODE.DEFAULT,smoothCameraTransitionObject=void 0,rotateCameraTransitionObject=void 0},this.isTransitioningCamera=()=>currentMode===MODE.SMOOTH_CAMERA_TRANSITION||currentMode===MODE.ROTATE_CAMERA_TRANSITION,this.autoTumble=(tumbleDirectionIn,tumbleRateIn,stopOnCameraInputIn)=>{cameraAutoTumbleObject=new CameraAutoTumble(tumbleDirectionIn,tumbleRateIn,stopOnCameraInputIn,this)},this.enableAutoTumble=()=>{currentMode=MODE.AUTO_TUMBLE},this.stopAutoTumble=()=>{currentMode=MODE.DEFAULT,cameraAutoTumbleObject=void 0},this.updateAutoTumble=()=>{cameraAutoTumbleObject&&(cameraAutoTumbleObject.requireUpdate=!0)},this.isAutoTumble=()=>currentMode===MODE.AUTO_TUMBLE,this.enableRaycaster=(sceneIn,callbackFunctionIn,hoverCallbackFunctionIn)=>{zincRayCaster==null&&(zincRayCaster=new RayCaster(sceneIn,this.scene,callbackFunctionIn,hoverCallbackFunctionIn,this.renderer))},this.disableRaycaster=()=>{zincRayCaster.disable(),zincRayCaster=void 0},this.isSyncControl=()=>currentMpde===MODE.SYNC_CONTROL,this.enableSyncControl=()=>(currentMode=MODE.SYNC_CONTROL,ndcControl||(ndcControl=new NDCCameraControl),ndcControl.setCurrentCameraSettings(this.cameraObject,viewports[defaultViewport]),ndcControl),this.disableSyncControl=()=>{currentMode=MODE.DEFAULT,this.cameraObject.zoom=1,this.cameraObject.updateProjectionMatrix()},this.enable()},SmoothCameraTransition=function SmoothCameraTransition(startingViewport,endingViewport,targetCameraIn,durationIn){var startingEyePosition=startingViewport.eyePosition,startingTargetPosition=startingViewport.targetPosition,startingUp=startingViewport.upVector,endingEyePosition=endingViewport.eyePosition,endingTargetPosition=endingViewport.targetPosition,endingUp=endingViewport.upVector,targetCamera=targetCameraIn,duration=durationIn,inbuildTime=0,enabled=!0,updateLightWithPathFlag=!0,completed=!1;targetCamera.near=Math.min(startingViewport.nearPlane,endingViewport.nearPlane),targetCamera.far=Math.max(startingViewport.farPlane,endingViewport.farPlane),targetCamera.cameraObject.up.set(endingViewport.upVector[0],endingViewport.upVector[1],endingViewport.upVector[2]),this.setDuration=newDuration=>{duration=newDuration};var updateTime=delta=>{var targetTime=inbuildTime+delta;targetTime>duration&&(targetTime=duration),inbuildTime=targetTime},updateCameraSettings=()=>{var ratio=inbuildTime/duration,eyePosition=[startingEyePosition[0]*(1-ratio)+endingEyePosition[0]*ratio,startingEyePosition[1]*(1-ratio)+endingEyePosition[1]*ratio,startingEyePosition[2]*(1-ratio)+endingEyePosition[2]*ratio],targetPosition=[startingTargetPosition[0]*(1-ratio)+endingTargetPosition[0]*ratio,startingTargetPosition[1]*(1-ratio)+endingTargetPosition[1]*ratio,startingTargetPosition[2]*(1-ratio)+endingTargetPosition[2]*ratio],upVector=[startingUp[0]*(1-ratio)+endingUp[0]*ratio,startingUp[1]*(1-ratio)+endingUp[1]*ratio,startingUp[2]*(1-ratio)+endingUp[2]*ratio];targetCamera.cameraObject.position.set(eyePosition[0],eyePosition[1],eyePosition[2]),targetCamera.cameraObject.target.set(targetPosition[0],targetPosition[1],targetPosition[2])};this.update=delta=>{!1===this.enabled||(updateTime(delta),updateCameraSettings(),inbuildTime==duration&&(completed=!0))},this.isTransitionCompleted=()=>completed},RotateCameraTransition=function RotateCameraTransition(axisIn,angleIn,targetCameraIn,durationIn){var axis=axisIn,angle=angleIn,targetCamera=targetCameraIn,duration=durationIn,inbuildTime=0,enabled=!0,ratio=inbuildTime/duration,completed=!1;this.setDuration=newDuration=>{duration=newDuration};var updateCameraSettings=delta=>{var previousTime=inbuildTime,targetTime=inbuildTime+delta;targetTime>duration&&(targetTime=duration),inbuildTime=targetTime;var actualDelta=inbuildTime-previousTime,ratio=actualDelta/duration,alpha=ratio*angle;targetCamera.rotateAboutLookAtpoint(axis,alpha)};this.update=delta=>{!1===this.enabled||(updateCameraSettings(delta),inbuildTime==duration&&(completed=!0))},this.isTransitionCompleted=()=>completed},RayCaster=function RayCaster(sceneIn,hostSceneIn,callbackFunctionIn,hoverCallbackFunctionIn,rendererIn){var scene=sceneIn,hostScene=hostSceneIn,renderer=rendererIn,callbackFunction=callbackFunctionIn,hoverCallbackFunction=hoverCallbackFunctionIn,enabled=!0,raycaster=new THREE.Raycaster;raycaster.params.Line.threshold=.1,raycaster.params.Points.threshold=1;var mouse=new THREE.Vector2,awaiting=!1,lastHoveredDate=new Date,lastHoveredEmpty=!1,timeDiff=0,pickedObjects=[],lastPosition={zincCamera:void 0,x:-1,y:-1};this.enable=()=>{enable=!0},this.disable=()=>{enable=!1};var getIntersectsObject=(zincCamera,x,y)=>{if(zincCamera.getNDCFromDocumentCoords(x,y,mouse),hostScene!==scene){var threejsScene=scene.getThreeJSScene();renderer.render(threejsScene,zincCamera.cameraObject)}raycaster.setFromCamera(mouse,zincCamera.cameraObject);var objects=scene.getPickableThreeJSObjects();//Reset pickedObjects array
1875
- return pickedObjects.length=0,raycaster.intersectObjects(objects,!0,pickedObjects)};this.pick=(zincCamera,x,y)=>{if(enabled&&renderer&&scene&&zincCamera&&callbackFunction){getIntersectsObject(zincCamera,x,y);for(var zincObject,length=pickedObjects.length,i=0;i<length;i++)if(zincObject=pickedObjects[i].object?pickedObjects[i].object.userData:void 0,zincObject&&zincObject.isMarkerCluster&&zincObject.visible)return void zincObject.zoomToCluster(pickedObjects[i].object.clusterIndex);callbackFunction(pickedObjects,x,y)}};var hovered=(zincCamera,x,y)=>{if(enabled&&renderer&&scene&&zincCamera&&hoverCallbackFunction){if(getIntersectsObject(zincCamera,x,y),lastHoveredDate.setTime(Date.now()),0===pickedObjects.length){//skip hovered callback if the previous one is empty
1884
+ return pickedObjects.length=0,raycaster.intersectObjects(objects,!0,pickedObjects)};this.pick=(zincCamera,x,y)=>{if(enabled&&renderer&&scene&&zincCamera&&callbackFunction){getIntersectsObject(zincCamera,x,y);for(var zincObject,length=pickedObjects.length,i=0;i<length;i++)if(zincObject=pickedObjects[i].object?pickedObjects[i].object.userData:void 0,zincObject&&zincObject.isMarkerCluster&&zincObject.visible&&zincObject.clusterIsVisible(pickedObjects[i].object.clusterIndex))return void zincObject.zoomToCluster(pickedObjects[i].object.clusterIndex);callbackFunction(pickedObjects,x,y)}};var hovered=(zincCamera,x,y)=>{if(enabled&&renderer&&scene&&zincCamera&&hoverCallbackFunction){if(getIntersectsObject(zincCamera,x,y),lastHoveredDate.setTime(Date.now()),0===pickedObjects.length){//skip hovered callback if the previous one is empty
1876
1885
  if(lastHoveredEmpty)return;lastHoveredEmpty=!0}else lastHoveredEmpty=!1;hoverCallbackFunction(pickedObjects,x,y)}};this.move=(zincCamera,x,y)=>{enabled&&renderer&&scene&&zincCamera&&hoverCallbackFunction&&(scene.displayMarkers?hovered(zincCamera,x,y):(lastPosition.zincCamera=zincCamera,lastPosition.x=x,lastPosition.y=y,!awaiting&&(timeDiff=lastHoveredDate?Date.now()-lastHoveredDate.getTime():250,250<=timeDiff?hovered(zincCamera,x,y):(awaiting=!0,setTimeout(awaitMove(lastPosition),timeDiff)))))};var awaitMove=lastPosition=>function(){awaiting=!1,hovered(lastPosition.zincCamera,lastPosition.x,lastPosition.y)}},CameraAutoTumble=function CameraAutoTumble(tumbleDirectionIn,tumbleRateIn,stopOnCameraInputIn,targetCameraIn){var tumbleAxis=new THREE.Vector3,angle=-tumbleRateIn,targetCamera=targetCameraIn,enabled=!0,updateLightWithPathFlag=!0,tumbleDirection=tumbleDirectionIn;this.stopOnCameraInput=stopOnCameraInputIn,this.requireUpdate=!0;var b=new THREE.Vector3,c=new THREE.Vector3,computeTumbleAxisAngle=tumbleDirection=>{var tangent_dist=Math.sqrt(tumbleDirection[0]*tumbleDirection[0]+tumbleDirection[1]*tumbleDirection[1]),width=4*Math.abs(tumbleDirection[0]),height=4*Math.abs(tumbleDirection[1]),radius=.25*(width+height),dx=-tumbleDirection[1]/tangent_dist,dy=tumbleDirection[0]/tangent_dist,d=dx*tumbleDirection[0]+dy*-tumbleDirection[1];d>radius?d=radius:d<-radius&&(d=-radius);var phi=Math.acos(d/radius)-.5*Math.PI;/* get axis to rotate about */tumbleAxis.copy(targetCamera.cameraObject.position).sub(targetCamera.cameraObject.target).normalize(),b.copy(targetCamera.cameraObject.up).normalize(),c.crossVectors(b,tumbleAxis).normalize().multiplyScalar(dx),b.multiplyScalar(dy),b.add(c).multiplyScalar(Math.cos(phi)),tumbleAxis.multiplyScalar(Math.sin(phi)).add(b)};this.update=delta=>{!1===this.enabled||(this.requireUpdate&&(computeTumbleAxisAngle(tumbleDirection),this.requireUpdate=!1),targetCamera.rotateAboutLookAtpoint(tumbleAxis,angle*delta/1e3))}},StereoCameraZoomFixed=function StereoCameraZoomFixed(){this.type="StereoCamera",this.aspect=1,this.cameraL=new THREE.PerspectiveCamera,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new THREE.PerspectiveCamera,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1};/**
1877
1886
  * Object with containg viewport information used in ZincJS.
1878
1887
  *