zincjs 1.8.2 → 1.8.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/zinc.frontend.js +1 -1
- package/build/zinc.js +18 -9
- package/build/zinc.js.map +1 -1
- package/package.json +1 -1
- package/src/controls.js +4 -2
- package/src/primitives/markerCluster.js +9 -0
- package/src/primitives/textureSlides.js +29 -2
- package/src/scene.js +55 -1
- package/src/shaders/textureSlide.js +4 -5
package/build/zinc.js
CHANGED
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@@ -32,7 +32,7 @@ module.exports = require("url-polyfill");
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/***/ ((module) => {
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"use strict";
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-
module.exports = /*#__PURE__*/JSON.parse('{"name":"zincjs","version":"1.8.
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module.exports = /*#__PURE__*/JSON.parse('{"name":"zincjs","version":"1.8.4","description":"ZincJS (Web-based-Zinc-Visualisation)","main":"build/zinc.js","directories":{"doc":"docs"},"files":["package.json","LICENSE","README.md","src/*","build/zinc.js","build/zinc.frontend.js","build/zinc.js.map","webpack.config.js"],"scripts":{"build-bundle":"webpack --config webpack.frontend.js; webpack --config webpack.backend.js","build-backend":"webpack --config webpack.backend.js","test":"npm --prefix ./test install && npm --prefix ./test run test-ci","changelog":"auto-changelog -p --output CHANGELOG.md --template keepachangelog","jsdoc":"jsdoc -c jsdoc_conf.json","version":"npm run build-bundle;npm run jsdoc;npm run changelog; git add CHANGELOG.md docs","release:beta":"npm version prerelease --preid=beta; npm publish --tag beta","release:minor":"npm version minor; npm publish","release:patch":"npm version patch; npm publish"},"repository":{"type":"git","url":"git+https://github.com/alan-wu/ZincJS.git"},"keywords":["library","webgl","3d","zincjs"],"author":"Alan Wu <alan.wu@auckland.ac.nz>","license":"MIT","bugs":{"url":"https://github.com/alan-wu/ZincJS/issues"},"homepage":"http://alan-wu.github.io/ZincJS/","devDependencies":{"@babel/core":"^7.23.9","@babel/preset-env":"^7.23.9","auto-changelog":"^2.4.0","babel-loader":"^9.1.3","babel-preset-minify":"^0.5.1","file-loader":"^6.2.0","jsdoc":"^4.0.2","raw-loader":"^4.0.2","webpack":"^5.90.3","webpack-cli":"^5.1.4","webpack-node-externals":"^3.0.0"},"dependencies":{"css-element-queries":"^1.2.2","lodash":"^4.17.19","promise-polyfill":"^8.1.3","three":"^0.130.1","three-spritetext":"1.6.2","url-loader":"^4.1.1","url-polyfill":"^1.1.7","webworkify-webpack":"^2.1.5"}}');
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/***/ }),
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/* 3 */
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@@ -921,7 +921,7 @@ function asyncGeneratorStep(gen,resolve,reject,_next,_throw,key,arg){try{var inf
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/* 27 */
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/***/ ((__unused_webpack_module, exports, __webpack_require__) => {
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var THREE=__webpack_require__(4),shader=__webpack_require__(28),TextureSlides=function(textureIn){(__webpack_require__(29).TexturePrimitive).call(this,textureIn),this.isTextureSlides=!0;var textureSettings=[],idTextureMap={};this.morph=new THREE.Group,this.group=this.morph,this.morph.userData=this;var flipY=!0;/**
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function ownKeys(e,r){var t=Object.keys(e);if(Object.getOwnPropertySymbols){var o=Object.getOwnPropertySymbols(e);r&&(o=o.filter(function(r){return Object.getOwnPropertyDescriptor(e,r).enumerable})),t.push.apply(t,o)}return t}function _objectSpread(e){for(var t,r=1;r<arguments.length;r++)t=null==arguments[r]?{}:arguments[r],r%2?ownKeys(Object(t),!0).forEach(function(r){_defineProperty(e,r,t[r])}):Object.getOwnPropertyDescriptors?Object.defineProperties(e,Object.getOwnPropertyDescriptors(t)):ownKeys(Object(t)).forEach(function(r){Object.defineProperty(e,r,Object.getOwnPropertyDescriptor(t,r))});return e}function _defineProperty(obj,key,value){return key=_toPropertyKey(key),key in obj?Object.defineProperty(obj,key,{value:value,enumerable:!0,configurable:!0,writable:!0}):obj[key]=value,obj}function _toPropertyKey(t){var i=_toPrimitive(t,"string");return"symbol"==typeof i?i:i+""}function _toPrimitive(t,r){if("object"!=typeof t||!t)return t;var e=t[Symbol.toPrimitive];if(void 0!==e){var i=e.call(t,r||"default");if("object"!=typeof i)return i;throw new TypeError("@@toPrimitive must return a primitive value.")}return("string"===r?String:Number)(t)}var THREE=__webpack_require__(4),shader=__webpack_require__(28),TextureSlides=function(textureIn){(__webpack_require__(29).TexturePrimitive).call(this,textureIn),this.isTextureSlides=!0;var textureSettings=[],idTextureMap={};this.morph=new THREE.Group,this.group=this.morph,this.morph.userData=this;var flipY=!0;/**
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@typedef SLIDE_SETTINGS
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@type {Set}
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@property {String} direction - the value must be x, y or z, specify the
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@@ -941,11 +941,11 @@ var THREE=__webpack_require__(4),shader=__webpack_require__(28),TextureSlides=fu
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*
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* @param {THREE.Mesh} mesh - Mesh to be modified
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* @param {SLIDE_SETTINGS} slideSettings - Slide settings.
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*/var setUniformSlideSettingsOfMesh=(mesh,settings)=>{var material=mesh.material,uniforms=material.uniforms;switch(settings.direction){case"x":uniforms.direction.value=1,uniforms.slide.value.set(settings.value,0,0);break;case"y":uniforms.direction.value=2,uniforms.slide.value.set(0,settings.value,0);break;case"z":uniforms.direction.value=3,uniforms.slide.value.set(0,0,settings.value);break;default:}material.needsUpdate=!0,this.boundingBoxUpdateRequired=!0};/**
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*/var setUniformSlideSettingsOfMesh=(mesh,settings)=>{var material=mesh.material,uniforms=material.uniforms;switch(mesh.rotation.x=0,mesh.rotation.y=0,mesh.rotation.z=0,mesh.position.x=0,mesh.position.y=0,mesh.position.z=0,settings.direction){case"x":var rotation=flipY?-Math.PI/2:Math.PI/2;mesh.rotation.y=rotation,uniforms.direction.value=1,uniforms.slide.value.set(settings.value,0,0),mesh.position.x=settings.value;break;case"y":mesh.rotation.x=Math.PI/2,uniforms.direction.value=2,uniforms.slide.value.set(0,settings.value,0),mesh.position.y=settings.value;break;case"z":uniforms.direction.value=3,uniforms.slide.value.set(0,0,settings.value),mesh.position.z=settings.value;break;default:}material.needsUpdate=!0,this.boundingBoxUpdateRequired=!0};/**
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* Modify the mesh based on a setting
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*
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* @param {SLIDE_SETTINGS} settings - s.
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*/this.modifySlideSettings=settings=>{settings&&settings.id&&settings.id in idTextureMap&&idTextureMap[settings.id]&&setUniformSlideSettingsOfMesh(idTextureMap[settings.id],settings)},this.createSlide=settings=>{if(this.texture&&this.texture.isTextureArray&&this.texture.isReady()&&settings&&settings.direction&&void 0!==settings.value){var geometry=new THREE.PlaneGeometry(1,1);geometry.translate(.5,.5,0);var uniforms=shader.getUniforms();uniforms.diffuse.value=this.texture.impl,uniforms.depth.value=this.texture.size.depth,uniforms.flipY.value=flipY;var options={fs:shader.fs,vs:shader.vs,uniforms:uniforms,glslVersion:shader.glslVersion,side:THREE.DoubleSide,transparent:!1},material=this.texture.getMaterial(options);material.needsUpdate=!0;var mesh=new THREE.Mesh(geometry,material),slideSettings={value:settings.value,direction:settings.direction,id:mesh.id};return textureSettings.push(slideSettings),setUniformSlideSettingsOfMesh(mesh,slideSettings),idTextureMap[mesh.id]=mesh,this.morph.add(mesh),this.boundingBoxUpdateRequired=!0,slideSettings}},this.getTextureSettings=()=>[...textureSettings],this.getSlides=()=>this.morph?[...this.morph.children]:[],this.removeSlide=slide=>{slide&&this.removeSlideWithId(slide.id)},this.removeSlideWithId=id=>{if(this.morph&&id in idTextureMap&&idTextureMap[id]){if(this.morph.getObjectById(id)){var slide=idTextureMap[id];this.morph.remove(slide),slide.clear(),slide.geometry&&slide.geometry.dispose(),slide.material&&slide.material.dispose(),this.boundingBoxUpdateRequired=!0}var index=textureSettings.findIndex(item=>item.id===id);-1<index&&textureSettings.splice(index,1)}},this.dispose=()=>{this.morph.children.forEach(slide=>{slide.geometry&&slide.geometry.dispose(),slide.material&&slide.material.dispose()}),(__webpack_require__(29).TexturePrimitive).prototype.dispose.call(this),this.boundingBoxUpdateRequired=!0};//Expand the boundingbox with slide settings
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*/this.modifySlideSettings=settings=>{settings&&settings.id&&settings.id in idTextureMap&&idTextureMap[settings.id]&&setUniformSlideSettingsOfMesh(idTextureMap[settings.id],settings)},this.createSlide=settings=>{if(this.texture&&this.texture.isTextureArray&&this.texture.isReady()&&settings&&settings.direction&&void 0!==settings.value){var geometry=new THREE.PlaneGeometry(1,1);geometry.translate(.5,.5,0);var uniforms=shader.getUniforms();uniforms.diffuse.value=this.texture.impl,uniforms.depth.value=this.texture.size.depth,uniforms.flipY.value=flipY;var options={fs:shader.fs,vs:shader.vs,uniforms:uniforms,glslVersion:shader.glslVersion,side:THREE.DoubleSide,transparent:!1},material=this.texture.getMaterial(options);material.needsUpdate=!0;var mesh=new THREE.Mesh(geometry,material);mesh.name=this.groupName,mesh.userData=this;var slideSettings={value:settings.value,direction:settings.direction,id:mesh.id};return textureSettings.push(slideSettings),setUniformSlideSettingsOfMesh(mesh,slideSettings),idTextureMap[mesh.id]=mesh,this.morph.add(mesh),this.boundingBoxUpdateRequired=!0,slideSettings}},this.getTextureSettings=()=>[...textureSettings],this.getTextureSettingsWithId=id=>{for(var i=0;i<textureSettings.length;i++)if(id===textureSettings[i].id)return _objectSpread({},textureSettings[i])},this.getSlides=()=>this.morph?[...this.morph.children]:[],this.removeSlide=slide=>{slide&&this.removeSlideWithId(slide.id)},this.removeSlideWithId=id=>{if(this.morph&&id in idTextureMap&&idTextureMap[id]){if(this.morph.getObjectById(id)){var slide=idTextureMap[id];this.morph.remove(slide),slide.clear(),slide.geometry&&slide.geometry.dispose(),slide.material&&slide.material.dispose(),this.boundingBoxUpdateRequired=!0}var index=textureSettings.findIndex(item=>item.id===id);-1<index&&textureSettings.splice(index,1)}},this.dispose=()=>{this.morph.children.forEach(slide=>{slide.geometry&&slide.geometry.dispose(),slide.material&&slide.material.dispose()}),(__webpack_require__(29).TexturePrimitive).prototype.dispose.call(this),this.boundingBoxUpdateRequired=!0};//Expand the boundingbox with slide settings
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var expandBoxWithSettings=(box,settings,vector)=>{switch(settings.direction.value){case 1:vector.copy(settings.slide.value),box.expandByPoint(vector),vector.setY(1),vector.setZ(1),box.expandByPoint(vector);break;case 2:vector.copy(settings.slide.value),box.expandByPoint(vector),vector.setX(1),vector.setZ(1),box.expandByPoint(vector);break;case 3:vector.copy(settings.slide.value),box.expandByPoint(vector),vector.setX(1),vector.setY(1),box.expandByPoint(vector);break;default:}};/**
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* Get the bounding box of this slides.
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* It uses the max and min of the slides position and the
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/* 28 */
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/***/ ((__unused_webpack_module, exports, __webpack_require__) => {
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var THREE=__webpack_require__(4),glslVersion=THREE.GLSL3,fs="\nprecision highp float;\nprecision highp int;\nprecision highp sampler2DArray;\n\nuniform sampler2DArray diffuse;\nin vec3 vUw;\n\nout vec4 outColor;\n\nvoid main() {\n\n vec4 color = texture( diffuse, vUw );\n\n // lighten a bit\n outColor = vec4( color.rgb + .2, 1.0 );\n\n}\n",vs="\nout vec3 vUw;\nuniform float depth;\nuniform vec3 slide;\nuniform int direction;\nuniform bool flipY;\n\nvoid main() {\n\n vec3 slidePos = position.xyz;\n\n if (direction == 1)\n slidePos = vec3(slide.x, position.
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var THREE=__webpack_require__(4),glslVersion=THREE.GLSL3,fs="\nprecision highp float;\nprecision highp int;\nprecision highp sampler2DArray;\n\nuniform sampler2DArray diffuse;\nin vec3 vUw;\n\nout vec4 outColor;\n\nvoid main() {\n\n vec4 color = texture( diffuse, vUw );\n\n // lighten a bit\n outColor = vec4( color.rgb + .2, 1.0 );\n\n}\n",vs="\nout vec3 vUw;\nuniform float depth;\nuniform vec3 slide;\nuniform int direction;\nuniform bool flipY;\n\nvoid main() {\n\n vec3 slidePos = position.xyz;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position.xyz, 1.0 );\n\n if (direction == 1)\n slidePos = vec3(slide.x, position.y, position.x);\n if (direction == 2)\n slidePos = vec3(position.x, slide.y, position.y);\n if (direction == 3)\n slidePos = vec3(position.x, position.y, slide.z);\n\n if (flipY) \n slidePos.y = 1.0 - slidePos.y;\n\n vUw.xyz = vec3(slidePos.x, slidePos.y, slidePos.z * depth);\n\n}\n",getUniforms=function(){return{diffuse:{value:void 0},depth:{value:1},slide:{value:new THREE.Vector3(0,0,1)},direction:{value:1},flipY:{value:!0}}};exports.fs=fs,exports.vs=vs,exports.glslVersion=glslVersion,exports.getUniforms=getUniforms;
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/***/ }),
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/* 29 */
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* Remove all temporary primitives.
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*/ /*
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* Create primitive based on the bounding box of scene and
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*/ /*
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* Create primitive based on the bounding box of scene and
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* add to specify region and group name.
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*/ /*
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* Enable marker cluster to work with markers
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*/this.setDurationFromObject=duration=>{var string=convertDurationObjectToString(duration),millisec=convertDurationObjectTomSec(duration);this.setMetadataTag("Duration",string),this.setDuration(millisec)},this.setOriginalDurationFromObject=duration=>{var string=convertDurationObjectToString(duration);this.setMetadataTag("OriginalDuration",string)},this.exportGLTF=binary=>{var exporter=new SceneExporter(this);return exporter.exportGLTF(binary)},this.getRootRegion=()=>rootRegion,this.createLines=(regionPath,groupName,coords,colour)=>{var region=rootRegion.findChildFromPath(regionPath);return void 0===region&&(region=rootRegion.createChildFromPath(regionPath)),region.createLines(groupName,coords,colour)},this.createPoints=(regionPath,groupName,coords,labels,colour)=>{var region=rootRegion.findChildFromPath(regionPath);return void 0===region&&(region=rootRegion.createChildFromPath(regionPath)),region.createPoints(groupName,coords,labels,colour)},this.addZincObjectAddedCallbacks=callbackFunction=>(++zincObjectAddedCallbacks_id,zincObjectAddedCallbacks[zincObjectAddedCallbacks_id]=callbackFunction,zincObjectAddedCallbacks_id),this.addZincObjectRemovedCallbacks=callbackFunction=>(++zincObjectRemovedCallbacks_id,zincObjectRemovedCallbacks[zincObjectRemovedCallbacks_id]=callbackFunction,zincObjectRemovedCallbacks_id),this.removeZincObjectAddedCallbacks=id=>{id in zincObjectAddedCallbacks_id&&delete zincObjectAddedCallbacks[id]},this.removeZincObjectRemovedCallbacks=id=>{id in zincObjectRemovedCallbacks_id&&delete zincObjectRemovedCallbacks[id]},this.clearZincObjectAddedCallbacks=()=>{zincObjectAddedCallbacks={},zincObjectAddedCallbacks_id=0},this.clearZincObjectRemovedCallbacks=()=>{zincObjectRemovedCallbacks={},zincObjectRemovedCallbacks_id=0},this.triggerObjectAddedCallback=zincObject=>{for(var key in zincObjectAddedCallbacks)zincObjectAddedCallbacks.hasOwnProperty(key)&&zincObjectAddedCallbacks[key](zincObject)},this.triggerObjectRemovedCallback=zincObject=>{for(var key in zincObjectRemovedCallbacks)zincObjectRemovedCallbacks.hasOwnProperty(key)&&zincObjectRemovedCallbacks[key](zincObject)},this.addTemporaryPoints=(coords,colour)=>{var geometry=createBufferGeometry(coords.length,coords),material=new THREE.PointsMaterial({alphaTest:.5,size:15,color:colour,sizeAttenuation:!1}),texture=getCircularTexture();material.map=texture;var point=new((__webpack_require__(23).Points))(geometry,material);return tempGroup.add(point),point},this.addTemporaryLines=(coords,colour)=>{var geometry=createBufferGeometry(coords.length,coords),material=new THREE.LineBasicMaterial({color:colour}),line=new((__webpack_require__(12).LineSegments))(geometry,material);return tempGroup.add(line),line},this.removeTemporaryPrimitive=object=>{tempGroup.remove(object),object.geometry.dispose(),object.material.dispose()},this.clearTemporaryPrimitives=()=>{var children=tempGroup.children;children.forEach(child=>{child.geometry.dispose(),child.material.dispose()}),tempGroup.clear()},this.addBoundingBoxPrimitive=function(regionPath,group,colour,opacity,visibility){var boundingBox=5<arguments.length&&void 0!==arguments[5]?arguments[5]:void 0,region=rootRegion.findChildFromPath(regionPath);void 0===region&&(region=rootRegion.createChildFromPath(regionPath));var box=boundingBox?boundingBox:_this.getBoundingBox(),dim=new THREE.Vector3().subVectors(box.max,box.min),boxGeo=new THREE.BoxGeometry(dim.x,dim.y,dim.z)
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*/this.setDurationFromObject=duration=>{var string=convertDurationObjectToString(duration),millisec=convertDurationObjectTomSec(duration);this.setMetadataTag("Duration",string),this.setDuration(millisec)},this.setOriginalDurationFromObject=duration=>{var string=convertDurationObjectToString(duration);this.setMetadataTag("OriginalDuration",string)},this.exportGLTF=binary=>{var exporter=new SceneExporter(this);return exporter.exportGLTF(binary)},this.getRootRegion=()=>rootRegion,this.createLines=(regionPath,groupName,coords,colour)=>{var region=rootRegion.findChildFromPath(regionPath);return void 0===region&&(region=rootRegion.createChildFromPath(regionPath)),region.createLines(groupName,coords,colour)},this.createPoints=(regionPath,groupName,coords,labels,colour)=>{var region=rootRegion.findChildFromPath(regionPath);return void 0===region&&(region=rootRegion.createChildFromPath(regionPath)),region.createPoints(groupName,coords,labels,colour)},this.addZincObjectAddedCallbacks=callbackFunction=>(++zincObjectAddedCallbacks_id,zincObjectAddedCallbacks[zincObjectAddedCallbacks_id]=callbackFunction,zincObjectAddedCallbacks_id),this.addZincObjectRemovedCallbacks=callbackFunction=>(++zincObjectRemovedCallbacks_id,zincObjectRemovedCallbacks[zincObjectRemovedCallbacks_id]=callbackFunction,zincObjectRemovedCallbacks_id),this.removeZincObjectAddedCallbacks=id=>{id in zincObjectAddedCallbacks_id&&delete zincObjectAddedCallbacks[id]},this.removeZincObjectRemovedCallbacks=id=>{id in zincObjectRemovedCallbacks_id&&delete zincObjectRemovedCallbacks[id]},this.clearZincObjectAddedCallbacks=()=>{zincObjectAddedCallbacks={},zincObjectAddedCallbacks_id=0},this.clearZincObjectRemovedCallbacks=()=>{zincObjectRemovedCallbacks={},zincObjectRemovedCallbacks_id=0},this.triggerObjectAddedCallback=zincObject=>{for(var key in zincObjectAddedCallbacks)zincObjectAddedCallbacks.hasOwnProperty(key)&&zincObjectAddedCallbacks[key](zincObject)},this.triggerObjectRemovedCallback=zincObject=>{for(var key in zincObjectRemovedCallbacks)zincObjectRemovedCallbacks.hasOwnProperty(key)&&zincObjectRemovedCallbacks[key](zincObject)},this.addTemporaryPoints=(coords,colour)=>{var geometry=createBufferGeometry(coords.length,coords),material=new THREE.PointsMaterial({alphaTest:.5,size:15,color:colour,sizeAttenuation:!1}),texture=getCircularTexture();material.map=texture;var point=new((__webpack_require__(23).Points))(geometry,material);return tempGroup.add(point),point},this.addTemporaryLines=(coords,colour)=>{var geometry=createBufferGeometry(coords.length,coords),material=new THREE.LineBasicMaterial({color:colour}),line=new((__webpack_require__(12).LineSegments))(geometry,material);return tempGroup.add(line),line},this.removeTemporaryPrimitive=object=>{tempGroup.remove(object),object.geometry.dispose(),object.material.dispose()},this.clearTemporaryPrimitives=()=>{var children=tempGroup.children;children.forEach(child=>{child.geometry.dispose(),child.material.dispose()}),tempGroup.clear()},this.addBoundingBoxPrimitive=function(regionPath,group,colour,opacity,visibility){var boundingBox=5<arguments.length&&void 0!==arguments[5]?arguments[5]:void 0,region=rootRegion.findChildFromPath(regionPath);void 0===region&&(region=rootRegion.createChildFromPath(regionPath));var box=boundingBox?boundingBox:_this.getBoundingBox(),dim=new THREE.Vector3().subVectors(box.max,box.min),boxGeo=new THREE.BoxGeometry(dim.x,dim.y,dim.z),primitive=region.createGeometryFromThreeJSGeometry(group,boxGeo,colour,opacity,visibility,1e4);return dim.addVectors(box.min,box.max).multiplyScalar(.5),primitive.setPosition(dim.x,dim.y,dim.z),primitive},this.addSlicesPrimitive=function(regionPath,groups,colours,opacity,visibility){var boundingBox=5<arguments.length&&arguments[5]!==void 0?arguments[5]:void 0;if(groups&&3<=groups.length&&colours&&3<=colours.length){var region=rootRegion.findChildFromPath(regionPath);void 0===region&&(region=rootRegion.createChildFromPath(regionPath));var box=boundingBox?boundingBox:_this.getBoundingBox(),dim=new THREE.Vector3().subVectors(box.max,box.min),primitives=[],index=0;return["x","y","z"].forEach(direction=>{var planeGeo;switch(direction){//YZ plane
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case"x":planeGeo=new THREE.PlaneGeometry(dim.z,dim.y),planeGeo.rotateY(Math.PI/2);// code block
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case"y":planeGeo=new THREE.PlaneGeometry(dim.x,dim.z),planeGeo.rotateX(Math.PI/2);// code block
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break;//XY plane
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case"z":planeGeo=new THREE.PlaneGeometry(dim.x,dim.y);// code block
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break;default:}var primitive=region.createGeometryFromThreeJSGeometry(groups[index],planeGeo,colours[index],opacity,visibility,10001);primitives.push(primitive),index++}),dim.addVectors(box.min,box.max).multiplyScalar(.5),primitives.forEach(primitive=>{primitive.setPosition(dim.x,dim.y,dim.z)}),primitives}},this.enableMarkerCluster=flag=>{flag?(markerCluster.markerUpdateRequired=!0,markerCluster.enable()):(markerCluster.markerUpdateRequired=!1,markerCluster.disable()),this.forcePickableObjectsUpdate=!0}};
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/***/ }),
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/* 33 */
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*/this.calculate=()=>{if(enabled){var current=Date.now();if(500<current-start){var clusters=[];getCluster(_objectSpread({},this.markers),clusters),drawClusters(clusters),start=Date.now(),this.markerUpdateRequired=!1}}},this.isEnabled=()=>enabled,this.enable=()=>{enabled=!0,this.morph.visible=!0},this.disable=()=>{//turn all markers back on
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for(var prop in enabled=!1,this.morph.visible=!1,this.markers){var _this$markers$prop;null!==(_this$markers$prop=this.markers[prop])&&void 0!==_this$markers$prop&&_this$markers$prop.isMarker&&this.markers[prop].isEnabled()&&this.markers[prop].setVisibility(!0)}},this.zoomToCluster=index=>{index!==void 0&&-1<index&&(this._v1.set(...sprites[index].min),this._v2.set(...sprites[index].max),this._b1.set(this._v1,this._v2),sceneIn.translateBoundingBoxToCameraView(this._b1,3,300),this.markerUpdateRequired=!0)}};/**
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for(var prop in enabled=!1,this.morph.visible=!1,this.markers){var _this$markers$prop;null!==(_this$markers$prop=this.markers[prop])&&void 0!==_this$markers$prop&&_this$markers$prop.isMarker&&this.markers[prop].isEnabled()&&this.markers[prop].setVisibility(!0)}},this.zoomToCluster=index=>{index!==void 0&&-1<index&&(this._v1.set(...sprites[index].min),this._v2.set(...sprites[index].max),this._b1.set(this._v1,this._v2),sceneIn.translateBoundingBoxToCameraView(this._b1,3,300),this.markerUpdateRequired=!0)},this.clusterIsVisible=index=>{if(index!==void 0&&-1<index&&sprites[index]){var _sprites$index$group;return null===(_sprites$index$group=sprites[index].group)||void 0===_sprites$index$group?void 0:_sprites$index$group.visible}return!1}};/**
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* A special graphics type with a tear drop shape.
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* It forms a cluster a marker based on distance.
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*
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@@ -1729,7 +1738,7 @@ var THREE=__webpack_require__(4),resolveURL=(__webpack_require__(5).resolveURL),
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* Available click actions are MAIN, AUXILIARY and SECONARY.
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* @property {Object}
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*/CLICK_ACTION.MAIN=STATE.ROTATE,CLICK_ACTION.AUXILIARY=STATE.ZOOM,CLICK_ACTION.SECONDARY=STATE.PAN,this.cameraObject=object,this.domElement=domElement===void 0?document:domElement,this.renderer=renderer,this.scene=scene,this.tumble_rate=1.5,this.pointer_x=0,this.pointer_y=0,this.pointer_x_start=0,this.pointer_y_start=0,this.previous_pointer_x=0,this.previous_pointer_y=0,this.near_plane_fly_debt=0,this.touchZoomDistanceStart=0,this.touchZoomDistanceEnd=0,this.directionalLight=0,this.scrollRate=50,this.pixelHeight=1;var duration=6e3,enabled=!0,inbuildTime=0,cameraPath=void 0,numberOfCameraPoint=void 0,updateLightWithPathFlag=!1,playRate=500,deviceOrientationControl=void 0,defaultViewport="default",currentMode=MODE.DEFAULT,smoothCameraTransitionObject=void 0,rotateCameraTransitionObject=void 0,cameraAutoTumbleObject=void 0,mouseScroll=0,rotateMode=ROTATE_DIRECTION.FREE;this._state=STATE.NONE;var zincRayCaster;this.targetTouchId=-1;var rect=void 0,_a=new THREE.Vector3,_b=new THREE.Vector3,_c=new THREE.Vector3,_new_b=new THREE.Vector3,_new_c=new THREE.Vector3,_axis=new THREE.Vector3,_v=new THREE.Vector3,_rel_eye=new THREE.Vector3,sceneSphere=new THREE.Sphere,_tempEye=new THREE.Vector3,ndcControl=void 0,maxDist=0,viewports={default:new Viewport};viewports.default.nearPlane=.1,viewports.default.farPlane=2e3,viewports.default.eyePosition=[0,0,0],viewports.default.targetPosition=[0,0,-1],viewports.default.upVector=[0,1,0],this.cameraObject.target===void 0&&(this.cameraObject.target=new THREE.Vector3(...viewports.default.targetPosition)),this.calculateMaxAllowedDistance=scene=>{var box=scene.getBoundingBox();if(box){box.getBoundingSphere(sceneSphere),maxDist=6*sceneSphere.radius;var currentDist=0;this.cameraObject&&(currentDist=this.cameraObject.position.distanceTo(sceneSphere.center)),maxDist=currentDist>maxDist?currentDist:maxDist}else maxDist=0},this.addViewport=(viewportName,viewport)=>{viewportName&&viewport&&(viewports[viewportName]=viewport)},this.setDefaultViewport=defaultName=>!!(defaultName&&defaultName in viewports)&&(defaultViewport=defaultName,!0),this.getDefaultViewport=()=>defaultViewport,this.getViewportOfName=name=>viewports[name],this.setCurrentViewport=name=>!!(name in viewports)&&(this.setCurrentCameraSettings(viewports[name]),!0),this.setRotationMode=mode=>{switch(mode){case"none":rotateMode=ROTATE_DIRECTION.NONE;break;case"horizontal":rotateMode=ROTATE_DIRECTION.HORIZONTAL;break;case"vertical":rotateMode=ROTATE_DIRECTION.VERTICAL;break;case"free":default:rotateMode=ROTATE_DIRECTION.FREE}},this.onResize=()=>{rect&&(rect=void 0),ndcControl&&ndcControl.setCurrentCameraSettings(this.cameraObject,viewports[defaultViewport])},this.getVisibleHeightAtZDepth=depth=>{// compensate for cameras not positioned at z=0
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var cameraOffset=this.cameraObject.position.
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var cameraOffset=this.cameraObject.position.distanceTo(this.cameraObject.target);depth<cameraOffset?depth-=cameraOffset:depth+=cameraOffset;// vertical fov in radians
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var vFOV=this.cameraObject.fov*Math.PI/180;// Math.abs to ensure the result is always positive
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return 2*Math.tan(vFOV/2)*Math.abs(depth)},this.calculateHeightPerPixelAtZeroDepth=wHeight=>{var height=this.getVisibleHeightAtZDepth(0);return this.pixelHeight=height/wHeight,this.pixelHeight},this.getNDCFromDocumentCoords=(x,y,positionIn)=>{updateRect(!1);var position=positionIn?positionIn:new THREE.Vector2,out_x=2*((x-rect.left)/rect.width)-1,out_y=2*-((y-rect.top)/rect.height)+1;return position.set(out_x,out_y)},this.getRelativeCoordsFromNDC=(x,y,positionIn)=>{updateRect(!1);var position=positionIn?positionIn:new THREE.Vector2;return position.x=(x+1)*rect.width/2,position.y=(1-y)*rect.height/2,position},this.setMouseButtonAction=(buttonName,actionName)=>{CLICK_ACTION[buttonName]=STATE[actionName]};//Make sure the camera does not travel beyond limit
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var checkTravelDistance=()=>{if(0<maxDist){var newDist=_tempEye.distanceTo(sceneSphere.center);return maxDist>newDist||this.cameraObject.position.distanceTo(sceneSphere.center)>newDist}return!0},translateViewport=translation=>{_tempEye.copy(this.cameraObject.position).add(translation),checkTravelDistance()&&(this.cameraObject.target.add(translation),this.cameraObject.position.add(translation),this.updateDirectionalLight())},onDocumentMouseDown=event=>{updateRect(!1);// Check if mouse event hapens inside the minimap
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@@ -1872,7 +1881,7 @@ var handleSyncControl=()=>{this._state===STATE.ROTATE||this._state===STATE.TOUCH
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*/ /**
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* Disable syncControl.
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*/this.update=timeChanged=>{var delta=timeChanged*playRate,controlEnabled=enabled,updated=!0;return currentMode===MODE.PATH?updatePath(delta):currentMode===MODE.SMOOTH_CAMERA_TRANSITION&&smoothCameraTransitionObject?(smoothCameraTransitionObject.update(delta),smoothCameraTransitionObject.isTransitionCompleted()&&(null==smoothCameraTransitionObject,currentMode=MODE.DEFAULT),controlEnabled=!1):currentMode===MODE.ROTATE_CAMERA_TRANSITION&&rotateCameraTransitionObject?(rotateCameraTransitionObject.update(delta),rotateCameraTransitionObject.isTransitionCompleted()&&(null==rotateCameraTransitionObject,currentMode=MODE.DEFAULT),controlEnabled=!1):currentMode===MODE.AUTO_TUMBLE&&cameraAutoTumbleObject?cameraAutoTumbleObject.update(delta):currentMode===MODE.SYNC_CONTROL&&ndcControl?(handleSyncControl(),controlEnabled=!1):updated=!1,controlEnabled&&(this._state!==STATE.NONE&&(updated=!0),this._state===STATE.ROTATE||this._state===STATE.TOUCH_ROTATE?tumble():this._state===STATE.PAN||this._state===STATE.TOUCH_PAN?translate():(this._state===STATE.ZOOM||this._state===STATE.TOUCH_ZOOM||this._state===STATE.SCROLL)&&flyZoom(),this._state!==STATE.NONE&¤tMode===MODE.AUTO_TUMBLE&&cameraAutoTumbleObject&&cameraAutoTumbleObject.stopOnCameraInput,this._state===STATE.SCROLL&&(this._state=STATE.NONE)),deviceOrientationControl?(updated=!0,deviceOrientationControl.update()):this.cameraObject.lookAt(this.cameraObject.target),updated},this.playPath=()=>{currentMode=MODE.PATH},this.stopPath=()=>{currentMode=MODE.DEFAULT},this.isPlayingPath=()=>currentMode===MODE.PATH,this.enableDirectionalLightUpdateWithPath=flag=>{updateLightWithPathFlag=flag},this.enableDeviceOrientation=()=>{deviceOrientationControl||(deviceOrientationControl=new ModifiedDeviceOrientationControls(this.cameraObject))},this.disableDeviceOrientation=()=>{deviceOrientationControl&&(deviceOrientationControl.dispose(),deviceOrientationControl=void 0)},this.isDeviceOrientationEnabled=()=>!!deviceOrientationControl,this.resetView=()=>{var viewport=viewports[defaultViewport];this.cameraObject.near=viewport.nearPlane,this.cameraObject.far=viewport.farPlane,this.cameraObject.position.set(viewport.eyePosition[0],viewport.eyePosition[1],viewport.eyePosition[2]),this.cameraObject.target.set(viewport.targetPosition[0],viewport.targetPosition[1],viewport.targetPosition[2]),this.cameraObject.up.set(viewport.upVector[0],viewport.upVector[1],viewport.upVector[2]),this.cameraObject.updateProjectionMatrix(),this.updateDirectionalLight()},this.setCurrentCameraSettings=newViewport=>{newViewport.nearPlane&&(this.cameraObject.near=newViewport.nearPlane),newViewport.farPlane&&(this.cameraObject.far=newViewport.farPlane),newViewport.eyePosition&&this.cameraObject.position.set(newViewport.eyePosition[0],newViewport.eyePosition[1],newViewport.eyePosition[2]),newViewport.targetPosition&&this.cameraObject.target.set(newViewport.targetPosition[0],newViewport.targetPosition[1],newViewport.targetPosition[2]),newViewport.upVector&&this.cameraObject.up.set(newViewport.upVector[0],newViewport.upVector[1],newViewport.upVector[2]),this.cameraObject.updateProjectionMatrix(),this.updateDirectionalLight()},this.getViewportFromCentreAndRadius=(centreX,centreY,centreZ,radius,view_angle,clip_distance)=>{var eyex=this.cameraObject.position.x-this.cameraObject.target.x,eyey=this.cameraObject.position.y-this.cameraObject.target.y,eyez=this.cameraObject.position.z-this.cameraObject.target.z,fact=1/Math.sqrt(eyex*eyex+eyey*eyey+eyez*eyez);eyex*=fact,eyey*=fact,eyez*=fact;/* look at the centre of the sphere */var localTargetPosition=[centreX,centreY,centreZ],eye_distance=radius/Math.tan(view_angle*Math.PI/360),localEyePosition=[centreX+eyex*eye_distance,centreY+eyey*eye_distance,centreZ+eyez*eye_distance],localFarPlane=eye_distance+clip_distance,localNearPlane=0,nearClippingFactor=.95;/* shift the eye position to achieve the desired view_angle */localNearPlane=clip_distance>nearClippingFactor*eye_distance?(1-nearClippingFactor)*eye_distance:eye_distance-clip_distance;var newViewport=new Viewport;return newViewport.nearPlane=localNearPlane,newViewport.farPlane=localFarPlane,newViewport.eyePosition=localEyePosition,newViewport.targetPosition=localTargetPosition,newViewport.upVector=[this.cameraObject.up.x,this.cameraObject.up.y,this.cameraObject.up.z],newViewport},this.getViewportFromBoundingBox=(boundingBox,radiusScale)=>{var radius=boundingBox.min.distanceTo(boundingBox.max)/2*radiusScale,centreX=(boundingBox.min.x+boundingBox.max.x)/2,centreY=(boundingBox.min.y+boundingBox.max.y)/2,centreZ=(boundingBox.min.z+boundingBox.max.z)/2,clip_factor=4,viewport=this.getViewportFromCentreAndRadius(centreX,centreY,centreZ,radius,40,radius*clip_factor);return viewport},this.getCurrentViewport=()=>{var currentViewport=new Viewport;return currentViewport.nearPlane=this.cameraObject.near,currentViewport.farPlane=this.cameraObject.far,currentViewport.eyePosition[0]=this.cameraObject.position.x,currentViewport.eyePosition[1]=this.cameraObject.position.y,currentViewport.eyePosition[2]=this.cameraObject.position.z,currentViewport.targetPosition[0]=this.cameraObject.target.x,currentViewport.targetPosition[1]=this.cameraObject.target.y,currentViewport.targetPosition[2]=this.cameraObject.target.z,currentViewport.upVector[0]=this.cameraObject.up.x,currentViewport.upVector[1]=this.cameraObject.up.y,currentViewport.upVector[2]=this.cameraObject.up.z,currentViewport},this.getDefaultEyePosition=()=>eyePosition,this.getDefaultTargetPosition=()=>targetPosition,this.cameraTransition=(startingViewport,endingViewport,durationIn)=>{rotateCameraTransitionObject==null&&(smoothCameraTransitionObject=new SmoothCameraTransition(startingViewport,endingViewport,this,durationIn))},this.rotateCameraTransition=(axis,angle,duration)=>{smoothCameraTransitionObject==null&&(rotateCameraTransitionObject=new RotateCameraTransition(axis,angle,this,duration))},this.enableCameraTransition=()=>{smoothCameraTransitionObject&&(currentMode=MODE.SMOOTH_CAMERA_TRANSITION),rotateCameraTransitionObject&&(currentMode=MODE.ROTATE_CAMERA_TRANSITION)},this.pauseCameraTransition=()=>{currentMode=MODE.DEFAULT},this.stopCameraTransition=()=>{currentMode=MODE.DEFAULT,smoothCameraTransitionObject=void 0,rotateCameraTransitionObject=void 0},this.isTransitioningCamera=()=>currentMode===MODE.SMOOTH_CAMERA_TRANSITION||currentMode===MODE.ROTATE_CAMERA_TRANSITION,this.autoTumble=(tumbleDirectionIn,tumbleRateIn,stopOnCameraInputIn)=>{cameraAutoTumbleObject=new CameraAutoTumble(tumbleDirectionIn,tumbleRateIn,stopOnCameraInputIn,this)},this.enableAutoTumble=()=>{currentMode=MODE.AUTO_TUMBLE},this.stopAutoTumble=()=>{currentMode=MODE.DEFAULT,cameraAutoTumbleObject=void 0},this.updateAutoTumble=()=>{cameraAutoTumbleObject&&(cameraAutoTumbleObject.requireUpdate=!0)},this.isAutoTumble=()=>currentMode===MODE.AUTO_TUMBLE,this.enableRaycaster=(sceneIn,callbackFunctionIn,hoverCallbackFunctionIn)=>{zincRayCaster==null&&(zincRayCaster=new RayCaster(sceneIn,this.scene,callbackFunctionIn,hoverCallbackFunctionIn,this.renderer))},this.disableRaycaster=()=>{zincRayCaster.disable(),zincRayCaster=void 0},this.isSyncControl=()=>currentMpde===MODE.SYNC_CONTROL,this.enableSyncControl=()=>(currentMode=MODE.SYNC_CONTROL,ndcControl||(ndcControl=new NDCCameraControl),ndcControl.setCurrentCameraSettings(this.cameraObject,viewports[defaultViewport]),ndcControl),this.disableSyncControl=()=>{currentMode=MODE.DEFAULT,this.cameraObject.zoom=1,this.cameraObject.updateProjectionMatrix()},this.enable()},SmoothCameraTransition=function SmoothCameraTransition(startingViewport,endingViewport,targetCameraIn,durationIn){var startingEyePosition=startingViewport.eyePosition,startingTargetPosition=startingViewport.targetPosition,startingUp=startingViewport.upVector,endingEyePosition=endingViewport.eyePosition,endingTargetPosition=endingViewport.targetPosition,endingUp=endingViewport.upVector,targetCamera=targetCameraIn,duration=durationIn,inbuildTime=0,enabled=!0,updateLightWithPathFlag=!0,completed=!1;targetCamera.near=Math.min(startingViewport.nearPlane,endingViewport.nearPlane),targetCamera.far=Math.max(startingViewport.farPlane,endingViewport.farPlane),targetCamera.cameraObject.up.set(endingViewport.upVector[0],endingViewport.upVector[1],endingViewport.upVector[2]),this.setDuration=newDuration=>{duration=newDuration};var updateTime=delta=>{var targetTime=inbuildTime+delta;targetTime>duration&&(targetTime=duration),inbuildTime=targetTime},updateCameraSettings=()=>{var ratio=inbuildTime/duration,eyePosition=[startingEyePosition[0]*(1-ratio)+endingEyePosition[0]*ratio,startingEyePosition[1]*(1-ratio)+endingEyePosition[1]*ratio,startingEyePosition[2]*(1-ratio)+endingEyePosition[2]*ratio],targetPosition=[startingTargetPosition[0]*(1-ratio)+endingTargetPosition[0]*ratio,startingTargetPosition[1]*(1-ratio)+endingTargetPosition[1]*ratio,startingTargetPosition[2]*(1-ratio)+endingTargetPosition[2]*ratio],upVector=[startingUp[0]*(1-ratio)+endingUp[0]*ratio,startingUp[1]*(1-ratio)+endingUp[1]*ratio,startingUp[2]*(1-ratio)+endingUp[2]*ratio];targetCamera.cameraObject.position.set(eyePosition[0],eyePosition[1],eyePosition[2]),targetCamera.cameraObject.target.set(targetPosition[0],targetPosition[1],targetPosition[2])};this.update=delta=>{!1===this.enabled||(updateTime(delta),updateCameraSettings(),inbuildTime==duration&&(completed=!0))},this.isTransitionCompleted=()=>completed},RotateCameraTransition=function RotateCameraTransition(axisIn,angleIn,targetCameraIn,durationIn){var axis=axisIn,angle=angleIn,targetCamera=targetCameraIn,duration=durationIn,inbuildTime=0,enabled=!0,ratio=inbuildTime/duration,completed=!1;this.setDuration=newDuration=>{duration=newDuration};var updateCameraSettings=delta=>{var previousTime=inbuildTime,targetTime=inbuildTime+delta;targetTime>duration&&(targetTime=duration),inbuildTime=targetTime;var actualDelta=inbuildTime-previousTime,ratio=actualDelta/duration,alpha=ratio*angle;targetCamera.rotateAboutLookAtpoint(axis,alpha)};this.update=delta=>{!1===this.enabled||(updateCameraSettings(delta),inbuildTime==duration&&(completed=!0))},this.isTransitionCompleted=()=>completed},RayCaster=function RayCaster(sceneIn,hostSceneIn,callbackFunctionIn,hoverCallbackFunctionIn,rendererIn){var scene=sceneIn,hostScene=hostSceneIn,renderer=rendererIn,callbackFunction=callbackFunctionIn,hoverCallbackFunction=hoverCallbackFunctionIn,enabled=!0,raycaster=new THREE.Raycaster;raycaster.params.Line.threshold=.1,raycaster.params.Points.threshold=1;var mouse=new THREE.Vector2,awaiting=!1,lastHoveredDate=new Date,lastHoveredEmpty=!1,timeDiff=0,pickedObjects=[],lastPosition={zincCamera:void 0,x:-1,y:-1};this.enable=()=>{enable=!0},this.disable=()=>{enable=!1};var getIntersectsObject=(zincCamera,x,y)=>{if(zincCamera.getNDCFromDocumentCoords(x,y,mouse),hostScene!==scene){var threejsScene=scene.getThreeJSScene();renderer.render(threejsScene,zincCamera.cameraObject)}raycaster.setFromCamera(mouse,zincCamera.cameraObject);var objects=scene.getPickableThreeJSObjects();//Reset pickedObjects array
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return pickedObjects.length=0,raycaster.intersectObjects(objects,!0,pickedObjects)};this.pick=(zincCamera,x,y)=>{if(enabled&&renderer&&scene&&zincCamera&&callbackFunction){getIntersectsObject(zincCamera,x,y);for(var zincObject,length=pickedObjects.length,i=0;i<length;i++)if(zincObject=pickedObjects[i].object?pickedObjects[i].object.userData:void 0,zincObject&&zincObject.isMarkerCluster&&zincObject.visible)return void zincObject.zoomToCluster(pickedObjects[i].object.clusterIndex);callbackFunction(pickedObjects,x,y)}};var hovered=(zincCamera,x,y)=>{if(enabled&&renderer&&scene&&zincCamera&&hoverCallbackFunction){if(getIntersectsObject(zincCamera,x,y),lastHoveredDate.setTime(Date.now()),0===pickedObjects.length){//skip hovered callback if the previous one is empty
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return pickedObjects.length=0,raycaster.intersectObjects(objects,!0,pickedObjects)};this.pick=(zincCamera,x,y)=>{if(enabled&&renderer&&scene&&zincCamera&&callbackFunction){getIntersectsObject(zincCamera,x,y);for(var zincObject,length=pickedObjects.length,i=0;i<length;i++)if(zincObject=pickedObjects[i].object?pickedObjects[i].object.userData:void 0,zincObject&&zincObject.isMarkerCluster&&zincObject.visible&&zincObject.clusterIsVisible(pickedObjects[i].object.clusterIndex))return void zincObject.zoomToCluster(pickedObjects[i].object.clusterIndex);callbackFunction(pickedObjects,x,y)}};var hovered=(zincCamera,x,y)=>{if(enabled&&renderer&&scene&&zincCamera&&hoverCallbackFunction){if(getIntersectsObject(zincCamera,x,y),lastHoveredDate.setTime(Date.now()),0===pickedObjects.length){//skip hovered callback if the previous one is empty
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if(lastHoveredEmpty)return;lastHoveredEmpty=!0}else lastHoveredEmpty=!1;hoverCallbackFunction(pickedObjects,x,y)}};this.move=(zincCamera,x,y)=>{enabled&&renderer&&scene&&zincCamera&&hoverCallbackFunction&&(scene.displayMarkers?hovered(zincCamera,x,y):(lastPosition.zincCamera=zincCamera,lastPosition.x=x,lastPosition.y=y,!awaiting&&(timeDiff=lastHoveredDate?Date.now()-lastHoveredDate.getTime():250,250<=timeDiff?hovered(zincCamera,x,y):(awaiting=!0,setTimeout(awaitMove(lastPosition),timeDiff)))))};var awaitMove=lastPosition=>function(){awaiting=!1,hovered(lastPosition.zincCamera,lastPosition.x,lastPosition.y)}},CameraAutoTumble=function CameraAutoTumble(tumbleDirectionIn,tumbleRateIn,stopOnCameraInputIn,targetCameraIn){var tumbleAxis=new THREE.Vector3,angle=-tumbleRateIn,targetCamera=targetCameraIn,enabled=!0,updateLightWithPathFlag=!0,tumbleDirection=tumbleDirectionIn;this.stopOnCameraInput=stopOnCameraInputIn,this.requireUpdate=!0;var b=new THREE.Vector3,c=new THREE.Vector3,computeTumbleAxisAngle=tumbleDirection=>{var tangent_dist=Math.sqrt(tumbleDirection[0]*tumbleDirection[0]+tumbleDirection[1]*tumbleDirection[1]),width=4*Math.abs(tumbleDirection[0]),height=4*Math.abs(tumbleDirection[1]),radius=.25*(width+height),dx=-tumbleDirection[1]/tangent_dist,dy=tumbleDirection[0]/tangent_dist,d=dx*tumbleDirection[0]+dy*-tumbleDirection[1];d>radius?d=radius:d<-radius&&(d=-radius);var phi=Math.acos(d/radius)-.5*Math.PI;/* get axis to rotate about */tumbleAxis.copy(targetCamera.cameraObject.position).sub(targetCamera.cameraObject.target).normalize(),b.copy(targetCamera.cameraObject.up).normalize(),c.crossVectors(b,tumbleAxis).normalize().multiplyScalar(dx),b.multiplyScalar(dy),b.add(c).multiplyScalar(Math.cos(phi)),tumbleAxis.multiplyScalar(Math.sin(phi)).add(b)};this.update=delta=>{!1===this.enabled||(this.requireUpdate&&(computeTumbleAxisAngle(tumbleDirection),this.requireUpdate=!1),targetCamera.rotateAboutLookAtpoint(tumbleAxis,angle*delta/1e3))}},StereoCameraZoomFixed=function StereoCameraZoomFixed(){this.type="StereoCamera",this.aspect=1,this.cameraL=new THREE.PerspectiveCamera,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new THREE.PerspectiveCamera,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1};/**
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* Object with containg viewport information used in ZincJS.
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*
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