zincjs 1.3.2 → 1.3.3

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package/build/zinc.js CHANGED
@@ -839,27 +839,13 @@ function asyncGeneratorStep(gen,resolve,reject,_next,_throw,key,arg){try{var inf
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  /* 25 */
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  /***/ (function(module, exports, __webpack_require__) {
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- var THREE=__webpack_require__(3),shader=__webpack_require__(26),TextureSlides=function(textureIn){__webpack_require__(27).TexturePrimitive.call(this,textureIn),this.isTextureSlides=!0;var textureSettings=[],idTextureMap={};this.morph=new THREE.Group,this.morph.userData=this;/**
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- @typedef SLIDE_SETTINGS
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- @type {Set}
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- @property {String} direction - the value must be x, y or z, specify the
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- direction the slide should be facing.
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- @property {Number} value - Normalised value of the location on direction.
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- @property {String} id - ID of the mesh, it is only available if the settings
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- is returned from {@link TextureSlides.createSlide} or
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- {@link TextureSlides.getTextureSettings}.
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- */ /**
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- * Create the slides required for visualisation based on the slide settings.
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- * The slides themselves are {THREE.PlanGeometry} objects.
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- *
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- * @param {SLIDE_SETTINGS} slideSettings - An array to each slide settings.
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- */ /**
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+ var THREE=__webpack_require__(3),shader=__webpack_require__(26),TextureSlides=function(textureIn){__webpack_require__(27).TexturePrimitive.call(this,textureIn),this.isTextureSlides=!0;var textureSettings=[],idTextureMap={};this.morph=new THREE.Group,this.morph.userData=this;this.createSlides=slideSettings=>{slideSettings.forEach(slide=>this.createSlide(slide))};/**
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  * Set the value of the uniforms for a specific mesh in this
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  * texture slide object.
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  *
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  * @param {THREE.Mesh} mesh - Mesh to be modified
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  * @param {SLIDE_SETTINGS} slideSettings - Slide settings.
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- */ /**
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+ */var setUniformSlideSettingsOfMesh=(mesh,settings)=>{var material=mesh.material,uniforms=material.uniforms;switch(settings.direction){case"x":uniforms.direction.value=1,uniforms.slide.value.set(settings.value,0,0);break;case"y":uniforms.direction.value=2,uniforms.slide.value.set(0,settings.value,0);break;case"z":uniforms.direction.value=3,uniforms.slide.value.set(0,0,settings.value);break;default:}material.needsUpdate=!0,this.boundingBoxUpdateRequired=!0};/**
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  * Modify the mesh based on a setting
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  *
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  * @param {SLIDE_SETTINGS} settings - s.
@@ -894,7 +880,7 @@ var THREE=__webpack_require__(3),shader=__webpack_require__(26),TextureSlides=fu
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  * transformation to calculate the position of the box.
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  *
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  * @return {THREE.Box3}.
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- */this.createSlides=slideSettings=>{slideSettings.forEach(slide=>this.createSlide(slide))},setUniformSlideSettingsOfMesh=(mesh,settings)=>{var material=mesh.material,uniforms=material.uniforms;switch(settings.direction){case"x":uniforms.direction.value=1,uniforms.slide.value.set(settings.value,0,0);break;case"y":uniforms.direction.value=2,uniforms.slide.value.set(0,settings.value,0);break;case"z":uniforms.direction.value=3,uniforms.slide.value.set(0,0,settings.value);break;default:}material.needsUpdate=!0,this.boundingBoxUpdateRequired=!0},this.modifySlideSettings=settings=>{settings&&settings.id&&settings.id in idTextureMap&&idTextureMap[settings.id]&&setUniformSlideSettingsOfMesh(idTextureMap[settings.id],settings)},this.createSlide=settings=>{if(this.texture&&this.texture.isTextureArray&&this.texture.isReady()&&settings&&settings.direction&&void 0!==settings.value){var geometry=new THREE.PlaneGeometry(1,1);geometry.translate(.5,.5,0);var uniforms=shader.getUniforms();uniforms.diffuse.value=this.texture.impl,uniforms.depth.value=this.texture.size.depth;var options={fs:shader.fs,vs:shader.vs,uniforms:uniforms,glslVersion:shader.glslVersion,side:THREE.DoubleSide,transparent:!1},material=this.texture.getMaterial(options);material.needsUpdate=!0;var mesh=new THREE.Mesh(geometry,material),slideSettings={value:settings.value,direction:settings.direction,id:mesh.id};return textureSettings.push(slideSettings),setUniformSlideSettingsOfMesh(mesh,slideSettings),idTextureMap[mesh.id]=mesh,this.morph.add(mesh),slideSettings}},this.getTextureSettings=()=>[...textureSettings],this.getSlides=()=>this.morph?[...this.morph.children]:[],this.removeSlide=slide=>{slide&&this.removeSlideWithId(slide.id)},this.removeSlideWithId=id=>{if(this.morph&&id in idTextureMap&&idTextureMap[id]){if(this.morph.getObjectById(id)){var slide=idTextureMap[id];this.morph.remove(slide),slide.clear(),slide.geometry&&slide.geometry.dispose(),slide.material&&slide.material.dispose(),this.boundingBoxUpdateRequired=!0}var index=textureSettings.findIndex(item=>item.id===id);-1<index&&textureSettings.splice(index)}},this.dispose=()=>{this.morph.children.forEach(slide=>{slide.geometry&&slide.geometry.dispose(),slide.material&&slide.material.dispose()}),__webpack_require__(27).TexturePrimitive.prototype.dispose.call(this),this.boundingBoxUpdateRequired=!0},this.getBoundingBox=function(){return this.morph&&this.morph.children&&this.morph.visible&&this.boundingBoxUpdateRequired&&(this.cachedBoundingBox.makeEmpty(),this.morph.children.forEach(slide=>{var value=slide.material.uniforms.slide.value;this.cachedBoundingBox.expandByPoint(value)}),this.morph.updateWorldMatrix(),this.cachedBoundingBox.applyMatrix4(this.morph.matrixWorld),this.boundingBoxUpdateRequired=!1),this.cachedBoundingBox}};TextureSlides.prototype=Object.create(__webpack_require__(27).TexturePrimitive.prototype),exports.TextureSlides=TextureSlides;
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+ */this.modifySlideSettings=settings=>{settings&&settings.id&&settings.id in idTextureMap&&idTextureMap[settings.id]&&setUniformSlideSettingsOfMesh(idTextureMap[settings.id],settings)},this.createSlide=settings=>{if(this.texture&&this.texture.isTextureArray&&this.texture.isReady()&&settings&&settings.direction&&void 0!==settings.value){var geometry=new THREE.PlaneGeometry(1,1);geometry.translate(.5,.5,0);var uniforms=shader.getUniforms();uniforms.diffuse.value=this.texture.impl,uniforms.depth.value=this.texture.size.depth;var options={fs:shader.fs,vs:shader.vs,uniforms:uniforms,glslVersion:shader.glslVersion,side:THREE.DoubleSide,transparent:!1},material=this.texture.getMaterial(options);material.needsUpdate=!0;var mesh=new THREE.Mesh(geometry,material),slideSettings={value:settings.value,direction:settings.direction,id:mesh.id};return textureSettings.push(slideSettings),setUniformSlideSettingsOfMesh(mesh,slideSettings),idTextureMap[mesh.id]=mesh,this.morph.add(mesh),slideSettings}},this.getTextureSettings=()=>[...textureSettings],this.getSlides=()=>this.morph?[...this.morph.children]:[],this.removeSlide=slide=>{slide&&this.removeSlideWithId(slide.id)},this.removeSlideWithId=id=>{if(this.morph&&id in idTextureMap&&idTextureMap[id]){if(this.morph.getObjectById(id)){var slide=idTextureMap[id];this.morph.remove(slide),slide.clear(),slide.geometry&&slide.geometry.dispose(),slide.material&&slide.material.dispose(),this.boundingBoxUpdateRequired=!0}var index=textureSettings.findIndex(item=>item.id===id);-1<index&&textureSettings.splice(index)}},this.dispose=()=>{this.morph.children.forEach(slide=>{slide.geometry&&slide.geometry.dispose(),slide.material&&slide.material.dispose()}),__webpack_require__(27).TexturePrimitive.prototype.dispose.call(this),this.boundingBoxUpdateRequired=!0},this.getBoundingBox=function(){return this.morph&&this.morph.children&&this.morph.visible&&this.boundingBoxUpdateRequired&&(this.cachedBoundingBox.makeEmpty(),this.morph.children.forEach(slide=>{var value=slide.material.uniforms.slide.value;this.cachedBoundingBox.expandByPoint(value)}),this.morph.updateWorldMatrix(),this.cachedBoundingBox.applyMatrix4(this.morph.matrixWorld),this.boundingBoxUpdateRequired=!1),this.cachedBoundingBox}};TextureSlides.prototype=Object.create(__webpack_require__(27).TexturePrimitive.prototype),exports.TextureSlides=TextureSlides;
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  /***/ }),
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  /* 26 */