zincjs 1.2.0 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -1
- package/build/zinc.frontend.js +1 -1
- package/build/zinc.js +36 -8
- package/build/zinc.js.map +1 -1
- package/package.json +1 -1
- package/src/assets/mapMarker.svg +1 -1
- package/src/primitives/marker.js +3 -2
- package/src/primitives/textureSlides.js +126 -46
- package/src/primitives/zincObject.js +1 -1
- package/src/shaders/textureSlide.js +6 -4
package/build/zinc.js
CHANGED
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@@ -253,7 +253,7 @@ var THREE=__webpack_require__(3),THREEGeometry=__webpack_require__(5).Geometry,u
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*
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* @return {Boolean}
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*/ //Update the geometry and colours depending on the morph.
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-
ZincObject.prototype.setMorphTime=function(time){var timeChanged=!1;if(this.clipAction){var ratio=time/this.duration,actualDuration=this.clipAction._clip.duration,newTime=ratio*actualDuration;newTime!=this.clipAction.time&&(this.clipAction.time=newTime,timeChanged=!0),timeChanged&&this.isTimeVarying()&&this.mixer.update(0)}else{var _newTime=time;_newTime=time>this.duration?this.duration:0>time?0:time,_newTime!=this.inbuildTime&&(this.inbuildTime=_newTime,timeChanged=!0)}timeChanged&&(this.boundingBoxUpdateRequired=!0,updateMorphColorAttribute(this.geometry,this.morph),this.timeEnabled&&(this.markerUpdateRequired=!0))},ZincObject.prototype.isTimeVarying=function(){return!!(this.timeEnabled||this.morphColour)},ZincObject.prototype.getVisibility=function(){return
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ZincObject.prototype.setMorphTime=function(time){var timeChanged=!1;if(this.clipAction){var ratio=time/this.duration,actualDuration=this.clipAction._clip.duration,newTime=ratio*actualDuration;newTime!=this.clipAction.time&&(this.clipAction.time=newTime,timeChanged=!0),timeChanged&&this.isTimeVarying()&&this.mixer.update(0)}else{var _newTime=time;_newTime=time>this.duration?this.duration:0>time?0:time,_newTime!=this.inbuildTime&&(this.inbuildTime=_newTime,timeChanged=!0)}timeChanged&&(this.boundingBoxUpdateRequired=!0,updateMorphColorAttribute(this.geometry,this.morph),this.timeEnabled&&(this.markerUpdateRequired=!0))},ZincObject.prototype.isTimeVarying=function(){return!!(this.timeEnabled||this.morphColour)},ZincObject.prototype.getVisibility=function(){return!!this.morph&&this.morph.visible},ZincObject.prototype.setVisibility=function(visible){this.morph.visible!==visible&&(this.morph.visible=visible,this.region&&(this.region.pickableUpdateRequired=!0))},ZincObject.prototype.setAlpha=function(alpha){var material=this.morph.material,isTransparent=!1;1>alpha&&(isTransparent=!0);var transparentChanged=material.transparent!=isTransparent;material.opacity=alpha,material.transparent=isTransparent,transparentChanged&&(isTransparent?this.checkAndCreateTransparentMesh():this.checkAndRemoveTransparentMesh()),this.secondaryMesh&&this.secondaryMesh.material&&(this.secondaryMesh.material.opacity=alpha)},ZincObject.prototype.setFrustumCulled=function(flag){this.morph&&(this.morph.frustumCulled=flag)},ZincObject.prototype.setVertexColors=function(vertexColors){this.morph.material.vertexColors=vertexColors,this.geometry.colorsNeedUpdate=!0,this.secondaryMesh&&this.secondaryMesh.material&&(this.secondaryMesh.material.vertexColors=vertexColors)},ZincObject.prototype.getColour=function(){return this.morph&&this.morph.material?this.morph.material.color:void 0},ZincObject.prototype.setColour=function(colour){this.morph.material.color=colour,this.secondaryMesh&&this.secondaryMesh.material&&(this.secondaryMesh.material.color=colour),this.geometry.colorsNeedUpdate=!0},ZincObject.prototype.getColourHex=function(){return!this.morphColour&&this.morph&&this.morph.material&&this.morph.material.color?this.morph.material.color.getHexString():void 0},ZincObject.prototype.setColourHex=function(hex){this.morph.material.color.setHex(hex),this.secondaryMesh&&this.secondaryMesh.material&&this.secondaryMesh.material.color.setHex(hex)},ZincObject.prototype.setMaterial=function(material){this.morph.material=material,this.geometry.colorsNeedUpdate=!0,this.secondaryMesh&&this.secondaryMesh.material&&(this.secondaryMesh.material.dispose(),this.secondaryMesh.material=material.clone(),this.secondaryMesh.material.side=THREE.FrontSide)},ZincObject.prototype.getClosestVertexIndex=function(){var closestIndex=-1;if(this.morph){var position=this.morph.geometry.attributes.position,boundingBox=new THREE.Box3().setFromBufferAttribute(position),center=new THREE.Vector3;if(boundingBox.getCenter(center),position&&boundingBox)for(var distance=-1,currentDistance=0,current=new THREE.Vector3,i=0;i<position.count;i++)current.fromArray(position.array,3*i),currentDistance=current.distanceTo(center),-1==distance?distance=currentDistance:distance>currentDistance&&(distance=currentDistance,closestIndex=i)}return closestIndex},ZincObject.prototype.getClosestVertex=function(applyMatrixWorld){var position=new THREE.Vector3;if(-1==this.closestVertexIndex&&(this.closestVertexIndex=this.getClosestVertexIndex()),0<=this.closestVertexIndex){var influences=this.morph.morphTargetInfluences,attributes=this.morph.geometry.morphAttributes;if(influences&&attributes&&attributes.position){for(var found=!1,i=0;i<influences.length;i++)0<influences[i]&&(found=!0,this._vertex.fromArray(attributes.position[i].array,3*this.closestVertexIndex),position.add(this._vertex.multiplyScalar(influences[i])));if(found)return applyMatrixWorld?position.applyMatrix4(this.morph.matrixWorld):position}else return position.fromArray(this.morph.geometry.attributes.position.array,3*this.closestVertexIndex),applyMatrixWorld?position.applyMatrix4(this.morph.matrixWorld):position}return this.getBoundingBox().getCenter(position),applyMatrixWorld?position.applyMatrix4(this.morph.matrixWorld):position},ZincObject.prototype.getBoundingBox=function(){if(this.morph&&this.morph.visible){if(this.boundingBoxUpdateRequired){var influences=this.morph.morphTargetInfluences,attributes=void 0;this.morph.geometry&&(attributes=this.morph.geometry.morphAttributes);var found=!1;if(influences&&attributes&&attributes.position){for(var min=new THREE.Vector3,max=new THREE.Vector3,box=new THREE.Box3,i=0;i<influences.length;i++)0<influences[i]&&(found=!0,box.setFromArray(attributes.position[i].array),min.add(box.min.multiplyScalar(influences[i])),max.add(box.max.multiplyScalar(influences[i])));found&&this.cachedBoundingBox.set(min,max)}found||this.cachedBoundingBox.setFromBufferAttribute(this.morph.geometry.attributes.position),this.morph.updateWorldMatrix(),this.cachedBoundingBox.applyMatrix4(this.morph.matrixWorld),this.boundingBoxUpdateRequired=!1}return this.cachedBoundingBox}},ZincObject.prototype.dispose=function(){this.morph&&this.morph.geometry&&this.morph.geometry.dispose(),this.morph&&this.morph.material&&this.morph.material.dispose(),this.secondaryMesh&&this.secondaryMesh.material&&this.secondaryMesh.material.dispose(),this.geometry&&this.geometry.dispose(),this.animationGroup=void 0,this.mixer=void 0,this.morph=void 0,this.clipAction=void 0,this.groupName=void 0},ZincObject.prototype.markerIsEnabled=function(options){return!!("on"===this.markerMode||options&&options.displayMarkers&&"inherited"===this.markerMode)},ZincObject.prototype.updateMarker=function(playAnimation,options){if(!(!1==playAnimation&&this.markerIsEnabled(options)))this.marker&&this.marker.isEnabled()&&(this.marker.disable(),this.morph.remove(this.marker.morph)),this.markerUpdateRequired=!0;else if(this.groupName){if(this.marker||(this.marker=new(__webpack_require__(7).Marker)(this),this.markerUpdateRequired=!0),this.markerUpdateRequired){var position=this.getClosestVertex(!1);position&&(this.marker.setPosition(position.x,position.y,position.z),this.markerUpdateRequired=!1)}options&&options.camera&&options.markerDepths&&options.markerDepths.push(this.marker.updateNDC(options.camera.cameraObject)),this.marker.isEnabled()||(this.marker.enable(),this.morph.add(this.marker.morph))}},ZincObject.prototype.processMarkerVisual=function(min,max){this.marker&&this.marker.isEnabled()&&this.marker.updateVisual(min,max)},ZincObject.prototype.initiateMorphColor=function(){1==this.morphColour&&"undefined"!=typeof this.geometry&&(this.morph.material.vertexColors==THREE.VertexColors||!0==this.morph.material.vertexColors)&&updateMorphColorAttribute(this.geometry,this.morph)},ZincObject.prototype.setRenderOrder=function(renderOrder){this.morph&&renderOrder!==void 0&&(this.morph.renderOrder=renderOrder,this.secondaryMesh&&(this.secondaryMesh.renderOrder=this.morph.renderOrder+1))},ZincObject.prototype.getClosestVertexDOMElementCoords=function(scene){if(scene&&scene.camera){var inView=!0,position=this.getClosestVertex(!0);return position.project(scene.camera),position.z=Math.min(Math.max(position.z,0),1),(1<position.x||-1>position.x||1<position.y||-1>position.y)&&(inView=!1),scene.getZincCameraControls().getRelativeCoordsFromNDC(position.x,position.y,position),{position,inView}}},ZincObject.prototype.setMarkerMode=function(mode){mode!==this.markerMode&&(this.markerMode="on"===mode||"off"===mode?mode:"inherited",this.region&&(this.region.pickableUpdateRequired=!0))},ZincObject.prototype.render=function(delta,playAnimation,options){if(!0==playAnimation){if(this.clipAction&&this.isTimeVarying())this.mixer.update(delta);else{var targetTime=this.inbuildTime+delta;targetTime>this.duration&&(targetTime-=this.duration),this.inbuildTime=targetTime}0!=delta&&(this.boundingBoxUpdateRequired=!0,1==this.morphColour&&"undefined"!=typeof this.geometry&&(this.morph.material.vertexColors==THREE.VertexColors||!0==this.morph.material.vertexColors)&&updateMorphColorAttribute(this.geometry,this.morph))}this.updateMarker(playAnimation,options)},exports.ZincObject=ZincObject;
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/***/ }),
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/* 5 */
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@@ -392,7 +392,7 @@ var THREE=__webpack_require__(3),markerImage=new Image(128,128);markerImage.src=
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*/ /**
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* Disable and hide the marker.
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*/ //this should be handle by scene... check the sync at
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-
this.updateVisual=(min,max)=>{var scale=1,opacity=1,porportion=0;min!==max&&(porportion=1-(vector.z-min)/(max-min),scale=.5+.5*porportion,opacity=.6+.4*porportion),sprite.material.opacity=opacity,this.setSpriteSize(scale)},this.updateNDC=camera=>(vector.copy(this.morph.position),vector.project(camera),vector.z=Math.min(Math.max(vector.z,0),1),vector.z),this.setPosition=(x,y,z)=>{this.morph.position.set(x,y,z)},this.setSpriteSize=size=>{sprite.scale.set(.015,.02,1),sprite.scale.multiplyScalar(size)},this.dispose=()=>{this.morph&&this.morph.
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this.updateVisual=(min,max)=>{var scale=1,opacity=1,porportion=0;min!==max&&(porportion=1-(vector.z-min)/(max-min),scale=.5+.5*porportion,opacity=.6+.4*porportion),sprite.material.opacity=opacity,this.setSpriteSize(scale)},this.updateNDC=camera=>(vector.copy(this.morph.position),vector.project(camera),vector.z=Math.min(Math.max(vector.z,0),1),vector.z),this.setPosition=(x,y,z)=>{this.morph.position.set(x,y,z)},this.setSpriteSize=size=>{sprite.scale.set(.015,.02,1),sprite.scale.multiplyScalar(size)},this.dispose=()=>{this.morph&&this.morph.clear(),spriteMaterial&&spriteMaterial.dispose(),sprite&&(sprite.clear(),sprite=void 0)},this.isEnabled=()=>enabled,this.enable=()=>{enabled=!0,this.morph.visible=!0},this.disable=()=>{enabled=!1,this.morph.visible=!1},initialise()};/**
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* A special graphics type with a tear drop shape.
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* It is currently used to mark the location of a
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* {@link zincObject}.
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@@ -406,7 +406,7 @@ this.updateVisual=(min,max)=>{var scale=1,opacity=1,porportion=0;min!==max&&(por
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/* 8 */
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/***/ (function(module, exports) {
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-
module.exports = "data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0idXRmLTgiPz4NCjwhLS0gR2VuZXJhdG9yOiBBZG9iZSBJbGx1c3RyYXRvciAxOC4wLjAsIFNWRyBFeHBvcnQgUGx1Zy1JbiAuIFNWRyBWZXJzaW9uOiA2LjAwIEJ1aWxkIDApICAtLT4NCjwhRE9DVFlQRSBzdmcgUFVCTElDICItLy9XM0MvL0RURCBTVkcgMS4xLy9FTiIgImh0dHA6Ly93d3cudzMub3JnL0dyYXBoaWNzL1NWRy8xLjEvRFREL3N2ZzExLmR0ZCI+DQo8c3ZnIHZlcnNpb249IjEuMSIgaWQ9IkxheWVyXzEiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIHg9IjBweCIgeT0iMHB4Ig0KCSB2aWV3Qm94PSIwIDAgMzY1IDU2MCIgZW5hYmxlLWJhY2tncm91bmQ9Im5ldyAwIDAgMzY1IDU2MCIgeG1sOnNwYWNlPSJwcmVzZXJ2ZSI+
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module.exports = "data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0idXRmLTgiPz4NCjwhLS0gR2VuZXJhdG9yOiBBZG9iZSBJbGx1c3RyYXRvciAxOC4wLjAsIFNWRyBFeHBvcnQgUGx1Zy1JbiAuIFNWRyBWZXJzaW9uOiA2LjAwIEJ1aWxkIDApICAtLT4NCjwhRE9DVFlQRSBzdmcgUFVCTElDICItLy9XM0MvL0RURCBTVkcgMS4xLy9FTiIgImh0dHA6Ly93d3cudzMub3JnL0dyYXBoaWNzL1NWRy8xLjEvRFREL3N2ZzExLmR0ZCI+DQo8c3ZnIHZlcnNpb249IjEuMSIgaWQ9IkxheWVyXzEiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIHg9IjBweCIgeT0iMHB4Ig0KCSB2aWV3Qm94PSIwIDAgMzY1IDU2MCIgZW5hYmxlLWJhY2tncm91bmQ9Im5ldyAwIDAgMzY1IDU2MCIgeG1sOnNwYWNlPSJwcmVzZXJ2ZSI+DQo8Zz4NCgk8cGF0aCBmaWxsPSIjMDA1OTc0IiBkPSJNMTgyLjksNTUxLjdjMCwwLjEsMC4yLDAuMywwLjIsMC4zUzM1OC4zLDI4MywzNTguMywxOTQuNmMwLTEzMC4xLTg4LjgtMTg2LjctMTc1LjQtMTg2LjkNCgkJQzk2LjMsNy45LDcuNSw2NC41LDcuNSwxOTQuNmMwLDg4LjQsMTc1LjMsMzU3LjQsMTc1LjMsMzU3LjRTMTgyLjksNTUxLjcsMTgyLjksNTUxLjd6IE0xMjIuMiwxODcuMmMwLTMzLjYsMjcuMi02MC44LDYwLjgtNjAuOA0KCQljMzMuNiwwLDYwLjgsMjcuMiw2MC44LDYwLjhTMjE2LjUsMjQ4LDE4Mi45LDI0OEMxNDkuNCwyNDgsMTIyLjIsMjIwLjgsMTIyLjIsMTg3LjJ6Ii8+DQo8L2c+DQo8L3N2Zz4NCg=="
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/***/ }),
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/* 9 */
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/* 25 */
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/***/ (function(module, exports, __webpack_require__) {
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var THREE=__webpack_require__(3),shader=__webpack_require__(26),TextureSlides=function(textureIn){
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var THREE=__webpack_require__(3),shader=__webpack_require__(26),TextureSlides=function(textureIn){__webpack_require__(27).TexturePrimitive.call(this,textureIn),this.isTextureSlides=!0;var textureSettings=[],idTextureMap={};this.morph=new THREE.Group,this.morph.userData=this;/**
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@typedef SLIDE_SETTINGS
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direction the slide should be facing.
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@property {Number} value - Normalised value of the location on direction.
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@property {String} id - ID of the mesh, it is only available if the settings
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is returned from {@link TextureSlides.createSlide} or
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{@link TextureSlides.getTextureSettings}.
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*/ /**
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* Create the slides required for visualisation based on the slide settings.
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* The slides
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* The slides themselves are {THREE.PlanGeometry} objects.
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*/ /**
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* texture slide object.
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*/ /**
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* Create a slide required for visualisation based on the slide settings.
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* The slide itself is an {THREE.PlanGeometry} object.
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*
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* @param {SLIDE_SETTINGS} settings -settings of the slide to be created.
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* created mesh's id.
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*/ /**
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*
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*/this.createSlides=slideSettings=>{slideSettings.forEach(slide=>this.createSlide(slide))},setUniformSlideSettingsOfMesh=(mesh,settings)=>{var material=mesh.material,uniforms=material.uniforms;switch(settings.direction){case"x":uniforms.direction.value=1,uniforms.slide.value.set(settings.value,0,0);break;case"y":uniforms.direction.value=2,uniforms.slide.value.set(0,settings.value,0);break;case"z":uniforms.direction.value=3,uniforms.slide.value.set(0,0,settings.value);break;default:}material.needsUpdate=!0,this.boundingBoxUpdateRequired=!0},this.modifySlideSettings=settings=>{settings&&settings.id&&settings.id in idTextureMap&&idTextureMap[settings.id]&&setUniformSlideSettingsOfMesh(idTextureMap[settings.id],settings)},this.createSlide=settings=>{if(this.texture&&this.texture.isTextureArray&&this.texture.isReady()&&settings&&settings.direction&&void 0!==settings.value){var geometry=new THREE.PlaneGeometry(1,1);geometry.translate(.5,.5,0);var uniforms=shader.getUniforms();uniforms.diffuse.value=this.texture.impl,uniforms.depth.value=this.texture.size.depth;var options={fs:shader.fs,vs:shader.vs,uniforms:uniforms,glslVersion:shader.glslVersion,side:THREE.DoubleSide,transparent:!1},material=this.texture.getMaterial(options);material.needsUpdate=!0;var mesh=new THREE.Mesh(geometry,material),slideSettings={value:settings.value,direction:settings.direction,id:mesh.id};return textureSettings.push(slideSettings),setUniformSlideSettingsOfMesh(mesh,slideSettings),idTextureMap[mesh.id]=mesh,this.morph.add(mesh),slideSettings}},this.getTextureSettings=()=>[...textureSettings],this.getSlides=()=>this.morph?[...this.morph.children]:[],this.removeSlide=slide=>{slide&&this.removeSlideWithId(slide.id)},this.removeSlideWithId=id=>{if(this.morph&&id in idTextureMap&&idTextureMap[id]){if(this.morph.getObjectById(id)){var slide=idTextureMap[id];this.morph.remove(slide),slide.clear(),slide.geometry&&slide.geometry.dispose(),slide.material&&slide.material.dispose(),this.boundingBoxUpdateRequired=!0}var index=textureSettings.findIndex(item=>item.id===id);-1<index&&textureSettings.splice(index)}},this.dispose=()=>{this.morph.children.forEach(slide=>{slide.geometry&&slide.geometry.dispose(),slide.material&&slide.material.dispose()}),__webpack_require__(27).TexturePrimitive.prototype.dispose.call(this),this.boundingBoxUpdateRequired=!0},this.getBoundingBox=function(){return this.morph&&this.morph.children&&this.morph.visible&&this.boundingBoxUpdateRequired&&(this.cachedBoundingBox.makeEmpty(),this.morph.children.forEach(slide=>{var value=slide.material.uniforms.slide.value;this.cachedBoundingBox.expandByPoint(value)}),this.morph.updateWorldMatrix(),this.cachedBoundingBox.applyMatrix4(this.morph.matrixWorld),this.boundingBoxUpdateRequired=!1),this.cachedBoundingBox}};TextureSlides.prototype=Object.create(__webpack_require__(27).TexturePrimitive.prototype),exports.TextureSlides=TextureSlides;
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/***/ }),
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846
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/* 26 */
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/***/ (function(module, exports, __webpack_require__) {
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-
var THREE=__webpack_require__(3),glslVersion=THREE.GLSL3,fs="\nprecision highp float;\nprecision highp int;\nprecision highp sampler2DArray;\n\nuniform sampler2DArray diffuse;\nin vec3 vUw;\n\nout vec4 outColor;\n\nvoid main() {\n\n vec4 color = texture( diffuse, vUw );\n\n // lighten a bit\n outColor = vec4( color.rgb + .2, 1.0 );\n\n}\n",vs="\nout vec3 vUw;\nuniform float depth;\nuniform vec3 slide;\n\nvoid main() {\n\n vec3 slidePos = position.xyz;\n\n if (
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+
var THREE=__webpack_require__(3),glslVersion=THREE.GLSL3,fs="\nprecision highp float;\nprecision highp int;\nprecision highp sampler2DArray;\n\nuniform sampler2DArray diffuse;\nin vec3 vUw;\n\nout vec4 outColor;\n\nvoid main() {\n\n vec4 color = texture( diffuse, vUw );\n\n // lighten a bit\n outColor = vec4( color.rgb + .2, 1.0 );\n\n}\n",vs="\nout vec3 vUw;\nuniform float depth;\nuniform vec3 slide;\nuniform int direction;\n\nvoid main() {\n\n vec3 slidePos = position.xyz;\n\n if (direction == 1)\n slidePos = vec3(slide.x, position.x, position.y);\n if (direction == 2)\n slidePos = vec3(position.x, slide.y, position.y);\n if (direction == 3)\n slidePos = vec3(position.x, position.y, slide.z);\n\n gl_Position = projectionMatrix * modelViewMatrix * vec4( slidePos, 1.0 );\n\n vUw.xyz = vec3(slidePos.x, slidePos.y, slidePos.z * depth);\n\n}\n",getUniforms=function(){return{diffuse:{value:void 0},depth:{value:1},slide:{value:new THREE.Vector3(0,0,1)},direction:{value:1}}};exports.fs=fs,exports.vs=vs,exports.glslVersion=glslVersion,exports.getUniforms=getUniforms;
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/***/ }),
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852
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/* 27 */
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