zincjs 1.19.3 → 1.19.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/zinc.frontend.js +1 -1
- package/build/zinc.js +5 -5
- package/build/zinc.js.map +1 -1
- package/package.json +1 -1
- package/src/loaders/niftiReader.js +1 -0
- package/src/primitives/textureSlides.js +5 -0
- package/src/primitives/textureVolume.js +5 -0
- package/src/shaders/textureSlide.js +4 -0
- package/src/three/GLTFExporter.js +2 -2
package/package.json
CHANGED
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@@ -21,6 +21,7 @@ const TextureSlides = function (textureIn) {
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this.morph.userData = this;
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let edgesLine = undefined;
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let flipY = true;
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+
let flipZ = false;
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let brightness = 0.0;
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let contrast = 1.0;
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let discardAlpha = true;
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@@ -124,6 +125,7 @@ const TextureSlides = function (textureIn) {
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uniforms.discardAlpha.value = discardAlpha;
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uniforms.depth.value = this.texture.size.depth;
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uniforms.flipY.value = flipY;
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+
uniforms.flipZ.value = flipZ;
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const options = {
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fs: shader.fs,
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vs: shader.vs,
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@@ -330,6 +332,9 @@ const TextureSlides = function (textureIn) {
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if ("flipY" in locations[0]) {
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flipY = locations[0].flipY;
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}
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if ("flipZ" in locations[0]) {
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flipZ = locations[0].flipZ;
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}
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}
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this.createSlides(textureData.settings.slides);
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if (finishCallback != undefined && (typeof finishCallback == 'function')) {
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@@ -20,6 +20,7 @@ const TextureSlides = function (textureIn) {
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this.morph.userData = this;
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let edgesLine = undefined;
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let flipY = true;
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let flipZ = false;
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/**
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@typedef SLIDE_SETTINGS
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@@ -113,6 +114,7 @@ const TextureSlides = function (textureIn) {
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uniforms.diffuse.value = this.texture.impl;
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uniforms.depth.value = this.texture.size.depth;
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uniforms.flipY.value = flipY;
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+
uniforms.flipZ.value = flipZ;
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const options = {
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fs: shader.fs,
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@@ -284,6 +286,9 @@ const TextureSlides = function (textureIn) {
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if ("flipY" in locations[0]) {
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flipY = locations[0].flipY;
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}
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if ("flipZ" in locations[0]) {
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flipZ = locations[0].flipZ;
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}
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}
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this.createSlides(textureData.settings.slides);
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if (finishCallback != undefined && (typeof finishCallback == 'function')) {
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@@ -41,6 +41,7 @@ uniform float depth;
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uniform vec3 slide;
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uniform int direction;
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uniform bool flipY;
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uniform bool flipZ;
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void main() {
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@@ -56,6 +57,8 @@ void main() {
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if (flipY)
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slidePos.y = 1.0 - slidePos.y;
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if (flipZ)
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slidePos.z = 1.0 - slidePos.z;
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vUw.xyz = vec3(slidePos.x, slidePos.y, slidePos.z * depth);
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@@ -72,6 +75,7 @@ const getUniforms = function() {
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diffuse1: { value: undefined },
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direction: {value: 1},
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flipY: { value: true},
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flipZ: { value: false},
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slide: { value: new THREE.Vector3( 0, 0, 1 ) },
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time: { value: 0 }
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};
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@@ -1455,7 +1455,7 @@ class GLTFWriter {
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let warned = false;
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for ( const attributeName in geometry.morphAttributes ) {
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-
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// glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
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// Three.js doesn't support TANGENT yet.
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@@ -1502,7 +1502,7 @@ class GLTFWriter {
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if ( ! geometry.morphTargetsRelative ) {
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if (baseAttribute) {
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-
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+
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for ( let j = 0, jl = attribute.count; j < jl; j ++ ) {
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if (baseAttribute.count > j) {
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