zincjs 1.11.2 → 1.11.4

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "zincjs",
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- "version": "1.11.2",
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+ "version": "1.11.4",
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  "description": "ZincJS (Web-based-Zinc-Visualisation)",
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  "main": "build/zinc.js",
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  "directories": {
@@ -18,6 +18,9 @@ exports.Label = function (textIn, colour) {
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  sprite = new SpriteText(text, 0.015, colour.getStyle());
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  else
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  sprite = new SpriteText(text, 0.015);
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+ sprite.fontFace = "Asap";
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+ sprite.fontWeight = 700;
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+ sprite.material.map.generateMipmaps = false;
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  sprite.material.sizeAttenuation = false;
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  sprite.center.x = -0.05;
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  sprite.center.y = 0;
@@ -91,13 +91,15 @@ const Marker = function(zincObject) {
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  }
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  this.setUserSprite = () => {
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- if (defaultDisplay && userSprite) {
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+ if (userSprite) {
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  this.morph.add(userSprite);
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- this.morph.remove(sprite);
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- if (label) {
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- this.morph.remove(label);
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+ if (defaultDisplay) {
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+ this.morph.remove(sprite);
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+ if (label) {
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+ this.morph.remove(label);
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+ }
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+ defaultDisplay = false;
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  }
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- defaultDisplay = false;
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  }
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  }
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@@ -187,7 +189,7 @@ const Marker = function(zincObject) {
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  }
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  }
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  if (!label && numberIn) {
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- label = createNewSpriteText(numberIn, 0.012, "black", "Asap", 50, 500);
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+ label = createNewSpriteText(numberIn, 0.012, "black", "Asap", 120, 700);
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  this.morph.add(label);
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  }
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  number = numberIn;
@@ -98,7 +98,7 @@ const MarkerCluster = function(sceneIn) {
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  sprite.label.material.map.dispose();
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  sprite.label.material.dispose();
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  }
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- sprite.label = createNewSpriteText(number, 0.012, "black", "Asap", 50, 500);
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+ sprite.label = createNewSpriteText(number, 0.012, "black", "Asap", 120, 700);
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  sprite.number = number;
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  sprite.group.add(sprite.label);
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  }
package/src/utilities.js CHANGED
@@ -457,6 +457,11 @@ function getCircularTexture() {
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  function createNewSpriteText(text, height, colour, font, pixel, weight) {
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  const sprite = new SpriteText(text, height, colour, font, pixel, weight);
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+ sprite.fontFace = font;
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+ sprite.fontSize = pixel;
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+ sprite.fontWeight = weight;
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+ sprite.material.map.generateMipmaps = false;
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+ sprite.material.map.anisotropy = 4;
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  sprite.material.sizeAttenuation = false;
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  sprite.material.alphaTest = 0.5;
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  sprite.material.transparent = true;