zincjs 1.11.0 → 1.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "zincjs",
3
- "version": "1.11.0",
3
+ "version": "1.11.2",
4
4
  "description": "ZincJS (Web-based-Zinc-Visualisation)",
5
5
  "main": "build/zinc.js",
6
6
  "directories": {
package/src/controls.js CHANGED
@@ -100,6 +100,7 @@ const CameraControls = function ( object, domElement, renderer, scene ) {
100
100
  const _rel_eye = new THREE.Vector3();
101
101
  const sceneSphere = new THREE.Sphere();
102
102
  const _tempEye = new THREE.Vector3();
103
+ let hasUpdated = false;
103
104
  let ndcControl = undefined;
104
105
  let maxDist = 0;
105
106
  const viewports = {
@@ -629,7 +630,6 @@ const CameraControls = function ( object, domElement, renderer, scene ) {
629
630
  this.changeZoomByValue = delta_y => {
630
631
  if (typeof this.cameraObject !== "undefined")
631
632
  {
632
- const width = rect.width;
633
633
  const height = rect.height;
634
634
 
635
635
  const a = this.cameraObject.position.clone();
@@ -670,6 +670,7 @@ const CameraControls = function ( object, domElement, renderer, scene ) {
670
670
  }
671
671
  this.near_plane_fly_debt += dy*dist;
672
672
  }
673
+ hasUpdated = true;
673
674
  }
674
675
  }
675
676
  }
@@ -1011,6 +1012,9 @@ const CameraControls = function ( object, domElement, renderer, scene ) {
1011
1012
  this.cameraObject.lookAt( this.cameraObject.target );
1012
1013
  }
1013
1014
 
1015
+ updated = updated || hasUpdated;
1016
+ hasUpdated = false;
1017
+
1014
1018
  return updated;
1015
1019
  };
1016
1020
 
@@ -1113,6 +1117,7 @@ const CameraControls = function ( object, domElement, renderer, scene ) {
1113
1117
  newViewport.upVector[2]);
1114
1118
  this.cameraObject.updateProjectionMatrix();
1115
1119
  this.updateDirectionalLight();
1120
+ hasUpdated = true;
1116
1121
  }
1117
1122
 
1118
1123
  /**
@@ -104,7 +104,7 @@ const Marker = function(zincObject) {
104
104
  this.setImageForUserSprite = (image, size) => {
105
105
  if (userSprite) {
106
106
  this.morph.remove(userSprite);
107
- userSprite.dispose();
107
+ userSprite = undefined;
108
108
  }
109
109
  if (userTexture) userTexture.dispose();
110
110
  if (userMaterial) userMaterial.dispose();