zimporter-phaser 1.0.40

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Files changed (86) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +255 -0
  3. package/dist/SceneData.d.ts +218 -0
  4. package/dist/SceneData.d.ts.map +1 -0
  5. package/dist/SceneData.js +21 -0
  6. package/dist/SceneData.js.map +1 -0
  7. package/dist/ZBitmapTextField.d.ts +7 -0
  8. package/dist/ZBitmapTextField.d.ts.map +1 -0
  9. package/dist/ZBitmapTextField.js +18 -0
  10. package/dist/ZBitmapTextField.js.map +1 -0
  11. package/dist/ZButton.d.ts +45 -0
  12. package/dist/ZButton.d.ts.map +1 -0
  13. package/dist/ZButton.js +338 -0
  14. package/dist/ZButton.js.map +1 -0
  15. package/dist/ZContainer.d.ts +59 -0
  16. package/dist/ZContainer.d.ts.map +1 -0
  17. package/dist/ZContainer.js +404 -0
  18. package/dist/ZContainer.js.map +1 -0
  19. package/dist/ZCuePointsManager.d.ts +7 -0
  20. package/dist/ZCuePointsManager.d.ts.map +1 -0
  21. package/dist/ZCuePointsManager.js +32 -0
  22. package/dist/ZCuePointsManager.js.map +1 -0
  23. package/dist/ZNineSlice.d.ts +12 -0
  24. package/dist/ZNineSlice.d.ts.map +1 -0
  25. package/dist/ZNineSlice.js +26 -0
  26. package/dist/ZNineSlice.js.map +1 -0
  27. package/dist/ZPool.d.ts +11 -0
  28. package/dist/ZPool.d.ts.map +1 -0
  29. package/dist/ZPool.js +64 -0
  30. package/dist/ZPool.js.map +1 -0
  31. package/dist/ZResizeables.d.ts +7 -0
  32. package/dist/ZResizeables.d.ts.map +1 -0
  33. package/dist/ZResizeables.js +15 -0
  34. package/dist/ZResizeables.js.map +1 -0
  35. package/dist/ZScene.d.ts +82 -0
  36. package/dist/ZScene.d.ts.map +1 -0
  37. package/dist/ZScene.js +653 -0
  38. package/dist/ZScene.js.map +1 -0
  39. package/dist/ZSceneStack.d.ts +27 -0
  40. package/dist/ZSceneStack.d.ts.map +1 -0
  41. package/dist/ZSceneStack.js +62 -0
  42. package/dist/ZSceneStack.js.map +1 -0
  43. package/dist/ZScroll.d.ts +34 -0
  44. package/dist/ZScroll.d.ts.map +1 -0
  45. package/dist/ZScroll.js +176 -0
  46. package/dist/ZScroll.js.map +1 -0
  47. package/dist/ZSlider.d.ts +20 -0
  48. package/dist/ZSlider.d.ts.map +1 -0
  49. package/dist/ZSlider.js +88 -0
  50. package/dist/ZSlider.js.map +1 -0
  51. package/dist/ZSpine.d.ts +42 -0
  52. package/dist/ZSpine.d.ts.map +1 -0
  53. package/dist/ZSpine.js +221 -0
  54. package/dist/ZSpine.js.map +1 -0
  55. package/dist/ZState.d.ts +18 -0
  56. package/dist/ZState.d.ts.map +1 -0
  57. package/dist/ZState.js +64 -0
  58. package/dist/ZState.js.map +1 -0
  59. package/dist/ZTextInput.d.ts +33 -0
  60. package/dist/ZTextInput.d.ts.map +1 -0
  61. package/dist/ZTextInput.js +124 -0
  62. package/dist/ZTextInput.js.map +1 -0
  63. package/dist/ZTimeline.d.ts +42 -0
  64. package/dist/ZTimeline.d.ts.map +1 -0
  65. package/dist/ZTimeline.js +164 -0
  66. package/dist/ZTimeline.js.map +1 -0
  67. package/dist/ZToggle.d.ts +17 -0
  68. package/dist/ZToggle.d.ts.map +1 -0
  69. package/dist/ZToggle.js +68 -0
  70. package/dist/ZToggle.js.map +1 -0
  71. package/dist/ZUpdatables.d.ts +13 -0
  72. package/dist/ZUpdatables.d.ts.map +1 -0
  73. package/dist/ZUpdatables.js +30 -0
  74. package/dist/ZUpdatables.js.map +1 -0
  75. package/dist/index.d.ts +17 -0
  76. package/dist/index.d.ts.map +1 -0
  77. package/dist/index.js +17 -0
  78. package/dist/index.js.map +1 -0
  79. package/dist/text-input.d.ts +98 -0
  80. package/dist/text-input.d.ts.map +1 -0
  81. package/dist/text-input.js +622 -0
  82. package/dist/text-input.js.map +1 -0
  83. package/dist/zimporter-phaser.min.js +3 -0
  84. package/dist/zimporter-phaser.min.js.LICENSE.txt +168 -0
  85. package/dist/zimporter-phaser.min.js.map +1 -0
  86. package/package.json +42 -0
package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2025 Yonny Zohar
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # zImporter
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+
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+ The `zImporter` is a TypeScript package designed to import and manage graphical hierarchies created in **zStudio**. This package allows seamless integration of assets and scenes built in **zStudio** into your JavaScript or TypeScript-based projects, particularly those using **Phaser**.
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+
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+ ## Features
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+
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+ * Import and manage scenes and graphical hierarchies from **zStudio**
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+ * Works with **Phaser** to display and interact with imported assets
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+ * Provides a flexible and easy-to-use API for handling assets and scenes.
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+
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+ * Download zStudios to get started: https://zstudiosltd.com/
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+
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+ ## Installation
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+
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+ To install the `zImporter` package from the npm registry:
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+
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+ ```bash
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+ npm install zimporter-phaser@1.0.40
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+ ```
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+
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+ Or to always get the latest version:
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+
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+ ```bash
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+ npm install zimporter-phaser@latest
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+ ```
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+
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+ > **Note:** Your `tsconfig.json` should include:
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+
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+ ```json
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+ "module": "ESNext",
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+ "moduleResolution": "bundler"
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+ ```
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+
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+ ## HTML Setup
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+
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+ To use zImporter in a browser environment, include the following scripts in your HTML file:
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+
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+ ```html
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+ <!DOCTYPE html>
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+ <html lang="en">
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+ <head>
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+ <meta charset="UTF-8">
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+ <title>zImporter Phaser Example</title>
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+ <script src="https://cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
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+ <!-- Load your compiled zImporter bundle -->
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+ <script src="./dist/zimporter-phaser.min.js"></script>
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+ <!-- Spine plugin for Phaser -->
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+ <script src="./node_modules/@esotericsoftware/spine-phaser/dist/iife/spine-phaser.js"></script>
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+ <style>
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+ body {
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+ margin: 0;
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+ overflow: hidden;
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+ }
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+ #game-container {
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+ width: 100vw;
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+ height: 100vh;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <div id="game-container"></div>
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+ <script>
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+ // Your Phaser game code here
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+ </script>
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+ </body>
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+ </html>
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+ ```
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+
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+ Make sure to configure the Spine plugin in your Phaser game config:
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+
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+ ```javascript
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+ const config = {
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+ type: Phaser.AUTO,
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+ width: 800,
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+ height: 600,
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+ parent: 'game-container',
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+ scene: GameScene,
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+ backgroundColor: 0x000000,
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+ plugins: {
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+ scene: [{
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+ key: 'SpinePlugin',
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+ plugin: spine.SpinePlugin,
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+ mapping: 'spine'
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+ }]
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+ }
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+ };
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+ ```
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+
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+ ## Building
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+ npm run package
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+
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+ ## Usage
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+
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+ ### Importing zImporter into Your Project
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+
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+ You can find an example project here:
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+ [https://github.com/yonnyzohar/zImporter\_Phaser\_Example](https://github.com/yonnyzohar/zImporter_Phaser_Example)
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+
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+ Basic import:
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+
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+ ```ts
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+ import { ZTimeline } from 'zimporter-phaser';
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+ ```
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+
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+ ### Example: Creating a New Phaser Game
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+
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+ ```ts
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+ import Phaser from 'phaser';
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+ import * as spine from '@esotericsoftware/spine-phaser';
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+ import { ZSceneStack, ZUpdatables } from 'zimporter-phaser';
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+
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+ class GameScene extends Phaser.Scene {
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+ preload() {
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+ // Load your assets here
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+ }
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+
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+ create() {
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+ ZSceneStack.init(this);
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+ ZUpdatables.init(24);
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+ // Your game initialization code
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+ }
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+
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+ update(time: number, delta: number) {
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+ ZUpdatables.update();
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+ }
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+ }
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+
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+ const config: Phaser.Types.Core.GameConfig = {
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+ type: Phaser.AUTO,
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+ width: 800,
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+ height: 600,
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+ scene: GameScene,
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+ backgroundColor: 0x000000,
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+ plugins: {
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+ scene: [{
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+ key: 'SpinePlugin',
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+ plugin: spine.SpinePlugin,
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+ mapping: 'spine'
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+ }]
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+ }
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+ };
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+
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+ const game = new Phaser.Game(config);
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+ ```
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+
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+ > This sets up a Phaser game and integrates zImporter's update system.
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+
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+ ### Example: Loading and Displaying a Scene from zStudio
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+
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+ ```ts
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+ import Phaser from 'phaser';
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+ import { ZScene, ZSceneStack, ZTimeline } from 'zimporter-phaser';
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+
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+ class GameScene extends Phaser.Scene {
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+ create() {
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+ const scene = new ZScene();
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+ scene.load('./assets/robo/', () => {
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+ ZSceneStack.push(scene);
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+ const mc = ZSceneStack.spawn('RobotWalker') as ZTimeline;
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+ mc.play();
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+ this.add.existing(mc);
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+ mc.x = 100;
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+ mc.y = 200;
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+ });
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+ }
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+ }
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+ ```
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+
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+ ### Example: Loading a Stage Created in zStudio
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+
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+ ```ts
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+ import Phaser from 'phaser';
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+ import { ZScene, ZSceneStack } from 'zimporter-phaser';
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+
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+ class GameScene extends Phaser.Scene {
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+ create() {
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+ const loadPath = (window as any).loadPath;
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+ const scene = new ZScene('testScene');
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+ scene.load(loadPath, () => {
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+ ZSceneStack.push(scene);
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+ scene.loadStage(this);
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+ });
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+ }
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+ }
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+ ```
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+
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+ > Each `ZScene` has a stage associated with it. This preserves the position and orientation logic defined in **zStudio**. Always add the scene stage to the scene.
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+
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+ ## API
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+
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+ The package exposes several classes and methods for interacting with imported assets:
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+
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+ ### `ZScene`
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+
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+ * Container for your entire scene.
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+ * Handles screen resizing.
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+ * Allows spawning of assets or loading full stages.
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+
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+ ### `ZContainer`
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+
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+ * Core class for all visual elements.
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+ * Extends `Phaser.GameObjects.Container` and adds:
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+
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+ * Anchoring support
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+ * Orientation data from zStudio
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+ * Set `.resizeable = false` to disable responsive behavior.
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+
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+ #### `Working with Text`
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+ In ZStudio, texts are always wrapper in a container, and are called "label" by default.
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+ If you know a specific container holds a text fields, you can acces it via:
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+ `getTextField():Phaser.GameObjects.Text | null`
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+ You can also set a string on the text via the container using:
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+ `setText(text:string):void`
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+
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+ ### `ZButton`
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+
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+ * Extends `ZContainer`.
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+ * Has `.enable()` / `.disable()` methods.
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+ * Supports child containers with special names:
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+
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+ * `upState`, `downState`, `overState`, `disabledState`, `labelContainer`
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+
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+ > When these are defined in **zStudio**, the button works automatically.
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+
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+ ### `ZTimeline`
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+
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+ * Extends `ZContainer`.
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+ * Manages frame-based timeline animations.
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+ * API includes:
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+
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+ * `.play()`, `.stop()`
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+ * `.gotoAndPlay(frameNum)`, `.gotoAndStop(frameNum)`
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+ * `.addStateEndEventListener(cb)`, `.removeStateEndEventListener(cb)`
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+
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+ ### `ZState`
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+
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+ * Extends `ZContainer`.
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+ * Only one child is visible at a time.
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+ * Use `.setState(name: string)` to switch visible content.
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+ * Can contain nested `ZTimeline` objects.
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+
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+ ## Contributing
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+
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+ We welcome contributions!
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+ To contribute:
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+
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+ 1. Fork the repository.
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+ 2. Create a feature branch.
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+ 3. Submit a pull request.
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+
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+ Please follow the existing code style and add tests where relevant.
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+
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+ ## License
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+
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+ This project is licensed under the **MIT License**. See the [LICENSE](./LICENSE) file for details.
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+ export declare enum AnchorConsts {
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+ NONE = "none",
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+ TOP_LEFT = "topLeft",
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+ TOP_RIGHT = "topRight",
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+ BOTTOM_LEFT = "btmLeft",
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+ BOTTOM_RIGHT = "btmRight",
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+ LEFT = "left",
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+ RIGHT = "right",
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+ TOP = "top",
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+ BOTTOM = "btm",
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+ CENTER = "center"
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+ }
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+ export interface InputBoxStyle {
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+ fill: number;
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+ rounded?: number;
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+ stroke?: BoxStroke;
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+ }
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+ export interface InputParams {
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+ fontFamily: string;
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+ fontSize: string;
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+ padding: string;
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+ width: string;
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+ color: string | number;
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+ fontWeight?: string;
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+ textAlign: string;
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+ textIndent?: string;
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+ lineHeight?: string;
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+ }
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+ export interface TextInputObj {
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+ input: InputParams;
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+ box: {
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+ default: InputBoxStyle;
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+ focused: InputBoxStyle;
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+ disabled: InputBoxStyle;
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+ };
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+ }
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+ export interface BoxStroke {
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+ color?: number;
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+ width?: number;
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+ alpha?: number;
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+ }
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+ export type SpriteType = "img" | "9slice";
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+ export interface ResolutionData {
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+ x: number;
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+ y: number;
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+ }
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+ export interface OrientationData {
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+ x: number;
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+ y: number;
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+ rotation: number;
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+ scaleX: number;
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+ scaleY: number;
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+ alpha: number;
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+ pivotX: number;
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+ pivotY: number;
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+ visible: boolean;
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+ isAnchored: boolean;
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+ anchorType?: AnchorConsts;
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+ anchorPercentage?: {
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+ x: number;
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+ y: number;
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+ };
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+ width: number;
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+ height: number;
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+ }
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+ export interface BaseAssetData {
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+ type: string;
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+ name: string;
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+ filters: any;
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+ }
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+ export interface InstanceAttributes {
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+ fitToScreen?: boolean;
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+ }
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+ export interface InstanceData extends BaseAssetData {
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+ template: boolean;
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+ instanceName: string;
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+ guide: boolean;
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+ portrait: OrientationData;
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+ landscape: OrientationData;
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+ attrs?: InstanceAttributes;
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+ }
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+ export interface SpineData extends BaseAssetData {
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+ name: string;
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+ spineJson: string;
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+ spineAtlas: string;
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+ pngFiles: string[];
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+ animations: string[];
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+ skin?: string;
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+ playOnStart?: {
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+ value: boolean;
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+ animation: string;
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+ };
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+ }
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+ export interface ParticleData extends BaseAssetData {
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+ jsonPath: string;
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+ pngPaths: string[];
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+ name: string;
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+ emitterConfig: any;
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+ }
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+ export interface SpriteData extends BaseAssetData {
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+ name: string;
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+ type: SpriteType;
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+ width: number;
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+ height: number;
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+ filePath: string;
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+ x: number;
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+ y: number;
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+ pivotX?: number;
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+ pivotY?: number;
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+ }
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+ export interface NineSliceData extends SpriteData {
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+ top: number;
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+ bottom: number;
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+ left: number;
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+ origWidth: number;
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+ origHeight: number;
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+ right: number;
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+ portrait: OrientationData;
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+ landscape: OrientationData;
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+ }
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+ export interface TextInputData extends BaseAssetData {
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+ x: number;
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+ y: number;
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+ text: string;
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+ props: TextInputObj;
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+ }
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+ export type FillType = "solid" | "gradient";
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+ export declare class BitmapTextGradientData {
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+ colors: Array<number>;
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+ percentages: Array<number>;
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+ fillGradientType: string;
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+ }
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+ export interface TextData extends BaseAssetData {
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+ x: number;
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+ y: number;
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+ rotation: number;
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+ width: number;
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+ height: number;
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+ alpha: number;
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+ size: number | string;
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+ color?: any;
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+ align: string;
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+ lineJoin?: string;
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+ text: string;
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+ fontName: string | string[];
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+ lineHeight?: number;
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+ z: number;
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+ stroke?: string | number;
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+ strokeThickness?: number;
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+ wordWrap?: boolean;
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+ wordWrapWidth?: number;
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+ breakWords?: boolean;
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+ leading?: number;
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+ letterSpacing?: number;
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+ padding?: number | number[];
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+ textAnchorX: number;
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+ textAnchorY: number;
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+ pivotX?: number;
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+ pivotY?: number;
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+ fontWeight: string;
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+ uniqueFontName?: string;
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+ fillType?: FillType;
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+ dropShadow?: boolean;
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+ dropShadowAngle?: number;
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+ dropShadowBlur?: number;
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+ dropShadowColor?: string | number;
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+ dropShadowDistance?: number;
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+ gradientData?: BitmapTextGradientData;
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+ }
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+ export interface TemplateData {
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+ type: string;
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+ name: string;
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+ children: BaseAssetData[];
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+ }
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+ /**
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+ * BitmapFontLocked — a bitmap text element with a locked/fixed font.
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+ * Mirrors the PIXI version for cross-engine compatibility.
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+ */
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+ export interface BitmapFontLocked extends BaseAssetData {
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+ fntPath?: string;
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+ pngPath?: string;
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+ fontName: string;
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+ x?: number;
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+ y?: number;
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+ text?: string;
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+ align?: string;
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+ textAnchorX?: number;
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+ textAnchorY?: number;
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+ pivotX?: number;
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+ pivotY?: number;
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+ }
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+ export interface AnimTrackData {
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+ chilName?: string;
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+ parentTemplate?: string;
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+ x?: number;
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+ y?: number;
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+ alpha?: number;
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+ keyFrame?: boolean;
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+ currentFrame?: number;
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+ endFrame?: number;
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+ pivotX?: number;
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+ pivotY?: number;
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+ rotation?: number;
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+ scaleX?: number;
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+ scaleY?: number;
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+ easing?: string;
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+ }
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+ export interface SceneData {
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+ fps: number;
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+ resolution: ResolutionData;
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+ cuePoints: Record<string, Record<number, string>>;
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+ animTracks?: Record<string, AnimTrackData[]>;
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+ stage: TemplateData | undefined;
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+ templates: Record<string, TemplateData>;
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+ fonts: string[];
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+ atlas?: boolean;
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+ }
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+ //# sourceMappingURL=SceneData.d.ts.map
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1
+ 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@@ -0,0 +1,21 @@
1
+ export var AnchorConsts;
2
+ (function (AnchorConsts) {
3
+ AnchorConsts["NONE"] = "none";
4
+ AnchorConsts["TOP_LEFT"] = "topLeft";
5
+ AnchorConsts["TOP_RIGHT"] = "topRight";
6
+ AnchorConsts["BOTTOM_LEFT"] = "btmLeft";
7
+ AnchorConsts["BOTTOM_RIGHT"] = "btmRight";
8
+ AnchorConsts["LEFT"] = "left";
9
+ AnchorConsts["RIGHT"] = "right";
10
+ AnchorConsts["TOP"] = "top";
11
+ AnchorConsts["BOTTOM"] = "btm";
12
+ AnchorConsts["CENTER"] = "center";
13
+ })(AnchorConsts || (AnchorConsts = {}));
14
+ ;
15
+ ;
16
+ export class BitmapTextGradientData {
17
+ colors = [];
18
+ percentages = [];
19
+ fillGradientType = "vertical"; // Phaser does not have PIXI.TEXT_GRADIENT, so use string
20
+ }
21
+ //# sourceMappingURL=SceneData.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SceneData.js","sourceRoot":"","sources":["../src/SceneData.ts"],"names":[],"mappings":"AACA,MAAM,CAAN,IAAY,YAWX;AAXD,WAAY,YAAY;IACtB,6BAAa,CAAA;IACb,oCAAoB,CAAA;IACpB,sCAAsB,CAAA;IACtB,uCAAuB,CAAA;IACvB,yCAAyB,CAAA;IACzB,6BAAa,CAAA;IACb,+BAAe,CAAA;IACf,2BAAW,CAAA;IACX,8BAAc,CAAA;IACd,iCAAiB,CAAA;AACnB,CAAC,EAXW,YAAY,KAAZ,YAAY,QAWvB;AA8BA,CAAC;AAiED,CAAC;AA6CF,MAAM,OAAO,sBAAsB;IAC1B,MAAM,GAAkB,EAAE,CAAC;IAC3B,WAAW,GAAkB,EAAE,CAAC;IAChC,gBAAgB,GAAW,UAAU,CAAC,CAAC,yDAAyD;CACxG"}
@@ -0,0 +1,7 @@
1
+ import * as PIXI from 'pixi.js';
2
+ export declare class ZBitmapTextField extends PIXI.BitmapText {
3
+ setName(_name: string, placement?: string): void;
4
+ setText(str: string): void;
5
+ killMe(): void;
6
+ }
7
+ //# sourceMappingURL=ZBitmapTextField.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ZBitmapTextField.d.ts","sourceRoot":"","sources":["../src/ZBitmapTextField.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,IAAI,MAAM,SAAS,CAAC;AAEhC,qBAAa,gBAAiB,SAAQ,IAAI,CAAC,UAAU;IAGjD,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,GAAE,MAAW,GAAG,IAAI;IASpD,OAAO,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAO1B,MAAM,IAAI,IAAI;CAGjB"}
@@ -0,0 +1,18 @@
1
+ import * as PIXI from 'pixi.js';
2
+ export class ZBitmapTextField extends PIXI.BitmapText {
3
+ setName(_name, placement = "") {
4
+ this.name = _name;
5
+ if (placement == "middle") {
6
+ this.pivot.x = this.width * 0.5;
7
+ this.pivot.y = this.height * 0.5;
8
+ }
9
+ }
10
+ setText(str) {
11
+ ////console.log("setText " + str);
12
+ this.text = str;
13
+ }
14
+ killMe() {
15
+ this.parent?.removeChild(this);
16
+ }
17
+ }
18
+ //# sourceMappingURL=ZBitmapTextField.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ZBitmapTextField.js","sourceRoot":"","sources":["../src/ZBitmapTextField.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,IAAI,MAAM,SAAS,CAAC;AAEhC,MAAM,OAAO,gBAAiB,SAAQ,IAAI,CAAC,UAAU;IAGjD,OAAO,CAAC,KAAa,EAAE,YAAoB,EAAE;QACzC,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC;QAElB,IAAI,SAAS,IAAI,QAAQ,EAAE,CAAC;YACxB,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;YAChC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,GAAG,CAAC;QACrC,CAAC;IACL,CAAC;IAED,OAAO,CAAC,GAAW;QAEf,kCAAkC;QAClC,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;IAEpB,CAAC;IAED,MAAM;QACF,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;CACJ"}
@@ -0,0 +1,45 @@
1
+ import { ZContainer } from "./ZContainer";
2
+ export declare const RemoveClickListener: (container: Phaser.GameObjects.Container) => void;
3
+ export declare function updateHitArea(container: Phaser.GameObjects.Container & {
4
+ _hitAreaGraphics?: Phaser.GameObjects.Graphics;
5
+ }): void;
6
+ export declare const AttachClickListener: (container: Phaser.GameObjects.Container, pressCallback?: () => void, longPressCallback?: () => void) => void;
7
+ export declare class ZButton extends ZContainer {
8
+ _hitAreaGraphics?: Phaser.GameObjects.Graphics;
9
+ topLabelContainer2?: ZContainer;
10
+ topLabelContainer?: ZContainer;
11
+ overState?: ZContainer;
12
+ overLabelContainer?: ZContainer;
13
+ overLabelContainer2?: ZContainer;
14
+ downState?: ZContainer;
15
+ downLabelContainer?: ZContainer;
16
+ downLabelContainer2?: ZContainer;
17
+ upState?: ZContainer;
18
+ upLabelContainer?: ZContainer;
19
+ upLabelContainer2?: ZContainer;
20
+ disabledState?: ZContainer;
21
+ disabledLabelContainer?: ZContainer;
22
+ disabledLabelContainer2?: ZContainer;
23
+ callback?: () => void;
24
+ longPressCallback?: () => void;
25
+ private labelState;
26
+ getType(): string;
27
+ init(_labelStr?: string): void;
28
+ applyTransform(): void;
29
+ setLabel(name: string): void;
30
+ setLabel2(name: string): void;
31
+ setFixedTextSize(fixed: boolean): void;
32
+ makeSingleLine(): void;
33
+ setCallback(func: () => void): void;
34
+ removeCallback(): void;
35
+ setLongPressCallback(func: () => void): void;
36
+ removeLongPressCallback(): void;
37
+ onClicked(): void;
38
+ enable(): void;
39
+ disable(): void;
40
+ hideAllStates(): void;
41
+ onDown(): void;
42
+ onOut(): void;
43
+ onOver(): void;
44
+ }
45
+ //# sourceMappingURL=ZButton.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ZButton.d.ts","sourceRoot":"","sources":["../src/ZButton.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAK1C,eAAO,MAAM,mBAAmB,GAAI,WAAW,MAAM,CAAC,WAAW,CAAC,SAAS,KAAG,IAO7E,CAAC;AAIF,wBAAgB,aAAa,CAAC,SAAS,EAAE,MAAM,CAAC,WAAW,CAAC,SAAS,GAAG;IAAE,gBAAgB,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,QAAQ,CAAA;CAAE,QAsDzH;AAID,eAAO,MAAM,mBAAmB,GAC5B,WAAW,MAAM,CAAC,WAAW,CAAC,SAAS,EACvC,gBAAgB,MAAM,IAAI,EAC1B,oBAAoB,MAAM,IAAI,KAC/B,IA4DF,CAAA;AAED,qBAAa,OAAQ,SAAQ,UAAU;IACnC,gBAAgB,CAAC,EAAE,MAAM,CAAC,WAAW,CAAC,QAAQ,CAAC;IAC/C,kBAAkB,CAAC,EAAE,UAAU,CAAC;IAChC,iBAAiB,CAAC,EAAE,UAAU,CAAC;IAE/B,SAAS,CAAC,EAAE,UAAU,CAAC;IACvB,kBAAkB,CAAC,EAAE,UAAU,CAAC;IAChC,mBAAmB,CAAC,EAAE,UAAU,CAAC;IAEjC,SAAS,CAAC,EAAE,UAAU,CAAC;IACvB,kBAAkB,CAAC,EAAE,UAAU,CAAC;IAChC,mBAAmB,CAAC,EAAE,UAAU,CAAC;IAEjC,OAAO,CAAC,EAAE,UAAU,CAAC;IACrB,gBAAgB,CAAC,EAAE,UAAU,CAAC;IAC9B,iBAAiB,CAAC,EAAE,UAAU,CAAC;IAE/B,aAAa,CAAC,EAAE,UAAU,CAAC;IAC3B,sBAAsB,CAAC,EAAE,UAAU,CAAC;IACpC,uBAAuB,CAAC,EAAE,UAAU,CAAC;IAErC,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IACtB,iBAAiB,CAAC,EAAE,MAAM,IAAI,CAAC;IAE/B,OAAO,CAAC,UAAU,CAAsB;IAEjC,OAAO,IAAI,MAAM;IAIxB,IAAI,CAAC,SAAS,GAAE,MAAW;IA0C3B,cAAc;IAMd,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAgB5B,SAAS,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAgB7B,gBAAgB,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAItC,cAAc,IAAI,IAAI;IAItB,WAAW,CAAC,IAAI,EAAE,MAAM,IAAI;IAI5B,cAAc;IAId,oBAAoB,CAAC,IAAI,EAAE,MAAM,IAAI;IAIrC,uBAAuB;IAIvB,SAAS;IAIT,MAAM;IAmCN,OAAO;IAmBP,aAAa;IAOb,MAAM;IAgBN,KAAK;IAgBL,MAAM;CAeT"}