zimjs 20.0.5 → 20.0.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/zim.js +921 -380
- package/ts-src/typings/zim/index.d.ts +78 -36
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@@ -200,11 +200,17 @@ declare namespace zim {
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noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string,
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noTilt(): this
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, ready?: Function): this;
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, ready?: Function }): this;
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noTilt(): this;
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this;
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this;
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turn(config_or_damp?: number | boolean | { damp?: number | boolean, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function }, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function): this;
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turn(config: { damp?: number | boolean, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function }): this;
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noTurn(): this;
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shake(config_or_call?: Function | { call?: Function, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function }, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function): this;
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shake(config: { call?: Function, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function }): this;
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noShake(): this;
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addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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removePhysics(): this
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@@ -795,12 +801,18 @@ declare namespace zim {
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noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string,
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noTilt(): this
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, ready?: Function): this;
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, ready?: Function }): this;
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noTilt(): this;
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this;
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this;
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turn(config_or_damp?: number | boolean | { damp?: number | boolean, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function }, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function): this;
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turn(config: { damp?: number | boolean, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function }): this;
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noTurn(): this;
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shake(config_or_call?: Function | { call?: Function, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function }, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function): this;
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shake(config: { call?: Function, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function }): this;
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noShake(): this;
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addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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removePhysics(): this
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impulse(x?: number, y?: number, targetX?: number, targetY?: number): this
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@@ -970,11 +982,17 @@ declare namespace zim {
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noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string,
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noTilt(): this
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, ready?: Function): this;
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, ready?: Function }): this;
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noTilt(): this;
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this;
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this;
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turn(config_or_damp?: number | boolean | { damp?: number | boolean, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function }, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function): this;
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turn(config: { damp?: number | boolean, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function }): this;
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noTurn(): this;
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shake(config_or_call?: Function | { call?: Function, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function }, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function): this;
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shake(config: { call?: Function, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function }): this;
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noShake(): this;
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addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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removePhysics(): this
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@@ -1153,11 +1171,17 @@ declare namespace zim {
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noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string,
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noTilt(): this
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, ready?: Function): this;
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, ready?: Function }): this;
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noTilt(): this;
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this;
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this;
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turn(config_or_damp?: number | boolean | { damp?: number | boolean, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function }, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function): this;
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turn(config: { damp?: number | boolean, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function }): this;
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noTurn(): this;
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shake(config_or_call?: Function | { call?: Function, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function }, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function): this;
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shake(config: { call?: Function, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function }): this;
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noShake(): this;
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addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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removePhysics(): this
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@@ -1352,11 +1376,17 @@ declare namespace zim {
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noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string,
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noTilt(): this
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, ready?: Function): this;
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, ready?: Function }): this;
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noTilt(): this;
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this;
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this;
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turn(config_or_damp?: number | boolean | { damp?: number | boolean, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function }, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function): this;
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turn(config: { damp?: number | boolean, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function }): this;
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noTurn(): this;
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shake(config_or_call?: Function | { call?: Function, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function }, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function): this;
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shake(config: { call?: Function, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function }): this;
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noShake(): this;
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addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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removePhysics(): this
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noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string,
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, ready?: Function): this;
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, ready?: Function }): this;
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noTilt(): this;
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this;
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this;
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turn(config_or_damp?: number | boolean | { damp?: number | boolean, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function }, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function): this;
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turn(config: { damp?: number | boolean, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function }): this;
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noTurn(): this;
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shake(config_or_call?: Function | { call?: Function, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function }, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function): this;
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shake(config: { call?: Function, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function }): this;
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noShake(): this;
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addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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removePhysics(): this
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noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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|
-
tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string,
|
|
1759
|
-
noTilt(): this
|
|
1760
|
-
tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
|
|
1761
|
-
tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
|
|
1793
|
+
tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, ready?: Function): this;
|
|
1794
|
+
tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, ready?: Function }): this;
|
|
1795
|
+
noTilt(): this;
|
|
1796
|
+
tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this;
|
|
1797
|
+
tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this;
|
|
1798
|
+
turn(config_or_damp?: number | boolean | { damp?: number | boolean, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function }, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function): this;
|
|
1799
|
+
turn(config: { damp?: number | boolean, factor?: number, mode?: string, min?: number, max?: number, type?: string, ready?: Function }): this;
|
|
1800
|
+
noTurn(): this;
|
|
1801
|
+
shake(config_or_call?: Function | { call?: Function, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function }, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function): this;
|
|
1802
|
+
shake(config: { call?: Function, stopCall?: Function, threshold?: number, wait?: number, factor?: number, type?: string, ready?: Function }): this;
|
|
1803
|
+
noShake(): this;
|
|
1762
1804
|
addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
|
|
1763
1805
|
addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
|
|
1764
1806
|
removePhysics(): this
|