zimjs 20.0.3 → 20.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/zim.js +1281 -438
- package/ts-src/typings/zim/index.d.ts +35 -0
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@@ -200,6 +200,11 @@ declare namespace zim {
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noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function): this
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function }): this
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noTilt(): this
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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removePhysics(): this
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@@ -790,6 +795,11 @@ declare namespace zim {
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noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function): this
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function }): this
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noTilt(): this
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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removePhysics(): this
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@@ -960,6 +970,11 @@ declare namespace zim {
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noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function): this
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function }): this
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noTilt(): this
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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removePhysics(): this
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@@ -1138,6 +1153,11 @@ declare namespace zim {
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noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function): this
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function }): this
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noTilt(): this
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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removePhysics(): this
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@@ -1332,6 +1352,11 @@ declare namespace zim {
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noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function): this
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function }): this
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noTilt(): this
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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removePhysics(): this
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@@ -1558,6 +1583,11 @@ declare namespace zim {
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noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function): this
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function }): this
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noTilt(): this
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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removePhysics(): this
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@@ -1724,6 +1754,11 @@ declare namespace zim {
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noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function): this
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tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function }): this
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noTilt(): this
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tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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removePhysics(): this
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