zimjs 20.0.2 → 20.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -200,6 +200,11 @@ declare namespace zim {
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  noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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  noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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  gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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+ tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function): this
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+ tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function }): this
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+ noTilt(): this
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+ tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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+ tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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  addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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  addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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  removePhysics(): this
@@ -790,6 +795,11 @@ declare namespace zim {
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  noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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  noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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  gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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+ tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function): this
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+ tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function }): this
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+ noTilt(): this
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+ tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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+ tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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  addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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  addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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  removePhysics(): this
@@ -960,6 +970,11 @@ declare namespace zim {
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  noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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  noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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  gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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+ tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function): this
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+ tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function }): this
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+ noTilt(): this
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+ tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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+ tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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  addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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  addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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  removePhysics(): this
@@ -1138,6 +1153,11 @@ declare namespace zim {
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  noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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  noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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  gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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+ tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function): this
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+ tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function }): this
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+ noTilt(): this
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+ tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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+ tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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  addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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  addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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  removePhysics(): this
@@ -1332,6 +1352,11 @@ declare namespace zim {
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  noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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  noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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  gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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+ tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function): this
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+ tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function }): this
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+ noTilt(): this
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+ tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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+ tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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  addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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  addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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  removePhysics(): this
@@ -1558,6 +1583,11 @@ declare namespace zim {
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  noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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  noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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  gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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+ tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function): this
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+ tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function }): this
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+ noTilt(): this
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+ tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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+ tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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  addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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  addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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  removePhysics(): this
@@ -1724,6 +1754,11 @@ declare namespace zim {
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  noGesture(config_or_move?: boolean, scale?: boolean, rotate?: boolean): this
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  noGesture(config: { move?: boolean, scale?: boolean, rotate?: boolean }): this
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  gestureBoundary(boundary: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number }, update?: boolean): this
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+ tilt(config_or_boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function): this
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+ tilt(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], damp?: number | boolean, factor?: number | { x?: number, y?: number }, mode?: string, type?: string, call?: Function }): this
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+ noTilt(): this
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+ tiltBoundary(boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number): this
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+ tiltBoundary(config: { boundary?: Boundary | createjs.Rectangle | { x: number, y: number, width: number, height: number } | boolean | number[], y?: number, width?: number, height?: number }): this
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  addPhysics(config_or_dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean): this
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  addPhysics(config: { dynamic?: boolean, contract?: number, shape?: string, friction?: number, linear?: number, angular?: number, density?: number, bounciness?: number, maskBits?: number, categoryBits?: number, physics?: Physics, restitution?: number, sensor?: boolean }): this
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  removePhysics(): this
@@ -2227,8 +2262,8 @@ declare namespace zim {
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  readonly numWords: number
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  }
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  export class Emoji extends Container implements zimComponent {
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- constructor(config_or_code: string, size?: number, monochrome?: boolean, italic?: boolean, backgroundColor?: color, backgroundBorderColor?: color, backgroundBorderWidth?: number, corner?: number | any[], backing?: DisplayObject, padding?: number, paddingH?: number, paddingV?: number, shiftH?: number, shiftV?: number, color?: color, borderColor?: color, style?: boolean, group?: string, inherit?: {})
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- constructor(config: { code: string, size?: number, monochrome?: boolean, italic?: boolean, backgroundColor?: color, backgroundBorderColor?: color, backgroundBorderWidth?: number, corner?: number | any[], backing?: DisplayObject, padding?: number, paddingH?: number, paddingV?: number, shiftH?: number, shiftV?: number, color?: color, borderColor?: color, style?: boolean, group?: string, inherit?: {} })
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+ constructor(config_or_code: string, size?: number, monochrome?: boolean, italic?: boolean, backgroundColor?: color, backgroundBorderColor?: color, backgroundBorderWidth?: number, corner?: number | any[], backing?: DisplayObject, padding?: number, paddingH?: number, paddingV?: number, shiftH?: number, shiftV?: number, color?: color, borderColor?: color, order?: number[], style?: boolean, group?: string, inherit?: {})
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+ constructor(config: { code: string, size?: number, monochrome?: boolean, italic?: boolean, backgroundColor?: color, backgroundBorderColor?: color, backgroundBorderWidth?: number, corner?: number | any[], backing?: DisplayObject, padding?: number, paddingH?: number, paddingV?: number, shiftH?: number, shiftV?: number, color?: color, borderColor?: color, order?: number[], style?: boolean, group?: string, inherit?: {} })
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  // ZIM Component Interface
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  // dispose():boolean // now added to Container, etc.
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  enabled: boolean
@@ -3448,8 +3483,8 @@ declare namespace zim {
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  readonly group: string
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  }
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  export class Bullets extends Tile {
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- constructor(config_or_list?: string|number[], bulletType?: string, size?: number, color?: color, cols?: number, font?: string, italic?: boolean, bold?: boolean, variant?: boolean, shiftH?: number, shiftV?: number, spacing?: number, spacingH?: number, spacingV?: number, colSpacing?: number, bulletAlign?: string, group?: string, style?: boolean, inherit?: {})
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- constructor(config: { list?: string|number[], bulletType?: string, size?: number, color?: color, cols?: number, font?: string, italic?: boolean, bold?: boolean, variant?: boolean, shiftH?: number, shiftV?: number, spacing?: number, spacingH?: number, spacingV?: number, colSpacing?: number, bulletAlign?: string, group?: string, style?: boolean, inherit?: {} })
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+ constructor(config_or_list?: string|number[], bulletType?: string, size?: number, color?: color, cols?: number, font?: string, italic?: boolean, bold?: boolean, variant?: boolean, shiftH?: number, shiftV?: number, spacing?: number, spacingH?: number, spacingV?: number, colSpacing?: number, bulletAlign?: string, rtl?: boolean, group?: string, style?: boolean, inherit?: {})
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+ constructor(config: { list?: string|number[], bulletType?: string, size?: number, color?: color, cols?: number, font?: string, italic?: boolean, bold?: boolean, variant?: boolean, shiftH?: number, shiftV?: number, spacing?: number, spacingH?: number, spacingV?: number, colSpacing?: number, bulletAlign?: string, rtl?: boolean, group?: string, style?: boolean, inherit?: {} })
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  readonly type: string
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  readonly list: string|number[]
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  readonly bulletType: string
@@ -3523,8 +3558,8 @@ declare namespace zim {
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  blurFactor: number
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  }
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  export class Perspective extends Container {
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- constructor(config_or_obj?: DisplayObject|zimVee, points?: {x:number,y:number}[]|Point, interactive?: boolean, showControls?: boolean, allowToggle?: boolean, move?: boolean, borderColor?: color|zimVee, borderWidth?: number|zimVee, dashed?: number|number[]|zimVee, plane?: boolean, fade?: boolean, dynamic?: boolean, frame?: Frame, style?: boolean, group?: string, inherit?: {})
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- constructor(config: { obj?: DisplayObject|zimVee, points?: {x:number,y:number}[]|Point, interactive?: boolean, showControls?: boolean, allowToggle?: boolean, move?: boolean, borderColor?: color|zimVee, borderWidth?: number|zimVee, dashed?: number|number[]|zimVee, plane?: boolean, fade?: boolean, dynamic?: boolean, frame?: Frame, style?: boolean, group?: string, inherit?: {} })
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+ constructor(config_or_obj?: DisplayObject|zimVee, points?: {x:number,y:number}[]|Point, interactive?: boolean, showControls?: boolean, allowToggle?: boolean, move?: boolean, borderColor?: color|zimVee, borderWidth?: number|zimVee, dashed?: number|number[]|zimVee, plane?: boolean, fade?: boolean, dynamic?: boolean, frame?: Frame, resolution?:number, maskShape?:string|DisplayObject, feather?:number, onTop?:boolean, overlay?:boolean, clipping?:boolean, passthrough?:boolean, passthroughScale?:number, passthroughShiftX?:number, passthroughShiftY?:number, style?: boolean, group?: string, inherit?: {})
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+ constructor(config: { obj?: DisplayObject|zimVee, points?: {x:number,y:number}[]|Point, interactive?: boolean, showControls?: boolean, allowToggle?: boolean, move?: boolean, borderColor?: color|zimVee, borderWidth?: number|zimVee, dashed?: number|number[]|zimVee, plane?: boolean, fade?: boolean, dynamic?: boolean, frame?: Frame, resolution?:number, maskShape?:string|DisplayObject, feather?:number, onTop?:boolean, overlay?:boolean, clipping?:boolean, passthrough?:boolean, passthroughScale?:number, passthroughShiftX?:number, passthroughShiftY?:number, style?: boolean, group?: string, inherit?: {} })
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  selectCorner(index?: number, state?: boolean): Circle
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  selectSide(index?: number, state?: boolean): Circle
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  updateCorner(controlObj?: Circle, refresh?: boolean): Circle
@@ -3533,6 +3568,16 @@ declare namespace zim {
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  toggle(state?: boolean): this
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  deselectPoints(): this
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  obj:DisplayObject
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+ onTop: boolean
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+ overlay: boolean
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+ clipping: boolean
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+ maskShape: string|DisplayObject
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+ feather: boolean
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+ readonly resolution: number
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+ passthrough: boolean
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+ passthroughScale: number
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+ passthroughShiftX: number
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+ passthroughShiftY: number
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  readonly blob:Blob
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  readonly sides:Container
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  readonly shader:Shader
@@ -4071,8 +4116,8 @@ declare namespace zim {
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  readonly bitmap: Bitmap
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  }
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  export class SVG extends Container {
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- constructor(config_or_svg?: string, width?: number, height?: number, bitmap?: boolean, splitTypes?: boolean, geometric?: boolean, showControls?: boolean, interactive?: boolean, style?: boolean, group?: string, inherit?: {})
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- constructor(config: { svg?: string, width?: number, height?: number, bitmap?: boolean, splitTypes?: boolean, geometric?: boolean, showControls?: boolean, interactive?: boolean, style?: boolean, group?: string, inherit?: {} })
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+ constructor(config_or_svg?: string, width?: number, height?: number, bitmap?: boolean, splitTypes?: boolean, geometric?: boolean, showControls?: boolean, interactive?: boolean, color?: color, borderColor?: color, order?: number[], style?: boolean, group?: string, inherit?: {})
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+ constructor(config: { svg?: string, width?: number, height?: number, bitmap?: boolean, splitTypes?: boolean, geometric?: boolean, showControls?: boolean, interactive?: boolean, color?: color, borderColor?: color, order?: number[], style?: boolean, group?: string, inherit?: {} })
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  readonly sensorType: string
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  readonly label: Label
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  readonly yes: Button
@@ -4095,6 +4140,20 @@ declare namespace zim {
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  readonly voiceLanguages: string[]
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  readonly recognition: any
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  }
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+ export class Hardware extends createjs.EventDispatcher {
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+ constructor(callback?:Function, baudRate?:number, delimiter?:string)
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+ connect(): void
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+ write(data: string|number): void
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+ disconnect(): void
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+ readonly port: number
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+ readonly reader: ReadableStreamDefaultReader<Uint8Array>
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+ readonly writer: WritableStreamDefaultWriter<string>
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+ readonly textEncoder: TextEncoderStream
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+ readonly textDecoder: TextDecoderStream
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+ isListening: boolean
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+ readonly baudRate: number
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+ delimiter: string|number
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+ }
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  export class SensorAsk extends Pane {
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  constructor(config_or_callback?: Function, sensorType?: string, color?: color, backgroundColor?: color, style?: boolean, group?: string, inherit?: {})
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  constructor(config: { callback?: Function, sensorType?: string, color?: color, backgroundColor?: color, style?: boolean, group?: string, inherit?: {} })
@@ -4113,8 +4172,8 @@ declare namespace zim {
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  }
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  export class Shader extends Bitmap implements zimComponent {
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- constructor(config_or_width?: number, height?: number, fragment?: string, uniforms?: Uniforms, vertex?: string, dynamic?: boolean, preCall?: Function, postCall?: Function, rate?: number | zimVee, version?: string, canvas?: HTMLCanvasElement, vertexPosition?: string, strip?: boolean, log?: boolean, channel0?: DisplayObject, channel1?: DisplayObject, channel2?: DisplayObject, channel3?: DisplayObject, dynamic0?: boolean, dynamic1?: boolean, dynamic2?: boolean, dynamic3?: boolean, style?: boolean, group?: string, inherit?: {})
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- constructor(config: { width?: number, height?: number, fragment?: string, uniforms?: Uniforms, vertex?: string, dynamic?: boolean, preCall?: Function, postCall?: Function, rate?: number | zimVee, version?: string, canvas?: HTMLCanvasElement, vertexPosition?: string, strip?: boolean, log?: boolean, style?: boolean, group?: string, inherit?: {} })
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+ constructor(config_or_width?: number, height?: number, fragment?: string, uniforms?: Uniforms, vertex?: string, dynamic?: boolean, preCall?: Function, postCall?: Function, rate?: number | zimVee, version?: string, canvas?: HTMLCanvasElement, vertexPosition?: string, strip?: boolean, log?: boolean, channel0?: DisplayObject, channel1?: DisplayObject, channel2?: DisplayObject, channel3?: DisplayObject, dynamic0?: boolean, dynamic1?: boolean, dynamic2?: boolean, dynamic3?: boolean, channels?:DisplayObject[], dynamics?:boolean[], style?: boolean, group?: string, inherit?: {})
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+ constructor(config: { width?: number, height?: number, fragment?: string, uniforms?: Uniforms, vertex?: string, dynamic?: boolean, preCall?: Function, postCall?: Function, rate?: number | zimVee, version?: string, canvas?: HTMLCanvasElement, vertexPosition?: string, strip?: boolean, log?: boolean, channel0?: DisplayObject, channel1?: DisplayObject, channel2?: DisplayObject, channel3?: DisplayObject, dynamic0?: boolean, dynamic1?: boolean, dynamic2?: boolean, dynamic3?: boolean, channels?:DisplayObject[], dynamics?:boolean[], style?: boolean, group?: string, inherit?: {} })
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  // ZIM Component Interface
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  // dispose():boolean // now added to Container, etc.
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  enabled: boolean
@@ -4132,8 +4191,8 @@ declare namespace zim {
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  }
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  export class ShaderOverlay extends Tag implements zimComponent {
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- constructor(config_or_width?: number, height?: number, fragment?: string, uniforms?: Uniforms, vertex?: string, dynamic?: boolean, preCall?: Function, postCall?: Function, rate?: number | zimVee, version?: string, canvas?: HTMLCanvasElement, vertexPosition?: string, strip?: boolean, log?: boolean, style?: boolean, group?: string, inherit?: {})
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- constructor(config: { width?: number, height?: number, fragment?: string, uniforms?: Uniforms, vertex?: string, dynamic?: boolean, preCall?: Function, postCall?: Function, rate?: number | zimVee, version?: string, canvas?: HTMLCanvasElement, vertexPosition?: string, strip?: boolean, log?: boolean, style?: boolean, group?: string, inherit?: {} })
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+ constructor(config_or_width?: number, height?: number, fragment?: string, uniforms?: Uniforms, vertex?: string, dynamic?: boolean, preCall?: Function, postCall?: Function, rate?: number | zimVee, version?: string, canvas?: HTMLCanvasElement, vertexPosition?: string, strip?: boolean, log?: boolean, channel0?: DisplayObject, channel1?: DisplayObject, channel2?: DisplayObject, channel3?: DisplayObject, dynamic0?: boolean, dynamic1?: boolean, dynamic2?: boolean, dynamic3?: boolean, channels?:DisplayObject[], dynamics?:boolean[], style?: boolean, group?: string, inherit?: {})
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+ constructor(config: { width?: number, height?: number, fragment?: string, uniforms?: Uniforms, vertex?: string, dynamic?: boolean, preCall?: Function, postCall?: Function, rate?: number | zimVee, version?: string, canvas?: HTMLCanvasElement, vertexPosition?: string, strip?: boolean, log?: boolean, channel0?: DisplayObject, channel1?: DisplayObject, channel2?: DisplayObject, channel3?: DisplayObject, dynamic0?: boolean, dynamic1?: boolean, dynamic2?: boolean, dynamic3?: boolean, channels?:DisplayObject[], dynamics?:boolean[], style?: boolean, group?: string, inherit?: {} })
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  // ZIM Component Interface
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  // dispose():boolean // now added to Container, etc.
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  enabled: boolean