zimjs 19.1.1 → 19.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/zim.js +19 -11
- package/ts-src/typings/zim/index.d.ts +2 -2
package/package.json
CHANGED
package/src/zim.js
CHANGED
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@@ -10166,8 +10166,8 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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this.sortBy = function(prop, inverse) {
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if (zot(prop)) return this;
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var sortFunction = function(obj1, obj2, options) {
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if (obj1[prop] > obj2[prop]) { return inverse?-1:1; }
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if (obj1[prop] < obj2[prop]) { return inverse?1:-1; }
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if (Number(obj1[prop]) > Number(obj2[prop])) { return inverse?-1:1; }
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if (Number(obj1[prop]) < Number(obj2[prop])) { return inverse?1:-1; }
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return 0;
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}
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this.sortChildren(sortFunction);
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@@ -49098,7 +49098,7 @@ zim.extend(zim.Carousel3D, zim.Container, ["clone", "dispose"], "zimContainer",
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//-67.47
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/*--
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-
zim.Loader = function(width, height, label, type, backgroundColor, rollBackgroundColor, color, rollColor, borderColor, borderWidth, corner, shadowColor, shadowBlur, hitPadding, gradient, gloss, dashed, backing, rollBacking, rollPersist, icon, rollIcon, toggle, toggleBacking, rollToggleBacking, toggleIcon, rollToggleIcon, toggleEvent, frame, multiple, accept, style, group, inherit)
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+
zim.Loader = function(width, height, label, type, backgroundColor, rollBackgroundColor, color, rollColor, borderColor, rollBorderColor, borderWidth, corner, shadowColor, shadowBlur, hitPadding, gradient, gloss, dashed, backing, rollBacking, rollPersist, icon, rollIcon, toggle, toggleBacking, rollToggleBacking, toggleIcon, rollToggleIcon, toggleEvent, frame, multiple, accept, style, group, inherit)
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Loader
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zim class - extends a zim.Button which extends a zim.Container
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@@ -80733,10 +80733,10 @@ obj - (default ZIM makeIcon({box:black})) the object to glitch.
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this will be put in a holder Container inside the object in the Glitch and then passed as channel0 to a Shader.
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the Shader will be placed on top of the holder and can have its alpha and blendmode set with parameters.
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if dragging the object, make sure to set glitch.drag({all:true}) to drag all of the Glitch rather than just its parts.
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-
glitchType - (default "
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glitchType - (default "chunk") the type of glitch
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"chunk" - jitters and slides chunks out the side adds interlace
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"tv" - jitters the object and applies green lines
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"scan" - jitters and makes scan glitch
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"chunk" - jitters and slides chunks out the side adds interlace
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"halftone" - adds dots - looks better on animated or video objects
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NOTE: these are just a few examples of shader effects. See Shader to apply any shader (fragment / vertex) to any objects (through channels)
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alpha - (default 1) set the alpha of the Shader which sits above the original - this will lessen the glitch effect
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@@ -85340,6 +85340,7 @@ zim.Emitter = function(obj, width, height, interval, num, life, fade, shrink, wa
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poolList = [];
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};
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+
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if (!that.startEmitterPaused) this.emitterPaused = false; // do not set to false - as it will be done below if needed
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this.pauseEmitter = function(state, restart, freeze, immediate) {
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@@ -85348,12 +85349,12 @@ zim.Emitter = function(obj, width, height, interval, num, life, fade, shrink, wa
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if (zot(restart)) restart = false;
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if (zot(freeze)) freeze = false;
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if (state) { // pausing
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-
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-
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-
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-
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-
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-
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if (that.emitterPaused) return that;
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if (freeze) {
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if (emitterTicker) zim.Ticker.remove(emitterTicker, mID, that);
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zim.loop(that.particles, function(particle) {
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particle.pauseAnimate();
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if (particle.trace) particle.getChildAt(0).pauseAnimate();
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if (particle.timeOut) {
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particle.timeOut.pause();
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}
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@@ -85384,6 +85385,8 @@ zim.Emitter = function(obj, width, height, interval, num, life, fade, shrink, wa
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that.emitterPaused = false;
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if (cache) stage.snapToPixelEnabled = true;
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}
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+
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if (that.zimInterval) that.zimInterval.pauseOnBlurPaused = state; // ZIM 019 Patch - in case being paused when tab not active
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return that;
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};
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@@ -98006,6 +98009,7 @@ zim.setBlurDetect = function() {
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obj = zim.pauseOnBlur[i];
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obj.pauseOnBlurPaused = obj.paused;
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obj.pause(true);
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zogr(obj.type, obj.special, obj.pauseOnBlurPaused)
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}
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}
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if (zim.pauseAnimateOnBlur && zim.animatedObjects) {
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@@ -100744,6 +100748,10 @@ NOTE if zns=true is used to force the namespace then various three.js controls w
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import {OrbitControls} from "https://zimjs.org/cdn/019/zim_three";
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Similarily for: FirstPersonControls, PointerLockControls, GLTFLoader, ObjectControls, VRButton
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NOTE if using a glb (the binary version of gltf) then set Blob = document.Blob
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so the ZIM Blob does not conflict with the JS Blob - then use zim.Blob() for the ZIM blob.
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Or see zimplify() for other alternatives.
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EXAMPLE
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// up top after import zim from "https://zimjs.org/cdn/019/zim_three"; // or the latest
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@@ -2996,8 +2996,8 @@ declare namespace zim {
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readonly holder: Container
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}
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export class Loader extends Button implements zimComponent {
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-
constructor(config_or_width?: number | string, height?: number | string, label?: string | Label, type?: string, backgroundColor?: color, rollBackgroundColor?: color, color?: color, rollColor?: color, borderColor?: color, borderWidth?: number, corner?: number | any[], shadowColor?: color, shadowBlur?: number, hitPadding?: number, gradient?: number, gloss?: number, dashed?: boolean | [number], backing?: DisplayObject, rollBacking?: DisplayObject, rollPersist?: boolean, icon?: DisplayObject, rollIcon?: DisplayObject, toggle?: string, rollToggle?: DisplayObject, toggleEvent?: string, frame?: Frame, multiple?: boolean, accept?: [any], style?: boolean, group?: string, inherit?: {})
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constructor(config: { width?: number | string, height?: number | string, label?: string | Label, type?: string, backgroundColor?: color, rollBackgroundColor?: color, color?: color, rollColor?: color, borderColor?: color, borderWidth?: number, corner?: number | any[], shadowColor?: color, shadowBlur?: number, hitPadding?: number, gradient?: number, gloss?: number, dashed?: boolean | [number], backing?: DisplayObject, rollBacking?: DisplayObject, rollPersist?: boolean, icon?: DisplayObject, rollIcon?: DisplayObject, toggle?: string, rollToggle?: DisplayObject, toggleEvent?: string, frame?: Frame, multiple?: boolean, accept?: [any], style?: boolean, group?: string, inherit?: {} })
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constructor(config_or_width?: number | string, height?: number | string, label?: string | Label, type?: string, backgroundColor?: color, rollBackgroundColor?: color, color?: color, rollColor?: color, borderColor?: color, rollBorderColor?: color, borderWidth?: number, corner?: number | any[], shadowColor?: color, shadowBlur?: number, hitPadding?: number, gradient?: number, gloss?: number, dashed?: boolean | [number], backing?: DisplayObject, rollBacking?: DisplayObject, rollPersist?: boolean, icon?: DisplayObject, rollIcon?: DisplayObject, toggle?: string, rollToggle?: DisplayObject, toggleEvent?: string, frame?: Frame, multiple?: boolean, accept?: [any], style?: boolean, group?: string, inherit?: {})
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constructor(config: { width?: number | string, height?: number | string, label?: string | Label, type?: string, backgroundColor?: color, rollBackgroundColor?: color, color?: color, rollColor?: color, borderColor?: color, rollBorderColor?: color, borderWidth?: number, corner?: number | any[], shadowColor?: color, shadowBlur?: number, hitPadding?: number, gradient?: number, gloss?: number, dashed?: boolean | [number], backing?: DisplayObject, rollBacking?: DisplayObject, rollPersist?: boolean, icon?: DisplayObject, rollIcon?: DisplayObject, toggle?: string, rollToggle?: DisplayObject, toggleEvent?: string, frame?: Frame, multiple?: boolean, accept?: [any], style?: boolean, group?: string, inherit?: {} })
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// ZIM Component Interface
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// dispose():boolean // now added to Container, etc.
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enabled: boolean
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