zimjs 19.0.7 → 19.0.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/zim.js +48 -14
- package/ts-src/typings/zim/index.d.ts +3 -3
package/package.json
CHANGED
package/src/zim.js
CHANGED
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@@ -28529,6 +28529,8 @@ content - (default " ") optional content to be centered in one of three formats:
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spacingV - vertical space between the content areas
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align - default CENTER, or use LEFT or RIGHT
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backgroundColor - (default white) a css color for the background of the Pane
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to set the backgroundColor after the Pane is made, use the backing property
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pane.backing.backgroundColor = red;
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color - (default black) a css color for the text color of the Pane
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width - (default AUTO) width of pane - AUTO will matches content width - see also autoPadding and autoPaddingH
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height - (default AUTO) height of pane - AUTO will matches content width - see also autoPadding and autoPaddingV
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@@ -28608,6 +28610,8 @@ type - holds the class name as a String
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closeCall - a function to call when the pane closes (see also call parameter of show method)
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closeParams - an object to pass to the closeCall (see also params parameter of show method)
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backing - or display - reference to the pane box
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use this to set the color, border, etc. afterwards
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pane.backing.color = red;
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contentContainer - ZIM Container used to hold added content (formerly the content property)
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use the add() method or add directly to the contentContainer property of the pane
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content - gives access to the content provided as a parameter to the Pane()
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@@ -58985,6 +58989,8 @@ RETURNS the target for chaining (or null if no target is provided and run on zim
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if (zot(o.props) && !zot(o.obj)) o.props = o.obj;
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o.obj = o.props;
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if (o.loopCall || o.loopWait || o.loopPick || o.loopCount) o.loop = true;
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if (o.rewindCall || o.rewindWait || o.rewindPick || o.rewindTime || o.rewindEase) o.rewind = true;
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if (o.loop && (zot(o.loopCount) || o.loopCount <= 0)) {
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o.loopCount = 0;
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// this object is looping forever so no point in keeping any next objects
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@@ -63723,8 +63729,11 @@ PATH
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zim global variable
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DESCRIPTION
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PATH
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This
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PATH can be used to set the URL path to assets for Pic(), Aud(), etc.
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This only works with lazy-loaded assets so assets not using the Frame() or loadAssets() assets and path parameter.
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PATH is set by default to the latest path parameter in Frame or in loadAssets().
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NOTE: this is NOT paths for ZIM Blobs and Squiggles https://zimjs.com/paths - that is something else.
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NOTE: if an lazy-loaded asset has a path in it (as in a /) then the PATH will be ignored.
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@@ -63735,7 +63744,7 @@ EXAMPLE
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new Pic("image.png").center(); // will look in local directory
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new Pic("images/image.png").center(); // will look in images/ directory
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PATH = "assets/";
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PATH = "assets/"; // or could be an absolute URL like "https://zimjs.org/assets/"
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new Pic("image.png").center(); // will look in assets/ directory
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new Pic("sound.mp3").play(); // will look in assets/ directory
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new Pic("test/image.png").center(); // will look in test/ directory
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@@ -67872,8 +67881,7 @@ setSpacing(h,v) - set spacings for Tile - h and v are horizontal and vertical sp
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ZIM Tile() makes spacing arrays for horizontal and vertical spacing based on ZIM VEE calculations from the spacingH and spacingV parameters
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to change spacing afterwards, new arrays can be provided to setSpacing()
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the arrays must have col-1 and row-1 items - although h or v can be left null or undefined to keep existing spacing
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remake(items, newSpacingH, newSpacingV, newCount) - pass in an array of items to tile - see items property for editing current list - returns tile for chaining
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can also change rows and cols and remake()
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remake(items, newSpacingH, newSpacingV, newCount, newCols, newRows) - pass in an array of items to tile - see items property for editing current list - returns tile for chaining
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optionally pass in new spacing parameters (these accept ZIM VEE values) and/or a newCount
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Note: if the items length is different than the previous items length then the count will be automatically made cols*rows - unless newCount is provided
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resize(width, height) - resize the tile with new width and/or height if the width and/or height parameters were set - returns tile for chaining
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@@ -67913,8 +67921,7 @@ These properties can be changed by calling remake()
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items - an array of items the tile uses
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modify this and pass in to remake(items) to update the Tile with new items
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cannot modify count - count will become the length of the array passed to remake()
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cols
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rows - number of rows - can modify - need to call remake() to see changes
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cols / rows - (read only) use newCols and newRows parameter of remake()
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These properties can be changed by calling resize(width, height) - set width or height to 0 for no spreading
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squeezeH - horizontal compression - can modify - need to call resize() to see changes
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squeezeV - vertical compression - can modify - need to call resize() to see changes
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@@ -67979,6 +67986,11 @@ note: the item is not the event object target - as that is the tile
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if (zot(count)) count = DS.count!=null?DS.count:(unique&&Array.isArray(obj))?obj.length:null;
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if (count === 0) {count = null; if (zon) {zogy("ZIM Tile() - count parameter of 0 is ignored - see docs");}}
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// Added ZIM 019 Patch
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var colsO = cols;
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var rowsO = rows;
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// Added ZIM 018
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var spacingHList = [];
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@@ -68461,14 +68473,32 @@ note: the item is not the event object target - as that is the tile
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return that.items2D[ro][co];
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};
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-
this.remake = function(items, newSpacingH, newSpacingV, newCount) {
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this.remake = function(items, newSpacingH, newSpacingV, newCount, newCols, newRows) {
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// a little complicated so we just remake the spacings if provided or items length has gotten bigger
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// if items length is different we create a new count - can override with newCount
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if (zot(items)) items = that.items
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if (zot(newCount) && items.length != that.items.length) count = that.cols*that.rows;
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if (
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if (
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!zot(newSpacingH) ||
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!zot(newSpacingV) ||
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items.length > that.items.length ||
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(!zot(newCols) && newCols != that.cols) ||
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(!zot(newRows) && newRows != that.rows)
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) {
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if (!zot(newCols)) colsO = newCols;
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if (!zot(newRows)) rowsO = newRows;
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if (colsO <= 0) colsO = 1;
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if (rowsO <= 0) rowsO = 1;
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if (!zot(newCount)) count = newCount
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else count = items.length;
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if (count > colsO) that.cols = colsO;
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else that.cols = count;
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that.rows = Math.ceil(count/that.cols);
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if (!zot(newSpacingH)) spacingH = newSpacingH;
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if (!zot(newSpacingV)) spacingV = newSpacingV;
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@@ -68667,7 +68697,7 @@ note: the item is not the event object target - as that is the tile
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if (!resize && backing) backings = [];
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var lastX = (colSize?(spacingHOList[0]?spacingHOList[0]:0):0)/2;
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var lastY = (rowSize?(
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var lastY = (rowSize?(spacingVOList[0]?spacingVOList[0]:0):0)/2; // updated to VO from HO - ZIM 019 patch
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var rect;
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var cou = 0;
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@@ -90766,9 +90796,9 @@ leftMouseDown - read only value as to whether the left mouse button is down
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mousedownEvent - a reference to the frame "stagemousedown" event - can set F.off("stagemousedown", F.mousedownEvent)
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mousemoveEvent - a reference to the frame "stagemousemove" event - can set F.off("stagemousemove", F.mousemoveEvent)
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orientation - VERTICAL or HORIZONTAL (updated live with orientation change)
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visibleLeft, visibleTop, visibleRight, visibleBottom - in
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visibleLeft, visibleTop, visibleRight, visibleBottom - in FILL scale mode these give window edge locations relative to the stage
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can be used to position items like navigation relative to window as the frame resize event is fired
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in all scale modes other than
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in all scale modes other than FILL, the values are 0, W, 0, H
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zil - reference to zil events that stop canvas from shifting or scrolling - also see allowDefault parameter
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can set allowDefault property to false then allow specific defaults by removing zil events - see zil global function
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example: window.removeEventListener("keydown", F.zil[0]); removes keydown preventions (for page up, page down, home, end, etc)
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@@ -90778,10 +90808,10 @@ touch - get or set the touch setting - setting to false will not allow touch on
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singleTouch - get or set the singleTouch setting - set to true to turn on single touch and false to turn on multitouch
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setting either true or false will set the touch property to true
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also see the touch and singleTouch parameters and touch property
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followBoundary - update with a ZIM Boundary for follow() if
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followBoundary - update with a ZIM Boundary for follow() if FULL mode Frame "resize" event happens, etc.
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altKey - true if the alt key is being pressed otherwise false
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ctrlKey - true if the ctrl key is being pressed otherwise false
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metaKey - true if the meta key (
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metaKey - true if the meta key (command on Mac or windows key) is being pressed otherwise false
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shiftKey - true if the shift key is being pressed otherwise false
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loadFailObj - the object that shows if images are broken - will be given a type property of "EmptyAsset"
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startTime - datestamp of when frame was made - used internally
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@@ -102619,6 +102649,8 @@ spacingH - (default 0) a spacing between columns
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spacingV - (default 0) a spacing between rows
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interval - (default 0) the time to animate in s
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for pixels, noise, dots and bling this is the time between showing different patterns
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Note: if using a series() for color, this will only animate if the total number of cols x rows
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is NOT divisable equally by the number of colors in the series
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for stripes, slants, hatch, plaid this is the time to move the pattern to the right
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different patterns may seem to move at different speeds due to the pattern repeat distance
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startPaused - (default false) set to true to start the interval for animation to paused
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@@ -102781,6 +102813,7 @@ for (z_i = 0; z_i < globalFunctions.length; z_i++) {
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["END", zim.END],
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["TOP", zim.TOP],
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["BOTTOM", zim.BOTTOM],
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["BOT", zim.BOT],
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["OVER", zim.OVER],
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["UNDER", zim.UNDER],
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["HORIZONTAL", zim.HORIZONTAL],
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@@ -103163,3 +103196,4 @@ export let Style = zim.Style;
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export let assets = zim.assets;
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export let assetIDs = zim.assetIDs;
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export let ZIMON = zim.ZIMON;
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@@ -3380,7 +3380,7 @@ declare namespace zim {
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export class Tile extends Container {
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constructor(config_or_obj: DisplayObject | zimVee, cols?: number, rows?: number, spacingH?: number, spacingV?: number, unique?: boolean, width?: number, height?: number, squeezeH?: boolean, squeezeV?: boolean, colSize?: number | zimVee, rowSize?: number | zimVee, align?: string | zimVee, valign?: string | zimVee, count?: number, mirrorH?: boolean, mirrorV?: boolean, snapToPixel?: boolean, clone?: boolean, events?: boolean, exact?: boolean, scaleToH?: number | zimVee, scaleToV?: number | zimVee, scaleToType?: string | zimVee, backgroundColor?: color | zimVee, backing?: DisplayObject | zimVee, backdropColor?: color | zimVee, backdropPadding?: number, backdropPaddingH?: number, backdropPaddingV?: number, mat?: DisplayObject, style?: boolean, group?: string, inherit?: {})
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constructor(config: { obj: DisplayObject | zimVee, cols?: number, rows?: number, spacingH?: number, spacingV?: number, unique?: boolean, width?: number, height?: number, squeezeH?: boolean, squeezeV?: boolean, colSize?: number | zimVee, rowSize?: number | zimVee, align?: string | zimVee, valign?: string | zimVee, count?: number, mirrorH?: boolean, mirrorV?: boolean, snapToPixel?: boolean, clone?: boolean, events?: boolean, exact?: boolean, scaleToH?: number | zimVee, scaleToV?: number | zimVee, scaleToType?: string | zimVee, backgroundColor?: color | zimVee, backing?: DisplayObject | zimVee, backdropColor?: color | zimVee, backdropPadding?: number, backdropPaddingH?: number, backdropPaddingV?: number, mat?: DisplayObject, style?: boolean, group?: string, inherit?: {} })
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remake(items?: any[]): this
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remake(items?: any[], newSpacingH?: number, newSpacingV?: number, newCount?: number, newCols?: number, newRows?: number): this
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resize(width?: number, height?: number): this
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setProps(obj: [], props: {}): this
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itemUnderPoint(x: number, y: number, ignoreSpacing?: boolean): DisplayObject
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@@ -3391,8 +3391,8 @@ declare namespace zim {
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readonly current: any[]
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readonly current2D: any[]
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readonly current2DCols: any[]
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cols: number
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rows: number
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readonly cols: number
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readonly rows: number
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spacingH: number
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spacingV: number
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squeezeH: boolean
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