zimjs 18.2.2 → 18.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/zim.js +25 -27
package/package.json
CHANGED
package/src/zim.js
CHANGED
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@@ -1743,7 +1743,7 @@ RETURNS any value returned from the loop - or true if no value is returned from
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r = call(obj.item(i), i, total, start, end, obj, io);
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}
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-
if (r == 'next') io.next();
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+
if (r == 'next' && i < total-1) io.next();
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else if (typeof r != 'undefined') {
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io.clear();
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return r;
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@@ -1780,7 +1780,7 @@ RETURNS any value returned from the loop - or true if no value is returned from
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r = call(obj.item(i), i, total, start, end, obj, io);
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}
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if (r == 'next') io.next();
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if (r == 'next' && i < total-1) io.next();
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else if (typeof r != 'undefined') {
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io.clear();
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return r;
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@@ -1814,7 +1814,7 @@ RETURNS any value returned from the loop - or true if no value is returned from
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r = call(props[i], obj[props[i]], i, total, start, end, obj, io);
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-
if (r == 'next') io.next();
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if (r == 'next' && i < total-1) io.next();
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else if (typeof r != 'undefined') {
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io.clear();
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return r;
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@@ -1835,7 +1835,7 @@ RETURNS any value returned from the loop - or true if no value is returned from
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r = call(props[i], obj[props[i]], i, total, start, end, obj, io);
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-
if (r == 'next') io.next();
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if (r == 'next' && i < total-1) io.next();
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else if (typeof r != 'undefined') {
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io.clear();
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return r;
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@@ -2148,8 +2148,8 @@ pauseTimeLeft - if paused, get how much time is left once unpaused
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obj.paused = state;
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};
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obj.next = function() {
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-
obj.count++;
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-
(call)(obj);
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+
obj.count++;
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+
(call)(obj);
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checkTotal();
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};
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obj.clear = function() {
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@@ -14784,9 +14784,7 @@ function makeShader(DS, width, height, fragment, uniforms, vertex, dynamic, preC
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if (preCall && typeof preCall=="function") preCall(program, gl, canvas); // ZIM
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gl.useProgram(program);
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var vertexData = [];
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-
if (postCall && typeof postCall=="function")
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postCall(program, gl, canvas, vertexData);
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}
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if (postCall && typeof postCall=="function") postCall(program, gl, canvas, vertexData); // ZIM
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if (strip) {
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if (vertexData.length == 0) vertexData = [1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0]; // two triangles strips
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@@ -14835,8 +14833,7 @@ function makeShader(DS, width, height, fragment, uniforms, vertex, dynamic, preC
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var mou = tether.globalToLocal(tether.stage.frame.mouseX, tether.stage.frame.mouseY);
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setUniform("4f", "iMouse", mou.x, height-mou.y, downCheck?1:0, clickCheck?1:0);
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clickCheck = false;
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-
}
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-
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}
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if (strip) gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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else gl.drawArrays(gl.TRIANGLES, 0, vertexData.length);
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@@ -30556,7 +30553,7 @@ var layer = new Layer().center();
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timeout(100, function(){zog(layer.transformControls);}); // will probably do the trick
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The transformControls property holds the following:
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-
TRANSFORM
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+
TRANSFORM CONTROLS OBJECT PROPERTIES
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visible - read only whether the controls are visible
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ghost - read only as to whether the ghost outline is showing - set with showGhost and hideGhost
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ghostEnabled - read only as to whether the ghost outline will be turned on and off - set with addGhost and removeGhost
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@@ -30565,7 +30562,7 @@ stretchXControls - reference to the Container that holds the left and right boxe
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stretchYControls - reference to the Container that holds the top and bottom boxes for stretching
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rotateControls - reference to the Container that holds the outer circles for rotating
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-
TRANSFORM
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TRANSFORM CONTROLS OBJECT METHODS
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hide() - hides the controls - returns object for chaining
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show() - shows the controls - returns object for chaining
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recordData(toJSON) - returns an object with type, x, y, scaleX, scaleY, rotation, skewX, skewY, visible PROPERTIES
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@@ -37024,7 +37021,7 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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selector.mouseEnabled = false;
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});
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this.selector = selector;
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-
} else {
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+
} else {
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selector = this.selector = new zim.Rectangle(targetW, targetH, zim.faint, zim.faint, borderWidth, corner, dashed, {ignoreScale:!resizeScale})
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.centerReg(that);
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selector.loc(tile.width/2, target.y+paddingV, that, behind?0:1);
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@@ -60597,7 +60594,7 @@ RETURNS any value returned from the loop - or true if no value is returned from
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zim.loop = function(obj, call, reverse, interval, step, start, end, immediate, complete, completeParams) {
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var sig = "obj, call, reverse, interval, step, start, end, immediate, complete, completeParams";
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var duo; if (duo = zob(zim.loop, arguments, sig)) return duo;
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-
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+
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if (!zim.zimLoopCheck) z_d("45.3");
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zim.zimLoopCheck = true;
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if (zot(obj) || zot(call)) return undefined;
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@@ -60656,7 +60653,7 @@ RETURNS any value returned from the loop - or true if no value is returned from
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r = call(obj.item(i), i, total, start, end, obj, io);
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}
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-
if (r == 'next') io.next();
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if (r == 'next' && i < total-1) io.next();
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else if (typeof r != 'undefined') {
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io.clear();
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return r;
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@@ -60693,7 +60690,7 @@ RETURNS any value returned from the loop - or true if no value is returned from
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r = call(obj.item(i), i, total, start, end, obj, io);
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}
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-
if (r == 'next') io.next();
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if (r == 'next' && i < total-1) io.next();
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else if (typeof r != 'undefined') {
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io.clear();
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return r;
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@@ -60727,7 +60724,7 @@ RETURNS any value returned from the loop - or true if no value is returned from
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r = call(props[i], obj[props[i]], i, total, start, end, obj, io);
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if (r == 'next') io.next();
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if (r == 'next' && i < total-1) io.next();
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else if (typeof r != 'undefined') {
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io.clear();
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return r;
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@@ -60748,7 +60745,7 @@ RETURNS any value returned from the loop - or true if no value is returned from
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r = call(props[i], obj[props[i]], i, total, start, end, obj, io);
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-
if (r == 'next') io.next();
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if (r == 'next' && i < total-1) io.next();
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else if (typeof r != 'undefined') {
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io.clear();
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return r;
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@@ -60768,7 +60765,7 @@ RETURNS any value returned from the loop - or true if no value is returned from
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if (typeof r != 'undefined' && r != "next") return r;
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}
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} else {
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-
zim.interval(interval, function(io) {
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zim.interval(interval, function(io) {
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i = io.count;
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if (!immediate) i--;
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if (step) i *= step;
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@@ -60776,7 +60773,7 @@ RETURNS any value returned from the loop - or true if no value is returned from
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r = call(obj.getChildAt(i), i, total, start, end, obj, io);
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if (r == 'next') io.next();
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if (r == 'next' && i < total-1) io.next();
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else if (typeof r != 'undefined') {
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io.clear();
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return r;
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@@ -60795,9 +60792,8 @@ RETURNS any value returned from the loop - or true if no value is returned from
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if (!immediate) i--;
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if (step != 1) i = -start + i*step;
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r = call(obj.getChildAt(i), i, total, start, end, obj, io);
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if (r == 'next') io.next();
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r = call(obj.getChildAt(i), i, total, start, end, obj, io);
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if (r == 'next' && i < total-1) io.next();
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else if (typeof r != 'undefined') {
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io.clear();
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return r;
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@@ -66673,6 +66669,8 @@ note: the item is not the event object target - as that is the tile
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that.spacingH = spacingHList[0];
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that.spacingV = spacingVList[0];
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if (zot(that.spacingH)) that.spacingH = spacingH;
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if (zot(that.spacingV)) that.spacingV = spacingV;
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// ~~~~~~~~~~~~~~~~~~~ GET ARRAY OF ITEMS ~~~~~~~~~~~~~~~
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// this list could be edited later and passed back into remake()
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@@ -90709,12 +90707,12 @@ SVG will give a "ready" and a "complete" event when loaded.
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These events are triggered 20 ms after making the object if the object is already preloaded.
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NOTE: SVG is a container with a bitmap inside (see bitmap property)
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-
or if the bitmap option is not selected there are
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or if the bitmap option is not selected there are various shapes inside.
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This means that other objects can be added to the SVG object.
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This is like the ZIM Shapes (Rectangle, Circle, etc.) which are containers and can have objects added to them.
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If doing this, note that the container has its mouseChildren
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If doing this, note that the container has its mouseChildren turned off
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so when dragging, for instance, the whole SVG moves rather than the bitmap inside the SVG.
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To interact with objects inside, set
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+
To interact with objects inside, set mySVG.mouseChildren = true.
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Generally, for clarity, avoid adding objects to Shapes, Pics SVGs unless you are used to the mouseChildren setting.
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NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)
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