zimjs 18.2.1 → 18.2.3

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/src/zim.js +15 -15
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "zimjs",
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- "version": "18.2.1",
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+ "version": "18.2.3",
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  "type": "module",
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  "main": "./src/zim.js",
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  "types": "./ts-src/typings/zim",
package/src/zim.js CHANGED
@@ -14784,9 +14784,7 @@ function makeShader(DS, width, height, fragment, uniforms, vertex, dynamic, preC
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  if (preCall && typeof preCall=="function") preCall(program, gl, canvas); // ZIM
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  gl.useProgram(program);
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  var vertexData = [];
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- if (postCall && typeof postCall=="function") {
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- postCall(program, gl, canvas, vertexData);
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- }
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+ if (postCall && typeof postCall=="function") postCall(program, gl, canvas, vertexData); // ZIM
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  if (strip) {
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  if (vertexData.length == 0) vertexData = [1.0, 1.0, -1.0, 1.0, 1.0, -1.0, -1.0, -1.0]; // two triangles strips
@@ -14835,8 +14833,7 @@ function makeShader(DS, width, height, fragment, uniforms, vertex, dynamic, preC
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  var mou = tether.globalToLocal(tether.stage.frame.mouseX, tether.stage.frame.mouseY);
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  setUniform("4f", "iMouse", mou.x, height-mou.y, downCheck?1:0, clickCheck?1:0);
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  clickCheck = false;
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- }
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-
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+ }
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  if (strip) gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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  else gl.drawArrays(gl.TRIANGLES, 0, vertexData.length);
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@@ -37024,7 +37021,7 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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  selector.mouseEnabled = false;
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  });
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  this.selector = selector;
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- } else {
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+ } else {
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  selector = this.selector = new zim.Rectangle(targetW, targetH, zim.faint, zim.faint, borderWidth, corner, dashed, {ignoreScale:!resizeScale})
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  .centerReg(that);
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  selector.loc(tile.width/2, target.y+paddingV, that, behind?0:1);
@@ -56990,7 +56987,6 @@ props - the object literal holding properties and values to animate
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  DOT PROPERTIES: you can animate properties on properties using quotes:
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  Here is animate used as a function to animate a threejs mesh
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  animate(mesh, {"rotation.y":360*RAD}, 5000);
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- note that the from parameter is not currently supported with dot properties (difficult bug)
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  CSS PROPERTIES: animate can animate CSS properties
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  ZIM's CreateJS 1.3.2 has the CreateJS CSS Pluging installed
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  Set the css parameter to true and see the CSS parameter for more details
@@ -57253,10 +57249,11 @@ RETURNS the target for chaining (or null if no target is provided and run on zim
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  if (target && (target.props || target.obj)) {
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  var duo; if (duo = zob(zim.animate, arguments, sig)) return duo;
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  }
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- if (target.type=="AC"&&WW.zdf) {WW.zdf.ac("animate", arguments); return target;}
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+
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+ if (target && target.type && target.type=="AC" && WW.zdf) {WW.zdf.ac("animate", arguments); return target;}
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  if (!zim.animateCheck) {z_d("45"); zim.animateCheck=true;}
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- if (!target) return; // 10.9.0 ?
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+ if (!target) target = {}; // ZIM 018 replacing: return; from 10.9.0
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  var AN = zim.ANIMATE;
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  if (WW.ANIMATE != null) AN = WW.ANIMATE;
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  if (!AN) {
@@ -58395,15 +58392,16 @@ RETURNS the target for chaining (or null if no target is provided and run on zim
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  if (set && !zot(set[i])) {
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  newObj[i] = set[i];
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  } else {
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- if (i.match(/\./)) { // handle dot props like threejs - patched ZIM 018
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- var bunch = i.split(/\./g);
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- newObj[i] = target[bunch[1]][bunch[2]];
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+ if (i.match(/\./)) { // handle dot props like threejs - patched ZIM 018
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+ var bunch = i.split(/\./g);
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+ if (bunch[0]=="") bunch.shift(); // sometimes has dot on front and sometimes not
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+ newObj[i] = target[bunch[0]][bunch[1]];
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  } else {
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  newObj[i] = target[i];
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  }
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  }
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  if (update) {
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- if (i.match(/\./)) target[bunch[1]][bunch[2]] = obj[i];
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+ if (i.match(/\./)) target[bunch[0]][bunch[1]] = obj[i];
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  else target[i] = obj[i];
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  }
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  }
@@ -66672,6 +66670,8 @@ note: the item is not the event object target - as that is the tile
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  that.spacingH = spacingHList[0];
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  that.spacingV = spacingVList[0];
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+ if (zot(that.spacingH)) that.spacingH = spacingH;
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+ if (zot(that.spacingV)) that.spacingV = spacingV;
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  // ~~~~~~~~~~~~~~~~~~~ GET ARRAY OF ITEMS ~~~~~~~~~~~~~~~
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  // this list could be edited later and passed back into remake()
@@ -98172,7 +98172,7 @@ for (z_i = 0; z_i < globalFunctions.length; z_i++) {
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  WW[pair[0]] = zim[pair[0]] = pair[1];
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  }
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-
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+ if (zns) {
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  // these are global regardless
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  var globalsConstants = [
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  ["FIT", zim.FIT],
@@ -98229,7 +98229,7 @@ for (z_i = 0; z_i < globalFunctions.length; z_i++) {
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  for (z_i = 0; z_i < zim.colors.length; z_i++) {
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  WW[zim.colors[z_i]] = zim.colorsHex[z_i];
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  }
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-
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+ } else zimplify();
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  WW.zim = zim;
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  export default zim;