zimjs 18.2.1 → 18.2.2

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/src/zim.js +8 -7
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "zimjs",
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- "version": "18.2.1",
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+ "version": "18.2.2",
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  "type": "module",
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  "main": "./src/zim.js",
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  "types": "./ts-src/typings/zim",
package/src/zim.js CHANGED
@@ -56990,7 +56990,6 @@ props - the object literal holding properties and values to animate
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  DOT PROPERTIES: you can animate properties on properties using quotes:
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  Here is animate used as a function to animate a threejs mesh
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  animate(mesh, {"rotation.y":360*RAD}, 5000);
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- note that the from parameter is not currently supported with dot properties (difficult bug)
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  CSS PROPERTIES: animate can animate CSS properties
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  ZIM's CreateJS 1.3.2 has the CreateJS CSS Pluging installed
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  Set the css parameter to true and see the CSS parameter for more details
@@ -57253,10 +57252,11 @@ RETURNS the target for chaining (or null if no target is provided and run on zim
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  if (target && (target.props || target.obj)) {
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  var duo; if (duo = zob(zim.animate, arguments, sig)) return duo;
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  }
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- if (target.type=="AC"&&WW.zdf) {WW.zdf.ac("animate", arguments); return target;}
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+
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+ if (target && target.type && target.type=="AC" && WW.zdf) {WW.zdf.ac("animate", arguments); return target;}
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  if (!zim.animateCheck) {z_d("45"); zim.animateCheck=true;}
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- if (!target) return; // 10.9.0 ?
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+ if (!target) target = {}; // ZIM 018 replacing: return; from 10.9.0
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  var AN = zim.ANIMATE;
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  if (WW.ANIMATE != null) AN = WW.ANIMATE;
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  if (!AN) {
@@ -58395,15 +58395,16 @@ RETURNS the target for chaining (or null if no target is provided and run on zim
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  if (set && !zot(set[i])) {
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  newObj[i] = set[i];
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  } else {
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- if (i.match(/\./)) { // handle dot props like threejs - patched ZIM 018
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- var bunch = i.split(/\./g);
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- newObj[i] = target[bunch[1]][bunch[2]];
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+ if (i.match(/\./)) { // handle dot props like threejs - patched ZIM 018
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+ var bunch = i.split(/\./g);
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+ if (bunch[0]=="") bunch.shift(); // sometimes has dot on front and sometimes not
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+ newObj[i] = target[bunch[0]][bunch[1]];
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  } else {
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  newObj[i] = target[i];
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  }
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  }
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  if (update) {
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- if (i.match(/\./)) target[bunch[1]][bunch[2]] = obj[i];
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+ if (i.match(/\./)) target[bunch[0]][bunch[1]] = obj[i];
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  else target[i] = obj[i];
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  }
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  }