zimjs 17.2.4 → 17.2.5

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/src/zim.js +13 -7
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "zimjs",
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- "version": "17.2.4",
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+ "version": "17.2.5",
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  "type": "module",
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  "main": "./src/zim.js",
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  "types": "./ts-src/typings/zim",
package/src/zim.js CHANGED
@@ -46667,10 +46667,12 @@ loader.on("loaded", e=>{
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  S.update();
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  });
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- // and to later save for instance in a button event:
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- saveButton.on("click") {
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- loader.save(stage); // or some other container... can specify crop bounds too
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- }
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+ // if wanting a save button
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+ const saveButton = new Button({label:"SAVE"})
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+ .pos(10,10,RIGHT,BOTTOM)
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+ .tap(()=>{
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+ loader.save(S); // or some other container... can specify crop bounds too
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+ }
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  END EXAMPLE
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  EXAMPLE
@@ -46909,7 +46911,7 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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  if (accept) uploadTag.setAttribute("accept", accept);
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  uploadTag.hidden = true;
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  uploadTag.zimDisplay = uploadTag.style.display || "inline-block";
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- uploadTag.style.cssText = "border:thin solid grey; z-index:2; width:" + 0 + "px; height:" + 0 + "px; overflow:hidden; outline:none;"
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+ uploadTag.style.cssText = "border:thin solid grey; z-index:2; width:" + width + "px; height:" + height + "px; overflow:hidden; outline:none;"
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  + "position:absolute; left:0px; top:0px; display:none; cursor:pointer; opacity: 0; filter: alpha(opacity=0);";
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  this.addEventListener('mousedown', function() { // added for zim.Accessibility
@@ -83800,7 +83802,10 @@ zim.VR = function(content, angle, distance, parallax, parallaxAngle, damp, paral
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  VR
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  zim class - extends a ZIM Container which extends a CreateJS Container
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- NOTE: Also see the ZIM Three Helper Module for XR controllers, movement and teleport in three.js with ZIM TextureActive (this VR() class is not related)
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+
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+ NOTE: Also see the ZIM Three Helper Module for XR controllers, movement and teleport in three.js
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+ with ZIM TextureActive (this VR() class is much simplified and not related to TextureActive)
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+ See: https://zimjs.com/three - for proper 3D
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  DESCRIPTION
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  Copies the content and displays a left and right channel (side-by-side) to be viewed with a VR helmet.
@@ -83847,7 +83852,8 @@ So if you have a label variable for the Label in the original content,
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  you can access the label in the right hand channel with label.vrMatch
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  The right channel objects also have vrMatch properties so label.vrMatch.vrMatch is the label ;-)
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- SEE: https://zimjs.com/vr/
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+ SEE: https://zimjs.com/vr.html
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+ SEE: https://zimjs.com/vr/sample.html
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  NOTE: as of ZIM 5.5.0 the zim namespace is no longer required (unless zns is set to true before running zim)
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