zimjs 17.0.3 → 17.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/zim.js +123 -56
package/package.json
CHANGED
package/src/zim.js
CHANGED
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@@ -9457,7 +9457,7 @@ normalize(prop, from, from2, min, max, factor, clamp) - sets a ratio property (1
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9457
9457
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setting normalize("reg", CENTER) will do both horizontal and vertical to the container dimensions.
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9458
9458
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If this is not desired, use container.loop(item=>{item.reg(item._orX, item._orY, true)});
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9459
9459
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to set the registration point back but still keep the ratio property
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9460
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-
USAGE: the ratio property can be used by animate() with
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9460
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+
USAGE: the ratio property can be used by animate() with sequenceRatio to set the rate of an animation based on ratio
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9461
9461
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Or the ratio property can be used directly - for instance, to set a scale based on a distance from somewhere
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9462
9462
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Or as another example, set the alpha based on the rotation of a shape in the container
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9463
9463
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specialColor(colorCommand, colorObject) - used internally by ZIM Shapes
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@@ -9487,8 +9487,8 @@ height - gets or sets the height. Setting the height will scale the width to kee
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9487
9487
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widthOnly - gets or sets the width. This sets only the width and may change the aspect ratio of the object
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9488
9488
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heightOnly - gets or sets the height. This sets only the height and may change the aspect ratio of the object
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9489
9489
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ratio - get a ratio set by the Container normalize method() - or Tile itemRegX, itemRegY parameters
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9490
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-
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9491
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-
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9490
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+
this will probably be a value from 1 to 0 as to how close the property is the end specified in the from parameter of normalize()
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9491
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+
a value of 1 is the closest and a value of 0 is the farthest - see the normalize() method for details
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9492
9492
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normalized - get if the container has been normalized - see normalized parameter
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9493
9493
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draggable - set to true for a default drag() and false for a noDrag()
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9494
9494
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level - gets or sets the level of the object in its parent container (or the stage) - a property for parent.getChildIndex() and parent.setChildIndex()
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@@ -14317,15 +14317,15 @@ dashed - (default false) set to true for dashed border (if borderWidth or border
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14317
14317
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percent - (default 100) set to a percentage of a circle (arc) - registration stays at radius center, bounds shrink to arc
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14318
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percentClose - (default true) set to false to not close the border of a circle with percent set
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14319
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percentArc - (default false) set to a percent to make moon shapes - must have percent turned on
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-
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14321
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-
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14322
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-
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14323
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-
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14324
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-
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14325
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-
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14326
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-
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14327
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-
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14328
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-
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14320
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+
the value is the distance the arc-making circle is placed from the original circle's edge
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14321
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+
this distance is given as a percentage of the original circle's radius
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14322
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+
so if percentArc is set to 0 then the arc-making circle is at the radius (the edge) of the original circle
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14323
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+
if the percentArc is set to 50 then the arc-making circle is half the radius outside the original radius and the arc is less
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14324
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+
if the percentArc is set to -50 then the arc-making circle is half the radius inside the original radius and the arc is more
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14325
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+
Note, due to canvas winding, the arc will not do very thin cresents as expected
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14326
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instead once the inner arc is as wide as the outer arc, it makes a straight line
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14327
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for thin crecents, overlap the circle with a circle that matches the background color
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14328
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or if the background is an image, etc. then mask a clone of the background with the arc circle
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14329
14329
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strokeObj - (default {caps:"butt", joints:"miter", miterLimit:10, ignoreScale:false}) set to adjust stroke properties
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14330
14330
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// note, not all applicable to a Circle - perhaps just ignoreScale...
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14331
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caps options: "butt", "round", "square" or 0,1,2
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@@ -14474,8 +14474,18 @@ zim.Circle = function(radius, color, borderColor, borderWidth, dashed, percent,
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14474
14474
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var dY = Math.cos(p*Math.PI/180)*that._radius;
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14475
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if (!zot(percentArc)) {
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14476
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var r2 = Math.sqrt(Math.pow(dX,2) + Math.pow((that._radius+dY)+percentArc/100*that._radius,2));
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14477
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-
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14478
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-
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14477
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+
if (percentArc >= 0) {
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14478
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var a1 = Math.asin(dX/r2);
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14479
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var y2 = that._radius+percentArc/100*that._radius;
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14480
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var a2 = -90*zim.RAD+a1;
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14481
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+
var a3 = -90*zim.RAD-a1;
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14482
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g.arc(0, y2, r2, a2, a3, true);
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14483
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} else {
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14484
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// var y3 = dY - Math.sqrt(Math.pow(r2, 2) - Math.pow(dX, 2));
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14485
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// var a2 = Math.acos(dX/r2);
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14486
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// var a3 = 180*RAD - a2;
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14487
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// g.arc(0, y3, r2, a2, a3, false);
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}
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}
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if (percentClose) g.cp();
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h = that._radius-dY;
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@@ -20764,7 +20774,7 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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20774
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if (color.type) that.color = color;
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20765
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function drawShape(lengths, angles, anglesA, anglesB, anglesEnd, cross, crossColors, close) {
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that.removeAllChildren();
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20767
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-
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20777
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+
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20768
20778
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var s = that.shape = new zim.Shape().addTo(that);
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20779
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that.colorCommand = s.c().f(color).command;
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if (color && color.type) that.specialColor(that.colorCommand, color, that);
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@@ -28376,6 +28386,7 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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28386
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setTimeout(function(){
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28377
28387
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if (content) {
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zim.drag({
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28389
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+
singleTouch:true,
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28379
28390
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obj:content,
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28380
28391
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currentTarget:true,
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axis:continuous,
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@@ -30514,7 +30525,7 @@ text - |ZIM VEE| String for the the text of the label
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30514
30525
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size - (default 36) the size of the font in pixels
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30515
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font - (default arial) the font or list of fonts for the text
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30516
30527
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color - |ZIM VEE| (default dark) color of font
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30517
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-
backgroundColor - |ZIM VEE| (default lighter) background color - set to
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30528
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+
backgroundColor - |ZIM VEE| (default lighter) background color - set to clear for no background
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30518
30529
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borderColor - |ZIM VEE| (default null) the background stroke color
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30530
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borderWidth - (default null) thickness of the background border
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30520
30531
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maxLength - (default null) set to limit the number of characters in the field
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@@ -32680,8 +32691,9 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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32680
32691
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});
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32681
32692
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32682
32693
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that.dropDown = that.on("mousedown", function(e){
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32694
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+
// if (downItem) return;
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32683
32695
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// make sure is item in list
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32684
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-
downItem = checkItem = e.target;
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32696
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+
downItem = checkItem = e.target;
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32685
32697
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// e.target can be something in the item - or the item
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32686
32698
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// but custom List items are usually in a Container
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32687
32699
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// so want to drag the item which is the child of the container that is in the List items
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@@ -32779,32 +32791,36 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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32779
32791
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return; // next in loop
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32780
32792
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}
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32781
32793
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if (target.vertical) {
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32782
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-
if (
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32783
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-
if (ghost.
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32784
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-
if (ghost.y
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32785
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-
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32786
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-
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32787
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-
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32788
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-
if (ghost.y
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32789
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-
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32790
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-
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32791
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-
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32792
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-
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32793
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-
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32794
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+
if (target.scrollYMax > 0) {
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32795
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if (ghost.x > target.zgb.x && ghost.x < target.zgb.x + target.zgb.width) {
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32796
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if (ghost.y < target.zgb.y) { // carefull - need to do these separately to turn off diamond
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32797
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+
if (ghost.y > target.zgbtarget.zgb.y - 50) scrollUp(target, dropScrollSpeed);
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32798
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+
else if (ghost.y > target.zgbtarget.zgb.y - 80) scrollUp(target, dropScrollSpeed*1.5);
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32799
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onCheck = true;
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32800
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} else if (ghost.y > target.zgbtarget.zgb.y + target.zgbtarget.zgb.height) {
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32801
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if (ghost.y < target.zgbtarget.zgb.y + target.zgbtarget.zgb.height + 50) scrollDown(target, dropScrollSpeed);
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32802
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+
else if (ghost.y < target.zgbtarget.zgb.y + target.zgbtarget.zgb.height + 80) scrollDown(target, dropScrollSpeed*1.5);
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32803
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onCheck = true;
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32804
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} else if (target.scrollInt) target.scrollInt.clear();
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32805
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} else {
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32806
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if (target.scrollInt) target.scrollInt.clear();
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32807
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}
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32794
32808
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}
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32795
32809
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} else {
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32796
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-
if (
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32797
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-
if (ghost.
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32798
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-
if (ghost.x
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32799
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-
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32800
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-
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32801
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-
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32802
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-
if (ghost.x
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32803
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-
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32804
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-
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32805
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-
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32806
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-
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32807
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-
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32810
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if (target.scrollXMax > 0) {
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32811
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if (ghost.y > target.zgb.y && ghost.y < target.zgb.y + target.zgb.height) {
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32812
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if (ghost.x < target.zgb.x) {
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32813
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if (ghost.x > target.zgb.x - 50) scrollUp(target, dropScrollSpeed);
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32814
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else if (ghost.x > target.zgb.x - 80) scrollUp(target, dropScrollSpeed*1.5);
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32815
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onCheck = true;
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32816
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} else if (ghost.x > target.zgb.x + target.zgb.width) {
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32817
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if (ghost.x < target.zgb.x + target.zgb.width + 50) scrollDown(target, dropScrollSpeed);
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32818
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else if (ghost.x < target.zgb.x + target.zgb.width + 80) scrollDown(target, dropScrollSpeed*1.5);
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32819
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onCheck = true;
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32820
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} else if (target.scrollInt) target.scrollInt.clear();
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32821
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} else {
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32822
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if (target.scrollInt) target.scrollInt.clear();
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32823
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}
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32808
32824
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}
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32809
32825
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}
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32810
32826
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@@ -32907,9 +32923,13 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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32907
32923
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32908
32924
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that.dispatchEvent("dropdown");
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32909
32925
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32910
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frame.
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32911
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-
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32912
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-
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32926
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+
// frame.on("mouseupplus", smu, null, true); // once - but does not work with touch
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32927
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// that.pointerUpEvent = frame.on("pointerup", smu); // pointer does not have a once!
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32928
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frame.stage.on("stagemouseup", smu, null, true); // once - seems to be working on iframes, etc.
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32929
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function smu() {
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32930
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frame.off("pointerup", that.pointerUpEvent)
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32931
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frame.stage.off("stagemousemove", that.dropStage);
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32932
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+
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32913
32933
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var empty = zim.loop(dropTargets, function(target) {
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32914
32934
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if (target.type != "List") return;
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32915
32935
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if (target.scrollInt) target.scrollInt.clear();
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@@ -32923,33 +32943,36 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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32923
32943
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ghost.dispose();
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32944
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downItem.alpha = itemAlpha;
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32925
32945
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ghost = null;
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32926
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-
downPoint = null;
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32946
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+
downPoint = null;
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32927
32947
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32928
32948
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that.dropItem = downItem;
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32929
32949
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that.dropList = target;
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32930
32950
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that.dropNewIndex = target.dropReticleIndex;
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32931
32951
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target.dropReticleIndex = null;
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32932
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-
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32952
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+
downItem = null;
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32953
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+
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32933
32954
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return false;
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32934
32955
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}
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32935
32956
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});
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32936
32957
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32937
32958
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if (empty) {
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32959
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+
if (!downItem) return;
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32938
32960
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var point = downItem.localToGlobal(itemPoint.x, itemPoint.y);
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32939
32961
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ghost.animate({x:point.x, y:point.y}, .1, null, function() {
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32962
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ghost.dispose();
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32941
32963
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downItem.alpha = itemAlpha;
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32942
32964
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ghost = null;
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32943
32965
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downPoint = null;
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32966
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+
downItem = null;
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32944
32967
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})
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32945
32968
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that.dropItem = downItem;
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32946
32969
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that.dropList = that;
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32947
32970
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that.dropNewIndex = that.dropIndex;
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32948
32971
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}
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32949
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-
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32950
32972
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that.dispatchEvent("dropup");
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32973
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+
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32951
32974
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32952
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-
}
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32975
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+
}
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32953
32976
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downItem.alp(.5);
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32954
32977
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}
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32955
32978
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});
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@@ -53530,7 +53553,7 @@ sequenceCall - (default null) the function that will be called for each sequence
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53530
53553
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Note: the value of the sequenceCall parameter will be the object that just ended animation unless there is a sequenceParams value
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53531
53554
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sequenceParams - (default null) a parameter sent to the sequenceCall function
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53532
53555
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sequenceReverse - |ZIM VEE| (default false) set to true to sequence through container or array backwards
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53533
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-
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53556
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+
sequenceRatio - (default null) set to a value to adjust the rate based on item ratio property
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53534
53557
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see https://zimjs.com/016/normalize.html
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53535
53558
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see Container() ratio property and normalize() method which give a ratio property.
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53559
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This will automatically set sequence to 0 so that each item in the container (or tile) is animated individually
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@@ -77265,11 +77288,11 @@ zim.Emitter = function(obj, width, height, interval, num, life, fade, shrink, wa
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var shrinkMe = particle.emitShape?false:that.shrink;
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77267
77290
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var myLife = (container?container:particle).life = zik(that.life);
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77291
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+
that.traceFadeTime = Math.min(myLife, that.traceFadeTime);
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77292
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+
that.decayTime = Math.min(myLife, that.decayTime);
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77269
77294
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if (that.decayTime > 0 && (that.fade || shrinkMe || (that.trace && that.traceFadeTime > 0))) {
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77270
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-
// zog(pool)
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77295
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if (that.trace && that.traceFadeTime > 0) {
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77272
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-
// zog("here")
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container.animate({
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obj:{alpha:0},
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time:that.traceFadeTime,
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@@ -83013,7 +83036,15 @@ EVENTS
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83013
83036
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also stores F.altKey, F.ctrlKey, F.metaKey, F.shiftKey
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83014
83037
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Note: Alt ArrowLeft and Alt ArrowRight has been set to go back or forward in the browser history
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83015
83038
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"keyup" - fired on keyup - just like the window keyup event with eventObject.keyCode, etc.
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83039
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+
"pointerdown", "pointermove", "pointerup", "pointerenter", "pointerleave" - mirrors DOM Pointer Events
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83040
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+
Note: the event object is a raw JavaScript event object, not a CreateJS event object
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83041
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+
so there is no clear() on the event object nor a once parameter for the on() method, instead use:
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83042
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+
const ev = F.on("pointerdown", ()=>{
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83043
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+
F.off("pointerdown", ev);
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83044
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+
// this will only run once
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83045
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+
});
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83016
83046
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"mouseupplus" - fired when the browser window receives a mouseup event
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83047
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+
NOTE: deprecated - would suggest using pointerup instead of this
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83017
83048
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also fired when the mouse enters the stage from an iFrame and is no longer down.
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83018
83049
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Note there is no eventObject.
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83019
83050
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ALSO see mouseupplusonly for only firing as mouse enters the stage from an iFrame and is no longer down.
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@@ -83026,6 +83057,7 @@ EVENTS
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83026
83057
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This will call the up function as the mouse comes back onto the stage
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83027
83058
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if the mouse was down when leaving the stage and let up outside the iframe the canvas is in - goodness.
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83028
83059
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"mouseuplusonly" - fired when the mouse comes back from an iframe (not holding the canvas)
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83060
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+
NOTE: deprecated - would suggest using pointerup instead of this
|
|
83029
83061
|
and the mouse was down on the canvas and up in the iframe.
|
|
83030
83062
|
this does not fire on a regular mouseup whereas the mouseupplus will.
|
|
83031
83063
|
"wheel" - fired on mousewheel (Window wheel event)
|
|
@@ -83487,6 +83519,7 @@ zim.Frame = function(scaling, width, height, color, outerColor, ready, assets, p
|
|
|
83487
83519
|
canvas.releasePointerCapture(e.pointerId);
|
|
83488
83520
|
that.dispatchEvent(e);
|
|
83489
83521
|
});
|
|
83522
|
+
|
|
83490
83523
|
canvas.addEventListener("pointermove", function(e) {
|
|
83491
83524
|
that.dispatchEvent(e);
|
|
83492
83525
|
});
|
|
@@ -83514,10 +83547,10 @@ zim.Frame = function(scaling, width, height, color, outerColor, ready, assets, p
|
|
|
83514
83547
|
}
|
|
83515
83548
|
WW.removeEventListener("mousedown", leftEvent, true);
|
|
83516
83549
|
WW.removeEventListener("mousemove", leftEvent, true);
|
|
83517
|
-
WW.removeEventListener("
|
|
83550
|
+
WW.removeEventListener("pointerup", leftEvent);
|
|
83518
83551
|
WW.addEventListener("mousedown", leftEvent, true);
|
|
83519
83552
|
WW.addEventListener("mousemove", leftEvent, true); // tell actual mousemove there was a mouseup
|
|
83520
|
-
WW.addEventListener("
|
|
83553
|
+
WW.addEventListener("pointerup", leftEvent); // give actual mouseup a chance to act
|
|
83521
83554
|
}
|
|
83522
83555
|
|
|
83523
83556
|
function makeStage() {
|
|
@@ -84337,6 +84370,35 @@ zim.Frame = function(scaling, width, height, color, outerColor, ready, assets, p
|
|
|
84337
84370
|
if (assetHolder.sound) assetHolder.sound.pan = value;
|
|
84338
84371
|
}
|
|
84339
84372
|
});
|
|
84373
|
+
Object.defineProperty(assetHolder.proxy, 'paused', {
|
|
84374
|
+
get: function() {
|
|
84375
|
+
if (assetHolder.sound) return assetHolder.sound.paused;
|
|
84376
|
+
else return null;
|
|
84377
|
+
},
|
|
84378
|
+
set: function(value) {
|
|
84379
|
+
assetHolder.paused = value;
|
|
84380
|
+
if (assetHolder.sound) assetHolder.sound.paused = value;
|
|
84381
|
+
}
|
|
84382
|
+
});
|
|
84383
|
+
Object.defineProperty(assetHolder.proxy, 'position', {
|
|
84384
|
+
get: function() {
|
|
84385
|
+
if (assetHolder.sound) return assetHolder.sound.position;
|
|
84386
|
+
else return null;
|
|
84387
|
+
},
|
|
84388
|
+
set: function(value) {
|
|
84389
|
+
assetHolder.position = value;
|
|
84390
|
+
if (assetHolder.sound) assetHolder.sound.position = value;
|
|
84391
|
+
}
|
|
84392
|
+
});
|
|
84393
|
+
Object.defineProperty(assetHolder.proxy, 'duration', {
|
|
84394
|
+
get: function() {
|
|
84395
|
+
if (assetHolder.sound) return assetHolder.sound.duration;
|
|
84396
|
+
else return null;
|
|
84397
|
+
},
|
|
84398
|
+
set: function(value) {
|
|
84399
|
+
zogy("ZIM Aud - duration is read only");
|
|
84400
|
+
}
|
|
84401
|
+
});
|
|
84340
84402
|
return assetHolder.proxy;
|
|
84341
84403
|
}
|
|
84342
84404
|
}
|
|
@@ -84355,9 +84417,10 @@ zim.Frame = function(scaling, width, height, color, outerColor, ready, assets, p
|
|
|
84355
84417
|
assetHolder.play = loaded.play;
|
|
84356
84418
|
assetHolder.type = "Sound";
|
|
84357
84419
|
assetHolder.src = loaded.src;
|
|
84358
|
-
assetHolder.item = loaded.item;
|
|
84420
|
+
assetHolder.item = loaded.item;
|
|
84359
84421
|
if (assetHolder.playParams) {
|
|
84360
84422
|
assetHolder.sound = assetHolder.play.apply(null, assetHolder.playParams);
|
|
84423
|
+
assetHolder.proxy.sound = assetHolder.sound;
|
|
84361
84424
|
if (assetHolder.volume != null) assetHolder.sound.volume = assetHolder.volume;
|
|
84362
84425
|
if (assetHolder.pan != null) assetHolder.sound.pan = assetHolder.pan;
|
|
84363
84426
|
assetHolder.sound.on("complete", function () {
|
|
@@ -85691,8 +85754,12 @@ ABSTRACT SOUND INSTANCE
|
|
|
85691
85754
|
The return result of the play() makes a CreateJS AbstractSoundInstance
|
|
85692
85755
|
var sound = Aud("sound.mp3").play(); // sound is an AbstractSoundInstance
|
|
85693
85756
|
// note: if lazy-loaded then the result of a play() before the sound has loaded
|
|
85694
|
-
// will be a proxy object with
|
|
85695
|
-
// methods, other properties and events will only be available on a play()
|
|
85757
|
+
// will be a proxy object with volume, pan, paused, position and duration properties and will dispatch a complete event
|
|
85758
|
+
// methods, other properties and events will only be available on a play() of the sound played after loaded
|
|
85759
|
+
// or if the sound is played before loaded, there will be a sound property added after loaded
|
|
85760
|
+
// that has the rest of the AbstractSoundInstance properties and methods
|
|
85761
|
+
// for instance, myLazyPlay.sound.muted or myLazyPlay.sound.stop()
|
|
85762
|
+
// If the sound were preloaded, then these would be myPreloadPlay.muted and myPreloadPlay.stop()
|
|
85696
85763
|
|
|
85697
85764
|
METHODS (of AbstractSoundInstance)
|
|
85698
85765
|
** full docs here: https://www.createjs.com/docs/soundjs/classes/AbstractSoundInstance.html
|