zimjs 16.4.3 → 16.4.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/zim.js +49 -17
package/package.json
CHANGED
package/src/zim.js
CHANGED
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@@ -908,7 +908,7 @@ END EXAMPLE
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908
908
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909
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EXAMPLE
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// Remember the seed for a user with localStorage (like a cookie)
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-
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911
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+
let seed = rand(100000000);
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if (localStorage) {
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if (localStorage.seed) seed = localStorage.seed;
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else localStorage.seed = seed;
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@@ -925,7 +925,7 @@ new Circle(100, [red, green, blue]).center().mov(0,300);
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seedRandom(); // clears the seed
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// below will be a random color each time
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-
new Circle(100, [red, green, blue]).center().mov(
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new Circle(100, [red, green, blue]).center().mov(200,300);
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END EXAMPLE
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PARAMETERS
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@@ -10020,12 +10020,14 @@ zim.Bitmap = function(image, width, height, left, top, scale, style, group, inhe
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displayCheck = true;
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var cached = image.cacheCanvas;
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var original = image;
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var bOriginal = original.getBounds();
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image.cache(left,top,width,height,scale); // do not chain on end as might be createjs image
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this.z_bc = image = image.cacheCanvas; // what we will pass to bitmap
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}
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}
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this.cjsBitmap_constructor(image);
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if (original && !cached) original.uncache();
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if (bOriginal) original.setBounds(bOriginal.x, bOriginal.y, bOriginal.width, bOriginal.height);
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var that = this;
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this.type = "Bitmap";
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@@ -29648,7 +29650,7 @@ corner - (default 0) the corner radius if there is a backdropColor provided
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can also be an array of [topLeft, topRight, bottomRight, bottomLeft]
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indicatorType - (default "dot" or "circle") can also be "box" or "square", "heart", "star"
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or pass in a ZIM Emoji and Indicator will fade alpha to backgroundAlpha parameter setting for unselected emojis
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-
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or pass any display object and the this will be used
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fill - (default false) set to true to fill in lights to the left of the selectedIndex
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scale - (default 1) for all the lights including spacing
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lightScale - (default 1) scale for each light - keeping the spacing unchanged
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@@ -29656,8 +29658,8 @@ interactive - (default false) set to true to make lights clickable
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clicking on first light when first light is only light on, will toggle light
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shadowColor - (default rgba(0,0,0,.3)) set to -1 for no shadow
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shadowBlur - (default 5) the shadow blur if shadow is set
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-
selectedIndex - (default 0) - set the selectedIndex at start
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backgroundAlpha - (default 1 or .2 if indicatorType is Emoji) - affects only Emoji indicatorType
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selectedIndex - (default 0) - set the selectedIndex at start. Use -1 for no indicator at start.
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backgroundAlpha - (default 1 or .2 if indicatorType is Emoji) - affects only Emoji and custom DisplayObject indicatorType
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style - (default true) set to false to ignore styles set with the STYLE - will receive original parameter defaults
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group - (default null) set to String (or comma delimited String) so STYLE can set default styles to the group(s) (like a CSS class)
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inherit - (default null) used internally but can receive an {} of styles directly
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@@ -32593,6 +32595,13 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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}
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next.y = height/2;
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}
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}
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if (arrows && rightForward===false) {
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// zim.swapProperties("x", next, prev);
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// zim.swapProperties("y", next, prev);
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// zim.swapProperties("rotation", next, prev);
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}
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// pressdown and move mouse changes speed and direction of stepper
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@@ -32943,16 +32952,30 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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arrowNext.color = arrowColor;
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next.cur("pointer");
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if (!continuous) {
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-
if (
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if (
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if (
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-
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-
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if (
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if (rightForward!==false) {
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if (stepperType == "number") {
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if (index == that.min) {
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if (numDir > 0) {greyPrev();} else {greyNext();}
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}
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if (index == that.max) {
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if (numDir > 0) {greyNext();} else {greyPrev();}
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}
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} else {
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if (index == 0) vertical?greyNext():greyPrev();
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if (index == list.length-1) vertical?greyPrev():greyNext();
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}
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} else {
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-
if (
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-
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if (stepperType == "number") {
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if (index == that.min) {
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if (numDir > 0) {greyNext();} else {greyPrev();}
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}
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if (index == that.max) {
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if (numDir > 0) {greyPrev();} else {greyNext();}
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}
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} else {
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if (index == 0) vertical?greyPrev():greyNext();
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if (index == list.length-1) vertical?greyNext():greyPrev();
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}
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}
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}
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}
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@@ -42298,7 +42321,7 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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draggable:true,
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});
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that.textArea = new zim.TextArea(Math.min(400, that.stage.width-70), Math.min(400, that.stage.height-70))
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-
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that.pane.add(that.textArea);
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}
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that.pane.show();
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that.textArea.text = JSON.stringify(_steps);
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@@ -46725,6 +46748,8 @@ Chainable function that sets the object's cursor to the type provided - same as
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NOTE: if using drag(), it will set its own cursor, so use the dragCursor parameter in that case.
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NOTE: there are also custom cursors as the cursors property of Frame.
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EXAMPLE
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const circle = new Circle(10, red).center().cur(); // "pointer"
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circle.on("click", ()=>{zog("yes");});
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@@ -52021,6 +52046,7 @@ sequence - (default 0) the delay time in seconds to run on children of a contain
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If the loop prop is true then sequenceCall below would activate for each loop
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For an array, you must use the zim function with a target parameter - otherwise you can use the ZIM 4TH method
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Note: a sequence cannot be seriesed and a series cannot be sequenced
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Note: for a sequence animate() give the animate() an id and pauseAnimate() or stopAnimate() that id.
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sequenceCall - (default null) the function that will be called for each sequence animation
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Note: the value of the sequenceCall parameter will be the object that just ended animation unless there is a sequenceParams value
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sequenceParams - (default null) a parameter sent to the sequenceCall function
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@@ -52136,6 +52162,7 @@ PROPERTIES - zim.animate() adds the following properties to any object it animat
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even if other animations are still running.
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Pausing multiple objects should work fine.
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See the tweenState property to test which ids are animating or paused
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For a sequence animate() give the animate() an id and pauseAnimate() or stopAnimate() that id.
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waiting - read-only - true when animation is waiting in wait, rewindWait, loopWait
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tweenState - an object with tween ids as properties along with an all property (unless no tweens anymore)
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these properties are true if animating and false if paused
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@@ -55016,6 +55043,8 @@ To stop a Shape tween, set an id in the animate call and use that id to stop the
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this is because the shape tween animation is not on the shape but on its many control points
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See also pauseAnimate()
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NOTE: for a sequence animate() give the animate() an id and pauseAnimate() or stopAnimate() that id.
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NOTE: formerly stopZimAnimate - which still works but is depreciated
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NOTE: calling stopAnimate(id) stops tweens with this id on all objects
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@@ -55103,6 +55132,8 @@ To pause a Shape tween, set an id in the animate call and use that id to pause t
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this is because the shape tween animation is not on the shape but on its many control points
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See also stopAnimate
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NOTE: for a sequence animate() give the animate() an id and pauseAnimate() or stopAnimate() that id.
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NOTE: formerly pauseZimAnimate - which still works but is depreciated
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NOTE: calling pauseAnimate(true, id) pauses tweens with this id on all objects
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@@ -57291,7 +57322,7 @@ EXAMPLE
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// setting TIMECHECK to true will test for any time over 10 as that may be ms
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TIMECHECK = true;
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new Circle().center().wiggle("x", 100,200, 2000, 4000); // will give warning in console about time not being in
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new Circle().center().wiggle("x", 100,200, 2000, 4000); // will give warning in console about time not being in ms
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END EXAMPLE
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--*///+29.45
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zim.TIMECHECK = false;
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@@ -58364,6 +58395,7 @@ you can define multiple pages objects add and remove pages objects as needed
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var swipeEvent = this.swipe.on("swipe", function(e) {
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if (!that.active) return;
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if (!that.parent) return;
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var direction = e.currentTarget.direction;
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if (direction == "none") return;
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// swap direction (swipe up means move down)
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const camMotion = new CamMotion({
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visualizerColor:[green,orange,yellow,red,blue,purple,pink],
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visualizerBaseColor:clear,
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visualizerScale:
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visualizerBaseScale:
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visualizerScale:6,
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visualizerBaseScale:1
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}).center();
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// Optionally adjust the circles
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