zimjs 16.4.3 → 16.4.4

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/src/zim.js +36 -9
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "zimjs",
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- "version": "16.4.3",
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+ "version": "16.4.4",
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  "type": "module",
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  "main": "./src/zim.js",
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  "types": "./ts-src/typings/zim",
package/src/zim.js CHANGED
@@ -32593,6 +32593,13 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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  }
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  next.y = height/2;
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  }
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+
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+ }
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+
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+ if (arrows && rightForward===false) {
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+ // zim.swapProperties("x", next, prev);
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+ // zim.swapProperties("y", next, prev);
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+ // zim.swapProperties("rotation", next, prev);
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  }
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  // pressdown and move mouse changes speed and direction of stepper
@@ -32943,16 +32950,30 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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  arrowNext.color = arrowColor;
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  next.cur("pointer");
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  if (!continuous) {
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- if (stepperType == "number") {
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- if (index == that.min) {
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- if (numDir > 0) {greyPrev();} else {greyNext();}
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- }
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- if (index == that.max) {
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- if (numDir > 0) {greyNext();} else {greyPrev();}
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+ if (rightForward!==false) {
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+ if (stepperType == "number") {
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+ if (index == that.min) {
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+ if (numDir > 0) {greyPrev();} else {greyNext();}
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+ }
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+ if (index == that.max) {
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+ if (numDir > 0) {greyNext();} else {greyPrev();}
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+ }
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+ } else {
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+ if (index == 0) vertical?greyNext():greyPrev();
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+ if (index == list.length-1) vertical?greyPrev():greyNext();
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  }
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  } else {
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- if (index == 0) vertical?greyNext():greyPrev();
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- if (index == list.length-1) vertical?greyPrev():greyNext();
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+ if (stepperType == "number") {
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+ if (index == that.min) {
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+ if (numDir > 0) {greyNext();} else {greyPrev();}
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+ }
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+ if (index == that.max) {
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+ if (numDir > 0) {greyPrev();} else {greyNext();}
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+ }
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+ } else {
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+ if (index == 0) vertical?greyPrev():greyNext();
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+ if (index == list.length-1) vertical?greyNext():greyPrev();
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+ }
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  }
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  }
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  }
@@ -42298,7 +42319,7 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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  draggable:true,
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  });
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  that.textArea = new zim.TextArea(Math.min(400, that.stage.width-70), Math.min(400, that.stage.height-70))
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- .centerReg(that.pane);
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+ that.pane.add(that.textArea);
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  }
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  that.pane.show();
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  that.textArea.text = JSON.stringify(_steps);
@@ -52021,6 +52042,7 @@ sequence - (default 0) the delay time in seconds to run on children of a contain
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  If the loop prop is true then sequenceCall below would activate for each loop
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  For an array, you must use the zim function with a target parameter - otherwise you can use the ZIM 4TH method
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  Note: a sequence cannot be seriesed and a series cannot be sequenced
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+ Note: for a sequence animate() give the animate() an id and pauseAnimate() or stopAnimate() that id.
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  sequenceCall - (default null) the function that will be called for each sequence animation
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  Note: the value of the sequenceCall parameter will be the object that just ended animation unless there is a sequenceParams value
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  sequenceParams - (default null) a parameter sent to the sequenceCall function
@@ -52136,6 +52158,7 @@ PROPERTIES - zim.animate() adds the following properties to any object it animat
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  even if other animations are still running.
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  Pausing multiple objects should work fine.
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  See the tweenState property to test which ids are animating or paused
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+ For a sequence animate() give the animate() an id and pauseAnimate() or stopAnimate() that id.
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  waiting - read-only - true when animation is waiting in wait, rewindWait, loopWait
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  tweenState - an object with tween ids as properties along with an all property (unless no tweens anymore)
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  these properties are true if animating and false if paused
@@ -55016,6 +55039,8 @@ To stop a Shape tween, set an id in the animate call and use that id to stop the
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  this is because the shape tween animation is not on the shape but on its many control points
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  See also pauseAnimate()
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+ NOTE: for a sequence animate() give the animate() an id and pauseAnimate() or stopAnimate() that id.
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+
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  NOTE: formerly stopZimAnimate - which still works but is depreciated
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  NOTE: calling stopAnimate(id) stops tweens with this id on all objects
@@ -55103,6 +55128,8 @@ To pause a Shape tween, set an id in the animate call and use that id to pause t
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  this is because the shape tween animation is not on the shape but on its many control points
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  See also stopAnimate
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+ NOTE: for a sequence animate() give the animate() an id and pauseAnimate() or stopAnimate() that id.
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+
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  NOTE: formerly pauseZimAnimate - which still works but is depreciated
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  NOTE: calling pauseAnimate(true, id) pauses tweens with this id on all objects