zimjs 16.3.2 → 16.3.3

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/src/zim.js +34 -17
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "zimjs",
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- "version": "16.3.2",
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+ "version": "16.3.3",
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  "type": "module",
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  "main": "./src/zim.js",
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  "types": "./ts-src/typings/zim",
package/src/zim.js CHANGED
@@ -28244,7 +28244,7 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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  this.clone = function(recursive) {
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  if (zot(recursive)) recursive = false;
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  if (color.type) color2 = null;
28247
- var w = that.cloneProps(new zim.Page(width, height, color, color2, vertical, pattern, scalePattern, cache, style, group, inherit));
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+ var w = that.cloneProps(new zim.Page(width, height, color, color2, angle, pattern, scalePattern, cache, style, group, inherit));
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  if (recursive) {
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  that.cloneChildren(w);
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  }
@@ -30803,7 +30803,7 @@ scrollBarAlpha - (default .3) the transparency of the scrollBar
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  scrollBarFade - (default true) fades scrollBar unless being used
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  scrollBarH - (default true) if scrolling in horizontal is needed then show scrollBar
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  scrollBarV - (default true) if scrolling in vertical is needed then show scrollBar
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- scrollBarOverlay - (default true) set to false to not overlay the scrollBar on the cotnent
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+ scrollBarOverlay - (default true) set to false to not overlay the scrollBar on the content
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  overlaying could hide content - but without overlay, content less than window size will show gap when no scrollBar
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  slide - (default true) Boolean to throw the content when drag/swipe released
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  slideFactor - (default .95) is the factor multiplied by dragging velocity (1 no slowing, .7 fast slowing)
@@ -31441,6 +31441,10 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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  }
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  }
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  } // end tapList
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+
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+ that.updateTree = function() {
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+ tapList();
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+ }
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  that.expandList = function(num) {
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  that.selectedIndex = num;
@@ -34542,7 +34546,7 @@ added, click, dblclick, mousedown, mouseout, mouseover, pressdown (ZIM), pressmo
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  if (useLabels && ((semiTicks && tickLarge) || !semiTicks)) {
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  var dd = Math.max(zim.countDecimals(step0), zim.countDecimals(min), zim.countDecimals(max));
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  new zim.Label({
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- text:zim.decimals(min+(max-min)/Math.abs(stepsTotal)*i,dd+1),
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+ text:zim.decimals(min+(max-min)/Math.abs(stepsTotal||ticksTotal)*i,dd+1,true),
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  size:DS.size?DS.size:10,
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  align:"center",
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  valign:"center"
@@ -47666,6 +47670,8 @@ RETURNS obj for chaining
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  if (obj.cur) obj.cur(zot(overCursor)?"pointer":overCursor);
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  else obj.cursor = zot(overCursor)?"pointer":overCursor;
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47672
 
47673
+ if (e.stageX == null) return; // added for TextureActive drag in 2D view
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+
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  if (slide) {
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  dragObject.dispatchEvent("slidestart");
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@@ -64937,6 +64943,9 @@ XR
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  TextureActive will detect if XR (AR/VR) is being used and will use the suitable Raycaster
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  Additional classes are provided with the ZIM Three helper library for controllers, movement and teleport
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+ NOTE: for XR, a layer must be set so the controllers do not get in the way of interactivity
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+ so in the TextureActives() set layer:1 and when adding meshes use addMesh(mesh, 1)
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+
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  SEE:
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  https://zimjs.com/015/vr.html - for example with Three and controllers (trigger), movement (sticks and squeeze) and teleport (B and Y buttons)
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@@ -65038,6 +65047,7 @@ layers - (default 0) a layer number from 0 to 31 or an array of layers
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  it is a good idea to specify 1 for instance and add TexureActive meshes to layer 1
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  the addMesh() method has a layer parameter that should match the layer number used here
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  the Three makePanel() method will automatically add the panel mesh to the layer specified for the TextureActives object
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+ NOTE: for XR, layers must be set so the controls do not get in the way of interactivity
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  near - (default undefined) - the start of the distance-from-camera range for the object to be interactive
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  far - (default undefined) - the end of the distance-from-camera range for the object to be interactive
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  ignoreList - (default null) - a mesh or array of meshes to ignore if between the camera and the TextureActive mesh
@@ -65250,16 +65260,6 @@ function apply () {
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  that.XR = WW.XR = false;
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  var tempMatrix = new threejs.Matrix4();
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- var controller1 = that.controllerLeft = renderer.xr.getController(0);
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- controller1.addEventListener('selectstart', that.doLcDown); // ignoring select
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- controller1.addEventListener('selectend', that.doLcUp);
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- controller1.addEventListener('move', that.doLcMove);
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-
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- var controller2 = that.controllerRight = renderer.xr.getController(1);
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- controller2.addEventListener('selectstart', that.doRcDown); // ignoring select
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- controller2.addEventListener('selectend', that.doRcUp);
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- controller2.addEventListener('move', that.doRcMove);
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-
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  that.doLcDown = function (e) {
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  // possibly need to set pointerID
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  XR = true;
@@ -65286,6 +65286,16 @@ function apply () {
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  doMove(e, "right");
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  }
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+ var controller1 = that.controllerLeft = renderer.xr.getController(0);
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+ controller1.addEventListener('selectstart', that.doLcDown); // ignoring select
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+ controller1.addEventListener('selectend', that.doLcUp);
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+ controller1.addEventListener('move', that.doLcMove);
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+
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+ var controller2 = that.controllerRight = renderer.xr.getController(1);
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+ controller2.addEventListener('selectstart', that.doRcDown); // ignoring select
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+ controller2.addEventListener('selectend', that.doRcUp);
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+ controller2.addEventListener('move', that.doRcMove);
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+
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  that.doPointerDown = function(e) {
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  XR = false;
@@ -75001,7 +75011,8 @@ horizontal - (default false) start the particles across the emitter's width at t
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  vertical - (default false) start the particles across the emitter's height at the left of the emitter (unless horizontal is set to true)
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  sink - (default null) an object with x and y properties (can be a display object) that the particles will be pulled to (or pushed if sinkForce is negative)
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  sinkForce - |ZIM VEE| (default 10 if sink) the force particles are moved towards the sink location
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- cache - (default mobile() or false if gpu) Boolean to cache each particle - helpful if complex shape or text (do not use for Bitmap or SpriteSheet)
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+ cache - (default mobile() or false if gpu) Boolean to cache each particle - helpful if complex shape or text
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+ Bitmap, Pic, Sprite will not be cached.
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  events - (default false) Boolean - set to true to receive events from Emitter
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  startPaused - (default false) Boolean - set to true to start the Emitter in the paused state
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  pool - (default true) Boolean if true, makes as many particles as it needs before recycling particles
@@ -75403,7 +75414,13 @@ zim.Emitter = function(obj, width, height, interval, num, life, fade, shrink, wa
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  });
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  }
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75406
- if (cache && !particle.emitShape) particle.cache(particle.getBounds().x-10,particle.getBounds().y-10,particle.getBounds().width+20,particle.getBounds().height+20);
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+ if (
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+ cache &&
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+ !particle.emitShape &&
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+ particle.type!="Pic" &&
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+ particle.type!="Bitmap" &&
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+ particle.type!="Sprite"
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+ ) particle.cache(particle.getBounds().x-10,particle.getBounds().y-10,particle.getBounds().width+20,particle.getBounds().height+20);
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  //------------- DECAY, FADE, SHRINK, FIZZ
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@@ -90796,7 +90813,7 @@ for (z_i = 0; z_i < globalFunctions.length; z_i++) {
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  WW[pair[0]] = zim[pair[0]] = pair[1];
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  }
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90799
-
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+ // if (zns) {
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  // these are global regardless
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  var globalsConstants = [
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  ["FIT", zim.FIT],
@@ -90851,7 +90868,7 @@ for (z_i = 0; z_i < globalFunctions.length; z_i++) {
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  for (z_i = 0; z_i < zim.colors.length; z_i++) {
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  WW[zim.colors[z_i]] = zim.colorsHex[z_i];
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  }
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-
90871
+ // } else zimplify();
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90856
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  WW.zim = zim;
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  export default zim;