zeus-api-types 1.0.67 → 1.0.69
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/game-state.d.ts +7 -1
- package/dist/game-state.js +13 -0
- package/dist/index.d.ts +1 -1
- package/dist/index.js +2 -1
- package/package.json +1 -1
package/dist/game-state.d.ts
CHANGED
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@@ -72,6 +72,12 @@ export interface TimeState {
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* @example computeTimeString({ day: 1, hour: 10, minute: 38 }) === 'day_1_10:38'
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*/
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export declare function computeTimeString(time: Pick<TimeState, 'day' | 'hour' | 'minute'>): string;
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75
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/**
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* Formats time into a human-readable string for AI prompt ingestion.
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77
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* @example formatTimeHuman({ day: 1, hour: 15, minute: 11 }) === 'Day 1, 3:11pm'
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* @example formatTimeHuman({ day: 3, hour: 0, minute: 5 }) === 'Day 3, 12:05am'
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*/
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export declare function formatTimeHuman(time: Pick<TimeState, 'day' | 'hour' | 'minute'>): string;
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/**
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* Base interface for world entities (NPCs, Locations, etc.)
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* All world entities share this common structure
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@@ -213,7 +219,7 @@ export interface GameState {
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}
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export interface GameStateReduced {
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currentTurn: number;
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-
time:
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222
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+
time: string;
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location: string;
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player: Player;
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world: WorldReduced;
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package/dist/game-state.js
CHANGED
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@@ -1,6 +1,7 @@
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1
1
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.computeTimeString = computeTimeString;
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4
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exports.formatTimeHuman = formatTimeHuman;
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/**
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* Derives the canonical time string from scalar time fields.
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* Use this everywhere instead of reading time.current, which may be stale.
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@@ -9,3 +10,15 @@ exports.computeTimeString = computeTimeString;
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function computeTimeString(time) {
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return `day_${time.day}_${time.hour.toString().padStart(2, '0')}:${time.minute.toString().padStart(2, '0')}`;
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}
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13
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/**
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* Formats time into a human-readable string for AI prompt ingestion.
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15
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* @example formatTimeHuman({ day: 1, hour: 15, minute: 11 }) === 'Day 1, 3:11pm'
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* @example formatTimeHuman({ day: 3, hour: 0, minute: 5 }) === 'Day 3, 12:05am'
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*/
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function formatTimeHuman(time) {
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const h = time.hour;
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const period = h < 12 ? 'am' : 'pm';
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const hour12 = h % 12 === 0 ? 12 : h % 12;
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const minute = time.minute.toString().padStart(2, '0');
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return `Day ${time.day}, ${hour12}:${minute}${period}`;
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}
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package/dist/index.d.ts
CHANGED
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@@ -3,7 +3,7 @@ export type { DoneEventPayload, ErrorEventPayload, MetadataEventPayload, Narrati
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export type { AIMetadata, AIOperationTokens, AIOperationType } from './ai';
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export type { BaseDeckCard, DeckDefinition, FixtureSet, MultiDeckDefinition, NarrativeStyleCard, StoryArc, StoryArcCard } from './deck';
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export type { BaseEvent, DeterministicEvent, EventHistoryEntry, EventPropagation, ProbabilisticEvent, ScheduledEvent, WorldEvents } from './events';
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-
export { computeTimeString } from './game-state';
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6
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export { computeTimeString, formatTimeHuman } from './game-state';
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export type { BaseImmutableState, DialogContext, DialogMessage, GameMetadata, GameState, GameStateReduced, GenreImmutableState, HistoryEntry, ImmutableState, Location, Metadata, NPC, NpcExistingOrNewOp, Player, PresentationCache, PresentationChoiceMeta, PromptVariables, Session, StateSnapshot, Tag, TimeState, World, WorldEntity, WorldReduced } from './game-state';
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export type { AIPreferences, ModelEntry, ModelStack, ModelStackPreferences, ModelStackPreset, NarrativeFontPreferences, SoundPreferences, SystemModelPresets, UserMetadata, UserPreferences } from './user-preferences';
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export type { CreatePresetRequest, CreatePresetResponse, DeletePresetResponse, ListPresetsResponse, PaginatedPresetsResponse, PaginationMetadata, PresetIndex, PresetMetadata, UpdatePresetRequest, UpdatePresetResponse } from './preset';
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package/dist/index.js
CHANGED
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@@ -1,6 +1,7 @@
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1
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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-
exports.computeTimeString = void 0;
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exports.formatTimeHuman = exports.computeTimeString = void 0;
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// Game State Utilities (value exports — not type-only)
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var game_state_1 = require("./game-state");
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Object.defineProperty(exports, "computeTimeString", { enumerable: true, get: function () { return game_state_1.computeTimeString; } });
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Object.defineProperty(exports, "formatTimeHuman", { enumerable: true, get: function () { return game_state_1.formatTimeHuman; } });
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