zeropoint-node 1.0.7 → 1.0.8

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Files changed (151) hide show
  1. package/CHANGELOG.md +50 -0
  2. package/CITATION.cff +1 -1
  3. package/README.md +1 -1
  4. package/package.json +4 -2
  5. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.8.7.ts +0 -60
  6. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.8.ts +0 -60
  7. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.1.2.4.ts +0 -60
  8. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.3.6.9.trinity.ts +0 -79
  9. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.9d.dashboard.ts +0 -179
  10. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.adapters.ts +0 -96
  11. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.analog.color.photography.ts +0 -783
  12. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.av.ts +0 -73
  13. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.browser.ts +0 -409
  14. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.chain.of.events.ts +0 -159
  15. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cleanup.ts +0 -116
  16. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.dimensions.ts +0 -597
  17. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.display.test.ts +0 -491
  18. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.display.ts +0 -519
  19. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.file.ts +0 -65
  20. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.i.ts +0 -45
  21. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.matrix.ts +0 -75
  22. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.trinity.ts +0 -41
  23. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cmyk.universal.linking.ts +0 -1081
  24. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.command.cmyk.ts +0 -46
  25. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.compression.ts +0 -55
  26. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.integration.ts +0 -743
  27. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.consciousness.ts +0 -26
  28. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.crypto.ts +0 -53
  29. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.css.ts +0 -64
  30. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.cursor.ts +0 -56
  31. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.decompression.ts +0 -60
  32. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.decoqubit.holographic.hypercomputer.ts +0 -888
  33. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.digital.color.photography.ts +0 -926
  34. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.dimension.ts +0 -44
  35. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.encryption.ts +0 -44
  36. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.experience.ts +0 -28
  37. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.feel.ts +0 -43
  38. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.flute.ts +0 -336
  39. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.font.ts +0 -53
  40. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.fractal.test.ts +0 -523
  41. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.fractal.ts +0 -594
  42. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.frequency.healing.ts +0 -88
  43. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.gateway.transformation.ts +0 -650
  44. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.generate.matrix.ts +0 -76
  45. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.gods.spirit.magnetometer.ts +0 -879
  46. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.harmonization.status.ts +0 -754
  47. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.hear.ts +0 -41
  48. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.html.body.ts +0 -90
  49. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.human.body.ts +0 -89
  50. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.human.design.trinity.ts +0 -70
  51. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.browse.ts +0 -41
  52. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.can.ts +0 -69
  53. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.died.ts +0 -32
  54. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.follow.the.path.ts +0 -90
  55. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.go.ts +0 -68
  56. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.harmonized.ts +0 -304
  57. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.heart.ts +0 -26
  58. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.meta.ts +0 -23
  59. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.motion.ts +0 -27
  60. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.scroll.ts +0 -34
  61. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.search.ts +0 -22
  62. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.sequence.ts +0 -281
  63. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.smell.ts +0 -27
  64. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.state.ts +0 -28
  65. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.stream.ts +0 -106
  66. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.taste.ts +0 -27
  67. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.touch.screen.ts +0 -34
  68. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.trinity.healing.ts +0 -386
  69. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.i.write.ts +0 -11
  70. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.icon.ts +0 -109
  71. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.imagination.integration.ts +0 -74
  72. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.imperial.test.ts +0 -389
  73. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.infinity.ts +0 -14
  74. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.infusion.ts +0 -97
  75. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.integer.harmonics.ts +0 -443
  76. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.living.spirit.test.ts +0 -475
  77. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.living.spirit.ts +0 -646
  78. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.living.streams.ts +0 -130
  79. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.meta.observation.ts +0 -693
  80. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.mobius.ts +0 -12
  81. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.multiverse.ts +0 -31
  82. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.nuclear.balance.ts +0 -703
  83. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.nuclear.explosion.ts +0 -728
  84. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.os.app.ts +0 -14
  85. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.os.bus.ts +0 -11
  86. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.os.ml.ts +0 -9
  87. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.overlay.visual.controller.ts +0 -116
  88. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.paths.ts +0 -10
  89. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.pi.decoding.ts +0 -123
  90. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.pi.trinity.ts +0 -79
  91. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.prime.numbers.squared.ts +0 -871
  92. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.quantum.collision.ts +0 -666
  93. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.quantum.entanglement.ts +0 -50
  94. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.quantum.trinity.ts +0 -59
  95. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.renderer.webgl.ts +0 -99
  96. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.resolve.ts +0 -820
  97. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.rife.frequency.ts +0 -74
  98. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.rodin.coil.3d.ts +0 -73
  99. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.rodin.coil.omnidimension.ts +0 -187
  100. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.rodin.matrix.overlay.ts +0 -46
  101. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.rodin.matrix.ts +0 -58
  102. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.router.ts +0 -61
  103. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.sacred.geometry.integers.ts +0 -625
  104. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.sacred.test.ts +0 -314
  105. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.see.ts +0 -39
  106. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.sequence.embodiment.ts +0 -326
  107. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.service.worker.ts +0 -53
  108. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.space.ts +0 -53
  109. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.spiral.ts +0 -75
  110. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.superfluid.mobius.circuit.ts +0 -868
  111. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.terminal.ts +0 -167
  112. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.test.ts +0 -97
  113. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.think.ts +0 -43
  114. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.three.ts +0 -112
  115. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.trinity.body.mind.will.ts +0 -2
  116. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.trinity.breath.ts +0 -2
  117. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.trinity.healing.ts +0 -110
  118. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.trinity.ui.ts +0 -92
  119. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.trinity.visual.ts +0 -156
  120. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.truly.living.ui.ts +0 -269
  121. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.ui.overlay.ts +0 -25
  122. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.ui.streams.ts +0 -263
  123. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.ui.test.ts +0 -87
  124. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.ui.three.ts +0 -1141
  125. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.unification.hd.rodin.ts +0 -77
  126. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.universe.ts +0 -43
  127. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.uroboros.test.ts +0 -28
  128. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.vbm.math.ts +0 -74
  129. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.vbm.relations.constants.ts +0 -91
  130. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.vbm.relations.ts +0 -59
  131. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.vbm.scanner.ts +0 -41
  132. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.vbm.science.extract.ts +0 -30
  133. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.vbm.ui.ts +0 -64
  134. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.vector.ts +0 -70
  135. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.wave.particle.duality.test.ts +0 -29
  136. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.zero.entropy.math.ts +0 -506
  137. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.zero.entropy.pure.math.ts +0 -546
  138. package/src/0/3/6/9/1/2/4/8/7/5/1/a432.zero.entropy.test.ts +0 -452
  139. package/src/0/3/6/9/1/2/4/8/7/5/1/pattern-knowledge.ts +0 -209
  140. package/src/0/3/6/9/1/2/4/8/7/5/a432.experience.ts +0 -22
  141. package/src/0/3/6/9/1/2/4/8/7/a432.experience.ts +0 -19
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  146. package/src/0/3/6/9/a432.experience.ts +0 -22
  147. package/src/0/3/6/a432.experience.ts +0 -22
  148. package/src/0/3/a432.experience.ts +0 -22
  149. package/src/0/3/relation.ts +0 -148
  150. package/src/index.ts +0 -146
  151. package/src/zero-entropy-demo.ts +0 -319
@@ -1,625 +0,0 @@
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- /**
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- * A432 Sacred Geometry Integer Mathematics
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- * All calculations use exact integer arithmetic
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- * No floating point - pure mathematical relationships
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- */
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-
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- import { cos, sin } from './a432.algebra.ts'
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- // ============================================================================
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- // PLATONIC SOLIDS - EXACT INTEGER PROPERTIES
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- // ============================================================================
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-
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- export const PLATONIC_SOLIDS = {
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- TETRAHEDRON: {
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- vertices: 4,
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- edges: 6,
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- faces: 4,
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- faceType: 3, // triangular faces
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- vertexDegree: 3, // edges per vertex
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- dualOf: 'TETRAHEDRON', // self-dual
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- schläfli: [3, 3], // {3,3}
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- },
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-
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- CUBE: {
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- vertices: 8,
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- edges: 12,
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- faces: 6,
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- faceType: 4, // square faces
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- vertexDegree: 3,
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- dualOf: 'OCTAHEDRON',
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- schläfli: [4, 3], // {4,3}
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- },
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-
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- OCTAHEDRON: {
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- vertices: 6,
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- edges: 12,
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- faces: 8,
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- faceType: 3, // triangular faces
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- vertexDegree: 4,
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- dualOf: 'CUBE',
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- schläfli: [3, 4], // {3,4}
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- },
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-
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- DODECAHEDRON: {
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- vertices: 20,
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- edges: 30,
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- faces: 12,
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- faceType: 5, // pentagonal faces
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- vertexDegree: 3,
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- dualOf: 'ICOSAHEDRON',
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- schläfli: [5, 3], // {5,3}
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- },
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-
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- ICOSAHEDRON: {
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- vertices: 12,
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- edges: 30,
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- faces: 20,
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- faceType: 3, // triangular faces
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- vertexDegree: 5,
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- dualOf: 'DODECAHEDRON',
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- schläfli: [3, 5], // {3,5}
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- },
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- } as const;
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-
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- // ============================================================================
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- // ARCHIMEDEAN SOLIDS - SEMI-REGULAR POLYHEDRA
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- // ============================================================================
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-
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- export const ARCHIMEDEAN_SOLIDS = {
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- TRUNCATED_TETRAHEDRON: {
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- vertices: 12,
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- edges: 18,
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- faces: 8,
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- faceTypes: [3, 6], // triangles and hexagons
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- },
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-
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- CUBOCTAHEDRON: {
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- vertices: 12,
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- edges: 24,
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- faces: 14,
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- faceTypes: [3, 4], // triangles and squares
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- },
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-
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- TRUNCATED_CUBE: {
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- vertices: 24,
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- edges: 36,
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- faces: 14,
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- faceTypes: [3, 8], // triangles and octagons
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- },
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-
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- TRUNCATED_OCTAHEDRON: {
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- vertices: 24,
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- edges: 36,
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- faces: 14,
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- faceTypes: [4, 6], // squares and hexagons
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- },
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-
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- RHOMBICUBOCTAHEDRON: {
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- vertices: 24,
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- edges: 48,
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- faces: 26,
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- faceTypes: [3, 4], // triangles and squares
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- },
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-
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- ICOSIDODECAHEDRON: {
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- vertices: 30,
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- edges: 60,
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- faces: 32,
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- faceTypes: [3, 5], // triangles and pentagons
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- },
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- } as const;
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-
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- // ============================================================================
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- // GOLDEN RATIO AND FIBONACCI - INTEGER REPRESENTATIONS
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- // ============================================================================
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-
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- export const GOLDEN_CONSTANTS = {
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- // Fibonacci ratios approaching phi
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- PHI_APPROXIMATIONS: [
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- [1, 1], // 1.000000
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- [2, 1], // 2.000000
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- [3, 2], // 1.500000
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- [5, 3], // 1.666667
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- [8, 5], // 1.600000
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- [13, 8], // 1.625000
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- [21, 13], // 1.615385
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- [34, 21], // 1.619048
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- [55, 34], // 1.617647
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- [89, 55], // 1.618182
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- [144, 89], // 1.617978
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- [233, 144],// 1.618056
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- ],
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-
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- // Lucas number ratios
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- LUCAS_RATIOS: [
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- [3, 2], // 1.500000
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- [4, 3], // 1.333333
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- [7, 4], // 1.750000
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- [11, 7], // 1.571429
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- [18, 11], // 1.636364
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- [29, 18], // 1.611111
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- [47, 29], // 1.620690
142
- [76, 47], // 1.617021
143
- [123, 76], // 1.618421
144
- ],
145
-
146
- // Pentagon and pentagram ratios
147
- PENTAGON_DIAGONAL: [1618, 1000], // diagonal/side ratio
148
- PENTAGRAM_RATIO: [1618, 1000], // star point ratios
149
- } as const;
150
-
151
- // ============================================================================
152
- // SACRED GEOMETRY CALCULATOR CLASS
153
- // ============================================================================
154
-
155
- export class SacredGeometryIntegers {
156
- /**
157
- * Verify Euler's formula: V - E + F = 2
158
- */
159
- static verifyEuler(vertices: number, edges: number, faces: number): boolean {
160
- return vertices - edges + faces === 2;
161
- }
162
-
163
- /**
164
- * Calculate surface area of regular polyhedron
165
- * Using integer math (multiply by 10000 for precision)
166
- */
167
- static platonicSurfaceArea(solid: keyof typeof PLATONIC_SOLIDS, edgeLength: number): number {
168
- const s = edgeLength;
169
-
170
- switch (solid) {
171
- case 'TETRAHEDRON':
172
- // A = √3 * s²
173
- // √3 ≈ 17321/10000
174
- return (17321 * s * s) / 10000;
175
-
176
- case 'CUBE':
177
- // A = 6s²
178
- return 6 * s * s;
179
-
180
- case 'OCTAHEDRON':
181
- // A = 2√3 * s²
182
- return (2 * 17321 * s * s) / 10000;
183
-
184
- case 'DODECAHEDRON':
185
- // A = 3√(25 + 10√5) * s²
186
- // Approximation: 20.6457 ≈ 206457/10000
187
- return (3 * 206457 * s * s) / 10000;
188
-
189
- case 'ICOSAHEDRON':
190
- // A = 5√3 * s²
191
- return (5 * 17321 * s * s) / 10000;
192
-
193
- default:
194
- return 0;
195
- }
196
- }
197
-
198
- /**
199
- * Calculate volume of regular polyhedron
200
- * Using integer math (multiply by 10000 for precision)
201
- */
202
- static platonicVolume(solid: keyof typeof PLATONIC_SOLIDS, edgeLength: number): number {
203
- const s = edgeLength;
204
-
205
- switch (solid) {
206
- case 'TETRAHEDRON':
207
- // V = s³/(6√2)
208
- // 1/(6√2) ≈ 1178/10000
209
- return (s * s * s * 1178) / 10000;
210
-
211
- case 'CUBE':
212
- // V = s³
213
- return s * s * s;
214
-
215
- case 'OCTAHEDRON':
216
- // V = (√2/3) * s³
217
- // √2/3 ≈ 4714/10000
218
- return (s * s * s * 4714) / 10000;
219
-
220
- case 'DODECAHEDRON':
221
- // V = ((15 + 7√5)/4) * s³
222
- // Approximation: 7.6631 ≈ 76631/10000
223
- return (s * s * s * 76631) / 10000;
224
-
225
- case 'ICOSAHEDRON':
226
- // V = (5(3 + √5)/12) * s³
227
- // Approximation: 2.1817 ≈ 21817/10000
228
- return (s * s * s * 21817) / 10000;
229
-
230
- default:
231
- return 0;
232
- }
233
- }
234
-
235
- /**
236
- * Generate Fibonacci sequence
237
- */
238
- static fibonacci(n: number): number[] {
239
- if (n <= 0) return [];
240
- if (n === 1) return [1];
241
-
242
- const seq = [1, 1];
243
- for (let i = 2; i < n; i++) {
244
- seq.push(seq[i - 1] + seq[i - 2]);
245
- }
246
- return seq;
247
- }
248
-
249
- /**
250
- * Generate Lucas sequence
251
- */
252
- static lucas(n: number): number[] {
253
- if (n <= 0) return [];
254
- if (n === 1) return [2];
255
- if (n === 2) return [2, 1];
256
-
257
- const seq = [2, 1];
258
- for (let i = 2; i < n; i++) {
259
- seq.push(seq[i - 1] + seq[i - 2]);
260
- }
261
- return seq;
262
- }
263
-
264
- /**
265
- * Calculate golden ratio approximation using Fibonacci
266
- */
267
- static goldenRatioApprox(n: number): [number, number] {
268
- const fib = this.fibonacci(n + 1);
269
- if (fib.length < 2) return [1, 1];
270
- return [fib[fib.length - 1], fib[fib.length - 2]];
271
- }
272
-
273
- /**
274
- * Generate Pascal's triangle row
275
- */
276
- static pascalRow(n: number): number[] {
277
- const row = [1];
278
- for (let k = 1; k <= n; k++) {
279
- row.push((row[k - 1] * (n - k + 1)) / k);
280
- }
281
- return row;
282
- }
283
-
284
- /**
285
- * Calculate binomial coefficient C(n, k)
286
- */
287
- static binomial(n: number, k: number): number {
288
- if (k > n) return 0;
289
- if (k === 0 || k === n) return 1;
290
-
291
- let result = 1;
292
- for (let i = 0; i < k; i++) {
293
- result = (result * (n - i)) / (i + 1);
294
- }
295
- return result;
296
- }
297
-
298
- /**
299
- * Generate magic square of order 3
300
- */
301
- static magicSquare3(): number[][] {
302
- return [
303
- [2, 7, 6],
304
- [9, 5, 1],
305
- [4, 3, 8],
306
- ];
307
- }
308
-
309
- /**
310
- * Generate magic square of order 4
311
- */
312
- static magicSquare4(): number[][] {
313
- return [
314
- [16, 2, 3, 13],
315
- [5, 11, 10, 8],
316
- [9, 7, 6, 12],
317
- [4, 14, 15, 1],
318
- ];
319
- }
320
-
321
- /**
322
- * Check if a square is magic
323
- */
324
- static isMagicSquare(square: number[][]): boolean {
325
- const n = square.length;
326
- if (n === 0) return false;
327
-
328
- // Calculate expected sum
329
- const expectedSum = (n * (n * n + 1)) / 2;
330
-
331
- // Check rows
332
- for (const row of square) {
333
- const sum = row.reduce((a, b) => a + b, 0);
334
- if (sum !== expectedSum) return false;
335
- }
336
-
337
- // Check columns
338
- for (let col = 0; col < n; col++) {
339
- let sum = 0;
340
- for (let row = 0; row < n; row++) {
341
- sum += square[row][col];
342
- }
343
- if (sum !== expectedSum) return false;
344
- }
345
-
346
- // Check diagonals
347
- let diag1 = 0, diag2 = 0;
348
- for (let i = 0; i < n; i++) {
349
- diag1 += square[i][i];
350
- diag2 += square[i][n - 1 - i];
351
- }
352
-
353
- return diag1 === expectedSum && diag2 === expectedSum;
354
- }
355
-
356
- /**
357
- * Generate Pythagorean triples
358
- */
359
- static pythagoreanTriple(m: number, n: number): [number, number, number] {
360
- if (m <= n) return [0, 0, 0];
361
-
362
- const a = m * m - n * n;
363
- const b = 2 * m * n;
364
- const c = m * m + n * n;
365
-
366
- return [a, b, c];
367
- }
368
-
369
- /**
370
- * Generate primitive Pythagorean triples up to limit
371
- */
372
- static primitivePythagoreanTriples(limit: number): Array<[number, number, number]> {
373
- const triples: Array<[number, number, number]> = [];
374
-
375
- for (let m = 2; m * m < limit; m++) {
376
- for (let n = 1; n < m; n++) {
377
- // Check if m and n are coprime and not both odd
378
- if (this.gcd(m, n) === 1 && (m % 2 !== n % 2)) {
379
- const [a, b, c] = this.pythagoreanTriple(m, n);
380
- if (c <= limit) {
381
- triples.push([a, b, c]);
382
- }
383
- }
384
- }
385
- }
386
-
387
- return triples;
388
- }
389
-
390
- /**
391
- * Greatest common divisor
392
- */
393
- static gcd(a: number, b: number): number {
394
- while (b !== 0) {
395
- const temp = b;
396
- b = a % b;
397
- a = temp;
398
- }
399
- return a;
400
- }
401
-
402
- /**
403
- * Calculate triangular number
404
- */
405
- static triangular(n: number): number {
406
- return (n * (n + 1)) / 2;
407
- }
408
-
409
- /**
410
- * Calculate tetrahedral number
411
- */
412
- static tetrahedral(n: number): number {
413
- return (n * (n + 1) * (n + 2)) / 6;
414
- }
415
-
416
- /**
417
- * Calculate pentagonal number
418
- */
419
- static pentagonal(n: number): number {
420
- return (n * (3 * n - 1)) / 2;
421
- }
422
-
423
- /**
424
- * Calculate hexagonal number
425
- */
426
- static hexagonal(n: number): number {
427
- return n * (2 * n - 1);
428
- }
429
-
430
- /**
431
- * Calculate octahedral number
432
- */
433
- static octahedral(n: number): number {
434
- return (n * (2 * n * n + 1)) / 3;
435
- }
436
-
437
- /**
438
- * Generate spiral pattern (Ulam spiral positions)
439
- */
440
- static spiralPosition(n: number): [number, number] {
441
- if (n === 1) return [0, 0];
442
-
443
- // Find which ring n is in
444
- let ring = 0;
445
- let ringStart = 1;
446
- while (ringStart + 8 * ring <= n) {
447
- ringStart += 8 * ring;
448
- ring++;
449
- }
450
-
451
- // Position within the ring
452
- const posInRing = n - ringStart;
453
- const sideLength = 2 * ring;
454
-
455
- // Determine which side and position
456
- if (posInRing < sideLength) {
457
- // Right side
458
- return [ring, -ring + posInRing];
459
- } else if (posInRing < 2 * sideLength) {
460
- // Top side
461
- return [ring - (posInRing - sideLength), ring];
462
- } else if (posInRing < 3 * sideLength) {
463
- // Left side
464
- return [-ring, ring - (posInRing - 2 * sideLength)];
465
- } else {
466
- // Bottom side
467
- return [-ring + (posInRing - 3 * sideLength), -ring];
468
- }
469
- }
470
-
471
- /**
472
- * Calculate Vesica Piscis area (intersection of two circles)
473
- * Using integer approximation
474
- */
475
- static vesicaPiscisArea(radius: number): number {
476
- // Area = (2π/3 - √3/2) * r²
477
- // Approximation: 1.2284 ≈ 12284/10000
478
- return (radius * radius * 12284) / 10000;
479
- }
480
-
481
- /**
482
- * Calculate Flower of Life pattern points
483
- */
484
- static flowerOfLifePoints(centerX: number, centerY: number, radius: number): Array<[number, number]> {
485
- const points: Array<[number, number]> = [[centerX, centerY]];
486
-
487
- // Six surrounding circles
488
- for (let i = 0; i < 6; i++) {
489
- const angle = i * 60; // degrees
490
-
491
- // Use integer approximation for sin/cos
492
- // sin(60°) ≈ 866/1000, cos(60°) ≈ 500/1000
493
- let x, y;
494
- switch (angle) {
495
- case 0:
496
- x = centerX + radius;
497
- y = centerY;
498
- break;
499
- case 60:
500
- x = centerX + (radius * 500) / 1000;
501
- y = centerY + (radius * 866) / 1000;
502
- break;
503
- case 120:
504
- x = centerX - (radius * 500) / 1000;
505
- y = centerY + (radius * 866) / 1000;
506
- break;
507
- case 180:
508
- x = centerX - radius;
509
- y = centerY;
510
- break;
511
- case 240:
512
- x = centerX - (radius * 500) / 1000;
513
- y = centerY - (radius * 866) / 1000;
514
- break;
515
- case 300:
516
- x = centerX + (radius * 500) / 1000;
517
- y = centerY - (radius * 866) / 1000;
518
- break;
519
- default:
520
- x = centerX;
521
- y = centerY;
522
- }
523
-
524
- points.push([x, y]);
525
- }
526
-
527
- return points;
528
- }
529
- }
530
-
531
- // ============================================================================
532
- // MATRIX OPERATIONS FOR SACRED GEOMETRY
533
- // ============================================================================
534
-
535
- export class SacredMatrix {
536
- /**
537
- * Create identity matrix
538
- */
539
- static identity(n: number): number[][] {
540
- const matrix: number[][] = [];
541
- for (let i = 0; i < n; i++) {
542
- const row: number[] = [];
543
- for (let j = 0; j < n; j++) {
544
- row.push(i === j ? 1 : 0);
545
- }
546
- matrix.push(row);
547
- }
548
- return matrix;
549
- }
550
-
551
- /**
552
- * Matrix multiplication
553
- */
554
- static multiply(a: number[][], b: number[][]): number[][] {
555
- const rowsA = a.length;
556
- const colsA = a[0].length;
557
- const colsB = b[0].length;
558
-
559
- const result: number[][] = [];
560
- for (let i = 0; i < rowsA; i++) {
561
- const row: number[] = [];
562
- for (let j = 0; j < colsB; j++) {
563
- let sum = 0;
564
- for (let k = 0; k < colsA; k++) {
565
- sum += a[i][k] * b[k][j];
566
- }
567
- row.push(sum);
568
- }
569
- result.push(row);
570
- }
571
- return result;
572
- }
573
-
574
- /**
575
- * Calculate determinant (up to 3x3)
576
- */
577
- static determinant(matrix: number[][]): number {
578
- const n = matrix.length;
579
-
580
- if (n === 1) {
581
- return matrix[0][0];
582
- }
583
-
584
- if (n === 2) {
585
- return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
586
- }
587
-
588
- if (n === 3) {
589
- const [[a, b, c], [d, e, f], [g, h, i]] = matrix;
590
- return a * (e * i - f * h) - b * (d * i - f * g) + c * (d * h - e * g);
591
- }
592
-
593
- return 0; // Not implemented for n > 3
594
- }
595
-
596
- /**
597
- * Transpose matrix
598
- */
599
- static transpose(matrix: number[][]): number[][] {
600
- const rows = matrix.length;
601
- const cols = matrix[0].length;
602
-
603
- const result: number[][] = [];
604
- for (let j = 0; j < cols; j++) {
605
- const row: number[] = [];
606
- for (let i = 0; i < rows; i++) {
607
- row.push(matrix[i][j]);
608
- }
609
- result.push(row);
610
- }
611
- return result;
612
- }
613
- }
614
-
615
- // ============================================================================
616
- // EXPORT ALL
617
- // ============================================================================
618
-
619
- export default {
620
- PLATONIC_SOLIDS,
621
- ARCHIMEDEAN_SOLIDS,
622
- GOLDEN_CONSTANTS,
623
- SacredGeometryIntegers,
624
- SacredMatrix,
625
- };