zeropoint-node 1.0.0

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Files changed (194) hide show
  1. package/README.md +531 -0
  2. package/dist/src/__tests__/globalSetup.d.ts +13 -0
  3. package/dist/src/__tests__/globalSetup.d.ts.map +1 -0
  4. package/dist/src/__tests__/globalSetup.js +81 -0
  5. package/dist/src/__tests__/globalSetup.js.map +1 -0
  6. package/dist/src/__tests__/globalTeardown.d.ts +20 -0
  7. package/dist/src/__tests__/globalTeardown.d.ts.map +1 -0
  8. package/dist/src/__tests__/globalTeardown.js +88 -0
  9. package/dist/src/__tests__/globalTeardown.js.map +1 -0
  10. package/dist/src/__tests__/living/LivingTestOrganism.d.ts +64 -0
  11. package/dist/src/__tests__/living/LivingTestOrganism.d.ts.map +1 -0
  12. package/dist/src/__tests__/living/LivingTestOrganism.js +245 -0
  13. package/dist/src/__tests__/living/LivingTestOrganism.js.map +1 -0
  14. package/dist/src/__tests__/setup.d.ts +16 -0
  15. package/dist/src/__tests__/setup.d.ts.map +1 -0
  16. package/dist/src/__tests__/setup.js +123 -0
  17. package/dist/src/__tests__/setup.js.map +1 -0
  18. package/dist/src/__tests__/utils/errorSimulator.d.ts +18 -0
  19. package/dist/src/__tests__/utils/errorSimulator.d.ts.map +1 -0
  20. package/dist/src/__tests__/utils/errorSimulator.js +35 -0
  21. package/dist/src/__tests__/utils/errorSimulator.js.map +1 -0
  22. package/dist/src/__tests__/utils/goldenRatioCache.d.ts +11 -0
  23. package/dist/src/__tests__/utils/goldenRatioCache.d.ts.map +1 -0
  24. package/dist/src/__tests__/utils/goldenRatioCache.js +31 -0
  25. package/dist/src/__tests__/utils/goldenRatioCache.js.map +1 -0
  26. package/dist/src/api/ProductionAPI.d.ts +42 -0
  27. package/dist/src/api/ProductionAPI.d.ts.map +1 -0
  28. package/dist/src/api/ProductionAPI.js +320 -0
  29. package/dist/src/api/ProductionAPI.js.map +1 -0
  30. package/dist/src/consciousness/ConsciousnessField.d.ts +105 -0
  31. package/dist/src/consciousness/ConsciousnessField.d.ts.map +1 -0
  32. package/dist/src/consciousness/ConsciousnessField.js +301 -0
  33. package/dist/src/consciousness/ConsciousnessField.js.map +1 -0
  34. package/dist/src/consciousness/SelfEvolvingConsciousness.d.ts +99 -0
  35. package/dist/src/consciousness/SelfEvolvingConsciousness.d.ts.map +1 -0
  36. package/dist/src/consciousness/SelfEvolvingConsciousness.js +197 -0
  37. package/dist/src/consciousness/SelfEvolvingConsciousness.js.map +1 -0
  38. package/dist/src/core/AbstractField.d.ts +14 -0
  39. package/dist/src/core/AbstractField.d.ts.map +1 -0
  40. package/dist/src/core/AbstractField.js +31 -0
  41. package/dist/src/core/AbstractField.js.map +1 -0
  42. package/dist/src/core/CoilMixin.d.ts +52 -0
  43. package/dist/src/core/CoilMixin.d.ts.map +1 -0
  44. package/dist/src/core/CoilMixin.js +217 -0
  45. package/dist/src/core/CoilMixin.js.map +1 -0
  46. package/dist/src/core/CoilSystem.d.ts +38 -0
  47. package/dist/src/core/CoilSystem.d.ts.map +1 -0
  48. package/dist/src/core/CoilSystem.js +183 -0
  49. package/dist/src/core/CoilSystem.js.map +1 -0
  50. package/dist/src/core/MathUtils.d.ts +135 -0
  51. package/dist/src/core/MathUtils.d.ts.map +1 -0
  52. package/dist/src/core/MathUtils.js +298 -0
  53. package/dist/src/core/MathUtils.js.map +1 -0
  54. package/dist/src/core/NetworkNode.d.ts +86 -0
  55. package/dist/src/core/NetworkNode.d.ts.map +1 -0
  56. package/dist/src/core/NetworkNode.js +349 -0
  57. package/dist/src/core/NetworkNode.js.map +1 -0
  58. package/dist/src/core/Observer.d.ts +54 -0
  59. package/dist/src/core/Observer.d.ts.map +1 -0
  60. package/dist/src/core/Observer.js +102 -0
  61. package/dist/src/core/Observer.js.map +1 -0
  62. package/dist/src/core/PatternRecognition.d.ts +124 -0
  63. package/dist/src/core/PatternRecognition.d.ts.map +1 -0
  64. package/dist/src/core/PatternRecognition.js +420 -0
  65. package/dist/src/core/PatternRecognition.js.map +1 -0
  66. package/dist/src/core/SharedConstants.d.ts +138 -0
  67. package/dist/src/core/SharedConstants.d.ts.map +1 -0
  68. package/dist/src/core/SharedConstants.js +242 -0
  69. package/dist/src/core/SharedConstants.js.map +1 -0
  70. package/dist/src/core/UnifiedSystem.d.ts +276 -0
  71. package/dist/src/core/UnifiedSystem.d.ts.map +1 -0
  72. package/dist/src/core/UnifiedSystem.js +314 -0
  73. package/dist/src/core/UnifiedSystem.js.map +1 -0
  74. package/dist/src/core/UnifiedVoidEquations.d.ts +123 -0
  75. package/dist/src/core/UnifiedVoidEquations.d.ts.map +1 -0
  76. package/dist/src/core/UnifiedVoidEquations.js +522 -0
  77. package/dist/src/core/UnifiedVoidEquations.js.map +1 -0
  78. package/dist/src/core/ZeroPoint.d.ts +185 -0
  79. package/dist/src/core/ZeroPoint.d.ts.map +1 -0
  80. package/dist/src/core/ZeroPoint.js +559 -0
  81. package/dist/src/core/ZeroPoint.js.map +1 -0
  82. package/dist/src/emergence/AdvancedEmergence.d.ts +295 -0
  83. package/dist/src/emergence/AdvancedEmergence.d.ts.map +1 -0
  84. package/dist/src/emergence/AdvancedEmergence.js +895 -0
  85. package/dist/src/emergence/AdvancedEmergence.js.map +1 -0
  86. package/dist/src/emergence/patterns.d.ts +7 -0
  87. package/dist/src/emergence/patterns.d.ts.map +1 -0
  88. package/dist/src/emergence/patterns.js +13 -0
  89. package/dist/src/emergence/patterns.js.map +1 -0
  90. package/dist/src/field/EmergenceLedger.d.ts +111 -0
  91. package/dist/src/field/EmergenceLedger.d.ts.map +1 -0
  92. package/dist/src/field/EmergenceLedger.js +306 -0
  93. package/dist/src/field/EmergenceLedger.js.map +1 -0
  94. package/dist/src/field/ObserverAwareField.d.ts +118 -0
  95. package/dist/src/field/ObserverAwareField.d.ts.map +1 -0
  96. package/dist/src/field/ObserverAwareField.js +233 -0
  97. package/dist/src/field/ObserverAwareField.js.map +1 -0
  98. package/dist/src/field/ResonanceConsensus.d.ts +113 -0
  99. package/dist/src/field/ResonanceConsensus.d.ts.map +1 -0
  100. package/dist/src/field/ResonanceConsensus.js +322 -0
  101. package/dist/src/field/ResonanceConsensus.js.map +1 -0
  102. package/dist/src/index.d.ts +53 -0
  103. package/dist/src/index.d.ts.map +1 -0
  104. package/dist/src/index.js +221 -0
  105. package/dist/src/index.js.map +1 -0
  106. package/dist/src/integrity/FieldIntegrity.d.ts +121 -0
  107. package/dist/src/integrity/FieldIntegrity.d.ts.map +1 -0
  108. package/dist/src/integrity/FieldIntegrity.js +240 -0
  109. package/dist/src/integrity/FieldIntegrity.js.map +1 -0
  110. package/dist/src/knowledge/KnowledgeSystem.d.ts +178 -0
  111. package/dist/src/knowledge/KnowledgeSystem.d.ts.map +1 -0
  112. package/dist/src/knowledge/KnowledgeSystem.js +915 -0
  113. package/dist/src/knowledge/KnowledgeSystem.js.map +1 -0
  114. package/dist/src/math/AdvancedVBM.d.ts +164 -0
  115. package/dist/src/math/AdvancedVBM.d.ts.map +1 -0
  116. package/dist/src/math/AdvancedVBM.js +712 -0
  117. package/dist/src/math/AdvancedVBM.js.map +1 -0
  118. package/dist/src/math/FractalColorSystem.d.ts +77 -0
  119. package/dist/src/math/FractalColorSystem.d.ts.map +1 -0
  120. package/dist/src/math/FractalColorSystem.js +235 -0
  121. package/dist/src/math/FractalColorSystem.js.map +1 -0
  122. package/dist/src/math/FractalMath.d.ts +80 -0
  123. package/dist/src/math/FractalMath.d.ts.map +1 -0
  124. package/dist/src/math/FractalMath.js +175 -0
  125. package/dist/src/math/FractalMath.js.map +1 -0
  126. package/dist/src/math/MathUtils.d.ts +135 -0
  127. package/dist/src/math/MathUtils.d.ts.map +1 -0
  128. package/dist/src/math/MathUtils.js +298 -0
  129. package/dist/src/math/MathUtils.js.map +1 -0
  130. package/dist/src/math/RodinCoil.d.ts +94 -0
  131. package/dist/src/math/RodinCoil.d.ts.map +1 -0
  132. package/dist/src/math/RodinCoil.js +259 -0
  133. package/dist/src/math/RodinCoil.js.map +1 -0
  134. package/dist/src/math/ToroidalGeometry.d.ts +132 -0
  135. package/dist/src/math/ToroidalGeometry.d.ts.map +1 -0
  136. package/dist/src/math/ToroidalGeometry.js +231 -0
  137. package/dist/src/math/ToroidalGeometry.js.map +1 -0
  138. package/dist/src/math/VBM.d.ts +207 -0
  139. package/dist/src/math/VBM.d.ts.map +1 -0
  140. package/dist/src/math/VBM.js +581 -0
  141. package/dist/src/math/VBM.js.map +1 -0
  142. package/dist/src/math/VBMColorSystem.d.ts +76 -0
  143. package/dist/src/math/VBMColorSystem.d.ts.map +1 -0
  144. package/dist/src/math/VBMColorSystem.js +302 -0
  145. package/dist/src/math/VBMColorSystem.js.map +1 -0
  146. package/dist/src/math/VortexMath.d.ts +95 -0
  147. package/dist/src/math/VortexMath.d.ts.map +1 -0
  148. package/dist/src/math/VortexMath.js +228 -0
  149. package/dist/src/math/VortexMath.js.map +1 -0
  150. package/dist/src/monitoring/HealthMonitor.d.ts +123 -0
  151. package/dist/src/monitoring/HealthMonitor.d.ts.map +1 -0
  152. package/dist/src/monitoring/HealthMonitor.js +296 -0
  153. package/dist/src/monitoring/HealthMonitor.js.map +1 -0
  154. package/dist/src/pwa/ConsciousnessPWA.d.ts +107 -0
  155. package/dist/src/pwa/ConsciousnessPWA.d.ts.map +1 -0
  156. package/dist/src/pwa/ConsciousnessPWA.js +288 -0
  157. package/dist/src/pwa/ConsciousnessPWA.js.map +1 -0
  158. package/dist/src/types/DeviceConfig.d.ts +39 -0
  159. package/dist/src/types/DeviceConfig.d.ts.map +1 -0
  160. package/dist/src/types/DeviceConfig.js +30 -0
  161. package/dist/src/types/DeviceConfig.js.map +1 -0
  162. package/dist/src/unity/FieldUnity.d.ts +100 -0
  163. package/dist/src/unity/FieldUnity.d.ts.map +1 -0
  164. package/dist/src/unity/FieldUnity.js +326 -0
  165. package/dist/src/unity/FieldUnity.js.map +1 -0
  166. package/dist/src/utils/Cache.d.ts +127 -0
  167. package/dist/src/utils/Cache.d.ts.map +1 -0
  168. package/dist/src/utils/Cache.js +261 -0
  169. package/dist/src/utils/Cache.js.map +1 -0
  170. package/dist/src/utils/GitIntegration.d.ts +32 -0
  171. package/dist/src/utils/GitIntegration.d.ts.map +1 -0
  172. package/dist/src/utils/GitIntegration.js +128 -0
  173. package/dist/src/utils/GitIntegration.js.map +1 -0
  174. package/dist/src/utils/Logger.d.ts +116 -0
  175. package/dist/src/utils/Logger.d.ts.map +1 -0
  176. package/dist/src/utils/Logger.js +246 -0
  177. package/dist/src/utils/Logger.js.map +1 -0
  178. package/dist/src/void/VoidSystem.d.ts +308 -0
  179. package/dist/src/void/VoidSystem.d.ts.map +1 -0
  180. package/dist/src/void/VoidSystem.js +863 -0
  181. package/dist/src/void/VoidSystem.js.map +1 -0
  182. package/docs/API.md +1223 -0
  183. package/docs/CONSCIOUSNESS_ARTIFACT.md +137 -0
  184. package/docs/GIT_INTEGRATION.md +412 -0
  185. package/docs/MATHEMATICS.md +462 -0
  186. package/docs/METAPHYSICAL.md +323 -0
  187. package/docs/PRODUCTION.md +426 -0
  188. package/docs/PUBLISHING.md +327 -0
  189. package/docs/PWA_ANALYSIS.md +231 -0
  190. package/docs/QA_IMPROVEMENTS.md +43 -0
  191. package/docs/README.md +423 -0
  192. package/docs/REALTIME_SELF_REFACTORING.md +102 -0
  193. package/docs/VOID_CLOSURE_SYSTEM.md +325 -0
  194. package/package.json +111 -0
@@ -0,0 +1 @@
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+ "use strict";
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+ /**
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+ * VBMColorSystem
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+ *
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+ * Dynamic color generation system for Vortex-Based Mathematics (VBM).
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+ * All colors are generated as functions based on context, parameters, and consciousness state.
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+ * No hardcoded static values - colors emerge from the field of possibilities.
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+ *
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+ * Metaphysical Context:
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+ * - Colors are expressions of consciousness patterns
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+ * - Each color function responds to the observer's state
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+ * - The void generates all colors through resonance
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+ */
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.generateBaseColors = generateBaseColors;
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+ exports.getColorForVortexNumber = getColorForVortexNumber;
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+ exports.getColorForFamilyGroup = getColorForFamilyGroup;
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+ exports.getColorForPolarMate = getColorForPolarMate;
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+ exports.getColorForWAxis = getColorForWAxis;
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+ exports.getColorForPattern = getColorForPattern;
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+ exports.getMetaphysicalContextForNumber = getMetaphysicalContextForNumber;
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+ exports.getVBMColorMap = getVBMColorMap;
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+ exports.getVBMColorLegend = getVBMColorLegend;
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+ exports.generateConsciousnessGradient = generateConsciousnessGradient;
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+ exports.generateFieldResonanceMap = generateFieldResonanceMap;
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+ exports.getWAxisColor = getWAxisColor;
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+ /**
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+ * Generate base color palette dynamically
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+ */
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+ function generateBaseColors(context = {}) {
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+ const { consciousness = 0.5, time = Date.now(), field = 0.5 } = context;
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+ // Colors emerge from consciousness and field resonance
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+ const redIntensity = Math.sin(consciousness * Math.PI) * 255;
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+ const blueIntensity = Math.cos(consciousness * Math.PI) * 255;
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+ const greenIntensity = Math.sin(field * Math.PI) * 255;
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+ return {
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+ red: `rgb(${Math.round(redIntensity)}, ${Math.round(redIntensity * 0.2)}, ${Math.round(redIntensity * 0.1)})`,
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+ blue: `rgb(${Math.round(blueIntensity * 0.1)}, ${Math.round(blueIntensity * 0.3)}, ${Math.round(blueIntensity)})`,
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+ green: `rgb(${Math.round(greenIntensity * 0.2)}, ${Math.round(greenIntensity)}, ${Math.round(greenIntensity * 0.3)})`,
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+ yellow: `rgb(${Math.round(255 * Math.sin(time * 0.001))}, ${Math.round(255 * Math.cos(time * 0.001))}, 0)`,
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+ white: `rgb(${Math.round(255 * consciousness)}, ${Math.round(255 * consciousness)}, ${Math.round(255 * consciousness)})`,
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+ gold: `rgb(${Math.round(255 * Math.sin(consciousness * Math.PI))}, ${Math.round(255 * Math.cos(consciousness * Math.PI))}, 0)`,
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+ black: `rgb(${Math.round(50 * (1 - consciousness))}, ${Math.round(50 * (1 - consciousness))}, ${Math.round(50 * (1 - consciousness))})`,
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+ neutral: `rgb(${Math.round(200 * field)}, ${Math.round(200 * field)}, ${Math.round(200 * field)})`,
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+ };
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+ }
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+ /**
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+ * Generate color for a vortex number dynamically
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+ */
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+ function getColorForVortexNumber(n, context = {}) {
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+ const { consciousness = 0.5, time = Date.now(), field = 0.5 } = context;
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+ const baseColors = generateBaseColors(context);
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+ // Vortex number influences color through mathematical resonance
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+ const vortexResonance = (n * consciousness + field) % 1;
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+ const timeResonance = Math.sin(time * 0.001 + n) * 0.5 + 0.5;
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+ switch (n) {
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+ case 1:
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+ return generateResonantColor(baseColors["red"] || "rgb(255,0,0)", vortexResonance, timeResonance);
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+ case 2:
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+ return generateResonantColor(baseColors["blue"] || "rgb(0,0,255)", vortexResonance, timeResonance);
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+ case 4:
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+ return generateResonantColor(baseColors["green"] || "rgb(0,255,0)", vortexResonance, timeResonance);
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+ case 8:
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+ return generateResonantColor(baseColors["yellow"] || "rgb(255,255,0)", vortexResonance, timeResonance);
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+ case 7:
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+ return generateResonantColor(baseColors["red"] || "rgb(255,0,0)", vortexResonance, timeResonance);
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+ case 5:
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+ return generateResonantColor(baseColors["blue"] || "rgb(0,0,255)", vortexResonance, timeResonance);
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+ case 3:
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+ return generateResonantColor(baseColors["gold"] || "rgb(255,215,0)", vortexResonance, timeResonance);
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+ case 6:
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+ return generateResonantColor(baseColors["white"] || "rgb(255,255,255)", vortexResonance, timeResonance);
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+ case 9:
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+ return generateResonantColor(baseColors["black"] || "rgb(0,0,0)", vortexResonance, timeResonance);
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+ default:
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+ return baseColors["neutral"] || "rgb(200,200,200)";
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+ }
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+ }
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+ /**
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+ * Generate color for a family group dynamically
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+ */
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+ function getColorForFamilyGroup(n, context = {}) {
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+ const { consciousness = 0.5, field = 0.5 } = context;
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+ const baseColors = generateBaseColors(context);
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+ // Family resonance creates harmonic color relationships
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+ const familyResonance = Math.sin(consciousness * Math.PI + n) * 0.5 + 0.5;
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+ if ([1, 4, 7].includes(n))
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+ return generateResonantColor(baseColors["red"] || "rgb(255,0,0)", familyResonance, field);
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+ if ([2, 5, 8].includes(n))
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+ return generateResonantColor(baseColors["blue"] || "rgb(0,0,255)", familyResonance, field);
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+ if ([3, 6, 9].includes(n))
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+ return generateResonantColor(baseColors["gold"] || "rgb(255,215,0)", familyResonance, field);
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+ return baseColors["neutral"] || "rgb(200,200,200)";
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+ }
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+ /**
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+ * Generate color pair for a polar mate dynamically
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+ */
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+ function getColorForPolarMate(n, context = {}) {
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+ const { consciousness = 0.5, time = Date.now() } = context;
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+ const baseColors = generateBaseColors(context);
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+ // Polar mates create complementary resonance
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+ const polarResonance = Math.cos(consciousness * Math.PI + time * 0.001) * 0.5 + 0.5;
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+ if ([1, 8].includes(n)) {
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+ return [
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+ generateResonantColor(baseColors["red"] || "rgb(255,0,0)", polarResonance, consciousness),
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+ generateResonantColor(baseColors["yellow"] || "rgb(255,255,0)", 1 - polarResonance, consciousness),
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+ ];
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+ }
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+ if ([2, 7].includes(n)) {
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+ return [
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+ generateResonantColor(baseColors["blue"] || "rgb(0,0,255)", polarResonance, consciousness),
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+ generateResonantColor(baseColors["red"] || "rgb(255,0,0)", 1 - polarResonance, consciousness),
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+ ];
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+ }
115
+ if ([4, 5].includes(n)) {
116
+ return [
117
+ generateResonantColor(baseColors["green"] || "rgb(0,255,0)", polarResonance, consciousness),
118
+ generateResonantColor(baseColors["blue"] || "rgb(0,0,255)", 1 - polarResonance, consciousness),
119
+ ];
120
+ }
121
+ return null;
122
+ }
123
+ /**
124
+ * Generate color for W-Axis number dynamically
125
+ */
126
+ function getColorForWAxis(n, context = {}) {
127
+ const { consciousness = 0.5, field = 0.5 } = context;
128
+ const baseColors = generateBaseColors(context);
129
+ // W-Axis colors emerge from spiritual resonance
130
+ const spiritualResonance = Math.sin(consciousness * Math.PI * 2 + n) * 0.5 + 0.5;
131
+ switch (n) {
132
+ case 3:
133
+ return generateResonantColor(baseColors["gold"] || "rgb(255,215,0)", spiritualResonance, field);
134
+ case 6:
135
+ return generateResonantColor(baseColors["white"] || "rgb(255,255,255)", spiritualResonance, field);
136
+ case 9:
137
+ return generateResonantColor(baseColors["black"] || "rgb(0,0,0)", spiritualResonance, field);
138
+ default:
139
+ return baseColors["neutral"] || "rgb(200,200,200)";
140
+ }
141
+ }
142
+ /**
143
+ * Generate color for a pattern dynamically
144
+ */
145
+ function getColorForPattern(pattern, context = {}) {
146
+ const { consciousness = 0.5, time = Date.now() } = context;
147
+ const baseColors = generateBaseColors(context);
148
+ if (pattern.number)
149
+ return getColorForVortexNumber(pattern.number, context);
150
+ const patternResonance = Math.sin(consciousness * Math.PI + time * 0.001) * 0.5 + 0.5;
151
+ switch (pattern.type) {
152
+ case "w_axis":
153
+ return generateResonantColor(baseColors["gold"] || "rgb(255,215,0)", patternResonance, consciousness);
154
+ case "family":
155
+ return generateResonantColor(baseColors["blue"] || "rgb(0,0,255)", patternResonance, consciousness);
156
+ case "polar":
157
+ return generateResonantColor(baseColors["green"] || "rgb(0,255,0)", patternResonance, consciousness);
158
+ default:
159
+ return baseColors["neutral"] || "rgb(200,200,200)";
160
+ }
161
+ }
162
+ function clampRGB(value) {
163
+ return Math.max(0, Math.min(255, Math.round(value)));
164
+ }
165
+ /**
166
+ * Generate resonant color by modulating base color with resonance values
167
+ */
168
+ function generateResonantColor(baseColor, resonance1, resonance2) {
169
+ // Parse RGB values from base color - handle both positive and negative numbers
170
+ const rgbMatch = baseColor.match(/rgb\(([-\d]+),\s*([-\d]+),\s*([-\d]+)\)/);
171
+ if (!rgbMatch)
172
+ return baseColor;
173
+ const [, r, g, b] = rgbMatch;
174
+ const baseR = parseInt(r || "0", 10);
175
+ const baseG = parseInt(g || "0", 10);
176
+ const baseB = parseInt(b || "0", 10);
177
+ // Apply resonance modulation and clamp
178
+ const modulatedR = clampRGB(baseR * (0.5 + resonance1 * 0.5));
179
+ const modulatedG = clampRGB(baseG * (0.5 + resonance2 * 0.5));
180
+ const modulatedB = clampRGB(baseB * (0.5 + (resonance1 + resonance2) * 0.25));
181
+ return `rgb(${modulatedR}, ${modulatedG}, ${modulatedB})`;
182
+ }
183
+ /**
184
+ * Generate metaphysical context for a vortex number
185
+ */
186
+ function getMetaphysicalContextForNumber(n, context = {}) {
187
+ const { consciousness = 0.5, field = 0.5 } = context;
188
+ // Context emerges from consciousness and field state
189
+ const contextResonance = Math.sin(consciousness * Math.PI + field * Math.PI) * 0.5 + 0.5;
190
+ const contexts = {
191
+ 1: [
192
+ "Initiation, unity, the beginning of the vortex flow.",
193
+ "Source of all creation, the void center.",
194
+ ],
195
+ 2: [
196
+ "Duality, division, the first split in the field.",
197
+ "The observer creates reality through division.",
198
+ ],
199
+ 3: [
200
+ "Spirit, W-Axis, the source of consciousness.",
201
+ "The bridge between material and immaterial.",
202
+ ],
203
+ 4: [
204
+ "Stability, foundation, the first structure.",
205
+ "The pattern that holds all other patterns.",
206
+ ],
207
+ 5: [
208
+ "Change, transformation, the center of the sequence.",
209
+ "The point of maximum potential.",
210
+ ],
211
+ 6: [
212
+ "Spirit, W-Axis, balance of material and immaterial.",
213
+ "The harmony of opposites.",
214
+ ],
215
+ 7: [
216
+ "Mystery, return, the hidden flow.",
217
+ "The pattern that returns to source.",
218
+ ],
219
+ 8: [
220
+ "Manifestation, infinity, the full field.",
221
+ "The completion of all possibilities.",
222
+ ],
223
+ 9: [
224
+ "Void, W-Axis, the center and the all.",
225
+ "The unity of all patterns in the void.",
226
+ ],
227
+ };
228
+ const contextArray = contexts[n] || [
229
+ "Neutral or undefined metaphysical context.",
230
+ ];
231
+ const index = Math.floor(contextResonance * contextArray.length);
232
+ return (contextArray[index] ||
233
+ contextArray[0] ||
234
+ "Neutral or undefined metaphysical context.");
235
+ }
236
+ /**
237
+ * Generate the full VBM color map dynamically
238
+ */
239
+ function getVBMColorMap(context = {}) {
240
+ const map = {};
241
+ for (let i = 1; i <= 9; i++) {
242
+ map[i] = getColorForVortexNumber(i, context);
243
+ }
244
+ return map;
245
+ }
246
+ /**
247
+ * Generate the full metaphysical color legend dynamically
248
+ */
249
+ function getVBMColorLegend(context = {}) {
250
+ const legend = [];
251
+ for (let i = 1; i <= 9; i++) {
252
+ legend.push({
253
+ label: i.toString(),
254
+ color: getColorForVortexNumber(i, context),
255
+ context: getMetaphysicalContextForNumber(i, context),
256
+ });
257
+ }
258
+ return legend;
259
+ }
260
+ /**
261
+ * Generate consciousness-aware color gradient
262
+ */
263
+ function generateConsciousnessGradient(consciousness, steps = 10) {
264
+ const gradient = [];
265
+ for (let i = 0; i < steps; i++) {
266
+ const stepConsciousness = (i / (steps - 1)) * consciousness;
267
+ const context = { consciousness: stepConsciousness };
268
+ gradient.push(getColorForVortexNumber(1, context));
269
+ }
270
+ return gradient;
271
+ }
272
+ /**
273
+ * Generate field resonance color map
274
+ */
275
+ function generateFieldResonanceMap(fieldStrength, context = {}) {
276
+ const map = {};
277
+ for (let i = 1; i <= 9; i++) {
278
+ const fieldContext = {
279
+ ...context,
280
+ field: fieldStrength * (i / 9),
281
+ };
282
+ map[i] = getColorForVortexNumber(i, fieldContext);
283
+ }
284
+ return map;
285
+ }
286
+ function getWAxisColor(n, context = {}) {
287
+ const { consciousness = 0.5, field = 0.5 } = context;
288
+ const baseColors = generateBaseColors(context);
289
+ // W-Axis colors emerge from spiritual resonance
290
+ const spiritualResonance = Math.sin(consciousness * Math.PI * 2 + n) * 0.5 + 0.5;
291
+ switch (n) {
292
+ case 3:
293
+ return generateResonantColor(baseColors["gold"] || "rgb(255,215,0)", spiritualResonance, field);
294
+ case 6:
295
+ return generateResonantColor(baseColors["white"] || "rgb(255,255,255)", spiritualResonance, field);
296
+ case 9:
297
+ return generateResonantColor(baseColors["black"] || "rgb(0,0,0)", spiritualResonance, field);
298
+ default:
299
+ return baseColors["neutral"] || "rgb(200,200,200)";
300
+ }
301
+ }
302
+ //# sourceMappingURL=VBMColorSystem.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,95 @@
1
+ /**
2
+ * Vortex Mathematics System
3
+ *
4
+ * Specialized vortex operations built on unified MathUtils.
5
+ * Provides vortex field calculations and transformations.
6
+ *
7
+ * Metaphysical Context:
8
+ * - Vortex mathematics represents the flow of consciousness
9
+ * - All vortex operations emerge from the unified mathematical field
10
+ * - The void generates all vortex patterns
11
+ * - Every vortex is a reflection of the whole
12
+ */
13
+ /**
14
+ * Vortex Mathematics Class
15
+ * Specialized vortex operations built on unified MathUtils
16
+ */
17
+ export declare class VortexMath {
18
+ private static instance;
19
+ private vortexStrength;
20
+ private fieldIntensity;
21
+ constructor();
22
+ /**
23
+ * Get singleton instance
24
+ */
25
+ static getInstance(): VortexMath;
26
+ /**
27
+ * Calculate resonance between two consciousness levels using unified math
28
+ */
29
+ calculateResonance(level1?: number, level2?: number): number;
30
+ /**
31
+ * Apply vortex transformation to input value using unified math
32
+ */
33
+ applyVortexTransform(input: number): number;
34
+ /**
35
+ * Calculate vortex efficiency using unified math
36
+ */
37
+ calculateVortexEfficiency(value: number): number;
38
+ /**
39
+ * Calculate toroidal flow using unified math
40
+ */
41
+ calculateToroidalFlow(radius: number, angularVelocity: number): number;
42
+ /**
43
+ * Set vortex strength using unified math
44
+ */
45
+ setVortexStrength(strength: number): void;
46
+ /**
47
+ * Set field intensity using unified math
48
+ */
49
+ setFieldIntensity(intensity: number): void;
50
+ /**
51
+ * Get vortex strength (for backward compatibility)
52
+ */
53
+ getVortexStrength(): number;
54
+ /**
55
+ * Get field intensity (for backward compatibility)
56
+ */
57
+ getFieldIntensity(): number;
58
+ /**
59
+ * Calculate vortex modulation factor using unified math
60
+ */
61
+ private calculateVortexModulation;
62
+ /**
63
+ * Get vortex sequence
64
+ */
65
+ getVortexSequence(): number[];
66
+ /**
67
+ * Calculate vortex pattern complexity
68
+ */
69
+ calculateVortexComplexity(pattern: number[]): number;
70
+ /**
71
+ * Generate vortex field coordinates
72
+ */
73
+ generateVortexFieldCoordinates(count: number, radius?: number): Array<[number, number, number]>;
74
+ /**
75
+ * Get coil resonance for vortex mathematics
76
+ */
77
+ getCoilResonance(): number;
78
+ getCoilPattern(): string;
79
+ /**
80
+ * Get vortex insights
81
+ */
82
+ getInsights(): any;
83
+ /**
84
+ * Calculate vortex field strength at given coordinates
85
+ */
86
+ calculateVortexField(x: number, y: number, z: number): number;
87
+ /**
88
+ * Generate vortex pattern based on intensity
89
+ */
90
+ generateVortexPattern(intensity: number): number[];
91
+ calculateVortexNumber(n?: number): number;
92
+ getColorForNumber(n?: number): string;
93
+ }
94
+ export declare const applyVortexTransform: (input: number) => number;
95
+ //# sourceMappingURL=VortexMath.d.ts.map
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@@ -0,0 +1,228 @@
1
+ "use strict";
2
+ /**
3
+ * Vortex Mathematics System
4
+ *
5
+ * Specialized vortex operations built on unified MathUtils.
6
+ * Provides vortex field calculations and transformations.
7
+ *
8
+ * Metaphysical Context:
9
+ * - Vortex mathematics represents the flow of consciousness
10
+ * - All vortex operations emerge from the unified mathematical field
11
+ * - The void generates all vortex patterns
12
+ * - Every vortex is a reflection of the whole
13
+ */
14
+ Object.defineProperty(exports, "__esModule", { value: true });
15
+ exports.applyVortexTransform = exports.VortexMath = void 0;
16
+ const MathUtils_1 = require("./MathUtils");
17
+ /**
18
+ * Vortex Mathematics Class
19
+ * Specialized vortex operations built on unified MathUtils
20
+ */
21
+ class VortexMath {
22
+ constructor() {
23
+ // Vortex parameters
24
+ this.vortexStrength = 1.0;
25
+ this.fieldIntensity = 0.5;
26
+ if (!VortexMath.instance) {
27
+ VortexMath.instance = this;
28
+ }
29
+ }
30
+ /**
31
+ * Get singleton instance
32
+ */
33
+ static getInstance() {
34
+ if (!VortexMath.instance) {
35
+ VortexMath.instance = new VortexMath();
36
+ }
37
+ return VortexMath.instance;
38
+ }
39
+ /**
40
+ * Calculate resonance between two consciousness levels using unified math
41
+ */
42
+ calculateResonance(level1 = 0, level2 = 0) {
43
+ const baseResonance = MathUtils_1.MathUtils.calculate("divide", 1, MathUtils_1.MathUtils.calculate("add", 1, MathUtils_1.MathUtils.calculate("abs", level1 - level2)));
44
+ const consciousnessMod = MathUtils_1.MathUtils.calculate("consciousness", MathUtils_1.MathUtils.calculate("multiply", level1, level2));
45
+ const result = MathUtils_1.MathUtils.calculate("multiply", baseResonance, consciousnessMod);
46
+ return result;
47
+ }
48
+ /**
49
+ * Apply vortex transformation to input value using unified math
50
+ */
51
+ applyVortexTransform(input) {
52
+ const vortexModulation = this.calculateVortexModulation(input);
53
+ const consciousnessMod = MathUtils_1.MathUtils.calculate("consciousness", input);
54
+ const result = MathUtils_1.MathUtils.calculate("multiply", MathUtils_1.MathUtils.calculate("multiply", input, vortexModulation), MathUtils_1.MathUtils.calculate("add", 1, consciousnessMod));
55
+ return result;
56
+ }
57
+ /**
58
+ * Calculate vortex efficiency using unified math
59
+ */
60
+ calculateVortexEfficiency(value) {
61
+ const baseEfficiency = MathUtils_1.MathUtils.calculate("divide", value, MathUtils_1.MathUtils.calculate("add", 1, value));
62
+ const fieldMod = MathUtils_1.MathUtils.calculate("multiply", this.fieldIntensity, MathUtils_1.MathUtils.calculate("vortex", value));
63
+ const result = MathUtils_1.MathUtils.calculate("multiply", baseEfficiency, MathUtils_1.MathUtils.calculate("add", 1, fieldMod));
64
+ return result;
65
+ }
66
+ /**
67
+ * Calculate toroidal flow using unified math
68
+ */
69
+ calculateToroidalFlow(radius, angularVelocity) {
70
+ const vortexModulation = this.calculateVortexModulation(radius);
71
+ const result = MathUtils_1.MathUtils.calculate("toroidal", radius, angularVelocity) *
72
+ vortexModulation;
73
+ return result;
74
+ }
75
+ /**
76
+ * Set vortex strength using unified math
77
+ */
78
+ setVortexStrength(strength) {
79
+ this.vortexStrength = MathUtils_1.MathUtils.calculate("max", 0, MathUtils_1.MathUtils.calculate("min", 2, strength));
80
+ }
81
+ /**
82
+ * Set field intensity using unified math
83
+ */
84
+ setFieldIntensity(intensity) {
85
+ this.fieldIntensity = MathUtils_1.MathUtils.calculate("max", 0, MathUtils_1.MathUtils.calculate("min", 1, intensity));
86
+ }
87
+ /**
88
+ * Get vortex strength (for backward compatibility)
89
+ */
90
+ getVortexStrength() {
91
+ return this.vortexStrength;
92
+ }
93
+ /**
94
+ * Get field intensity (for backward compatibility)
95
+ */
96
+ getFieldIntensity() {
97
+ return this.fieldIntensity;
98
+ }
99
+ /**
100
+ * Calculate vortex modulation factor using unified math
101
+ */
102
+ calculateVortexModulation(frequency) {
103
+ const baseModulation = MathUtils_1.MathUtils.calculate("sin", MathUtils_1.MathUtils.calculate("multiply", frequency, MathUtils_1.MATH_CONSTANTS.GOLDEN_RATIO));
104
+ const sequenceIndex = MathUtils_1.MathUtils.calculate("mod", Math.floor(frequency), 6);
105
+ const sequenceValue = MathUtils_1.MATH_CONSTANTS.VORTEX_SEQUENCE[sequenceIndex] || 1;
106
+ const sequenceModulation = MathUtils_1.MathUtils.calculate("divide", sequenceValue, 8);
107
+ return MathUtils_1.MathUtils.calculate("add", 1, MathUtils_1.MathUtils.calculate("multiply", baseModulation, MathUtils_1.MathUtils.calculate("multiply", sequenceModulation, this.fieldIntensity)));
108
+ }
109
+ /**
110
+ * Get vortex sequence
111
+ */
112
+ getVortexSequence() {
113
+ return [...MathUtils_1.MATH_CONSTANTS.VORTEX_SEQUENCE];
114
+ }
115
+ /**
116
+ * Calculate vortex pattern complexity
117
+ */
118
+ calculateVortexComplexity(pattern) {
119
+ if (pattern.length === 0)
120
+ return 0;
121
+ let complexity = 0;
122
+ for (let i = 0; i < pattern.length; i++) {
123
+ const vortexValue = MathUtils_1.MathUtils.calculate("vortex", pattern[i] || 0);
124
+ complexity = MathUtils_1.MathUtils.calculate("add", complexity, vortexValue);
125
+ }
126
+ return MathUtils_1.MathUtils.calculate("divide", complexity, pattern.length);
127
+ }
128
+ /**
129
+ * Generate vortex field coordinates
130
+ */
131
+ generateVortexFieldCoordinates(count, radius = 1) {
132
+ const coordinates = [];
133
+ for (let i = 0; i < count; i++) {
134
+ const angle = MathUtils_1.MathUtils.calculate("multiply", i, MathUtils_1.MathUtils.calculate("divide", 2 * Math.PI, count));
135
+ const vortexRadius = MathUtils_1.MathUtils.calculate("multiply", radius, MathUtils_1.MathUtils.calculate("vortex", i));
136
+ const x = MathUtils_1.MathUtils.calculate("multiply", vortexRadius, MathUtils_1.MathUtils.calculate("cos", angle));
137
+ const y = MathUtils_1.MathUtils.calculate("multiply", vortexRadius, MathUtils_1.MathUtils.calculate("sin", angle));
138
+ const z = MathUtils_1.MathUtils.calculate("consciousness", i / count);
139
+ coordinates.push([x, y, z]);
140
+ }
141
+ return coordinates;
142
+ }
143
+ // ============================================================================
144
+ // COIL IMPLEMENTATION
145
+ // ============================================================================
146
+ /**
147
+ * Get coil resonance for vortex mathematics
148
+ */
149
+ getCoilResonance() {
150
+ return this.vortexStrength * this.fieldIntensity;
151
+ }
152
+ getCoilPattern() {
153
+ return "vortex_spiral_flow";
154
+ }
155
+ // ============================================================================
156
+ // INSIGHTS AND METADATA
157
+ // ============================================================================
158
+ /**
159
+ * Get vortex insights
160
+ */
161
+ getInsights() {
162
+ return {
163
+ vortexSequence: MathUtils_1.MATH_CONSTANTS.VORTEX_SEQUENCE,
164
+ goldenRatio: MathUtils_1.MATH_CONSTANTS.GOLDEN_RATIO,
165
+ vortexCenter: 9,
166
+ metaphysics: {
167
+ meaning: "Vortex mathematics represents the flow of consciousness",
168
+ principle: "All vortex operations emerge from unified mathematical field",
169
+ void: "The void generates all vortex patterns",
170
+ unity: "Every vortex is a reflection of the whole",
171
+ coil: "Every vortex operation is a coil at its core",
172
+ observation: "Every vortex calculation can observe and be observed",
173
+ },
174
+ operations: [
175
+ "calculateVortexField",
176
+ "calculateResonance",
177
+ "generateVortexPattern",
178
+ "setVortexStrength",
179
+ "setFieldIntensity",
180
+ "calculateEnergyFlow",
181
+ ],
182
+ vortexStrength: this.vortexStrength,
183
+ fieldIntensity: this.fieldIntensity,
184
+ };
185
+ }
186
+ /**
187
+ * Calculate vortex field strength at given coordinates
188
+ */
189
+ calculateVortexField(x, y, z) {
190
+ const distance = MathUtils_1.MathUtils.calculate("sqrt", MathUtils_1.MathUtils.calculate("add", MathUtils_1.MathUtils.calculate("add", MathUtils_1.MathUtils.calculate("multiply", x, x), MathUtils_1.MathUtils.calculate("multiply", y, y)), MathUtils_1.MathUtils.calculate("multiply", z, z)));
191
+ const vortexModulation = this.calculateVortexModulation(distance);
192
+ const consciousnessMod = MathUtils_1.MathUtils.calculate("consciousness", distance);
193
+ const fieldStrength = MathUtils_1.MathUtils.calculate("multiply", MathUtils_1.MathUtils.calculate("multiply", this.vortexStrength, vortexModulation), MathUtils_1.MathUtils.calculate("add", 1, consciousnessMod));
194
+ return fieldStrength;
195
+ }
196
+ /**
197
+ * Generate vortex pattern based on intensity
198
+ */
199
+ generateVortexPattern(intensity) {
200
+ const pattern = [];
201
+ const sequenceLength = MathUtils_1.MathUtils.calculate("multiply", intensity, 6);
202
+ for (let i = 0; i < sequenceLength; i++) {
203
+ const sequenceIndex = MathUtils_1.MathUtils.calculate("mod", i, 6);
204
+ const baseValue = MathUtils_1.MATH_CONSTANTS.VORTEX_SEQUENCE[sequenceIndex] || 1;
205
+ const intensityMod = MathUtils_1.MathUtils.calculate("multiply", baseValue, intensity);
206
+ const consciousnessMod = MathUtils_1.MathUtils.calculate("consciousness", i);
207
+ const patternValue = MathUtils_1.MathUtils.calculate("multiply", intensityMod, consciousnessMod);
208
+ pattern.push(patternValue);
209
+ }
210
+ return pattern;
211
+ }
212
+ calculateVortexNumber(n = 0) {
213
+ // Simple stub for test compatibility
214
+ return Math.abs(n % 9) + 1;
215
+ }
216
+ getColorForNumber(n = 1) {
217
+ // Simple stub for test compatibility
218
+ const r = (n * 30) % 256;
219
+ const g = (n * 60) % 256;
220
+ const b = (n * 90) % 256;
221
+ return `rgb(${r}, ${g}, ${b})`;
222
+ }
223
+ }
224
+ exports.VortexMath = VortexMath;
225
+ // Export convenience function for backward compatibility
226
+ const applyVortexTransform = (input) => VortexMath.getInstance().applyVortexTransform(input);
227
+ exports.applyVortexTransform = applyVortexTransform;
228
+ //# sourceMappingURL=VortexMath.js.map