zdymak 0.5.0 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "zdymak",
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- "version": "0.5.0",
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+ "version": "0.7.0",
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  "description": "Generate premium, spec-compliant App Store & Google Play preview videos (and store assets) from screenshots — one config-driven CLI across all your projects.",
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  "type": "module",
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  "bin": {
package/src/cli.mjs CHANGED
@@ -79,7 +79,7 @@ async function cmdScreenshots(flags) {
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  }
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  console.log(`zdymak screenshots • ${cfg.devices.length} device group(s)`);
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  for (const device of cfg.devices) {
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- const written = await buildDeviceScreenshots({ device, brand: cfg.brand, theme: device.theme ?? cfg.theme, outDir });
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+ const written = await buildDeviceScreenshots({ device, brand: cfg.brand, theme: device.theme ?? cfg.stillTheme ?? cfg.theme, outDir });
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  console.log(` • ${device.name}: ${written.length} shot(s)${written[0] ? ` (${written[0].W}×${written[0].H}…)` : ' — no captures found, skipped'}`);
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  }
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  console.log('Done.');
@@ -103,7 +103,7 @@ async function cmdBuild(flags) {
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  }
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  }
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  if (device.screenshots.length) {
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- const written = await buildDeviceScreenshots({ device, brand: cfg.brand, theme: device.theme ?? cfg.theme, outDir });
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+ const written = await buildDeviceScreenshots({ device, brand: cfg.brand, theme: device.theme ?? cfg.stillTheme ?? cfg.theme, outDir });
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  console.log(` • ${device.name} screenshots: ${written.length}${written.length ? '' : ' — no captures found, skipped'}`);
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  }
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  }
package/src/config.mjs CHANGED
@@ -88,7 +88,8 @@ export async function loadConfig(configPath) {
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  sceneDur: raw.sceneDur ?? 3.1,
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  xfade: raw.xfade ?? 0.32,
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  timing: raw.timing, // reel-mode timeline override { coldOpen, scene, endCard, xfade }
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- theme: raw.theme, // premium-technique styling override (matte, vignette, label, cuts) — defaults apply
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+ theme: raw.theme, // premium-technique styling override for VIDEOS (matte, vignette, label, cuts)
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+ stillTheme: raw.stillTheme, // screenshot-only matte override; falls back to `theme` when unset
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  out: path.resolve(baseDir, raw.out || 'store-assets'),
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  baseDir,
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  };
package/src/premium.mjs CHANGED
@@ -45,6 +45,8 @@ const DEFAULT_THEME = {
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  cutHard: 0.05, // dissolve seconds when adjacent screens share a palette (≈ hard cut)
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  cutSoft: 0.24, // dissolve seconds at a palette shift
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  cutThreshold: 42, // RGB-distance above which a boundary counts as a palette shift
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+ captionAnchor: 'bottom', // 'top' places the caption above the device (the bright store-shot layout)
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+ fit: 'cover', // screenLayer image fit: 'cover' (fill + crop) | 'contain' (whole capture, matte margins)
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  };
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  /** Average RGB of a canvas (coarse grid sample) — used to decide hard-cut vs dissolve. */
@@ -110,8 +112,10 @@ function drawLabel(ctx, W, H, caption, th, alpha) {
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  const titleSize = Math.round(Math.min(W, H * 0.9) * 0.05);
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  const subSize = Math.round(Math.min(W, H * 0.9) * 0.033);
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  const cx = W / 2;
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- // Anchor higher on wide (landscape) aspects so the pill + subtitle clear the app's own bottom UI.
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- let y = (W > H ? 0.7 : 0.82) * H;
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+ // Bottom by default (anchored higher on wide/landscape so the pill clears the app's own bottom UI);
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+ // captionAnchor:'top' puts it above the device the bright store-shot layout.
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+ const topCaption = th.captionAnchor === 'top';
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+ let y = topCaption ? H * 0.085 : (W > H ? 0.7 : 0.82) * H;
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  if (caption.title && th.label) {
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  ctx.font = font(titleSize, 'bold');
@@ -167,12 +171,29 @@ export function resolvePremiumTheme(brand, theme) {
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  return th;
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  }
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- /** The floating, inset, rounded, shadowed app-screen layer on its own transparent canvas. */
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+ /** The floating, inset, rounded, shadowed app-screen layer on its own transparent canvas.
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+ * fit 'cover' fills the inset box (crops overflow); fit 'contain' shows the WHOLE capture — the card
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+ * shrinks to the capture's aspect and floats with matte margins (correct for a Mac window on the matte,
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+ * where a cover-crop would slice off the title bar / traffic lights). */
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  function screenLayer(W, H, img, th) {
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- const insetW = Math.round(W * th.inset);
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- const insetH = Math.round(H * th.inset);
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- const insetX = Math.round((W - insetW) / 2);
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- const insetY = Math.round((H - insetH) / 2);
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+ // Reserve headroom for a top caption so the window floats BELOW it (else it covers the headline).
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+ const topCaption = th.captionAnchor === 'top';
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+ const bandTop = topCaption ? H * 0.18 : 0;
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+ const bandH = (topCaption ? 0.8 : 1) * H;
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+ const boxW = Math.round(W * th.inset);
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+ const boxH = Math.round(bandH * th.inset);
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+ const ia = img.height / img.width;
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+ let dw = boxW;
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+ let dh = boxH;
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+ if (th.fit === 'contain') {
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+ dh = boxW * ia; // fit width, then clamp height so the whole capture fits the box
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+ if (dh > boxH) {
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+ dh = boxH;
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+ dw = boxH / ia;
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+ }
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+ }
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+ const dx = Math.round((W - dw) / 2);
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+ const dy = Math.round(bandTop + (bandH - dh) / 2);
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  const radius = Math.round(W * th.radius);
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  const layer = createCanvas(W, H);
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  const lctx = layer.getContext('2d');
@@ -180,14 +201,15 @@ function screenLayer(W, H, img, th) {
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  lctx.shadowColor = `rgba(0,0,0,${th.shadow})`;
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  lctx.shadowBlur = Math.round(W * 0.05);
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  lctx.shadowOffsetY = Math.round(W * 0.012);
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- roundRectPath(lctx, insetX, insetY, insetW, insetH, radius);
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+ roundRectPath(lctx, dx, dy, dw, dh, radius);
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  lctx.fillStyle = '#000';
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  lctx.fill();
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  lctx.restore();
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  lctx.save();
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- roundRectPath(lctx, insetX, insetY, insetW, insetH, radius);
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+ roundRectPath(lctx, dx, dy, dw, dh, radius);
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  lctx.clip();
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- lctx.drawImage(coverCanvas(img, insetW, insetH), insetX, insetY);
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+ // The card now matches the draw aspect, so cover here fills it exactly (no crop for 'contain').
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+ lctx.drawImage(coverCanvas(img, dw, dh), dx, dy);
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  lctx.restore();
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  return layer;
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  }
@@ -196,17 +218,22 @@ function screenLayer(W, H, img, th) {
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  * drawn inside a device bezel floating on the matte; otherwise it's the plain rounded inset. */
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  export function premiumStill({ W, H, img, caption, brand, theme, frame }) {
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  const th = resolvePremiumTheme(brand, theme);
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+ // Store-shot smart defaults (each overridable via `theme`): headline sits ON TOP; a frameless window
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+ // (e.g. Mac) shows the WHOLE capture instead of cropping its title bar.
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+ if (theme?.captionAnchor === undefined) th.captionAnchor = 'top';
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+ if (!frame && theme?.fit === undefined) th.fit = 'contain';
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  const c = createCanvas(W, H);
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  const ctx = c.getContext('2d');
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  paintMatte(ctx, W, H, th);
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+ const topCaption = th.captionAnchor === 'top';
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  const drawFrame = frame ? frameFor(frame) : null;
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  if (drawFrame) {
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- const cy = H * 0.42; // sit high so the framed body clears the bottom label
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+ const cy = H * (topCaption ? 0.57 : 0.42); // drop the device when the caption sits on top
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  if (frame === 'watch') {
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  drawFrame(ctx, img, W / 2, cy, Math.min(W, H) * 0.6);
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  } else {
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- const budgetH = H * 0.64; // vertical room for the device body
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+ const budgetH = H * (topCaption ? 0.66 : 0.64); // vertical room for the device body
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  const screenW = Math.min(budgetH / (img.height / img.width), W * 0.8);
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  drawFrame(ctx, img, W / 2, cy, screenW);
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  }
@@ -27,8 +27,10 @@ export async function buildDeviceScreenshots({ device, brand, theme, outDir }) {
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  const spec = IMAGE_TARGETS[shot.target];
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  if (!spec) throw new Error(`Unknown image target "${shot.target}" (device: ${device.name})`);
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  const [W, H] = targetSize(spec, shot.size);
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- const style = shot.style || 'premium';
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  const frame = shot.frame || inferFrame(shot.target); // device bezel for the `framed` style
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+ // Infer the style from the target: a framed device (phone/tablet/watch) → 'framed'; a frameless
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+ // target (Mac/desktop) → 'premium' (window on the matte). Overridable per shot (e.g. Watch → 'bleed').
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+ const style = shot.style || (frame ? 'framed' : 'premium');
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  // Feature graphic (Play banner) is a single branded image, not a per-scene shot.
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  if (spec.graphic) {