zdymak 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/capture/index.mjs +88 -11
- package/src/cli.mjs +4 -1
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "zdymak",
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"version": "0.
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"version": "0.4.0",
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"description": "Generate premium, spec-compliant App Store & Google Play preview videos (and store assets) from screenshots — one config-driven CLI across all your projects.",
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"type": "module",
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"bin": {
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package/src/capture/index.mjs
CHANGED
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@@ -1,16 +1,19 @@
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/**
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* Capture mode (mode B) —
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*
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*
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* alpha channel (Apple & Play reject transparency on screenshots), and writes store-ready PNGs you then
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* reference from your config's `scenes`.
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* Capture mode (mode B) — grab store-ready PNGs from a running app instead of hand-managing a folder.
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* Strips the alpha channel (Apple & Play reject transparency) and writes into your `capturesDir`, so the
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* capture → compose (`build`/`screenshots`) chain is one pipeline.
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*
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*
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* zdymak capture --platform
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*
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* FULL WORKFLOW (start app → drive by a handle → snap each screen):
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* zdymak capture --platform ios --bundle com.x.app --arg -marketingScreen \
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* --states welcome,today,study,answer --suffix -light \
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* --build --project App.xcodeproj --scheme App --out marketing/ios/captures
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* → boots a sim, (optionally builds+installs), then for each state relaunches the app with
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* `<arg> <state>` and screenshots it. The app just needs a launch-arg "handle" that routes to a
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* seeded screen (e.g. reads `-marketingScreen <id>` from UserDefaults). Then `zdymak build` composes.
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*
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*
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*
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* Simpler modes:
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* zdymak capture --platform ios|android --name welcome # single snapshot of the booted device
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* zdymak capture --platform ios --record --out shots/rec # screen-record (stop with Ctrl-C)
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*/
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import { spawn, spawnSync } from 'node:child_process';
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import fs from 'node:fs';
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@@ -29,10 +32,41 @@ async function stripAlpha(file) {
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}
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function sh(cmd, args) {
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const r = spawnSync(cmd, args, { encoding: 'utf8' });
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const r = spawnSync(cmd, args, { encoding: 'utf8', maxBuffer: 64 * 1024 * 1024 });
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if (r.status !== 0) throw new Error(`${cmd} ${args.join(' ')} failed: ${(r.stderr || r.stdout || '').trim()}`);
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return r.stdout;
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}
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const out2 = (cmd, args) => (spawnSync(cmd, args, { encoding: 'utf8', maxBuffer: 64 * 1024 * 1024 }).stdout || '');
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const sleep = (ms) => new Promise((r) => setTimeout(r, ms));
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const udidRe = /\(([0-9A-Fa-f-]{36})\)/;
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/** Boot (or reuse/create) an iOS simulator → UDID. Prefers --udid, then an already-booted sim, then a
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* device matching --device (default iPhone 16 Pro Max), creating one if needed. */
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function bootIosSim(flags) {
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if (flags.udid) {
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spawnSync('xcrun', ['simctl', 'boot', flags.udid], { stdio: 'ignore' });
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spawnSync('xcrun', ['simctl', 'bootstatus', flags.udid, '-b'], { stdio: 'ignore' });
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return flags.udid;
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}
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if (!flags.device) {
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const booted = out2('xcrun', ['simctl', 'list', 'devices', 'booted']).match(udidRe);
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if (booted) return booted[1];
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}
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const name = flags.device || 'iPhone 16 Pro Max';
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let udid = out2('xcrun', ['simctl', 'list', 'devices', 'available'])
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.split('\n').find((l) => l.includes(name) && udidRe.test(l))?.match(udidRe)?.[1];
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if (!udid) {
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const devtype = out2('xcrun', ['simctl', 'list', 'devicetypes']).split('\n')
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.find((l) => l.includes(name))?.match(/(com\.apple[^\s)]+)/)?.[1];
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const runtime = out2('xcrun', ['simctl', 'list', 'runtimes', 'ios']).split('\n').reverse()
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.find((l) => /com\.apple[^\s)]+/.test(l))?.match(/(com\.apple[^\s)]+)/)?.[1];
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if (!devtype || !runtime) throw new Error(`Could not resolve a simulator for "${name}".`);
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udid = sh('xcrun', ['simctl', 'create', 'zdymak-capture', devtype, runtime]).trim();
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}
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spawnSync('xcrun', ['simctl', 'boot', udid], { stdio: 'ignore' });
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spawnSync('xcrun', ['simctl', 'bootstatus', udid, '-b'], { stdio: 'ignore' });
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return udid;
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}
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async function captureIos(flags) {
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if (spawnSync('xcrun', ['simctl', 'help'], { stdio: 'ignore' }).status !== 0) {
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@@ -50,6 +84,49 @@ async function captureIos(flags) {
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return;
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}
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// FULL WORKFLOW: drive the app through screens by a launch-arg HANDLE, capturing each.
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// zdymak capture --platform ios --bundle com.x.app --arg -screen --states a,b,c --suffix -light
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// [--build --project X.xcodeproj --scheme S] [--device "iPhone 16 Pro Max"] [--settle 3]
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if (flags.states) {
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if (!flags.bundle || !flags.arg) {
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throw new Error('state capture needs --bundle <id> and --arg <launch-handle> (e.g. -marketingScreen).');
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}
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const states = flags.states.split(',').map((s) => s.trim()).filter(Boolean);
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const suffix = flags.suffix || '';
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const settle = Number(flags.settle || 3);
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const udid = bootIosSim(flags);
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if (flags.build !== undefined) {
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if (!flags.project || !flags.scheme) throw new Error('--build needs --project <.xcodeproj> and --scheme <name>.');
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const dd = path.join(outDir, '.dd');
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console.log(`▶︎ Building ${flags.scheme} for the simulator (this is the slow step)…`);
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sh('xcodebuild', ['build', '-project', flags.project, '-scheme', flags.scheme, '-configuration', 'Debug',
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'-destination', `id=${udid}`, '-derivedDataPath', dd, '-allowProvisioningUpdates']);
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const app = out2('bash', ['-lc', `ls -dt "${dd}"/Build/Products/Debug-iphonesimulator/*.app 2>/dev/null | head -1`]).trim();
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if (!app) throw new Error(`No .app under ${dd}/Build/Products/Debug-iphonesimulator`);
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console.log(`▶︎ Installing ${path.basename(app)}…`);
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sh('xcrun', ['simctl', 'install', udid, app]);
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}
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// Pin the canonical 9:41 marketing status bar (best-effort).
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spawnSync('xcrun', ['simctl', 'status_bar', udid, 'override', '--time', '9:41',
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'--batteryState', 'charging', '--batteryLevel', '100', '--cellularBars', '4', '--wifiBars', '3'], { stdio: 'ignore' });
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console.log(`▶︎ Driving ${states.length} screens via "${flags.arg} <id>" on ${flags.bundle}…`);
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for (const st of states) {
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spawnSync('xcrun', ['simctl', 'terminate', udid, flags.bundle], { stdio: 'ignore' });
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sh('xcrun', ['simctl', 'launch', udid, flags.bundle, flags.arg, st]);
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await sleep(settle * 1000);
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const out = path.join(outDir, `${st}${suffix}.png`);
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sh('xcrun', ['simctl', 'io', udid, 'screenshot', out]);
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await stripAlpha(out);
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console.log(` ✓ ${st}${suffix}.png`);
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}
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console.log(`Done → ${outDir}`);
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return;
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}
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// Single snapshot of whatever is on the booted sim.
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const out = path.join(outDir, `${flags.name || 'shot'}.png`);
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sh('xcrun', ['simctl', 'io', 'booted', 'screenshot', out]);
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await stripAlpha(out);
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package/src/cli.mjs
CHANGED
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@@ -125,7 +125,10 @@ Usage:
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zdymak video [--config <path>] [--target <ids>] [--out <dir>]
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zdymak screenshots [--config <path>] [--out <dir>]
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zdymak specs
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-
zdymak capture
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zdymak capture --platform ios --bundle <id> --arg <handle> --states <a,b,c> [--suffix -light]
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[--build --project <.xcodeproj> --scheme <name>] [--device <sim>] [--out <dir>]
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# full workflow: start the app, drive each screen by a launch handle, snap store-ready PNGs
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zdymak capture --platform ios|android --name <screen> # single snapshot of the booted device
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zdymak help
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Defaults: --config ${DEFAULT_CONFIG}. Needs ffmpeg on PATH (or $FFMPEG).
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