zakeke-configurator-react 0.1.284-prod → 0.1.286-prod

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Files changed (2) hide show
  1. package/dist/index.js +9 -3
  2. package/package.json +1 -1
package/dist/index.js CHANGED
@@ -67364,7 +67364,7 @@ const _d = class on {
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  setUpCameraByOptions(e) {
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  if (e && this._scene) {
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  let t = this._scene.cameras.find((s) => s instanceof BABYLON.ArcRotateCamera);
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- e && t instanceof BABYLON.ArcRotateCamera && (t.beta = e.beta || t.beta, t.alpha = e.alpha || t.alpha, t.fov = e.fov || t.fov);
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+ e && t instanceof BABYLON.ArcRotateCamera && (t.beta = e.beta ?? t.beta, t.alpha = e.alpha ?? t.alpha, t.fov = e.fov ?? t.fov);
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  }
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  }
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  setupCamera() {
@@ -99303,14 +99303,14 @@ class gu {
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  const U = (a = (o = this._zkScene.get("config")) == null ? void 0 : o.get("general")) == null ? void 0 : a.get("meshSize"), ce = (c = this._scene) == null ? void 0 : c.meshes.find((ne) => !ne.parent);
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  ce && U && (U.width || U.height || U.depth) && (ce.metadata ? ce.metadata.sizecm = U : ce.metadata = { sizecm: U });
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  }
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- if (this._engine && this._scene) {
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+ if (this.refreshModel(), this._engine && this._scene) {
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  this._sceneHelper = new ni(this._scene);
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  const U = this._zkScene ? this._zkScene.getCameraPositionScale() : void 0, ce = this._zkScene ? this._zkScene.getCameraLimitLowerRadius() : void 0, ne = this._zkScene ? this._zkScene.getCameraZoomEnabled() : void 0, xe = this._zkScene ? this._zkScene.getCameraUseMinZoomPerc() : !1, se = this._zkScene ? this._zkScene.getCameraMinZoomPerc() : 1, _e = this._zkScene ? this._zkScene.getCameraUseMaxZoomPerc() : !1, ae = this._zkScene ? this._zkScene.getCameraMaxZoomPerc() : 1.5, ye = this._zkScene ? this._zkScene.getCameraLowerAlphaLimit() : null, Ee = this._zkScene ? this._zkScene.getCameraUpperAlphaLimit() : null, K = this._zkScene ? this._zkScene.getCameraLowerBetaLimit() : null, j = this._zkScene ? this._zkScene.getCameraUpperBetaLimit() : null, lt = this._zkScene ? (g = this._zkScene.getCameraConfig()) == null ? void 0 : g.get("zoom") : null;
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  if (U != null && U != null && this._sceneHelper.setCameraPositionScale(U, !1), ce != null && ce != null && this._sceneHelper.setCameraLimitLowerRadius(ce, !1), ne != null && ne != null && this._sceneHelper.setZoomEnabled(ne), this._sceneHelper.setCameraZoom(lt), this._sceneHelper.setupCamera(), this._camera = this._scene.activeCamera, this._mouseWheelInput = ((w = this._camera) == null ? void 0 : w.inputs.attached.mousewheel) ?? null, this._camera && (xe ? this._sceneHelper.setMinZoomPerc(se) : this._sceneHelper.setMinZoomPerc(null), _e ? this._sceneHelper.setMaxZoomPerc(ae) : this._sceneHelper.setMaxZoomPerc(null), this._sceneHelper.setCameraAlphaLimits(ye, Ee), this._sceneHelper.setCameraBetaLimits(K, j)), this._camera && e && (this._camera.onViewMatrixChangedObservable.add(() => {
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  this.notifyCameraMovement();
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  }), this._camera.onRestoreStateObservable.add(() => {
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  this.setupShaderMaterialsCameraPosition(), this.setRenderingNeeded();
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- }), this.refreshCameraPosition()), (C = this._sceneHelper) == null || C.setupAnimations(this._zkScene), this._modelParentNode || (this._modelParentNode = new BABYLON.TransformNode("modelParent")), this.refreshModel(), (V = this._sceneHelper) == null || V.setupShadows(this._zkScene), this.refreshLights(), this.createHighlightLayer(), await this.refreshEnvironment(), await this.fixEnvironmentTexture(), this.setupGlowManager(), this._zkScene && (this._meshLocationsManager = new yx(), this._meshLocationsManager.setModelAndScene(this._zkScene, this._scene), this._meshLocationsManager.addMeshAnimationCompletedListener(() => this.setRenderingNeeded())), await this.setupSceneActionsExecutorAsync(), this.setRenderingOnDelayLoaded(), this.setupAntialiasPostProcesses(), this._scene.onPointerDown = (Ze, gt) => this.onPointerDown(Ze, gt), this._scene.registerBeforeRender(() => {
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+ }), this.refreshCameraPosition()), (C = this._sceneHelper) == null || C.setupAnimations(this._zkScene), this._modelParentNode || (this._modelParentNode = new BABYLON.TransformNode("modelParent")), (V = this._sceneHelper) == null || V.setupShadows(this._zkScene), this.refreshLights(), this.createHighlightLayer(), await this.refreshEnvironment(), await this.fixEnvironmentTexture(), this.setupGlowManager(), this._zkScene && (this._meshLocationsManager = new yx(), this._meshLocationsManager.setModelAndScene(this._zkScene, this._scene), this._meshLocationsManager.addMeshAnimationCompletedListener(() => this.setRenderingNeeded())), await this.setupSceneActionsExecutorAsync(), this.setRenderingOnDelayLoaded(), this.setupAntialiasPostProcesses(), this._scene.onPointerDown = (Ze, gt) => this.onPointerDown(Ze, gt), this._scene.registerBeforeRender(() => {
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  this.onBeforeRender();
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  }), this.refreshInfoPoints(), this.refreshModel(), this.refreshPBRMaterials(), this._zkScene) {
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  const Ze = (ee = (Y = this._zkScene) == null ? void 0 : Y.getGeneralConfig()) == null ? void 0 : ee.get("removeDefaultBackground");
@@ -100946,6 +100946,12 @@ class gu {
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  setMouseWheelInputEnabled(e) {
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  this._camera && this._mouseWheelInput && (e ? this._camera.inputs.add(this._mouseWheelInput) : this._camera.inputs.remove(this._mouseWheelInput));
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  }
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+ setCameraPinchingZoom(e) {
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+ if (this._camera && this._camera instanceof BABYLON.ArcRotateCamera) {
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+ const t = this._camera.inputs.attached.pointers;
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+ t.pinchZoom = e, t.multiTouchPanAndZoom = e;
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+ }
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+ }
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  switchMode(e) {
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  var t;
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  e === "upload" && (this._lastResizableMeshID = ""), (t = this._sceneHelper) == null || t.switchMode(e), setTimeout(() => this.adjustCamera(!1), 100);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "zakeke-configurator-react",
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- "version": "0.1.284-prod",
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+ "version": "0.1.286-prod",
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  "main": "dist/index.js",
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  "module": "dist/index.js",
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  "types": "dist/declarations/composer/Module/src/index.d.ts",