zakeke-configurator-react 0.0.51 → 0.0.52
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/declarations/3D/src/Components/SceneHelper.d.ts +5 -0
- package/dist/declarations/3D/src/Viewers/SceneViewer.d.ts +6 -0
- package/dist/declarations/composer/Module/src/environment.d.ts +12 -0
- package/dist/declarations/composer/Module/src/state/providerValue.d.ts +3 -0
- package/dist/globals0.js +20714 -12471
- package/dist/globals1.js +3369 -1849
- package/dist/globals2.js +3394 -3385
- package/dist/index.js +437 -286
- package/package.json +1 -1
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@@ -274,4 +274,9 @@ export declare class SceneHelper implements IDisposable {
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unsetAllDummyMaterialsAsync(rootUrl: string): Promise<void>;
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unsetMeshDummyMaterial(mesh: BABYLON.AbstractMesh, recursive: boolean): void;
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unsetMeshDummyMaterialAsync(mesh: BABYLON.AbstractMesh, rootUrl: string, recursive: boolean): Promise<void>;
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reloadAllLoadingErrorTexturesAsync(rootUrl: string): Promise<void>;
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reloadMaterialLoadingErrorTexturesAsync(rootUrl: string, material: BABYLON.Material): Promise<void>;
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reloadLoadingErrorTextureAsync(rootUrl: string, texture: BABYLON.BaseTexture): Promise<void>;
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isTextureLoadingError(texture: BABYLON.BaseTexture): boolean;
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materialHasLoadingErrorTextues(material: BABYLON.Material): boolean;
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}
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@@ -213,6 +213,7 @@ export declare class SceneViewer implements IDisposable {
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protected onPointerDown(evt: BABYLON.IPointerEvent, pickInfo: BABYLON.PickingInfo): void;
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protected getSelectedRootMesh(): Nullable<BABYLON.AbstractMesh>;
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getMeshByID(id: string): Nullable<BABYLON.AbstractMesh>;
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getMeshByName(id: string): Nullable<BABYLON.AbstractMesh>;
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getMaterialByID(id: string): Nullable<BABYLON.Material>;
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setCameraLocation(locationID: string, onlyAngleOfView?: boolean, animate?: boolean): void;
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adjustCamera(animate?: boolean): void;
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@@ -313,4 +314,9 @@ export declare class SceneViewer implements IDisposable {
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private updateInfoPointsManagerStyle;
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showInfoPoints(): void;
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hideInfoPoints(): void;
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reloadAllLoadingErrorTexturesAsync(): Promise<void>;
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reloadMaterialLoadingErrorTexturesAsync(material: BABYLON.Material): Promise<void>;
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reloadLoadingErrorTextureAsync(texture: BABYLON.BaseTexture): Promise<void>;
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isTextureLoadingError(texture: BABYLON.BaseTexture): boolean;
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materialHasLoadingErrorTextues(material: BABYLON.Material): boolean;
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}
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@@ -20,6 +20,7 @@ export declare class ZakekeEnvironment {
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private zkTemplates;
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private internalIsFullscreen;
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private highlightSettings;
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private previousMeshesVisibleStates;
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get internalProduct(): MPlaza.Model | null;
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get internalScene(): Zakeke.Scene | null;
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get internalCurrentTemplate(): any;
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@@ -147,6 +148,17 @@ export declare class ZakekeEnvironment {
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getMobileArUrl: (useCacheWithDesign?: boolean | undefined) => Promise<string | null>;
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openArMobile: (url: string) => void;
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private registerView;
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getMeshIDbyName: (name: string) => string | undefined;
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/**
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* Hide a mesh and its children and save the state
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* @param meshId The mesh and childs to hide
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*/
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hideMeshAndSaveState: (meshId: string) => void;
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/**
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* Restore a mesh visibility state from a previous saved one (see hideMeshAndSaveState)
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* @param meshId The mesh and childs to show
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*/
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restoreMeshVisibility: (meshId: string) => void;
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addFocusAttributesListener: (listenerFunction: FocusAttributesEventListener) => void;
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clearListeners: () => void;
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}
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@@ -65,6 +65,9 @@ export interface ProviderValue {
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hasExplodedMode: () => boolean;
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isExplodedMode: boolean;
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setExplodedMode: (exploded: boolean) => void;
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getMeshIDbyName: (name: string) => string | undefined | null;
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hideMeshAndSaveState: (meshId: string) => void;
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restoreMeshVisibility: (meshId: string) => void;
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clearListeners: () => void;
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addFocusAttributesListener: (listenerFunction: FocusAttributesEventListener) => void;
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getQrCodeArUrl: (device: 'iOS' | 'Android') => Promise<string>;
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