yolkbot 1.4.8 → 1.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/browser/build/global.js +1 -1
- package/browser/build/module.js +1 -1
- package/dist/api.d.ts +34 -16
- package/dist/api.js +164 -121
- package/dist/bot/GamePlayer.d.ts +2 -2
- package/dist/bot/GamePlayer.js +15 -5
- package/dist/bot.d.ts +121 -83
- package/dist/bot.js +624 -1077
- package/dist/comm/CommIn.js +14 -17
- package/dist/comm/CommOut.js +15 -15
- package/dist/constants/CommCode.js +1 -1
- package/dist/constants/findItemById.js +2 -1
- package/dist/constants/guns.d.ts +16 -41
- package/dist/constants/guns.js +137 -259
- package/dist/constants/index.d.ts +7 -9
- package/dist/constants/index.js +15 -13
- package/dist/dispatches/BanPlayerDispatch.d.ts +3 -1
- package/dist/dispatches/BootPlayerDispatch.d.ts +3 -1
- package/dist/dispatches/ChatDispatch.d.ts +3 -1
- package/dist/dispatches/ChatDispatch.js +3 -3
- package/dist/dispatches/FireDispatch.d.ts +3 -1
- package/dist/dispatches/GameOptionsDispatch.d.ts +3 -1
- package/dist/dispatches/GoToAmmoDispatch.d.ts +2 -0
- package/dist/dispatches/GoToAmmoDispatch.js +15 -16
- package/dist/dispatches/GoToCoopDispatch.d.ts +2 -0
- package/dist/dispatches/GoToCoopDispatch.js +19 -20
- package/dist/dispatches/GoToGrenadeDispatch.d.ts +2 -0
- package/dist/dispatches/GoToGrenadeDispatch.js +15 -16
- package/dist/dispatches/GoToPlayerDispatch.d.ts +3 -1
- package/dist/dispatches/GoToPlayerDispatch.js +16 -21
- package/dist/dispatches/GoToSpatulaDispatch.d.ts +2 -0
- package/dist/dispatches/GoToSpatulaDispatch.js +11 -14
- package/dist/dispatches/LookAtDispatch.d.ts +3 -1
- package/dist/dispatches/LookAtDispatch.js +8 -6
- package/dist/dispatches/LookAtPosDispatch.d.ts +3 -1
- package/dist/dispatches/LookAtPosDispatch.js +1 -1
- package/dist/dispatches/MeleeDispatch.d.ts +2 -0
- package/dist/dispatches/MeleeDispatch.js +4 -4
- package/dist/dispatches/MovementDispatch.d.ts +3 -1
- package/dist/dispatches/MovementDispatch.js +1 -1
- package/dist/dispatches/PauseDispatch.d.ts +2 -0
- package/dist/dispatches/ReloadDispatch.d.ts +2 -0
- package/dist/dispatches/ReloadDispatch.js +17 -10
- package/dist/dispatches/ReportPlayerDispatch.d.ts +4 -2
- package/dist/dispatches/ReportPlayerDispatch.js +8 -6
- package/dist/dispatches/ResetGameDispatch.d.ts +2 -0
- package/dist/dispatches/SaveLoadoutDispatch.d.ts +4 -2
- package/dist/dispatches/SaveLoadoutDispatch.js +9 -8
- package/dist/dispatches/SpawnDispatch.d.ts +2 -0
- package/dist/dispatches/SpawnDispatch.js +5 -1
- package/dist/dispatches/SwapWeaponDispatch.d.ts +3 -1
- package/dist/dispatches/SwapWeaponDispatch.js +1 -1
- package/dist/dispatches/SwitchTeamDispatch.d.ts +2 -0
- package/dist/dispatches/SwitchTeamDispatch.js +2 -1
- package/dist/dispatches/ThrowGrenadeDispatch.d.ts +3 -1
- package/dist/dispatches/index.d.ts +105 -182
- package/dist/dispatches/index.js +24 -25
- package/dist/enums.d.ts +154 -0
- package/dist/enums.js +114 -0
- package/dist/env/fetch.d.ts +15 -0
- package/dist/env/fetch.js +113 -79
- package/dist/env/globals.d.ts +9 -0
- package/dist/env/globals.js +11 -9
- package/dist/index.d.ts +31 -0
- package/dist/index.js +24 -14
- package/dist/packets/addPlayer.js +63 -0
- package/dist/packets/beginShellStreak.js +44 -0
- package/dist/packets/challengeCompleted.js +16 -0
- package/dist/packets/changeCharacter.js +46 -0
- package/dist/packets/chat.js +10 -0
- package/dist/packets/collectItem.js +26 -0
- package/dist/packets/die.js +40 -0
- package/dist/packets/endShellStreak.js +21 -0
- package/dist/packets/eventModifier.js +8 -0
- package/dist/packets/explode.js +19 -0
- package/dist/packets/fire.js +21 -0
- package/dist/packets/gameAction.js +33 -0
- package/dist/packets/gameJoined.js +64 -0
- package/dist/packets/gameOptions.js +27 -0
- package/dist/packets/hitMe.js +12 -0
- package/dist/packets/hitMeHardBoiled.js +18 -0
- package/dist/packets/hitThem.js +12 -0
- package/dist/packets/melee.js +8 -0
- package/dist/packets/metaGameState.js +62 -0
- package/dist/packets/pause.js +17 -0
- package/dist/packets/ping.js +19 -0
- package/dist/packets/playerInfo.js +15 -0
- package/dist/packets/reload.js +17 -0
- package/dist/packets/removePlayer.js +10 -0
- package/dist/packets/respawn.js +31 -0
- package/dist/packets/socketReady.js +16 -0
- package/dist/packets/spawnItem.js +11 -0
- package/dist/packets/swapWeapon.js +11 -0
- package/dist/packets/switchTeam.js +13 -0
- package/dist/packets/syncMe.js +25 -0
- package/dist/packets/syncThem.js +63 -0
- package/dist/packets/throwGrenade.js +17 -0
- package/dist/packets/updateBalance.js +8 -0
- package/dist/pathing/astar.js +33 -20
- package/dist/pathing/mapnode.d.ts +3 -1
- package/dist/pathing/mapnode.js +170 -65
- package/dist/socket.d.ts +21 -6
- package/dist/socket.js +48 -38
- package/dist/util.d.ts +4 -1
- package/dist/util.js +102 -44
- package/dist/wasm/bytes.d.ts +1 -1
- package/dist/wasm/bytes.js +1 -1
- package/dist/wasm/direct.d.ts +1 -1
- package/dist/wasm/direct.js +13 -13
- package/dist/wasm/legacy.d.ts +7 -6
- package/dist/wasm/legacy.js +14 -8
- package/package.json +43 -30
- package/dist/comm/index.d.ts +0 -12
- package/dist/comm/index.js +0 -11
- package/dist/constants/changelog.d.ts +0 -7
- package/dist/constants/housePromo.d.ts +0 -40
- package/dist/constants/language.d.ts +0 -3
- package/dist/constants/notices.d.ts +0 -4
- package/dist/constants/shellNews.d.ts +0 -12
- package/dist/constants/shellYoutube.d.ts +0 -12
- package/dist/constants/shopItems.d.ts +0 -15
- package/dist/constants/sounds.d.ts +0 -10
- package/dist/matchmaker.d.ts +0 -50
- package/dist/matchmaker.js +0 -141
- package/dist/pathing/binaryheap.d.ts +0 -18
- package/dist/pathing/binaryheap.js +0 -79
- package/dist/wasm/util.d.ts +0 -9
- package/dist/wasm/util.js +0 -19
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@@ -16,22 +16,24 @@ export class ReportPlayerDispatch {
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if (this.reasons[i] === true)
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this.reasonInt |= 1 << i;
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}
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$grabPlayer(bot) {
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return bot.players[this.idOrName.toString()] || Object.values(bot.players).find((player) => player.name === this.idOrName.toString());
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}
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validate() {
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if (typeof this.idOrName !== "string" && typeof this.idOrName !== "number")
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return false;
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if (!target)
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if (this.reasons.every((reason) => reason === false))
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return false;
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return true;
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}
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check(bot) {
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if (!bot.state.inGame)
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return false;
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const target =
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const target = this.$grabPlayer(bot);
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return !!target;
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}
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execute(bot) {
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const target =
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const target = this.$grabPlayer(bot);
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const out = new CommOut;
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out.packInt8(CommCode.reportPlayer);
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out.packString(target.uniqueId);
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@@ -11,7 +11,7 @@ export interface Changes {
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secondaryId?: number[];
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}
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export interface
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export interface LoadoutOptions {
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gunId?: number;
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hatId?: number;
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stampId?: number;
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secondaryIds?: number[];
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}
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export type Params = [loadoutOptions: LoadoutOptions];
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export class SaveLoadoutDispatch {
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changes: Changes;
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constructor(
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constructor(...args: Params);
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validate(bot: Bot): boolean;
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check(bot: Bot): boolean;
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import CommOut from "../comm/CommOut.js";
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import CommCode from "../constants/CommCode.js";
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import { findItemById, GunList, ItemType } from "../constants/index.js";
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import { createGun } from "../util.js";
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import { Intents } from "../enums.js";
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const isDefault = (itemId) => findItemById(itemId) && findItemById(itemId).unlock === "default";
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const isType = (itemId, type) => findItemById(itemId) && findItemById(itemId).item_type_id === type;
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primaryId: opts.primaryIds,
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secondaryId: opts.secondaryIds
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};
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this.changes = Object.fromEntries(Object.entries(this.changes).filter(([, v]) =>
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this.changes = Object.fromEntries(Object.entries(this.changes).filter(([, v]) => typeof v !== "undefined"));
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}
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validate(bot) {
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const load = this.changes;
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return false;
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if (isType(load.meleeId, ItemType.Melee) && !isDefault(load.meleeId) && !bot.account.ownedItemIds.includes(load.meleeId))
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return false;
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if (typeof load.classIdx === "number" && load.classIdx > 6 || load.classIdx < 0)
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if (typeof load.classIdx === "number" && (load.classIdx > 6 || load.classIdx < 0))
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return false;
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if (this.changes.primaryId) {
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for (let i = 0;i < 7; i++) {
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return !bot.me.playing;
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}
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execute(bot) {
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if (bot.me && this.changes.classIdx && this.changes.classIdx !== bot.me.selectedGun)
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bot.state.weaponIdx = this.changes.classIdx || bot.state.weaponIdx;
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if (bot.me && typeof this.changes.classIdx !== "undefined" && this.changes.classIdx !== bot.me.selectedGun)
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bot.me.weapons[0] = createGun(GunList[this.changes.classIdx]);
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bot.state.weaponIdx = this.changes.classIdx ?? bot.state.weaponIdx;
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const loadout = {
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if (bot.state.inGame) {
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const out = new CommOut;
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out.packInt8(CommCode.changeCharacter);
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out.packInt8(this.changes?.classIdx
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out.packInt8(this.changes?.classIdx ?? bot.me.selectedGun);
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out.send(bot.game.socket);
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}
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const findCosmetics = bot.intents.includes(
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const findCosmetics = bot.intents.includes(Intents.COSMETIC_DATA);
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import CommOut from "../comm/CommOut.js";
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import { Intents } from "../enums.js";
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export class SpawnDispatch {
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const respawnTime = bot.intents.includes(Intents.FASTER_RESPAWN) ? 5000 : 6000;
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return false;
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}
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}
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declare module 'dispatches' {
|
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109
|
-
export {
|
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110
|
-
BanPlayerDispatch,
|
|
111
|
-
BootPlayerDispatch,
|
|
112
|
-
ChatDispatch,
|
|
113
|
-
FireDispatch,
|
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114
|
-
GameOptionsDispatch,
|
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115
|
-
GoToAmmoDispatch,
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116
|
-
GoToCoopDispatch,
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117
|
-
GoToGreandeDispatch,
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118
|
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GoToPlayerDispatch,
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119
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GoToSpatulaDispatch,
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120
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LookAtDispatch,
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121
|
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LookAtPosDispatch,
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122
|
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MeleeDispatch,
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123
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MovementDispatch,
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124
|
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PauseDispatch,
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125
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ReloadDispatch,
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126
|
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ReportPlayerDispatch,
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127
|
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SaveLoadoutDispatch,
|
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128
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SpawnDispatch,
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129
|
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SwapWeaponDispatch,
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130
|
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SwitchTeamDispatch
|
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131
|
-
}
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132
|
-
|
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|
-
const dispatches: {
|
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134
|
-
BanPlayerDispatch: typeof BanPlayerDispatch,
|
|
135
|
-
BootPlayerDispatch: typeof BootPlayerDispatch,
|
|
136
|
-
ChatDispatch: typeof ChatDispatch,
|
|
137
|
-
FireDispatch: typeof FireDispatch,
|
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138
|
-
GameOptionsDispatch: typeof GameOptionsDispatch,
|
|
139
|
-
GoToAmmoDispatch: typeof GoToAmmoDispatch,
|
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140
|
-
GoToCoopDispatch: typeof GoToCoopDispatch,
|
|
141
|
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GoToGrenadeDispatch: typeof GoToGrenadeDispatch,
|
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142
|
-
GoToPlayerDispatch: typeof GoToPlayerDispatch,
|
|
143
|
-
GoToSpatulaDispatch: typeof GoToSpatulaDispatch,
|
|
144
|
-
LookAtDispatch: typeof LookAtDispatch,
|
|
145
|
-
LookAtPosDispatch: typeof LookAtPosDispatch,
|
|
146
|
-
MeleeDispatch: typeof MeleeDispatch,
|
|
147
|
-
MovementDispatch: typeof MovementDispatch,
|
|
148
|
-
PauseDispatch: typeof PauseDispatch,
|
|
149
|
-
ReloadDispatch: typeof ReloadDispatch,
|
|
150
|
-
ReportPlayerDispatch: typeof ReportPlayerDispatch,
|
|
151
|
-
SaveLoadoutDispatch: typeof SaveLoadoutDispatch,
|
|
152
|
-
SpawnDispatch: typeof SpawnDispatch,
|
|
153
|
-
SwapWeaponDispatch: typeof SwapWeaponDispatch,
|
|
154
|
-
SwitchTeamDispatch: typeof SwitchTeamDispatch
|
|
155
|
-
};
|
|
156
|
-
|
|
157
|
-
export default dispatches;
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
export type ADispatch =
|
|
161
|
-
BanPlayerDispatch |
|
|
162
|
-
BootPlayerDispatch |
|
|
163
|
-
ChatDispatch |
|
|
164
|
-
FireDispatch |
|
|
165
|
-
GameOptionsDispatch |
|
|
166
|
-
GoToAmmoDispatch |
|
|
167
|
-
GoToCoopDispatch |
|
|
168
|
-
GoToGrenadeDispatch |
|
|
169
|
-
GoToPlayerDispatch |
|
|
170
|
-
GoToSpatulaDispatch |
|
|
171
|
-
LookAtDispatch |
|
|
172
|
-
LookAtPosDispatch |
|
|
173
|
-
MeleeDispatch |
|
|
174
|
-
MovementDispatch |
|
|
175
|
-
PauseDispatch |
|
|
176
|
-
ReloadDispatch |
|
|
177
|
-
ReportPlayerDispatch |
|
|
178
|
-
SaveLoadoutDispatch |
|
|
179
|
-
SpawnDispatch |
|
|
180
|
-
SwapWeaponDispatch |
|
|
181
|
-
SwitchTeamDispatch |
|
|
182
|
-
ThrowGrenadeDispatch;
|
|
1
|
+
import BanPlayerDispatch, { Params as BanPlayerParams } from './BanPlayerDispatch';
|
|
2
|
+
import BootPlayerDispatch, { Params as BootPlayerParams } from './BootPlayerDispatch';
|
|
3
|
+
import ChatDispatch, { Params as ChatParams } from './ChatDispatch';
|
|
4
|
+
import FireDispatch, { Params as FireParams } from './FireDispatch';
|
|
5
|
+
import GameOptionsDispatch, { Params as GameOptionsParams } from './GameOptionsDispatch';
|
|
6
|
+
import GoToAmmoDispatch, { Params as GoToAmmoParams } from './GoToAmmoDispatch';
|
|
7
|
+
import GoToCoopDispatch, { Params as GoToCoopParams } from './GoToCoopDispatch';
|
|
8
|
+
import GoToGrenadeDispatch, { Params as GoToGrenadeParams } from './GoToGrenadeDispatch';
|
|
9
|
+
import GoToPlayerDispatch, { Params as GoToPlayerParams } from './GoToPlayerDispatch';
|
|
10
|
+
import GoToSpatulaDispatch, { Params as GoToSpatulaParams } from './GoToSpatulaDispatch';
|
|
11
|
+
import LookAtDispatch, { Params as LookAtParams } from './LookAtDispatch';
|
|
12
|
+
import LookAtPosDispatch, { Params as LookAtPosParams } from './LookAtPosDispatch';
|
|
13
|
+
import MeleeDispatch, { Params as MeleeParams } from './MeleeDispatch';
|
|
14
|
+
import MovementDispatch, { Params as MovementParams } from './MovementDispatch';
|
|
15
|
+
import PauseDispatch, { Params as PauseParams } from './PauseDispatch';
|
|
16
|
+
import ReloadDispatch, { Params as ReloadParams } from './ReloadDispatch';
|
|
17
|
+
import ReportPlayerDispatch, { Params as ReportPlayerParams } from './ReportPlayerDispatch';
|
|
18
|
+
import ResetGameDispatch, { Params as ResetGameParams } from './ResetGameDispatch';
|
|
19
|
+
import SaveLoadoutDispatch, { Params as SaveLoadoutParams } from './SaveLoadoutDispatch';
|
|
20
|
+
import SpawnDispatch, { Params as SpawnParams } from './SpawnDispatch';
|
|
21
|
+
import SwapWeaponDispatch, { Params as SwapWeaponParams } from './SwapWeaponDispatch';
|
|
22
|
+
import SwitchTeamDispatch, { Params as SwitchTeamParams } from './SwitchTeamDispatch';
|
|
23
|
+
import ThrowGrenadeDispatch, { Params as ThrowGrenadeParams } from './ThrowGrenadeDispatch';
|
|
24
|
+
|
|
25
|
+
export interface DispatchParams {
|
|
26
|
+
banPlayer: BanPlayerParams;
|
|
27
|
+
bootPlayer: BootPlayerParams;
|
|
28
|
+
chat: ChatParams;
|
|
29
|
+
fire: FireParams;
|
|
30
|
+
gameOptions: GameOptionsParams;
|
|
31
|
+
goToAmmo: GoToAmmoParams;
|
|
32
|
+
goToCoop: GoToCoopParams;
|
|
33
|
+
goToGrenade: GoToGrenadeParams;
|
|
34
|
+
goToPlayer: GoToPlayerParams;
|
|
35
|
+
goToSpatula: GoToSpatulaParams;
|
|
36
|
+
lookAt: LookAtParams;
|
|
37
|
+
lookAtPos: LookAtPosParams;
|
|
38
|
+
melee: MeleeParams;
|
|
39
|
+
move: MovementParams;
|
|
40
|
+
pause: PauseParams;
|
|
41
|
+
reload: ReloadParams;
|
|
42
|
+
reportPlayer: ReportPlayerParams;
|
|
43
|
+
resetGame: ResetGameParams;
|
|
44
|
+
saveLoadout: SaveLoadoutParams;
|
|
45
|
+
spawn: SpawnParams;
|
|
46
|
+
swapWeapon: SwapWeaponParams;
|
|
47
|
+
switchTeam: SwitchTeamParams;
|
|
48
|
+
throwGrenade: ThrowGrenadeParams;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
export declare const DispatchIndex: {
|
|
52
|
+
'banPlayer': typeof BanPlayerDispatch,
|
|
53
|
+
'bootPlayer': typeof BootPlayerDispatch,
|
|
54
|
+
'chat': typeof ChatDispatch,
|
|
55
|
+
'fire': typeof FireDispatch,
|
|
56
|
+
'gameOptions': typeof GameOptionsDispatch,
|
|
57
|
+
'goToAmmo': typeof GoToAmmoDispatch,
|
|
58
|
+
'goToCoop': typeof GoToCoopDispatch,
|
|
59
|
+
'goToGrenade': typeof GoToGrenadeDispatch,
|
|
60
|
+
'goToPlayer': typeof GoToPlayerDispatch,
|
|
61
|
+
'goToSpatula': typeof GoToSpatulaDispatch,
|
|
62
|
+
'lookAt': typeof LookAtDispatch,
|
|
63
|
+
'lookAtPos': typeof LookAtPosDispatch,
|
|
64
|
+
'melee': typeof MeleeDispatch,
|
|
65
|
+
'move': typeof MovementDispatch,
|
|
66
|
+
'pause': typeof PauseDispatch,
|
|
67
|
+
'reload': typeof ReloadDispatch,
|
|
68
|
+
'reportPlayer': typeof ReportPlayerDispatch,
|
|
69
|
+
'resetGame': typeof ResetGameDispatch,
|
|
70
|
+
'saveLoadout': typeof SaveLoadoutDispatch,
|
|
71
|
+
'spawn': typeof SpawnDispatch,
|
|
72
|
+
'swapWeapon': typeof SwapWeaponDispatch,
|
|
73
|
+
'switchTeam': typeof SwitchTeamDispatch,
|
|
74
|
+
'throwGrenade': typeof ThrowGrenadeDispatch
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
declare const _default: {
|
|
78
|
+
BanPlayerDispatch: typeof BanPlayerDispatch,
|
|
79
|
+
BootPlayerDispatch: typeof BootPlayerDispatch,
|
|
80
|
+
ChatDispatch: typeof ChatDispatch,
|
|
81
|
+
FireDispatch: typeof FireDispatch,
|
|
82
|
+
GameOptionsDispatch: typeof GameOptionsDispatch,
|
|
83
|
+
GoToAmmoDispatch: typeof GoToAmmoDispatch,
|
|
84
|
+
GoToCoopDispatch: typeof GoToCoopDispatch,
|
|
85
|
+
GoToGrenadeDispatch: typeof GoToGrenadeDispatch,
|
|
86
|
+
GoToPlayerDispatch: typeof GoToPlayerDispatch,
|
|
87
|
+
GoToSpatulaDispatch: typeof GoToSpatulaDispatch,
|
|
88
|
+
LookAtDispatch: typeof LookAtDispatch,
|
|
89
|
+
LookAtPosDispatch: typeof LookAtPosDispatch,
|
|
90
|
+
MeleeDispatch: typeof MeleeDispatch,
|
|
91
|
+
MovementDispatch: typeof MovementDispatch,
|
|
92
|
+
PauseDispatch: typeof PauseDispatch,
|
|
93
|
+
ReloadDispatch: typeof ReloadDispatch,
|
|
94
|
+
ReportPlayerDispatch: typeof ReportPlayerDispatch,
|
|
95
|
+
ResetGameDispatch: typeof ResetGameDispatch,
|
|
96
|
+
SaveLoadoutDispatch: typeof SaveLoadoutDispatch,
|
|
97
|
+
SpawnDispatch: typeof SpawnDispatch,
|
|
98
|
+
SwapWeaponDispatch: typeof SwapWeaponDispatch,
|
|
99
|
+
SwitchTeamDispatch: typeof SwitchTeamDispatch,
|
|
100
|
+
ThrowGrenadeDispatch: typeof ThrowGrenadeDispatch
|
|
101
|
+
};
|
|
102
|
+
|
|
103
|
+
export default _default;
|
|
104
|
+
|
|
105
|
+
export type ADispatch = typeof DispatchIndex[keyof typeof DispatchIndex];
|
package/dist/dispatches/index.js
CHANGED
|
@@ -21,31 +21,30 @@ import SpawnDispatch from "./SpawnDispatch.js";
|
|
|
21
21
|
import SwapWeaponDispatch from "./SwapWeaponDispatch.js";
|
|
22
22
|
import SwitchTeamDispatch from "./SwitchTeamDispatch.js";
|
|
23
23
|
import ThrowGrenadeDispatch from "./ThrowGrenadeDispatch.js";
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
ThrowGrenadeDispatch
|
|
24
|
+
export const DispatchIndex = {
|
|
25
|
+
banPlayer: BanPlayerDispatch,
|
|
26
|
+
bootPlayer: BootPlayerDispatch,
|
|
27
|
+
chat: ChatDispatch,
|
|
28
|
+
fire: FireDispatch,
|
|
29
|
+
gameOptions: GameOptionsDispatch,
|
|
30
|
+
goToAmmo: GoToAmmoDispatch,
|
|
31
|
+
goToCoop: GoToCoopDispatch,
|
|
32
|
+
goToGrenade: GoToGrenadeDispatch,
|
|
33
|
+
goToPlayer: GoToPlayerDispatch,
|
|
34
|
+
goToSpatula: GoToSpatulaDispatch,
|
|
35
|
+
lookAt: LookAtDispatch,
|
|
36
|
+
lookAtPos: LookAtPosDispatch,
|
|
37
|
+
melee: MeleeDispatch,
|
|
38
|
+
move: MovementDispatch,
|
|
39
|
+
pause: PauseDispatch,
|
|
40
|
+
reload: ReloadDispatch,
|
|
41
|
+
reportPlayer: ReportPlayerDispatch,
|
|
42
|
+
resetGame: ResetGameDispatch,
|
|
43
|
+
saveLoadout: SaveLoadoutDispatch,
|
|
44
|
+
spawn: SpawnDispatch,
|
|
45
|
+
swapWeapon: SwapWeaponDispatch,
|
|
46
|
+
switchTeam: SwitchTeamDispatch,
|
|
47
|
+
throwGrenade: ThrowGrenadeDispatch
|
|
49
48
|
};
|
|
50
49
|
export default {
|
|
51
50
|
BanPlayerDispatch,
|