yolkbot 1.0.19 → 1.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (52) hide show
  1. package/README.md +3 -3
  2. package/browser/build/global.js +2 -2
  3. package/browser/build/module.js +2 -2
  4. package/dist/api.js +1 -1
  5. package/dist/bot/GamePlayer.js +1 -1
  6. package/dist/bot.js +1 -1
  7. package/dist/comm/CommIn.js +1 -1
  8. package/dist/comm/CommOut.js +1 -1
  9. package/dist/comm/index.js +1 -1
  10. package/dist/constants/CloseCode.js +3 -0
  11. package/dist/constants/{codes.js → CommCode.js} +1 -1
  12. package/dist/constants/guns.js +1 -1
  13. package/dist/constants/index.js +1 -1
  14. package/dist/constants/notices.js +3 -0
  15. package/dist/constants/regions.js +3 -0
  16. package/dist/constants/shellYoutube.js +1 -1
  17. package/dist/dispatches/BanPlayerDispatch.js +3 -0
  18. package/dist/dispatches/BootPlayerDispatch.js +1 -1
  19. package/dist/dispatches/ChatDispatch.js +1 -1
  20. package/dist/dispatches/MeleeDispatch.js +1 -1
  21. package/dist/dispatches/PauseDispatch.js +1 -1
  22. package/dist/dispatches/ReloadDispatch.js +1 -1
  23. package/dist/dispatches/ReportPlayerDispatch.js +1 -1
  24. package/dist/dispatches/SaveLoadoutDispatch.js +1 -1
  25. package/dist/dispatches/SpawnDispatch.js +1 -1
  26. package/dist/dispatches/SwapWeaponDispatch.js +1 -1
  27. package/dist/dispatches/SwitchTeamDispatch.js +1 -1
  28. package/dist/dispatches/ThrowGrenadeDispatch.js +1 -1
  29. package/dist/dispatches/index.js +1 -1
  30. package/dist/matchmaker.js +1 -1
  31. package/dist/socket.js +1 -1
  32. package/dist/types/bot/GamePlayer.d.ts +12 -10
  33. package/dist/types/bot.d.ts +89 -8
  34. package/dist/types/comm/CommIn.d.ts +5 -2
  35. package/dist/types/comm/CommOut.d.ts +19 -6
  36. package/dist/types/comm/index.d.ts +2 -6
  37. package/dist/types/{comm/Codes.d.ts → constants/CloseCode.d.ts} +3 -1
  38. package/dist/types/constants/{codes.d.ts → CommCode.d.ts} +3 -1
  39. package/dist/types/constants/guns.d.ts +17 -150
  40. package/dist/types/constants/index.d.ts +34 -17
  41. package/dist/types/constants/items.d.ts +1 -1
  42. package/dist/types/constants/notices.d.ts +4 -0
  43. package/dist/types/constants/regions.d.ts +6 -0
  44. package/dist/types/dispatches/BanPlayerDispatch.d.ts +15 -0
  45. package/dist/types/dispatches/index.d.ts +8 -0
  46. package/dist/types/matchmaker.d.ts +1 -25
  47. package/package.json +2 -2
  48. package/dist/comm/Codes.js +0 -3
  49. package/dist/comm/OutBuffer.js +0 -3
  50. package/dist/comm/Pool.js +0 -3
  51. package/dist/types/comm/OutBuffer.d.ts +0 -24
  52. package/dist/types/comm/Pool.d.ts +0 -20
@@ -11,7 +11,9 @@ type intents = {
11
11
  DEBUG_BUFFER: 12,
12
12
  DEBUG_BEST_TARGET: 14,
13
13
  NO_AFK_KICK: 16,
14
- LOAD_MAP: 17
14
+ LOAD_MAP: 17,
15
+ OBSERVE_GAME: 18,
16
+ NO_REGION_CHECK: 19
15
17
  }
16
18
 
17
19
  import { Character, GamePlayer, Position } from './bot/GamePlayer';
@@ -22,7 +24,7 @@ import { Item } from './constants/items';
22
24
  import { ADispatch } from './dispatches/index';
23
25
  import { NodeList } from './pathing/mapnode';
24
26
  import { API } from './api';
25
- import { FindGameParams, Matchmaker, RawGameData } from './matchmaker';
27
+ import { Matchmaker } from './matchmaker';
26
28
  import yolkws from './socket';
27
29
 
28
30
  export interface BotParams {
@@ -86,9 +88,9 @@ export interface RawChallenge {
86
88
  challengeData: {
87
89
  period: number;
88
90
  challengeId: number;
89
- reset: number;
90
- claimed: number;
91
- completed: number;
91
+ reset: 0 | 1;
92
+ claimed: 0 | 1;
93
+ completed: 0 | 1;
92
94
  data: number;
93
95
  }
94
96
  }
@@ -119,8 +121,72 @@ export interface AccountLoadout {
119
121
  stampPositionY: number;
120
122
  }
121
123
 
124
+ export interface RawLoginData {
125
+ id: number;
126
+ firebaseId: string;
127
+ sessionId: string;
128
+ session: number;
129
+ emailVerified: boolean;
130
+ maskedEmail: string | null;
131
+ kills: number;
132
+ deaths: number;
133
+ streak: number;
134
+ currentBalance: number;
135
+ ownedItemIds: number[];
136
+ loadout: AccountLoadout | null;
137
+ upgradeProductId: number | null;
138
+ upgradeMultiplier: number | null;
139
+ upgradeAdFree: boolean | null;
140
+ upgradeExpiryDate: number | null;
141
+ upgradeIsExpired: boolean | null;
142
+ maybeSchoolEmail: boolean | null;
143
+ upgradeName: string | null;
144
+ upgradeType: 'subscription' | null;
145
+ subscriptionEnded: boolean;
146
+ social: string | null;
147
+ twitchLinked: boolean | null;
148
+ twitchName: string | null;
149
+ dateCreated: string;
150
+ dateModified: string;
151
+ accountAge: number;
152
+ statsLifetime: Stats;
153
+ statsMonthly: Stats;
154
+ eggsSpent: number | null;
155
+ eggsSpentMonthly: number | null;
156
+ challenges: RawChallenge[];
157
+ unclaimedRewards: RawChallenge[];
158
+ claimedChallenges: RawChallenge[];
159
+ notification: {
160
+ id: number;
161
+ type: {
162
+ [key: 'vip' | 'purchases']: {
163
+ ids: number[];
164
+ eggs: number;
165
+ }
166
+ };
167
+ read: 0 | 1;
168
+ }
169
+ adminRoles?: number;
170
+ active_sub: 'IsVIP' | 'WasVIP' | null;
171
+ firstSignin: boolean;
172
+ chwReady: {
173
+ period?: number;
174
+ span?: number;
175
+ limit?: number;
176
+ reset?: number;
177
+ }
178
+ }
179
+
180
+ export interface AccountFirebase {
181
+ idToken: string;
182
+ refeshToken: string;
183
+ expiresIn: string;
184
+ localId: string;
185
+ }
186
+
122
187
  export interface Account {
123
188
  id: number;
189
+ firebase: AccountFirebase;
124
190
  firebaseId: string;
125
191
  sessionId: string;
126
192
  session: string;
@@ -138,7 +204,9 @@ export interface Account {
138
204
  monthly: Stats;
139
205
  }
140
206
  challenges: Challenges[];
141
- rawLoginData: any; // someday i'll type it
207
+ adminRoles: number;
208
+ rawLoginData: RawLoginData;
209
+ isDoubleEggWeeknd: () => boolean;
142
210
  }
143
211
 
144
212
  export interface GameOptions {
@@ -188,6 +256,16 @@ export interface GameSpatula {
188
256
  controlledByTeam: number;
189
257
  }
190
258
 
259
+ export interface RawGameData {
260
+ command: 'gameFound';
261
+ region: string;
262
+ subdomain: string;
263
+ id: string;
264
+ uuid: string;
265
+ private: boolean;
266
+ noobLobby: boolean;
267
+ }
268
+
191
269
  export interface Game {
192
270
  raw: RawGameData;
193
271
  code: string;
@@ -295,8 +373,10 @@ export class Bot {
295
373
  createAccount(email: string, pass: string): Promise<Account | false>;
296
374
 
297
375
  initMatchmaker(): Promise<boolean>;
298
- createPrivateGame(opts: { region: string; mode: string; map: string }): Promise<RawGameData>;
299
- findPublicGame(params: FindGameParams): Promise<RawGameData>;
376
+
377
+ createPrivateGame(region: string, mode: number, map: string): Promise<RawGameData | string>;
378
+ findPublicGame(region: string, mode: number): Promise<RawGameData | string>;
379
+
300
380
  join(botName: string, data: string | RawGameData): Promise<void>;
301
381
 
302
382
  processPacket(data: number[]): void;
@@ -339,6 +419,7 @@ export class Bot {
339
419
  on(event: 'playerEnterZone', cb: (player: GamePlayer) => void): void;
340
420
  on(event: 'playerFire', cb: (player: GamePlayer, weapon: AnyGun, bullet: FireBullet) => void): void;
341
421
  on(event: 'playerJoin', cb: (player: GamePlayer) => void): void;
422
+ on(event: 'playerInfo', cb: (player: GamePlayer, playerIP: string, playerDBId: string) => void): void;
342
423
  on(event: 'playerLeave', cb: (player: GamePlayer) => void): void;
343
424
  on(event: 'playerLeaveZone', cb: (player: GamePlayer) => void): void;
344
425
  on(event: 'playerMelee', cb: (player: GamePlayer) => void): void;
@@ -1,9 +1,11 @@
1
- declare class CommIn {
1
+ export declare class CommIn {
2
2
  static buffer: Uint8Array;
3
3
  static idx: number;
4
+
4
5
  static init(buf: ArrayBuffer): void;
6
+
5
7
  static isMoreDataAvailable(): number;
6
- static peekInt8U(): number;
8
+
7
9
  static unPackInt8U(): number;
8
10
  static unPackInt8(): number;
9
11
  static unPackInt16U(): number;
@@ -15,6 +17,7 @@ declare class CommIn {
15
17
  static unPackRad(): number;
16
18
  static unPackFloat(): number;
17
19
  static unPackDouble(): number;
20
+
18
21
  static unPackString(maxLen?: number): string;
19
22
  static unPackLongString(maxLen?: number): string;
20
23
  }
@@ -1,10 +1,23 @@
1
- import OutBuffer from './OutBuffer';
2
- import Pool from './Pool';
1
+ export declare class CommOut {
2
+ private idx: number;
3
+ private arrayBuffer: ArrayBuffer;
4
+ private buffer: Uint8Array;
3
5
 
4
- declare class CommOut {
5
- static buffer: OutBuffer | null;
6
- static bufferPool: Pool<OutBuffer>;
7
- static getBuffer(): OutBuffer;
6
+ constructor(size: number);
7
+
8
+ send(ws2: WebSocket): void;
9
+
10
+ packInt8(val: number): void;
11
+ packInt16(val: number): void;
12
+ packInt24(val: number): void;
13
+ packInt32(val: number): void;
14
+ packRadU(val: number): void;
15
+ packRad(val: number): void;
16
+ packFloat(val: number): void;
17
+ packDouble(val: number): void;
18
+
19
+ packString(str: string): void;
20
+ packLongString(str: string): void;
8
21
  }
9
22
 
10
23
  export default CommOut;
@@ -1,16 +1,12 @@
1
1
  import CommIn from './CommIn';
2
2
  import CommOut from './CommOut';
3
- import OutBuffer from './OutBuffer';
4
- import Pool from './Pool';
5
3
 
6
- import { CommCode } from '../constants/codes';
7
- import { CloseCode } from './Codes';
4
+ import CommCode from '../constants/CommCode';
5
+ import CloseCode from '../constants/CloseCode';
8
6
 
9
7
  export {
10
8
  CommIn,
11
9
  CommOut,
12
- OutBuffer,
13
- Pool,
14
10
  CommCode,
15
11
  CloseCode
16
12
  };
@@ -18,4 +18,6 @@ export declare const CloseCode: {
18
18
  clusterFullMem: number;
19
19
  noClustersAvailable: number;
20
20
  locked: number;
21
- };
21
+ };
22
+
23
+ export default CloseCode;
@@ -49,4 +49,6 @@ export declare const CommCode: {
49
49
  hitMeHardBoiled: number;
50
50
  playerInfo: number;
51
51
  challengeCompleted: number;
52
- };
52
+ };
53
+
54
+ export default CommCode;
@@ -1,19 +1,3 @@
1
- declare class Gun {
2
- highPrecision: boolean;
3
- accuracy: number;
4
- shootingAccuracy: number;
5
- movementAccuracy: number;
6
- accuracyMax: number;
7
- accuracyMin: number;
8
- accuracyLoss: number;
9
- accuracyRecover: number;
10
- tracer: number;
11
- adsMod: number;
12
- movementAccuracyMod: number;
13
- reloadBloom: boolean;
14
- reloadTimeMod: number;
15
- }
16
-
17
1
  export interface GunAmmo {
18
2
  rounds: number;
19
3
  capacity: number;
@@ -23,166 +7,49 @@ export interface GunAmmo {
23
7
  pickup: number;
24
8
  }
25
9
 
26
- declare class Eggk47 extends Gun {
10
+ declare class Gun {
11
+ // base props
27
12
  ammo: GunAmmo;
28
- longReloadTime: number;
29
- shortReloadTime: number;
30
- weaponName: string;
31
- internalName: string;
32
- standardMeshName: string;
33
- rof: number;
34
- recoil: number;
35
- automatic: boolean;
36
- damage: number;
37
- totalDamage: number;
38
- range: number;
39
- velocity: number;
40
- tracer: number;
41
- }
42
13
 
43
- declare class DozenGauge extends Gun {
44
- ammo: GunAmmo;
45
14
  longReloadTime: number;
46
15
  shortReloadTime: number;
47
- weaponName: string;
48
- internalName: string;
49
- standardMeshName: string;
50
- rof: number;
51
- recoil: number;
52
- automatic: boolean;
53
- damage: number;
54
- totalDamage: number;
55
- range: number;
56
- velocity: number;
57
- tracer: number;
58
- adsMod: number;
59
- movementAccuracyMod: number;
60
- }
61
16
 
62
- declare class CSG1 extends Gun {
63
- ammo: GunAmmo;
64
- hasScope: boolean;
65
- longReloadTime: number;
66
- shortReloadTime: number;
67
- highPrecision: boolean;
68
17
  weaponName: string;
69
18
  internalName: string;
70
19
  standardMeshName: string;
71
- rof: number;
72
- recoil: number;
73
- automatic: boolean;
74
- damage: number;
75
- totalDamage: number;
76
- range: number;
77
- velocity: number;
78
- tracer: number;
79
- }
80
20
 
81
- declare class Cluck9mm extends Gun {
82
- ammo: GunAmmo;
83
- longReloadTime: number;
84
- shortReloadTime: number;
85
- weaponName: string;
86
- internalName: string;
87
- standardMeshName: string;
88
- rof: number;
89
- recoil: number;
90
21
  automatic: boolean;
91
22
  damage: number;
92
- totalDamage: number;
93
23
  range: number;
94
- velocity: number;
95
- tracer: number;
96
- adsMod: number;
97
- movementAccuracyMod: number;
98
- }
99
-
100
- declare class RPEGG extends Gun {
101
- ammo: GunAmmo;
102
- hasScope: boolean;
103
- longReloadTime: number;
104
- shortReloadTime: number;
105
- weaponName: string;
106
- internalName: string;
107
- standardMeshName: string;
108
- rof: number;
109
24
  recoil: number;
110
- automatic: boolean;
111
- damage: number;
112
- radius: number;
25
+ rof: number;
113
26
  totalDamage: number;
114
- range: number;
115
- minRange: number;
116
27
  velocity: number;
117
- accuracyMax: number;
28
+
118
29
  accuracyMin: number;
30
+ accuracyMax: number;
119
31
  accuracyLoss: number;
120
32
  accuracyRecover: number;
121
- absoluteMinAccuracy: number;
122
- }
123
33
 
124
- declare class SMG extends Gun {
125
- ammo: GunAmmo;
126
- longReloadTime: number;
127
- shortReloadTime: number;
128
- weaponName: string;
129
- internalName: string;
130
- standardMeshName: string;
131
- rof: number;
132
- recoil: number;
133
- automatic: boolean;
134
- damage: number;
135
- totalDamage: number;
136
- range: number;
137
- velocity: number;
138
- tracer: number;
34
+ // optional props
139
35
  adsMod: number;
36
+ burst: number;
37
+ burstRof: number;
140
38
  movementAccuracyMod: number;
141
- }
142
-
143
- declare class M24 extends Gun {
144
- ammo: GunAmmo;
145
- hasScope: boolean;
146
- longReloadTime: number;
147
- shortReloadTime: number;
148
- weaponName: string;
149
- internalName: string;
150
- standardMeshName: string;
151
- rof: number;
152
- recoil: number;
153
- automatic: boolean;
154
- damage: number;
155
- totalDamage: number;
156
- range: number;
157
- velocity: number;
158
- tracer: number;
159
- movementAccuracyMod: number;
39
+ radius: number;
160
40
  reloadBloom: boolean;
161
41
  reloadTimeMod: number;
162
- }
163
-
164
- declare class AUG extends Gun {
165
- ammo: GunAmmo;
166
- longReloadTime: number;
167
- shortReloadTime: number;
168
- weaponName: string;
169
- internalName: string;
170
- standardMeshName: string;
171
- rof: number;
172
- recoil: number;
173
- automatic: boolean;
174
- movementInstability: number;
175
- damage: number;
176
- totalDamage: number;
177
- range: number;
178
- velocity: number;
179
42
  tracer: number;
180
- burst: number;
181
- burstRof: number;
182
- adsMod: number;
183
- movementAccuracyMod: number;
184
43
  }
185
44
 
45
+ declare class Eggk47 extends Gun { }
46
+ declare class DozenGauge extends Gun { }
47
+ declare class CSG1 extends Gun { }
48
+ declare class Cluck9mm extends Gun { }
49
+ declare class RPEGG extends Gun { }
50
+ declare class M24 extends Gun { }
51
+ declare class AUG extends Gun { }
52
+
186
53
  export type AnyGun = Eggk47 | DozenGauge | CSG1 | Cluck9mm | RPEGG | SMG | M24 | AUG;
187
54
 
188
55
  export {
@@ -2,6 +2,40 @@ import { AUG, CSG1, DozenGauge, Eggk47, M24, RPEGG, SMG } from './guns';
2
2
 
3
3
  export { findItemById } from './findItemById';
4
4
 
5
+ export declare const BanDuration: {
6
+ FiveMinutes: number;
7
+ FifteenMinutes: number;
8
+ OneHour: number;
9
+ }
10
+
11
+ export declare const ChallengeSubType: {
12
+ Killstreak: number;
13
+ KillWithWeapon: number;
14
+ MovementDistance: number;
15
+ Jumping: number;
16
+ TimePlayed: number;
17
+ TimeAlive: number;
18
+ KillWithCondition: number;
19
+ TotalKills: number;
20
+ SpatulaKills: number;
21
+ Collecting: number;
22
+ FromTheCoop: number;
23
+ SpecialOffensive: number;
24
+ WinKOTC: number;
25
+ KillWithSpatula: number;
26
+ }
27
+
28
+ export declare const ChallengeType: {
29
+ Kill: number;
30
+ Damage: number;
31
+ Death: number;
32
+ Movement: number;
33
+ Collect: number;
34
+ Time: number;
35
+ KOTC: number;
36
+ Spatula: number;
37
+ }
38
+
5
39
  export declare const ChatFlag: {
6
40
  None: number;
7
41
  Pinned: number;
@@ -44,13 +78,6 @@ export declare const GameMode: {
44
78
  KOTC: number;
45
79
  };
46
80
 
47
- export declare const RawGameModes: {
48
- ffa: number;
49
- team: number;
50
- spatula: number;
51
- kotc: number;
52
- };
53
-
54
81
  export declare const GameOptionFlags: {
55
82
  Locked: number;
56
83
  NoTeamChange: number;
@@ -110,16 +137,6 @@ export declare const SocialMedia: {
110
137
  Twitch: number;
111
138
  };
112
139
 
113
- export declare const ReverseSocialMedia: {
114
- 0: string;
115
- 1: string;
116
- 2: string;
117
- 3: string;
118
- 4: string;
119
- 5: string;
120
- 6: string;
121
- };
122
-
123
140
  export declare const SocialReward: {
124
141
  Discord: string;
125
142
  Tiktok: string;
@@ -11,7 +11,7 @@ export interface Item {
11
11
  price: number;
12
12
  item_type_id: ItemTypeIds;
13
13
  item_type_name: ItemTypeNames;
14
- exclusive_for_class: ClassIds;
14
+ exclusive_for_class: ClassIds | null;
15
15
  item_data: {
16
16
  meshName: string;
17
17
  tags: string[];
@@ -0,0 +1,4 @@
1
+ export declare const Notices: {
2
+ announcement?: string;
3
+ version: string;
4
+ };
@@ -0,0 +1,6 @@
1
+ export interface Region {
2
+ id: string;
3
+ sub: string;
4
+ }
5
+
6
+ export declare const Regions: Region[];
@@ -0,0 +1,15 @@
1
+ import Bot from '../bot';
2
+
3
+ export declare class BanPlayerDispatch {
4
+ uniqueId: string;
5
+ duration: number;
6
+ reason?: string;
7
+
8
+ constructor(uniqueId: string, duration: number, reason?: string);
9
+
10
+ validate(bot: Bot): boolean;
11
+ check(bot: Bot): boolean;
12
+ execute(bot: Bot): void;
13
+ }
14
+
15
+ export default BanPlayerDispatch;
@@ -1,3 +1,4 @@
1
+ import BanPlayerDispatch from './BanPlayerDispatch';
1
2
  import BootPlayerDispatch from './BootPlayerDispatch';
2
3
  import ChatDispatch from './ChatDispatch';
3
4
  import FireDispatch from './FireDispatch';
@@ -20,6 +21,10 @@ import SwapWeaponDispatch from './SwapWeaponDispatch';
20
21
  import SwitchTeamDispatch from './SwitchTeamDispatch';
21
22
  import ThrowGrenadeDispatch from './ThrowGrenadeDispatch';
22
23
 
24
+ declare module 'BanPlayerDispatch' {
25
+ export default BanPlayerDispatch;
26
+ }
27
+
23
28
  declare module 'BootPlayerDispatch' {
24
29
  export default BootPlayerDispatch;
25
30
  }
@@ -102,6 +107,7 @@ declare module 'SwitchTeamDispatch' {
102
107
 
103
108
  declare module 'dispatches' {
104
109
  export {
110
+ BanPlayerDispatch,
105
111
  BootPlayerDispatch,
106
112
  ChatDispatch,
107
113
  FireDispatch,
@@ -125,6 +131,7 @@ declare module 'dispatches' {
125
131
  }
126
132
 
127
133
  const dispatches: {
134
+ BanPlayerDispatch: typeof BanPlayerDispatch,
128
135
  BootPlayerDispatch: typeof BootPlayerDispatch,
129
136
  ChatDispatch: typeof ChatDispatch,
130
137
  FireDispatch: typeof FireDispatch,
@@ -151,6 +158,7 @@ declare module 'dispatches' {
151
158
  }
152
159
 
153
160
  export type ADispatch =
161
+ BanPlayerDispatch |
154
162
  BootPlayerDispatch |
155
163
  ChatDispatch |
156
164
  FireDispatch |
@@ -1,5 +1,5 @@
1
1
  import { API } from './api';
2
- import { GameModes } from './constants/index';
2
+ import { Region } from './constants/regions';
3
3
  import yolkws from './socket';
4
4
 
5
5
  interface MatchmakerParams {
@@ -11,26 +11,6 @@ interface MatchmakerParams {
11
11
  api?: API;
12
12
  };
13
13
 
14
- export interface Region {
15
- id: string;
16
- sub: string;
17
- };
18
-
19
- export interface FindGameParams {
20
- region: string;
21
- mode: keyof typeof GameModes;
22
- };
23
-
24
- export interface RawGameData {
25
- command: 'gameFound';
26
- region: string;
27
- subdomain: string;
28
- id: string;
29
- uuid: string;
30
- private: boolean;
31
- noobLobby: boolean;
32
- }
33
-
34
14
  export interface MatchmakerCommand {
35
15
  command: string;
36
16
  [key: string]: any;
@@ -56,10 +36,6 @@ export declare class Matchmaker {
56
36
  send(msg: MatchmakerCommand): void;
57
37
 
58
38
  getRegions(): Promise<Region[]>;
59
- findPublicGame(params: FindGameParams): Promise<RawGameData>;
60
-
61
- getRandomRegion(): string;
62
- getRandomGameMode(): keyof typeof GameModes;
63
39
 
64
40
  waitForConnect(): Promise<void>;
65
41
  close(): void;
package/package.json CHANGED
@@ -1,14 +1,14 @@
1
1
  {
2
2
  "name": "yolkbot",
3
3
  "description": "create a shell shockers bot in under 10 lines.",
4
- "version": "1.0.19",
4
+ "version": "1.1.1",
5
5
  "keywords": [
6
6
  "shell shockers",
7
7
  "shellshock.io",
8
8
  "blue wizard",
9
9
  "yolkbot"
10
10
  ],
11
- "homepage": "https://github.com/yolkorg/yolkbot#readme",
11
+ "homepage": "https://yolkbot.xyz",
12
12
  "bugs": {
13
13
  "url": "https://github.com/yolkorg/yolkbot/issues",
14
14
  "email": "bugs@villainsrule.xyz"
@@ -1,3 +0,0 @@
1
- /* eslint-disable */
2
-
3
- const e={gameNotFound:4e3,gameFull:4001,badName:4002,mainMenu:4003,gameIdleExceeded:4004,corruptedLoginData:4010,gameMaxPlayersExceeded:4011,gameDestroyUser:4012,joinGameOutOfOrder:4013,gameShuttingDown:4014,readyBeforeReady:4015,booted:4016,gameErrorOnUserSocket:4017,uuidNotFound:4018,sessionNotFound:4019,clusterFullCpu:4020,clusterFullMem:4021,noClustersAvailable:4022,locked:4023};export{e as CloseCode};
@@ -1,3 +0,0 @@
1
- /* eslint-disable */
2
-
3
- import f from"./CommOut.js";class s{constructor(t){this.idx=0,this.arrayBuffer=new ArrayBuffer(t),this.buffer=new Uint8Array(this.arrayBuffer,0,t)}send(t){const i=new Uint8Array(this.arrayBuffer,0,this.idx);t.send(i),f.bufferPool.recycle(this)}packInt8(t){this.buffer[this.idx]=t&255,this.idx++}packInt16(t){this.buffer[this.idx]=t&255,this.buffer[this.idx+1]=t>>8&255,this.idx+=2}packInt24(t){this.buffer[this.idx]=t&255,this.buffer[this.idx+1]=t>>8&255,this.buffer[this.idx+2]=t>>16&255,this.idx+=3}packInt32(t){this.buffer[this.idx]=t&255,this.buffer[this.idx+1]=t>>8&255,this.buffer[this.idx+2]=t>>16&255,this.buffer[this.idx+3]=t>>24&255,this.idx+=4}packRadU(t){this.packInt24(t*2097152)}packRad(t){this.packInt16((t+Math.PI)*8192)}packFloat(t){this.packInt16(t*256)}packDouble(t){this.packInt32(t*1048576)}packString(t,i=!1){typeof t!="string"&&(t=""),this.packInt8(i?254:t.length);for(let h=0;h<t.length;h++)this.packInt16(t.charCodeAt(h))}packLongString(t){typeof t!="string"&&(t=""),this.packInt16(t.length);for(let i=0;i<t.length;i++)this.packInt16(t.charCodeAt(i))}}var a=s;export{a as default};
package/dist/comm/Pool.js DELETED
@@ -1,3 +0,0 @@
1
- /* eslint-disable */
2
-
3
- class s{constructor(i,t){this.size=0,this.originalSize=t,this.constructorFn=i,this.objects=[],this.idx=0,this.numActive=0,this.expand(t)}expand(i){for(let t=0;t<i;t++){const e=this.constructorFn();e.id=t+this.size,e.active=!1,this.objects.push(e)}this.size+=i}retrieve(i){if(i){for(;i>=this.size;)this.expand(this.originalSize);return this.numActive++,this.objects[i].active=!0,this.objects[i]}let t=this.idx;do{t=(t+1)%this.size;const e=this.objects[t];if(!e.active)return this.idx=t,this.numActive++,e.active=!0,e}while(t!==this.idx);return this.expand(this.originalSize),this.retrieve()}recycle(i){i.active=!1,this.numActive--}forEachActive(i){for(let t=0;t<this.size;t++){const e=this.objects[t];e.active===!0&&i(e,t)}}}var c=s;export{c as default};