yolkbot 0.1.3 → 0.1.4-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/browser/build/global.js +1 -1
- package/browser/build/module.js +1 -1
- package/dist/api.js +3 -0
- package/dist/bot/GamePlayer.js +3 -0
- package/dist/bot.js +3 -0
- package/dist/comm/Codes.js +3 -0
- package/dist/comm/CommIn.js +3 -0
- package/dist/comm/CommOut.js +3 -0
- package/dist/comm/OutBuffer.js +3 -0
- package/dist/comm/Pool.js +3 -0
- package/dist/comm/index.js +3 -0
- package/dist/constants/challenges.js +3 -0
- package/dist/constants/changelog.js +3 -0
- package/dist/constants/codes.js +3 -0
- package/dist/constants/guns.js +3 -0
- package/dist/constants/housePromo.js +3 -0
- package/dist/constants/index.js +3 -0
- package/dist/constants/items.js +3 -0
- package/dist/constants/language.js +3 -0
- package/dist/constants/maps.js +3 -0
- package/dist/constants/shellNews.js +3 -0
- package/dist/constants/shellYoutube.js +3 -0
- package/dist/constants/shopItems.js +3 -0
- package/dist/constants/sounds.js +3 -0
- package/dist/dispatches/BootPlayerDispatch.js +3 -0
- package/dist/dispatches/ChatDispatch.js +3 -0
- package/dist/dispatches/FireDispatch.js +3 -0
- package/dist/dispatches/GameOptionsDispatch.js +3 -0
- package/dist/dispatches/GoToAmmoDispatch.js +3 -0
- package/dist/dispatches/GoToCoopDispatch.js +3 -0
- package/dist/dispatches/GoToGrenadeDispatch.js +3 -0
- package/dist/dispatches/GoToPlayerDispatch.js +3 -0
- package/dist/dispatches/GoToSpatulaDispatch.js +3 -0
- package/dist/dispatches/LookAtDispatch.js +3 -0
- package/dist/dispatches/LookAtPosDispatch.js +3 -0
- package/dist/dispatches/MeleeDispatch.js +3 -0
- package/dist/dispatches/MovementDispatch.js +3 -0
- package/dist/dispatches/PauseDispatch.js +3 -0
- package/dist/dispatches/ReloadDispatch.js +3 -0
- package/dist/dispatches/ReportPlayerDispatch.js +3 -0
- package/dist/dispatches/SaveLoadoutDispatch.js +3 -0
- package/dist/dispatches/SpawnDispatch.js +3 -0
- package/dist/dispatches/SwapWeaponDispatch.js +3 -0
- package/dist/dispatches/SwitchTeamDispatch.js +3 -0
- package/dist/dispatches/ThrowGrenadeDispatch.js +3 -0
- package/dist/dispatches/index.js +3 -0
- package/dist/globals.js +3 -0
- package/dist/index.js +10 -0
- package/dist/matchmaker.js +3 -0
- package/dist/pathing/astar.js +3 -0
- package/dist/pathing/binaryheap.js +3 -0
- package/dist/pathing/mapnode.js +3 -0
- package/dist/socket.js +3 -0
- package/package.json +28 -28
- package/src/.DS_Store +0 -0
- package/src/api.js +0 -235
- package/src/bot/GamePlayer.js +0 -88
- package/src/bot.js +0 -1998
- package/src/comm/Codes.js +0 -99
- package/src/comm/CommIn.js +0 -84
- package/src/comm/CommOut.js +0 -16
- package/src/comm/OutBuffer.js +0 -60
- package/src/comm/Pool.js +0 -55
- package/src/comm/index.js +0 -16
- package/src/constants/challenges.js +0 -1822
- package/src/constants/changelog.js +0 -19
- package/src/constants/codes.js +0 -45
- package/src/constants/guns.js +0 -368
- package/src/constants/housePromo.js +0 -727
- package/src/constants/index.js +0 -121
- package/src/constants/items.js +0 -42533
- package/src/constants/language.js +0 -1669
- package/src/constants/maps.js +0 -1095
- package/src/constants/shellNews.js +0 -59
- package/src/constants/shellYoutube.js +0 -93
- package/src/constants/shopItems.js +0 -2032
- package/src/constants/sounds.js +0 -1160
- package/src/dispatches/BootPlayerDispatch.js +0 -21
- package/src/dispatches/ChatDispatch.js +0 -30
- package/src/dispatches/FireDispatch.js +0 -20
- package/src/dispatches/GameOptionsDispatch.js +0 -46
- package/src/dispatches/GoToAmmoDispatch.js +0 -44
- package/src/dispatches/GoToCoopDispatch.js +0 -44
- package/src/dispatches/GoToGrenadeDispatch.js +0 -44
- package/src/dispatches/GoToPlayerDispatch.js +0 -38
- package/src/dispatches/GoToSpatulaDispatch.js +0 -32
- package/src/dispatches/LookAtDispatch.js +0 -48
- package/src/dispatches/LookAtPosDispatch.js +0 -33
- package/src/dispatches/MeleeDispatch.js +0 -28
- package/src/dispatches/MovementDispatch.js +0 -19
- package/src/dispatches/PauseDispatch.js +0 -18
- package/src/dispatches/ReloadDispatch.js +0 -36
- package/src/dispatches/ReportPlayerDispatch.js +0 -51
- package/src/dispatches/SaveLoadoutDispatch.js +0 -119
- package/src/dispatches/SpawnDispatch.js +0 -21
- package/src/dispatches/SwapWeaponDispatch.js +0 -19
- package/src/dispatches/SwitchTeamDispatch.js +0 -34
- package/src/dispatches/ThrowGrenadeDispatch.js +0 -26
- package/src/dispatches/index.js +0 -69
- package/src/globals.js +0 -15
- package/src/index.js +0 -14
- package/src/matchmaker.js +0 -206
- package/src/pathing/astar.js +0 -71
- package/src/pathing/binaryheap.js +0 -117
- package/src/pathing/mapnode.js +0 -236
- package/src/socket.js +0 -19
- /package/{src → dist}/types/api.d.ts +0 -0
- /package/{src → dist}/types/bot/GamePlayer.d.ts +0 -0
- /package/{src → dist}/types/bot.d.ts +0 -0
- /package/{src → dist}/types/constants/challenges.d.ts +0 -0
- /package/{src → dist}/types/constants/guns.d.ts +0 -0
- /package/{src → dist}/types/constants/index.d.ts +0 -0
- /package/{src → dist}/types/constants/items.d.ts +0 -0
- /package/{src → dist}/types/constants/maps.d.ts +0 -0
- /package/{src → dist}/types/dispatches/BootPlayerDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/ChatDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/FireDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/GameOptionsDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/GoToAmmoDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/GoToCoopDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/GoToGrenadeDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/GoToPlayerDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/GoToSpatulaDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/LookAtDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/LookAtPosDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/MeleeDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/MovementDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/PauseDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/ReloadDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/ReportPlayerDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/SaveLoadoutDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/SpawnDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/SwapWeaponDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/SwitchTeamDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/ThrowGrenadeDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/index.d.ts +0 -0
- /package/{src → dist}/types/matchmaker.d.ts +0 -0
- /package/{src → dist}/types/socket.d.ts +0 -0
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@@ -1,19 +0,0 @@
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/* eslint-disable */
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export const Changelog = [
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{
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"version": "1.0.0",
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"date": "Apr 1 2025",
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"content": [
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"EGG ORG have returned from the shadows! Sides have been drawn & only one will win!",
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"The winning side will unlock a special skin for all eggs!",
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"Get more info, check the score & change sides by clicking the banner on the homescreen",
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"Changing teams is possible but costly!",
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"EGG ORG are messing with eggtopia, all killstreak bonuses are now RANDOM!",
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"Be the biggest egg in the Dojo with the latest Premium Sumo Hat - in-store & free for VIPs ",
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"Upgraded database to the latest SQL version - let us know if something is unusual... more than normal.",
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"Enjoy the latest map, Yolkido, in public and private lobbies",
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"Moved Outer Reach, Facility, Timetwist, Jailbreak, Wreckage & Exposure to the Public map pool",
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"Moved Uncovered, Foundation, Metamorph, Shipyard, Road, Shellville & Cash to the Private map pool"
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]
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}
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];
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package/src/constants/codes.js
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/* eslint-disable */
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export const CommCode = {
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"swapWeapon": 0,
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"joinGame": 1,
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"spawnItem": 3,
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"ping": 5,
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"bootPlayer": 6,
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"reportPlayer": 10,
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"switchTeam": 13,
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"changeCharacter": 14,
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"pause": 15,
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"gameOptions": 16,
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"gameAction": 17,
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"requestGameOptions": 18,
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"gameJoined": 19,
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"socketReady": 20,
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"addPlayer": 21,
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"removePlayer": 22,
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"fire": 23,
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"melee": 24,
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"throwGrenade": 25,
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"eventModifier": 27,
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"hitThem": 28,
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"hitMe": 29,
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"collectItem": 30,
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"chat": 34,
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"syncThem": 35,
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"die": 37,
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"beginShellStreak": 38,
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"endShellStreak": 39,
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"updateBalance": 42,
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"reload": 43,
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"respawn": 44,
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"respawnDenied": 45,
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"clientReady": 47,
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"requestRespawn": 48,
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"metaGameState": 53,
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"syncMe": 54,
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"explode": 55,
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"keepAlive": 56,
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"musicInfo": 57,
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"hitMeHardBoiled": 58,
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"challengeCompleted": 60,
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"eggOrgUpdate": 61
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};
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package/src/constants/guns.js
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const Gun = class {
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constructor() {
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this.dmgTypeId = 0;
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this.highPrecision = false;
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this.equipTime = 13;
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this.stowWeaponTime = 13;
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this.accuracy = this.constructor.accuracyMax;
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this.shootingAccuracy = this.constructor.accuracyMax;
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this.movementAccuracy = this.constructor.accuracyMax;
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this.accuracyMax = this.constructor.accuracyMax;
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this.accuracyMin = this.constructor.accuracyMin;
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this.accuracyLoss = this.constructor.accuracyLoss;
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this.accuracyRecover = this.constructor.accuracyRecover;
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this.tracer = 0;
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this.burstQueue = 0;
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this.adsMod = this.constructor.adsMod || 0.5;
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this.movementAccuracyMod = this.constructor.movementAccuracyMod || 1;
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this.reloadBloom = true;
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this.reloadTimeMod = this.constructor.reloadTimeMod || 1;
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}
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};
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// eggk47
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const Eggk47 = class _Eggk47 extends Gun {
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constructor() {
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super();
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this.ammo = {
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rounds: 30,
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capacity: 30,
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reload: 30,
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store: 240,
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storeMax: 240,
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pickup: 30
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};
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this.longReloadTime = 205;
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this.shortReloadTime = 160;
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this.weaponName = 'EggK-47';
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this.internalName = 'Eggk47';
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this.standardMeshName = 'eggk47';
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this.rof = 3;
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this.recoil = 7;
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this.automatic = true;
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this.damage = 20;
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this.totalDamage = 20;
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this.range = 20;
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this.velocity = 1.5;
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this.tracer = 1;
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}
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};
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// p90 / scrambler
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const DozenGauge = class _DozenGauge extends Gun {
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constructor() {
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super();
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this.ammo = {
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rounds: 2,
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capacity: 2,
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reload: 2,
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store: 24,
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storeMax: 24,
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pickup: 8
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};
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this.longReloadTime = 155;
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this.shortReloadTime = 155;
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this.weaponName = 'Scrambler';
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this.internalName = 'Dozen Gauge';
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this.standardMeshName = 'dozenGauge';
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this.rof = 8;
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this.recoil = 10;
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this.automatic = false;
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this.damage = 8;
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this.totalDamage = 8 * 20;
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this.range = 8;
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this.velocity = 1;
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this.damage = 30;
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this.accuracyMax = 0.03;
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this.accuracyMin = 0.15;
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this.accuracyLoss = 0.05;
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this.accuracyRecover = 0.025;
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this.totalDamage = 30;
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this.damage = 8.5;
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this.accuracyMax = 0.14;
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this.accuracyMin = 0.17;
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this.accuracyLoss = 0.17;
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this.accuracyRecover = 0.02;
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this.totalDamage = 170;
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this.adsMod = 0.6;
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this.movementAccuracyMod = 0.2;
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}
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};
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// free ranger
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const CSG1 = class _CSG1 extends Gun {
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constructor() {
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super();
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this.ammo = {
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rounds: 15,
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capacity: 15,
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// Magazine capacity
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reload: 15,
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store: 60,
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storeMax: 60,
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pickup: 15
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};
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this.hasScope = true;
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this.longReloadTime = 225;
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this.shortReloadTime = 165;
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this.highPrecision = true;
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this.weaponName = 'Free Ranger';
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this.internalName = 'CSG-1';
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this.standardMeshName = 'csg1';
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this.rof = 13;
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this.recoil = 13;
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this.automatic = false;
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this.damage = 110;
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this.totalDamage = 110;
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this.range = 50;
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this.velocity = 1.75;
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this.tracer = 0;
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this.damage = 105;
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this.accuracyMax = 4e-3;
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this.accuracyMin = 0.3;
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this.accuracyLoss = 0.3;
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this.accuracyRecover = 0.025;
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this.totalDamage = 105;
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}
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};
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// secondary / 9mm
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const Cluck9mm = class _Cluck9mm extends Gun {
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constructor() {
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super();
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this.ammo = {
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156
|
-
rounds: 15,
|
|
157
|
-
capacity: 15,
|
|
158
|
-
reload: 15,
|
|
159
|
-
store: 60,
|
|
160
|
-
storeMax: 60,
|
|
161
|
-
pickup: 15
|
|
162
|
-
};
|
|
163
|
-
|
|
164
|
-
this.longReloadTime = 195;
|
|
165
|
-
this.shortReloadTime = 160;
|
|
166
|
-
|
|
167
|
-
this.weaponName = 'Cluck 9mm';
|
|
168
|
-
this.internalName = 'Cluck 9mm';
|
|
169
|
-
this.standardMeshName = 'cluck9mm';
|
|
170
|
-
|
|
171
|
-
this.rof = 4;
|
|
172
|
-
this.recoil = 6;
|
|
173
|
-
this.automatic = false;
|
|
174
|
-
this.damage = 25;
|
|
175
|
-
this.totalDamage = 25;
|
|
176
|
-
this.range = 15;
|
|
177
|
-
this.velocity = 1;
|
|
178
|
-
this.tracer = 0;
|
|
179
|
-
|
|
180
|
-
this.damage = 26;
|
|
181
|
-
this.accuracyMax = 0.035;
|
|
182
|
-
this.accuracyMin = 0.15;
|
|
183
|
-
this.accuracyLoss = 0.09;
|
|
184
|
-
this.accuracyRecover = 0.08;
|
|
185
|
-
this.totalDamage = 26;
|
|
186
|
-
this.adsMod = 0.8;
|
|
187
|
-
this.movementAccuracyMod = 0.6;
|
|
188
|
-
}
|
|
189
|
-
};
|
|
190
|
-
|
|
191
|
-
// rpegg / rpg
|
|
192
|
-
const RPEGG = class _RPEGG extends Gun {
|
|
193
|
-
constructor() {
|
|
194
|
-
super();
|
|
195
|
-
|
|
196
|
-
this.ammo = {
|
|
197
|
-
rounds: 1,
|
|
198
|
-
capacity: 1,
|
|
199
|
-
reload: 1,
|
|
200
|
-
store: 3,
|
|
201
|
-
storeMax: 3,
|
|
202
|
-
pickup: 1
|
|
203
|
-
};
|
|
204
|
-
|
|
205
|
-
this.hasScope = true;
|
|
206
|
-
this.longReloadTime = 170;
|
|
207
|
-
this.shortReloadTime = 170;
|
|
208
|
-
|
|
209
|
-
this.weaponName = 'RPEGG';
|
|
210
|
-
this.internalName = 'Eggsploder';
|
|
211
|
-
this.standardMeshName = 'rpegg';
|
|
212
|
-
|
|
213
|
-
this.rof = 40;
|
|
214
|
-
this.recoil = 60;
|
|
215
|
-
this.automatic = false;
|
|
216
|
-
this.damage = 140;
|
|
217
|
-
this.radius = 2.75;
|
|
218
|
-
this.totalDamage = 140 * 2.75 * 0.5;
|
|
219
|
-
this.range = 45;
|
|
220
|
-
this.minRange = 3;
|
|
221
|
-
this.velocity = 0.4;
|
|
222
|
-
|
|
223
|
-
this.accuracyMax = 0.015;
|
|
224
|
-
this.accuracyMin = 0.3;
|
|
225
|
-
this.accuracyLoss = 0.3;
|
|
226
|
-
this.accuracyRecover = 0.02;
|
|
227
|
-
this.absoluteMinAccuracy = 0.3;
|
|
228
|
-
}
|
|
229
|
-
};
|
|
230
|
-
|
|
231
|
-
// whipper
|
|
232
|
-
const SMG = class _SMG extends Gun {
|
|
233
|
-
constructor() {
|
|
234
|
-
super();
|
|
235
|
-
|
|
236
|
-
this.ammo = {
|
|
237
|
-
rounds: 40,
|
|
238
|
-
capacity: 40,
|
|
239
|
-
reload: 40,
|
|
240
|
-
store: 200,
|
|
241
|
-
storeMax: 200,
|
|
242
|
-
pickup: 40
|
|
243
|
-
};
|
|
244
|
-
|
|
245
|
-
this.longReloadTime = 225;
|
|
246
|
-
this.shortReloadTime = 190;
|
|
247
|
-
|
|
248
|
-
this.weaponName = 'Whipper';
|
|
249
|
-
this.internalName = 'SMEGG';
|
|
250
|
-
this.standardMeshName = 'smg';
|
|
251
|
-
|
|
252
|
-
this.rof = 10;
|
|
253
|
-
this.recoil = 7;
|
|
254
|
-
this.automatic = true;
|
|
255
|
-
this.damage = 15;
|
|
256
|
-
this.totalDamage = 15;
|
|
257
|
-
this.range = 20;
|
|
258
|
-
this.velocity = 1.25;
|
|
259
|
-
this.tracer = 2;
|
|
260
|
-
|
|
261
|
-
this.damage = 23;
|
|
262
|
-
this.accuracyMax = 0.06;
|
|
263
|
-
this.accuracyMin = 0.19;
|
|
264
|
-
this.accuracyLoss = 0.045;
|
|
265
|
-
this.accuracyRecover = 0.05;
|
|
266
|
-
this.totalDamage = 23;
|
|
267
|
-
this.adsMod = 0.6;
|
|
268
|
-
this.movementAccuracyMod = 0.7;
|
|
269
|
-
}
|
|
270
|
-
};
|
|
271
|
-
|
|
272
|
-
// crackshot
|
|
273
|
-
const M24 = class _M24 extends Gun {
|
|
274
|
-
constructor() {
|
|
275
|
-
super();
|
|
276
|
-
|
|
277
|
-
this.ammo = {
|
|
278
|
-
rounds: 1,
|
|
279
|
-
capacity: 1,
|
|
280
|
-
reload: 1,
|
|
281
|
-
store: 12,
|
|
282
|
-
storeMax: 12,
|
|
283
|
-
pickup: 4
|
|
284
|
-
};
|
|
285
|
-
|
|
286
|
-
this.hasScope = true;
|
|
287
|
-
this.longReloadTime = 144;
|
|
288
|
-
this.shortReloadTime = 144;
|
|
289
|
-
|
|
290
|
-
this.weaponName = 'Crackshot';
|
|
291
|
-
this.internalName = 'M2DZ';
|
|
292
|
-
this.standardMeshName = 'm24';
|
|
293
|
-
|
|
294
|
-
this.rof = 60;
|
|
295
|
-
this.recoil = 40;
|
|
296
|
-
this.automatic = false;
|
|
297
|
-
this.damage = 170;
|
|
298
|
-
this.totalDamage = 170;
|
|
299
|
-
this.range = 60;
|
|
300
|
-
this.velocity = 2;
|
|
301
|
-
this.tracer = 0;
|
|
302
|
-
|
|
303
|
-
this.damage = 170;
|
|
304
|
-
this.accuracyMax = 0;
|
|
305
|
-
this.accuracyMin = 0.35;
|
|
306
|
-
this.accuracyLoss = 0.1;
|
|
307
|
-
this.accuracyRecover = 0.023;
|
|
308
|
-
this.totalDamage = 170;
|
|
309
|
-
this.movementAccuracyMod = 0.85;
|
|
310
|
-
this.reloadBloom = false;
|
|
311
|
-
this.reloadTimeMod = 0.8;
|
|
312
|
-
}
|
|
313
|
-
};
|
|
314
|
-
|
|
315
|
-
// trihard / tri-hard
|
|
316
|
-
const AUG = class _AUG extends Gun {
|
|
317
|
-
constructor() {
|
|
318
|
-
super();
|
|
319
|
-
|
|
320
|
-
this.ammo = {
|
|
321
|
-
rounds: 24,
|
|
322
|
-
capacity: 24,
|
|
323
|
-
reload: 24,
|
|
324
|
-
store: 150,
|
|
325
|
-
storeMax: 150,
|
|
326
|
-
pickup: 24
|
|
327
|
-
};
|
|
328
|
-
|
|
329
|
-
this.longReloadTime = 205;
|
|
330
|
-
this.shortReloadTime = 160;
|
|
331
|
-
|
|
332
|
-
this.weaponName = 'Tri-Hard';
|
|
333
|
-
this.internalName = 'AUG';
|
|
334
|
-
this.standardMeshName = 'aug';
|
|
335
|
-
|
|
336
|
-
this.rof = 15;
|
|
337
|
-
this.recoil = 18;
|
|
338
|
-
this.automatic = false;
|
|
339
|
-
this.movementInstability = 2;
|
|
340
|
-
this.damage = 20;
|
|
341
|
-
this.totalDamage = 20;
|
|
342
|
-
this.range = 20;
|
|
343
|
-
this.velocity = 1.5;
|
|
344
|
-
this.tracer = 0;
|
|
345
|
-
this.burst = 3;
|
|
346
|
-
this.burstRof = 1800 / 600;
|
|
347
|
-
|
|
348
|
-
this.damage = 35;
|
|
349
|
-
this.accuracyMax = 0.03;
|
|
350
|
-
this.accuracyMin = 0.15;
|
|
351
|
-
this.accuracyLoss = 0.04;
|
|
352
|
-
this.accuracyRecover = 0.03;
|
|
353
|
-
this.totalDamage = 34;
|
|
354
|
-
this.adsMod = 0.6;
|
|
355
|
-
this.movementAccuracyMod = 0.8;
|
|
356
|
-
}
|
|
357
|
-
};
|
|
358
|
-
|
|
359
|
-
export {
|
|
360
|
-
Eggk47,
|
|
361
|
-
DozenGauge,
|
|
362
|
-
CSG1,
|
|
363
|
-
Cluck9mm,
|
|
364
|
-
RPEGG,
|
|
365
|
-
SMG,
|
|
366
|
-
M24,
|
|
367
|
-
AUG
|
|
368
|
-
}
|