yolkbot 0.1.3 → 0.1.4-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/browser/build/global.js +1 -1
- package/browser/build/module.js +1 -1
- package/dist/api.js +3 -0
- package/dist/bot/GamePlayer.js +3 -0
- package/dist/bot.js +3 -0
- package/dist/comm/Codes.js +3 -0
- package/dist/comm/CommIn.js +3 -0
- package/dist/comm/CommOut.js +3 -0
- package/dist/comm/OutBuffer.js +3 -0
- package/dist/comm/Pool.js +3 -0
- package/dist/comm/index.js +3 -0
- package/dist/constants/challenges.js +3 -0
- package/dist/constants/changelog.js +3 -0
- package/dist/constants/codes.js +3 -0
- package/dist/constants/guns.js +3 -0
- package/dist/constants/housePromo.js +3 -0
- package/dist/constants/index.js +3 -0
- package/dist/constants/items.js +3 -0
- package/dist/constants/language.js +3 -0
- package/dist/constants/maps.js +3 -0
- package/dist/constants/shellNews.js +3 -0
- package/dist/constants/shellYoutube.js +3 -0
- package/dist/constants/shopItems.js +3 -0
- package/dist/constants/sounds.js +3 -0
- package/dist/dispatches/BootPlayerDispatch.js +3 -0
- package/dist/dispatches/ChatDispatch.js +3 -0
- package/dist/dispatches/FireDispatch.js +3 -0
- package/dist/dispatches/GameOptionsDispatch.js +3 -0
- package/dist/dispatches/GoToAmmoDispatch.js +3 -0
- package/dist/dispatches/GoToCoopDispatch.js +3 -0
- package/dist/dispatches/GoToGrenadeDispatch.js +3 -0
- package/dist/dispatches/GoToPlayerDispatch.js +3 -0
- package/dist/dispatches/GoToSpatulaDispatch.js +3 -0
- package/dist/dispatches/LookAtDispatch.js +3 -0
- package/dist/dispatches/LookAtPosDispatch.js +3 -0
- package/dist/dispatches/MeleeDispatch.js +3 -0
- package/dist/dispatches/MovementDispatch.js +3 -0
- package/dist/dispatches/PauseDispatch.js +3 -0
- package/dist/dispatches/ReloadDispatch.js +3 -0
- package/dist/dispatches/ReportPlayerDispatch.js +3 -0
- package/dist/dispatches/SaveLoadoutDispatch.js +3 -0
- package/dist/dispatches/SpawnDispatch.js +3 -0
- package/dist/dispatches/SwapWeaponDispatch.js +3 -0
- package/dist/dispatches/SwitchTeamDispatch.js +3 -0
- package/dist/dispatches/ThrowGrenadeDispatch.js +3 -0
- package/dist/dispatches/index.js +3 -0
- package/dist/globals.js +3 -0
- package/dist/index.js +10 -0
- package/dist/matchmaker.js +3 -0
- package/dist/pathing/astar.js +3 -0
- package/dist/pathing/binaryheap.js +3 -0
- package/dist/pathing/mapnode.js +3 -0
- package/dist/socket.js +3 -0
- package/package.json +28 -28
- package/src/.DS_Store +0 -0
- package/src/api.js +0 -235
- package/src/bot/GamePlayer.js +0 -88
- package/src/bot.js +0 -1998
- package/src/comm/Codes.js +0 -99
- package/src/comm/CommIn.js +0 -84
- package/src/comm/CommOut.js +0 -16
- package/src/comm/OutBuffer.js +0 -60
- package/src/comm/Pool.js +0 -55
- package/src/comm/index.js +0 -16
- package/src/constants/challenges.js +0 -1822
- package/src/constants/changelog.js +0 -19
- package/src/constants/codes.js +0 -45
- package/src/constants/guns.js +0 -368
- package/src/constants/housePromo.js +0 -727
- package/src/constants/index.js +0 -121
- package/src/constants/items.js +0 -42533
- package/src/constants/language.js +0 -1669
- package/src/constants/maps.js +0 -1095
- package/src/constants/shellNews.js +0 -59
- package/src/constants/shellYoutube.js +0 -93
- package/src/constants/shopItems.js +0 -2032
- package/src/constants/sounds.js +0 -1160
- package/src/dispatches/BootPlayerDispatch.js +0 -21
- package/src/dispatches/ChatDispatch.js +0 -30
- package/src/dispatches/FireDispatch.js +0 -20
- package/src/dispatches/GameOptionsDispatch.js +0 -46
- package/src/dispatches/GoToAmmoDispatch.js +0 -44
- package/src/dispatches/GoToCoopDispatch.js +0 -44
- package/src/dispatches/GoToGrenadeDispatch.js +0 -44
- package/src/dispatches/GoToPlayerDispatch.js +0 -38
- package/src/dispatches/GoToSpatulaDispatch.js +0 -32
- package/src/dispatches/LookAtDispatch.js +0 -48
- package/src/dispatches/LookAtPosDispatch.js +0 -33
- package/src/dispatches/MeleeDispatch.js +0 -28
- package/src/dispatches/MovementDispatch.js +0 -19
- package/src/dispatches/PauseDispatch.js +0 -18
- package/src/dispatches/ReloadDispatch.js +0 -36
- package/src/dispatches/ReportPlayerDispatch.js +0 -51
- package/src/dispatches/SaveLoadoutDispatch.js +0 -119
- package/src/dispatches/SpawnDispatch.js +0 -21
- package/src/dispatches/SwapWeaponDispatch.js +0 -19
- package/src/dispatches/SwitchTeamDispatch.js +0 -34
- package/src/dispatches/ThrowGrenadeDispatch.js +0 -26
- package/src/dispatches/index.js +0 -69
- package/src/globals.js +0 -15
- package/src/index.js +0 -14
- package/src/matchmaker.js +0 -206
- package/src/pathing/astar.js +0 -71
- package/src/pathing/binaryheap.js +0 -117
- package/src/pathing/mapnode.js +0 -236
- package/src/socket.js +0 -19
- /package/{src → dist}/types/api.d.ts +0 -0
- /package/{src → dist}/types/bot/GamePlayer.d.ts +0 -0
- /package/{src → dist}/types/bot.d.ts +0 -0
- /package/{src → dist}/types/constants/challenges.d.ts +0 -0
- /package/{src → dist}/types/constants/guns.d.ts +0 -0
- /package/{src → dist}/types/constants/index.d.ts +0 -0
- /package/{src → dist}/types/constants/items.d.ts +0 -0
- /package/{src → dist}/types/constants/maps.d.ts +0 -0
- /package/{src → dist}/types/dispatches/BootPlayerDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/ChatDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/FireDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/GameOptionsDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/GoToAmmoDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/GoToCoopDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/GoToGrenadeDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/GoToPlayerDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/GoToSpatulaDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/LookAtDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/LookAtPosDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/MeleeDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/MovementDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/PauseDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/ReloadDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/ReportPlayerDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/SaveLoadoutDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/SpawnDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/SwapWeaponDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/SwitchTeamDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/ThrowGrenadeDispatch.d.ts +0 -0
- /package/{src → dist}/types/dispatches/index.d.ts +0 -0
- /package/{src → dist}/types/matchmaker.d.ts +0 -0
- /package/{src → dist}/types/socket.d.ts +0 -0
package/src/comm/Codes.js
DELETED
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@@ -1,99 +0,0 @@
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/*
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const CommCode = {
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announcement: 10, // unused
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updateBalance: 11,
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reload: 12,
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respawn: 13,
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respawnDenied: 14,
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pong: 15, // unused
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clientReady: 16, // don't use INCOMING, since it's mostly used to prep the UI - still sent outgoing
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requestRespawn: 17,
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joinPublicGame: 18, // unused
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joinPrivateGame: 19, // unused
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switchTeamFail: 20,
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expireUpgrade: 21, // don't use, related to forcing the user to see ads
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swapWeapon: 22,
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joinGame: 23,
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refreshGameState: 24, // don't use, related to the game pausing when you unfocused
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spawnItem: 25,
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observeGame: 26, // don't use, for mods
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ping: 27,
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bootPlayer: 28,
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banPlayer: 29, // don't use, for mods
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loginRequired: 30, // implemented in frontend but unused??
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metaGameState: 31,
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syncMe: 32,
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explode: 33,
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keepAlive: 34, // don't use, for spectator mode
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musicInfo: 35, // don't use, likely for UI purposes
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hitMeHardBoiled: 36,
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playerInfo: 37, // don't use, for admins
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challengeCompleted: 38, // don't use, see issue #37 on the github
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gameLocked: 39, // unused???, closecode gamelocked is used afaik
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reportPlayer: 40,
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banned: 41, // unused
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createPrivateGame: 42, // unused
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switchTeam: 43, // don't use outgoing, because unlike official client, we don't assume the team is switched
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changeCharacter: 44,
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pause: 45,
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gameOptions: 46,
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gameAction: 47,
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requestGameOptions: 48,
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gameJoined: 49,
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socketReady: 50,
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addPlayer: 51,
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removePlayer: 52,
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fire: 53,
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melee: 54,
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throwGrenade: 55,
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info: 56, // unused
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eventModifier: 57,
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hitThem: 58,
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hitMe: 59,
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collectItem: 60,
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chlgPlayerRerollInGame: 61, // don't use, see issue #37 on the github
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playerInGameReward: 62, // unused
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// this is possibly the most comedic thing i've ever seen
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// they started coding the commcode incoming by creating commin
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// then, they declared a random variable that got broken because
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// you're not supposed to declare variables in switch statements
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// and then unpacked something and then never used it
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// and then seemed to just leave it there!!
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// top 10 bwd // https://i.imgur.com/a1WNR7Y.png
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playerRewards: 63,
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chat: 64,
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syncThem: 65,
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syncAmmo: 66, // unused
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die: 67, // unused
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beginShellStreak: 68,
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endShellStreak: 69,
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startReload: 70 // unused
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}
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*/
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const CloseCode = {
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gameNotFound: 4000,
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gameFull: 4001,
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badName: 4002,
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mainMenu: 4003,
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gameIdleExceeded: 4004,
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corruptedLoginData: 4010,
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gameMaxPlayersExceeded: 4011,
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gameDestroyUser: 4012,
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joinGameOutOfOrder: 4013,
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gameShuttingDown: 4014,
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readyBeforeReady: 4015,
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booted: 4016,
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gameErrorOnUserSocket: 4017,
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uuidNotFound: 4018,
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sessionNotFound: 4019,
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clusterFullCpu: 4020,
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clusterFullMem: 4021,
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noClustersAvailable: 4022,
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locked: 4023
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}
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export { CloseCode }
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package/src/comm/CommIn.js
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|
-
ws2.send(b2);
|
|
12
|
-
CommOut.bufferPool.recycle(this);
|
|
13
|
-
}
|
|
14
|
-
packInt8(val) {
|
|
15
|
-
this.buffer[this.idx] = val & 255;
|
|
16
|
-
this.idx++;
|
|
17
|
-
}
|
|
18
|
-
packInt16(val) {
|
|
19
|
-
this.buffer[this.idx] = val & 255;
|
|
20
|
-
this.buffer[this.idx + 1] = val >> 8 & 255;
|
|
21
|
-
this.idx += 2;
|
|
22
|
-
}
|
|
23
|
-
packInt24(val) {
|
|
24
|
-
this.buffer[this.idx] = val & 255;
|
|
25
|
-
this.buffer[this.idx + 1] = val >> 8 & 255;
|
|
26
|
-
this.buffer[this.idx + 2] = val >> 16 & 255;
|
|
27
|
-
this.idx += 3;
|
|
28
|
-
}
|
|
29
|
-
packInt32(val) {
|
|
30
|
-
this.buffer[this.idx] = val & 255;
|
|
31
|
-
this.buffer[this.idx + 1] = val >> 8 & 255;
|
|
32
|
-
this.buffer[this.idx + 2] = val >> 16 & 255;
|
|
33
|
-
this.buffer[this.idx + 3] = val >> 24 & 255;
|
|
34
|
-
this.idx += 4;
|
|
35
|
-
}
|
|
36
|
-
packRadU(val) {
|
|
37
|
-
this.packInt24(val * 2097152);
|
|
38
|
-
}
|
|
39
|
-
packRad(val) {
|
|
40
|
-
this.packInt16((val + Math.PI) * 8192);
|
|
41
|
-
}
|
|
42
|
-
packFloat(val) {
|
|
43
|
-
this.packInt16(val * 256);
|
|
44
|
-
}
|
|
45
|
-
packDouble(val) {
|
|
46
|
-
this.packInt32(val * 1048576);
|
|
47
|
-
}
|
|
48
|
-
packString(str, doMalicious = false) {
|
|
49
|
-
if (typeof str !== 'string') str = '';
|
|
50
|
-
this.packInt8(doMalicious ? 254 : str.length);
|
|
51
|
-
for (let i2 = 0; i2 < str.length; i2++) this.packInt16(str.charCodeAt(i2));
|
|
52
|
-
}
|
|
53
|
-
packLongString(str) {
|
|
54
|
-
if (typeof str !== 'string') str = '';
|
|
55
|
-
this.packInt16(str.length);
|
|
56
|
-
for (let i2 = 0; i2 < str.length; i2++) this.packInt16(str.charCodeAt(i2));
|
|
57
|
-
}
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
export default OutBuffer;
|
package/src/comm/Pool.js
DELETED
|
@@ -1,55 +0,0 @@
|
|
|
1
|
-
class Pool {
|
|
2
|
-
constructor(constructorFn, size) {
|
|
3
|
-
this.size = 0;
|
|
4
|
-
this.originalSize = size;
|
|
5
|
-
this.constructorFn = constructorFn;
|
|
6
|
-
this.objects = [];
|
|
7
|
-
this.idx = 0;
|
|
8
|
-
this.numActive = 0;
|
|
9
|
-
this.expand(size);
|
|
10
|
-
}
|
|
11
|
-
expand(num) {
|
|
12
|
-
for (let i2 = 0; i2 < num; i2++) {
|
|
13
|
-
const obj = this.constructorFn();
|
|
14
|
-
obj.id = i2 + this.size;
|
|
15
|
-
obj.active = false;
|
|
16
|
-
this.objects.push(obj);
|
|
17
|
-
}
|
|
18
|
-
this.size += num;
|
|
19
|
-
}
|
|
20
|
-
retrieve(id) {
|
|
21
|
-
if (id != void 0) {
|
|
22
|
-
while (id >= this.size) this.expand(this.originalSize);
|
|
23
|
-
|
|
24
|
-
this.numActive++;
|
|
25
|
-
this.objects[id].active = true;
|
|
26
|
-
return this.objects[id];
|
|
27
|
-
}
|
|
28
|
-
let i2 = this.idx;
|
|
29
|
-
do {
|
|
30
|
-
i2 = (i2 + 1) % this.size;
|
|
31
|
-
const obj = this.objects[i2];
|
|
32
|
-
if (!obj.active) {
|
|
33
|
-
this.idx = i2;
|
|
34
|
-
this.numActive++;
|
|
35
|
-
obj.active = true;
|
|
36
|
-
return obj;
|
|
37
|
-
}
|
|
38
|
-
} while (i2 != this.idx);
|
|
39
|
-
this.expand(this.originalSize);
|
|
40
|
-
// console.log('Expanding pool for: ' + this.objects[0].constructor.name + ' to: ' + this.size);
|
|
41
|
-
return this.retrieve();
|
|
42
|
-
}
|
|
43
|
-
recycle(obj) {
|
|
44
|
-
obj.active = false;
|
|
45
|
-
this.numActive--;
|
|
46
|
-
}
|
|
47
|
-
forEachActive(fn) {
|
|
48
|
-
for (let i2 = 0; i2 < this.size; i2++) {
|
|
49
|
-
const obj = this.objects[i2];
|
|
50
|
-
if (obj.active === true) fn(obj, i2);
|
|
51
|
-
}
|
|
52
|
-
}
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
export default Pool;
|
package/src/comm/index.js
DELETED
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
import CommIn from './CommIn.js';
|
|
2
|
-
import CommOut from './CommOut.js';
|
|
3
|
-
import OutBuffer from './OutBuffer.js';
|
|
4
|
-
import Pool from './Pool.js';
|
|
5
|
-
|
|
6
|
-
import { CommCode } from '../constants/codes.js';
|
|
7
|
-
import { CloseCode } from './Codes.js';
|
|
8
|
-
|
|
9
|
-
export {
|
|
10
|
-
CommIn,
|
|
11
|
-
CommOut,
|
|
12
|
-
OutBuffer,
|
|
13
|
-
Pool,
|
|
14
|
-
CommCode,
|
|
15
|
-
CloseCode
|
|
16
|
-
};
|