yolkbot 0.1.1-alpha.4 → 0.1.1-alpha.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -38,7 +38,9 @@ const Eggk47 = class _Eggk47 extends Gun {
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  this.shortReloadTime = 160;
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  this.weaponName = 'EggK-47';
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+ this.internalName = 'Eggk47';
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  this.standardMeshName = 'eggk47';
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+
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  this.rof = 3;
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  this.recoil = 7;
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  this.automatic = true;
@@ -67,8 +69,10 @@ const DozenGauge = class _DozenGauge extends Gun {
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  this.longReloadTime = 155;
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  this.shortReloadTime = 155;
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- this.weaponName = 'Dozen Gauge';
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+ this.weaponName = 'Scrambler';
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+ this.internalName = 'Dozen Gauge';
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  this.standardMeshName = 'dozenGauge';
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+
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  this.rof = 8;
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  this.recoil = 10;
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  this.automatic = false;
@@ -121,8 +125,10 @@ const CSG1 = class _CSG1 extends Gun {
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  this.shortReloadTime = 165;
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  this.highPrecision = true;
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- this.weaponName = 'CSG-1';
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+ this.weaponName = 'Free Ranger';
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+ this.internalName = 'CSG-1';
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  this.standardMeshName = 'csg1';
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+
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  this.rof = 13;
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  this.recoil = 13;
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  this.automatic = false;
@@ -159,7 +165,9 @@ const Cluck9mm = class _Cluck9mm extends Gun {
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  this.shortReloadTime = 160;
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  this.weaponName = 'Cluck 9mm';
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+ this.internalName = 'Cluck 9mm';
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  this.standardMeshName = 'cluck9mm';
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+
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  this.rof = 4;
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  this.recoil = 6;
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  this.automatic = false;
@@ -199,7 +207,9 @@ const RPEGG = class _RPEGG extends Gun {
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  this.shortReloadTime = 170;
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  this.weaponName = 'RPEGG';
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+ this.internalName = 'Eggsploder';
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  this.standardMeshName = 'rpegg';
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+
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  this.rof = 40;
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  this.recoil = 60;
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  this.automatic = false;
@@ -236,7 +246,9 @@ const SMG = class _SMG extends Gun {
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  this.shortReloadTime = 190;
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  this.weaponName = 'Whipper';
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+ this.internalName = 'SMEGG';
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  this.standardMeshName = 'smg';
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+
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  this.rof = 10;
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  this.recoil = 7;
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  this.automatic = true;
@@ -276,7 +288,9 @@ const M24 = class _M24 extends Gun {
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  this.shortReloadTime = 144;
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  this.weaponName = 'Crackshot';
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+ this.internalName = 'M2DZ';
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  this.standardMeshName = 'm24';
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+
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  this.rof = 60;
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  this.recoil = 40;
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  this.automatic = false;
@@ -316,7 +330,9 @@ const AUG = class _AUG extends Gun {
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  this.shortReloadTime = 160;
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  this.weaponName = 'Tri-Hard';
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+ this.internalName = 'AUG';
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  this.standardMeshName = 'aug';
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+
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  this.rof = 15;
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  this.recoil = 18;
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  this.automatic = false;
@@ -82,6 +82,16 @@ export const ShellStreaks = {
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  MiniEgg: 32
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  }
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+ export const SocialMedias = {
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+ 0: 'Facebook',
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+ 1: 'Instagram',
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+ 2: 'Tiktok',
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+ 3: 'Discord',
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+ 4: 'Youtube',
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+ 5: 'Twitter',
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+ 6: 'Twitch'
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+ }
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+
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  export const SocialRewards = {
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  Discord: 'rew_1200',
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  Tiktok: 'rew_1208',
@@ -107,5 +117,5 @@ export const URLRewards = [
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  'WelcomeBack'
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  ]
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- export const UserAgent =
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+ export const UserAgent = IsBrowser ? undefined :
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  'Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/127.0.0.0 Safari/537.36'