yolkbot 0.1.1-alpha.37 → 0.1.1-alpha.39

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "yolkbot",
3
3
  "description": "create a shell shockers (self) bot in under 10 lines.",
4
- "version": "0.1.1-alpha.37",
4
+ "version": "0.1.1-alpha.39",
5
5
  "keywords": [
6
6
  "shell shockers",
7
7
  "shellshock.io",
package/src/api.js CHANGED
@@ -93,8 +93,10 @@ async function loginWithCredentials(email, password, prox = '', instance = 'shel
93
93
  returnSecureToken: true
94
94
  }, {
95
95
  headers: {
96
+ 'origin': 'https://shellshock.io',
96
97
  'user-agent': UserAgent,
97
- 'x-client-version': 'Chrome/JsCore/9.17.2/FirebaseCore-web'
98
+ 'x-client-version': 'Chrome/JsCore/9.17.2/FirebaseCore-web',
99
+ 'x-firebase-locale': 'en'
98
100
  },
99
101
  httpsAgent: (ProxiesEnabled && prox) ? new SocksProxyAgent(prox) : false
100
102
  })
@@ -107,6 +109,9 @@ async function loginWithCredentials(email, password, prox = '', instance = 'shel
107
109
  console.error('loginWithCredentials: Network req failed (auth/network-request-failed), retrying, k =', k);
108
110
  } else if (error.code == 'auth/missing-email') {
109
111
  return 'firebase_no_credentials';
112
+ } else if (error.code == 'ERR_BAD_REQUEST') {
113
+ console.error('loginWithCredentials: Error:', email, password);
114
+ console.error('loginWithCredentials: Error:', error.response?.data || error, 'k =', k);
110
115
  } else {
111
116
  console.error('loginWithCredentials: Error:', email, password);
112
117
  console.error('loginWithCredentials: Error:', error, 'k =', k);
package/src/bot.js CHANGED
@@ -1914,7 +1914,7 @@ export class Bot {
1914
1914
 
1915
1915
  clearInterval(this.updateIntervalId);
1916
1916
 
1917
- this.game.socket.close();
1917
+ if (this.game) this.game.socket.close();
1918
1918
  this.matchmaker.close();
1919
1919
 
1920
1920
  if (!finishDispatches) this._dispatches = [];