yolkbot 0.1.1-alpha.12 → 0.1.1-alpha.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/browser.js +1 -1
- package/package.json +1 -1
- package/src/constants/guns.js +18 -2
- package/src/types/constants/guns.d.ts +8 -0
package/package.json
CHANGED
package/src/constants/guns.js
CHANGED
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@@ -38,7 +38,9 @@ const Eggk47 = class _Eggk47 extends Gun {
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this.shortReloadTime = 160;
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this.weaponName = 'EggK-47';
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this.internalName = 'Eggk47';
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this.standardMeshName = 'eggk47';
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+
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this.rof = 3;
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this.recoil = 7;
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this.automatic = true;
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@@ -67,8 +69,10 @@ const DozenGauge = class _DozenGauge extends Gun {
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this.longReloadTime = 155;
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this.shortReloadTime = 155;
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-
this.weaponName = '
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this.weaponName = 'Scrambler';
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this.internalName = 'Dozen Gauge';
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this.standardMeshName = 'dozenGauge';
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+
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this.rof = 8;
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this.recoil = 10;
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this.automatic = false;
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@@ -121,8 +125,10 @@ const CSG1 = class _CSG1 extends Gun {
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this.shortReloadTime = 165;
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this.highPrecision = true;
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-
this.weaponName = '
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this.weaponName = 'Free Ranger';
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this.internalName = 'CSG-1';
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this.standardMeshName = 'csg1';
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+
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this.rof = 13;
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this.recoil = 13;
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this.automatic = false;
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@@ -159,7 +165,9 @@ const Cluck9mm = class _Cluck9mm extends Gun {
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this.shortReloadTime = 160;
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this.weaponName = 'Cluck 9mm';
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this.internalName = 'Cluck 9mm';
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this.standardMeshName = 'cluck9mm';
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+
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this.rof = 4;
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this.recoil = 6;
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this.automatic = false;
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@@ -199,7 +207,9 @@ const RPEGG = class _RPEGG extends Gun {
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this.shortReloadTime = 170;
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this.weaponName = 'RPEGG';
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this.internalName = 'Eggsploder';
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this.standardMeshName = 'rpegg';
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+
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this.rof = 40;
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this.recoil = 60;
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this.automatic = false;
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@@ -236,7 +246,9 @@ const SMG = class _SMG extends Gun {
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this.shortReloadTime = 190;
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this.weaponName = 'Whipper';
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this.internalName = 'SMEGG';
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this.standardMeshName = 'smg';
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this.rof = 10;
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this.recoil = 7;
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this.automatic = true;
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@@ -276,7 +288,9 @@ const M24 = class _M24 extends Gun {
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this.shortReloadTime = 144;
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this.weaponName = 'Crackshot';
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this.internalName = 'M2DZ';
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this.standardMeshName = 'm24';
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this.rof = 60;
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this.recoil = 40;
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this.automatic = false;
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@@ -316,7 +330,9 @@ const AUG = class _AUG extends Gun {
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this.shortReloadTime = 160;
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this.weaponName = 'Tri-Hard';
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this.internalName = 'AUG';
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this.standardMeshName = 'aug';
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this.rof = 15;
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this.recoil = 18;
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this.automatic = false;
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@@ -30,6 +30,7 @@ declare class Eggk47 extends Gun {
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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@@ -53,6 +54,7 @@ declare class DozenGauge extends Gun {
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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@@ -80,6 +82,7 @@ declare class CSG1 extends Gun {
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shortReloadTime: number;
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highPrecision: boolean;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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@@ -103,6 +106,7 @@ declare class Cluck9mm extends Gun {
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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@@ -129,6 +133,7 @@ declare class RPEGG extends Gun {
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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@@ -158,6 +163,7 @@ declare class SMG extends Gun {
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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@@ -184,6 +190,7 @@ declare class M24 extends Gun {
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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@@ -210,6 +217,7 @@ declare class AUG extends Gun {
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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internalName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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