yolkbot 0.1.0-alpha.9 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/browser.js +6 -6
- package/package.json +17 -5
- package/src/api.js +97 -23
- package/src/bot/GamePlayer.js +2 -2
- package/src/bot.js +851 -484
- package/src/comm/Codes.js +73 -0
- package/src/constants/index.js +23 -1
- package/src/constants/items.js +663 -264
- package/src/constants/maps.js +57 -18
- package/src/dispatches/BootPlayerDispatch.js +1 -1
- package/src/dispatches/ChatDispatch.js +1 -1
- package/src/dispatches/GameOptionsDispatch.js +1 -1
- package/src/dispatches/GoToAmmoDispatch.js +44 -0
- package/src/dispatches/GoToCoopDispatch.js +44 -0
- package/src/dispatches/GoToGrenadeDispatch.js +44 -0
- package/src/dispatches/GoToPlayerDispatch.js +5 -1
- package/src/dispatches/GoToSpatulaDispatch.js +5 -1
- package/src/dispatches/MeleeDispatch.js +1 -1
- package/src/dispatches/PauseDispatch.js +1 -1
- package/src/dispatches/ReloadDispatch.js +14 -2
- package/src/dispatches/ReportPlayerDispatch.js +1 -1
- package/src/dispatches/SaveLoadoutDispatch.js +11 -34
- package/src/dispatches/SpawnDispatch.js +1 -1
- package/src/dispatches/SwapWeaponDispatch.js +1 -1
- package/src/dispatches/SwitchTeamDispatch.js +1 -1
- package/src/dispatches/ThrowGrenadeDispatch.js +1 -1
- package/src/dispatches/index.js +9 -0
- package/src/matchmaker.js +11 -2
- package/src/pathing/mapnode.js +83 -250
- package/src/socket.js +1 -1
- package/src/types/api.d.ts +2 -16
- package/src/types/bot/GamePlayer.d.ts +25 -21
- package/src/types/bot.d.ts +78 -54
- package/src/types/constants/guns.d.ts +240 -0
- package/src/types/constants/index.d.ts +100 -0
- package/src/types/constants/items.d.ts +21 -0
- package/src/types/constants/maps.d.ts +15 -0
- package/src/types/dispatches/GoToAmmoDispatch.d.ts +8 -0
- package/src/types/dispatches/GoToCoopDispatch.d.ts +8 -0
- package/src/types/dispatches/GoToGrenadeDispatch.d.ts +8 -0
- package/src/types/dispatches/MovementDispatch.d.ts +2 -0
- package/src/types/dispatches/index.d.ts +45 -1
- package/src/types/matchmaker.d.ts +19 -14
- package/src/types/socket.d.ts +7 -0
- package/src/types/gun.d.ts +0 -131
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@@ -2,6 +2,9 @@ import BootPlayerDispatch from './BootPlayerDispatch';
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import ChatDispatch from './ChatDispatch';
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import FireDispatch from './FireDispatch';
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import GameOptionsDispatch from './GameOptionsDispatch';
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import GoToAmmoDispatch from './GoToAmmoDispatch';
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import GoToCoopDispatch from './GoToCoopDispatch';
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import GoToGrenadeDispatch from './GoToGrenadeDispatch';
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import GoToPlayerDispatch from './GoToPlayerDispatch';
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import GoToSpatulaDispatch from './GoToSpatulaDispatch';
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import LookAtDispatch from './LookAtDispatch';
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@@ -33,6 +36,18 @@ declare module 'GameOptionsDispatch' {
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export default GameOptionsDispatch;
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}
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declare module 'GoToAmmoDispatch' {
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export default GoToAmmoDispatch;
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}
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declare module 'GoToCoopDispatch' {
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export default GoToCoopDispatch;
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}
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declare module 'GoToGrenadeDispatch' {
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export default GoToGrenadeDispatch;
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}
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declare module 'GoToPlayerDispatch' {
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export default GoToPlayerDispatch;
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}
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@@ -91,6 +106,9 @@ declare module 'dispatches' {
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ChatDispatch,
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FireDispatch,
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GameOptionsDispatch,
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GoToAmmoDispatch,
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GoToCoopDispatch,
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GoToGreandeDispatch,
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GoToPlayerDispatch,
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GoToSpatulaDispatch,
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LookAtDispatch,
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@@ -111,6 +129,9 @@ declare module 'dispatches' {
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ChatDispatch: typeof ChatDispatch,
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FireDispatch: typeof FireDispatch,
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GameOptionsDispatch: typeof GameOptionsDispatch,
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GoToAmmoDispatch: typeof GoToAmmoDispatch,
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GoToCoopDispatch: typeof GoToCoopDispatch,
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GoToGrenadeDispatch: typeof GoToGrenadeDispatch,
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GoToPlayerDispatch: typeof GoToPlayerDispatch,
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GoToSpatulaDispatch: typeof GoToSpatulaDispatch,
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LookAtDispatch: typeof LookAtDispatch,
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@@ -127,4 +148,27 @@ declare module 'dispatches' {
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};
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export default dispatches;
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}
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}
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export type ADispatch =
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BootPlayerDispatch |
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ChatDispatch |
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FireDispatch |
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GameOptionsDispatch |
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GoToAmmoDispatch |
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GoToCoopDispatch |
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GoToGrenadeDispatch |
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GoToPlayerDispatch |
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GoToSpatulaDispatch |
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LookAtDispatch |
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LookAtPosDispatch |
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MeleeDispatch |
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MovementDispatch |
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PauseDispatch |
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ReloadDispatch |
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ReportPlayerDispatch |
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SaveLoadoutDispatch |
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SpawnDispatch |
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SwapWeaponDispatch |
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SwitchTeamDispatch |
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ThrowGrenadeDispatch;
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@@ -1,5 +1,5 @@
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1
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import { GameModes, PlayTypes } from '
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import yolkws from '
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import { GameModes, PlayTypes } from './constants/index.js';
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import yolkws from './socket.js';
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type MatchmakerParams = {
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instance?: string;
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@@ -17,16 +17,26 @@ type FindGameParams = {
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mode: keyof typeof GameModes;
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};
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type GameFoundResponse = {
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command: 'gameFound';
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[key: string]: any;
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};
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-
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type RegionListResponse = {
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command: 'regionList';
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regionList: Region[];
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};
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export interface RawGameData {
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command: 'gameFound';
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region: string;
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subdomain: string;
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id: string;
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uuid: string;
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private: boolean;
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noobLobby: boolean;
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}
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type CommandSend = {
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command: string;
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[key: string]: any;
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}
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export declare class Matchmaker {
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connected: boolean;
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onceConnected: Function[];
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@@ -38,13 +48,10 @@ export declare class Matchmaker {
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constructor(params?: MatchmakerParams);
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private createSessionId(instance: string): Promise<void>;
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send(msg: any): void;
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send(msg: CommandSend): void;
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waitForConnect(): Promise<void>;
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getRegions(): Promise<Region[]>;
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findPublicGame(params: FindGameParams): Promise<
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findPublicGame(params: FindGameParams): Promise<RawGameData>;
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getRandomRegion(): string;
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getRandomGameMode(): keyof typeof GameModes;
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close(): void;
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on(event: string, callback: Function): void;
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once(event: string, callback: Function): void;
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off(event: string, callback: Function): void;
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private emit(event: string, ...args: any[]): void;
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}
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export default Matchmaker;
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package/src/types/gun.d.ts
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type Ammo = {
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rounds: number;
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capacity: number;
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reload: number;
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store: number;
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storeMax: number;
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pickup: number;
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};
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type GunProps = {
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dmgTypeId?: number;
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highPrecision?: boolean;
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equipTime?: number;
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stowWeaponTime?: number;
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accuracy?: number;
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shootingAccuracy?: number;
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movementAccuracy?: number;
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accuracyMax?: number;
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accuracyMin?: number;
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accuracyLoss?: number;
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accuracyRecover?: number;
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tracer?: number;
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burstQueue?: number;
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adsMod?: number;
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movementAccuracyMod?: number;
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reloadBloom?: boolean;
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reloadTimeMod?: number;
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ammo?: Ammo;
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longReloadTime?: number;
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shortReloadTime?: number;
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weaponName?: string;
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standardMeshName?: string;
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rof?: number;
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recoil?: number;
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automatic?: boolean;
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damage?: number;
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totalDamage?: number;
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range?: number;
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velocity?: number;
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hasScope?: boolean;
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radius?: number;
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minRange?: number;
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burst?: number;
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burstRof?: number;
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movementInstability?: number;
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absoluteMinAccuracy?: number;
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};
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class Gun {
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dmgTypeId: number;
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highPrecision: boolean;
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equipTime: number;
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stowWeaponTime: number;
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accuracy: number;
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shootingAccuracy: number;
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movementAccuracy: number;
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accuracyMax: number;
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accuracyMin: number;
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accuracyLoss: number;
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accuracyRecover: number;
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tracer: number;
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burstQueue: number;
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adsMod: number;
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movementAccuracyMod: number;
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reloadBloom: boolean;
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reloadTimeMod: number;
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ammo: Ammo;
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longReloadTime: number;
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shortReloadTime: number;
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weaponName: string;
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standardMeshName: string;
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rof: number;
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recoil: number;
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automatic: boolean;
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damage: number;
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totalDamage: number;
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range: number;
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velocity: number;
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hasScope: boolean;
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radius: number;
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minRange: number;
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burst: number;
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burstRof: number;
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movementInstability: number;
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absoluteMinAccuracy: number;
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constructor(props: GunProps = {}) {
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this.dmgTypeId = props.dmgTypeId || 0;
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this.highPrecision = props.highPrecision || false;
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this.equipTime = props.equipTime || 13;
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this.stowWeaponTime = props.stowWeaponTime || 13;
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this.accuracy = props.accuracy || 0;
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this.shootingAccuracy = props.shootingAccuracy || 0;
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this.movementAccuracy = props.movementAccuracy || 0;
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this.accuracyMax = props.accuracyMax || 0;
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this.accuracyMin = props.accuracyMin || 0;
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this.accuracyLoss = props.accuracyLoss || 0;
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this.accuracyRecover = props.accuracyRecover || 0;
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this.tracer = props.tracer || 0;
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this.burstQueue = props.burstQueue || 0;
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this.adsMod = props.adsMod || 0.5;
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this.movementAccuracyMod = props.movementAccuracyMod || 1;
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this.reloadBloom = props.reloadBloom || true;
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this.reloadTimeMod = props.reloadTimeMod || 1;
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this.ammo = props.ammo || { rounds: 0, capacity: 0, reload: 0, store: 0, storeMax: 0, pickup: 0 };
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this.longReloadTime = props.longReloadTime || 0;
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this.shortReloadTime = props.shortReloadTime || 0;
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this.weaponName = props.weaponName || '';
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this.standardMeshName = props.standardMeshName || '';
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this.rof = props.rof || 0;
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this.recoil = props.recoil || 0;
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this.automatic = props.automatic || false;
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this.damage = props.damage || 0;
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this.totalDamage = props.totalDamage || 0;
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this.range = props.range || 0;
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this.velocity = props.velocity || 0;
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this.hasScope = props.hasScope || false;
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this.radius = props.radius || 0;
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this.minRange = props.minRange || 0;
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this.burst = props.burst || 0;
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this.burstRof = props.burstRof || 0;
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this.movementInstability = props.movementInstability || 0;
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this.absoluteMinAccuracy = props.absoluteMinAccuracy || 0;
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}
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}
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export {
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Gun,
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Ammo,
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GunProps
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};
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