yolkbot 0.1.0-alpha.8 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/browser.js +6 -6
- package/package.json +17 -5
- package/src/api.js +97 -23
- package/src/bot/GamePlayer.js +3 -3
- package/src/bot.js +851 -484
- package/src/comm/Codes.js +73 -0
- package/src/constants/index.js +23 -1
- package/src/constants/items.js +663 -264
- package/src/constants/maps.js +57 -18
- package/src/dispatches/BootPlayerDispatch.js +1 -1
- package/src/dispatches/ChatDispatch.js +1 -1
- package/src/dispatches/GameOptionsDispatch.js +1 -1
- package/src/dispatches/GoToAmmoDispatch.js +44 -0
- package/src/dispatches/GoToCoopDispatch.js +44 -0
- package/src/dispatches/GoToGrenadeDispatch.js +44 -0
- package/src/dispatches/GoToPlayerDispatch.js +5 -1
- package/src/dispatches/GoToSpatulaDispatch.js +5 -1
- package/src/dispatches/MeleeDispatch.js +1 -1
- package/src/dispatches/PauseDispatch.js +1 -1
- package/src/dispatches/ReloadDispatch.js +14 -2
- package/src/dispatches/ReportPlayerDispatch.js +1 -1
- package/src/dispatches/SaveLoadoutDispatch.js +11 -34
- package/src/dispatches/SpawnDispatch.js +1 -1
- package/src/dispatches/SwapWeaponDispatch.js +1 -1
- package/src/dispatches/SwitchTeamDispatch.js +1 -1
- package/src/dispatches/ThrowGrenadeDispatch.js +1 -1
- package/src/dispatches/index.js +9 -0
- package/src/matchmaker.js +11 -2
- package/src/pathing/mapnode.js +83 -250
- package/src/socket.js +1 -1
- package/src/types/api.d.ts +2 -16
- package/src/types/bot/GamePlayer.d.ts +26 -22
- package/src/types/bot.d.ts +78 -54
- package/src/types/constants/guns.d.ts +240 -0
- package/src/types/constants/index.d.ts +100 -0
- package/src/types/constants/items.d.ts +21 -0
- package/src/types/constants/maps.d.ts +15 -0
- package/src/types/dispatches/GoToAmmoDispatch.d.ts +8 -0
- package/src/types/dispatches/GoToCoopDispatch.d.ts +8 -0
- package/src/types/dispatches/GoToGrenadeDispatch.d.ts +8 -0
- package/src/types/dispatches/MovementDispatch.d.ts +2 -0
- package/src/types/dispatches/index.d.ts +45 -1
- package/src/types/matchmaker.d.ts +19 -14
- package/src/types/socket.d.ts +7 -0
- package/src/types/gun.d.ts +0 -131
package/src/types/bot.d.ts
CHANGED
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@@ -1,25 +1,33 @@
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import { NodeList } from '../pathing/mapnode.js';
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-
import { yolkws } from '../socket.js';
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import { Character, GamePlayer } from './bot/GamePlayer';
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import {
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import {
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import { AnyGun } from './constants/guns';
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import { Map } from './constants/maps';
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import { ADispatch } from './dispatches/index';
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import { Matchmaker, RawGameData } from './matchmaker';
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import yolkws from './socket';
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export interface BotParams {
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proxy?: string;
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intents?: number[];
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doUpdate?: boolean;
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updateInterval?: number;
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pingInterval?: number;
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doPathing?: boolean;
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proxy?: string;
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instance?: string;
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}
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export interface ChiknWinnerStatus {
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atLimit: boolean;
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limit: number;
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secondsUntilPlay: number;
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canPlayAgain: number;
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}
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export interface Account {
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id: number;
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firebaseId: string;
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sessionId: string;
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session: string;
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cw: ChiknWinnerStatus;
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loadout: {
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hatId: number | null;
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meleeId: number;
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@@ -37,7 +45,7 @@ export interface Account {
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accountAge: number;
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emailVerified: boolean;
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eggBalance: number;
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rawLoginData: any;
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rawLoginData: any; // i ain't typoing allat
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}
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export interface GameOptions {
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@@ -51,30 +59,6 @@ export interface GameOptions {
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mustUseSecondary: boolean;
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}
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export interface RawGameData {
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command: 'gameFound';
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region: string;
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subdomain: string;
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id: string;
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uuid: string;
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private: boolean;
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noobLobby: boolean;
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}
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export interface RawMapData {
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filename: string;
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hash: string;
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name: string;
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modes: {
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FFA: boolean;
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Teams: boolean;
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Spatula: boolean;
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King?: boolean;
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};
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availability: string;
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numPlayers: string;
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}
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export interface Collectable {
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id: number;
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x: number;
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@@ -82,6 +66,13 @@ export interface Collectable {
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z: number;
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}
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export interface Zone {
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x: number;
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y: number;
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z: number;
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zone: number;
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}
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export interface Game {
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raw: RawGameData;
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code: string;
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@@ -100,8 +91,8 @@ export interface Game {
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};
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availability: string;
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numPlayers: string;
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raw:
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raw: Map;
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zones: Zone[][];
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};
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playerLimit: number;
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isGameOwner: boolean;
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@@ -115,12 +106,14 @@ export interface Game {
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controlledByTeam: number;
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};
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stage: number;
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zoneNumber: number;
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activeZone: Zone[];
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capturing: number;
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captureProgress: number;
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numCapturing: number;
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stageName: string;
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capturePercent: number;
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socket: yolkws | null;
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}
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export interface Pathing {
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@@ -132,22 +125,36 @@ export interface Pathing {
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}
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export interface BotState {
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gameFound: boolean;
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name: string;
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reloading: boolean;
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swappingGun: boolean;
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usingMelee: boolean;
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shotsFired: number;
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}
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export interface ChiknWinnerResponse {
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eggsGiven: number;
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itemIds: number[];
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rewardTier: number;
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}
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type intents = {
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CHALLENGES: 1,
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STATS: 2,
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PATHFINDING: 3,
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BUFFERS: 4,
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PING: 5,
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COSMETIC_DATA: 6
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}
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export class Bot {
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static Intents: intents;
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Intents: intents;
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proxy: string;
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name
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autoPing: boolean;
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name?: string;
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autoUpdate: boolean;
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disablePathing: boolean;
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pingInterval: number;
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updateInterval: number;
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instance: string;
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state: BotState;
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@@ -155,62 +162,79 @@ export class Bot {
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me: GamePlayer;
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game: Game;
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account: Account;
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gameSocket: yolkws | null;
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ping: number;
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lastPingTime: number;
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lastDeathTime: number;
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lastChatTime: number;
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lastUpdateTime: number;
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nUpdates: number;
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controlKeys: number;
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initTime: number;
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pathing: Pathing;
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matchmaker: Matchmaker | null;
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constructor(params?: BotParams);
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loginAnonymously(): Promise<Account | false>;
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loginWithRefreshToken(refreshToken: string): Promise<Account | false>;
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login(email: string, pass: string): Promise<Account | false>;
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createAccount(email: string, pass: string): Promise<Account | false>;
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initMatchmaker(): Promise<boolean>;
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createPrivateGame(opts: { region: string; mode: string; map: string }): Promise<RawGameData>;
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join(data: string | RawGameData): Promise<void>;
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join(botName: string, data: string | RawGameData): Promise<void>;
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dispatch(disp: ADispatch): void;
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update(): void;
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canSee(player: GamePlayer): boolean;
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getBestTarget(): GamePlayer | undefined;
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onAny(cb: Function): void;
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on(event: 'authFail', cb: (reason: string) => void): void;
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on(event: 'balanceUpdate', cb: (oldBalance: number, newBalance: number) => void): void;
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on(event: 'banned', cb: (banRemaining: string) => void): void;
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on(event: 'chat', cb: (player: GamePlayer, message: string, flags: number) => void): void;
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on(event: 'chat', cb: (player: GamePlayer | undefined, message: string, flags: number) => void): void;
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on(event: 'close', cb: (code: number) => void): void;
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on(event: 'collectAmmo', cb: (player: GamePlayer, weapon:
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on(event: 'collectAmmo', cb: (player: GamePlayer, weapon: AnyGun) => void): void;
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on(event: 'collectGrenade', cb: (player: GamePlayer) => void): void;
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on(event: 'gameForcePause', cb: () => void): void;
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on(event: 'gameOptionsChange', cb: (oldOptions: GameOptions, newOptions: GameOptions) => void): void;
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on(event: 'gameReset', cb: () => void): void;
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on(event: 'gameStateChange', cb: (oldState: Game, newState: Game) => void): void;
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on(event: 'grenadeExploded', cb: (item: Item | number, pos: { x: number; y: number; z: number }, damage: number, radius: number) => void): void;
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on(event: 'pingUpdate', cb: (oldPing: number, newPing: number) => void): void;
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on(event: 'playerBeginStreak', cb: (player: GamePlayer, streak: number) => void): void;
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on(event: 'playerChangeCharacter', cb: (player: GamePlayer, oldCharacter: Character, newCharacter: Character) => void): void;
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on(event: 'playerChangeGun', cb: (player: GamePlayer, oldGun: number, newGun: number) => void): void;
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on(event: 'playerDamaged', cb: (player: GamePlayer, oldHp: number, newHp: number) => void): void;
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on(event: 'playerDeath', cb: (player: GamePlayer, killer: GamePlayer) => void): void;
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on(event: 'playerFire', cb: (player: GamePlayer, weapon:
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on(event: 'playerFire', cb: (player: GamePlayer, weapon: AnyGun) => void): void;
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on(event: 'playerJoin', cb: (player: GamePlayer) => void): void;
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on(event: 'playerLeave', cb: (player: GamePlayer) => void): void;
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on(event: 'playerMelee', cb: (player: GamePlayer) => void): void;
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on(event: 'playerPause', cb: (player: GamePlayer) => void): void;
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on(event: 'playerReload', cb: (player: GamePlayer, weapon:
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on(event: 'playerReload', cb: (player: GamePlayer, weapon: AnyGun) => void): void;
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on(event: 'playerRespawn', cb: (player: GamePlayer) => void): void;
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on(event: 'playerSwapWeapon', cb: (player: GamePlayer, nowActive: number) => void): void;
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on(event: 'playerSwitchTeam', cb: (player: GamePlayer, oldTeam: number, newTeam: number) => void): void;
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on(event: 'rocketHit', cb: (pos: { x: number; y: number; z: number }, damage: number, radius: number) => void): void;
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on(event: 'selfDamaged', cb: (oldHp: number, newHp: number) => void): void;
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on(event: 'selfMoved', cb: (oldPos: { x: number; y: number; z: number }, newPos: { x: number; y: number; z: number }) => void): void;
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on(event: 'selfRespawnFail', cb: () => void): void;
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on(event: 'selfShieldHit', cb: (oldShield: number, newShield: number) => void): void;
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on(event: 'selfShieldLost', cb: () => void): void;
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on(event: 'spawnItem', cb: (type: number, _id: number, pos: { x: number; y: number; z: number }) => void): void;
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on(event: 'tick', cb: () => void): void;
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checkChiknWinner(): Promise<ChiknWinnerStatus>;
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playChiknWinner(): Promise<ChiknWinnerResponse | string>;
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resetChiknWinner(): Promise<ChiknWinnerStatus>;
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refreshBalance(): Promise<number>;
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redeemCode(code: string): Promise<{ result: string; eggsGiven: number; itemIds: number[]; }>;
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claimURLReward(reward: string): Promise<{ result: string; eggsGiven: number; itemIds: number[]; }>;
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claimSocialReward(rewardTag: string): Promise<{ result: string; eggsGiven: number; itemIds: number[]; }>;
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buyItem(itemId: number): Promise<{ result: string; currentBalance: number; itemId: number; }>;
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}
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export default Bot;
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@@ -0,0 +1,240 @@
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declare class Gun {
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dmgTypeId: number;
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highPrecision: boolean;
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equipTime: number;
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stowWeaponTime: number;
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accuracy: number;
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shootingAccuracy: number;
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movementAccuracy: number;
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accuracyMax: number;
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accuracyMin: number;
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accuracyLoss: number;
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accuracyRecover: number;
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tracer: number;
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burstQueue: number;
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adsMod: number;
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movementAccuracyMod: number;
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reloadBloom: boolean;
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reloadTimeMod: number;
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}
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declare class Eggk47 extends Gun {
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ammo: {
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rounds: number;
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capacity: number;
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reload: number;
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store: number;
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storeMax: number;
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pickup: number;
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};
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+
longReloadTime: number;
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31
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+
shortReloadTime: number;
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32
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+
weaponName: string;
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33
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+
standardMeshName: string;
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34
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+
rof: number;
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35
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+
recoil: number;
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36
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+
automatic: boolean;
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37
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+
damage: number;
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38
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+
totalDamage: number;
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39
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+
range: number;
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40
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+
velocity: number;
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41
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+
tracer: number;
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42
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+
}
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43
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+
|
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44
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+
declare class DozenGauge extends Gun {
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45
|
+
ammo: {
|
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46
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+
rounds: number;
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47
|
+
capacity: number;
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48
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+
reload: number;
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49
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+
store: number;
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50
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+
storeMax: number;
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51
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+
pickup: number;
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52
|
+
};
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53
|
+
longReloadTime: number;
|
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54
|
+
shortReloadTime: number;
|
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55
|
+
weaponName: string;
|
|
56
|
+
standardMeshName: string;
|
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57
|
+
rof: number;
|
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58
|
+
recoil: number;
|
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59
|
+
automatic: boolean;
|
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60
|
+
damage: number;
|
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61
|
+
totalDamage: number;
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62
|
+
range: number;
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63
|
+
velocity: number;
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64
|
+
tracer: number;
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65
|
+
adsMod: number;
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66
|
+
movementAccuracyMod: number;
|
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67
|
+
}
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68
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+
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69
|
+
declare class CSG1 extends Gun {
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70
|
+
ammo: {
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71
|
+
rounds: number;
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72
|
+
capacity: number;
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73
|
+
reload: number;
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74
|
+
store: number;
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75
|
+
storeMax: number;
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76
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+
pickup: number;
|
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77
|
+
};
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|
78
|
+
hasScope: boolean;
|
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79
|
+
longReloadTime: number;
|
|
80
|
+
shortReloadTime: number;
|
|
81
|
+
highPrecision: boolean;
|
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82
|
+
weaponName: string;
|
|
83
|
+
standardMeshName: string;
|
|
84
|
+
rof: number;
|
|
85
|
+
recoil: number;
|
|
86
|
+
automatic: boolean;
|
|
87
|
+
damage: number;
|
|
88
|
+
totalDamage: number;
|
|
89
|
+
range: number;
|
|
90
|
+
velocity: number;
|
|
91
|
+
tracer: number;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
declare class Cluck9mm extends Gun {
|
|
95
|
+
ammo: {
|
|
96
|
+
rounds: number;
|
|
97
|
+
capacity: number;
|
|
98
|
+
reload: number;
|
|
99
|
+
store: number;
|
|
100
|
+
storeMax: number;
|
|
101
|
+
pickup: number;
|
|
102
|
+
};
|
|
103
|
+
longReloadTime: number;
|
|
104
|
+
shortReloadTime: number;
|
|
105
|
+
weaponName: string;
|
|
106
|
+
standardMeshName: string;
|
|
107
|
+
rof: number;
|
|
108
|
+
recoil: number;
|
|
109
|
+
automatic: boolean;
|
|
110
|
+
damage: number;
|
|
111
|
+
totalDamage: number;
|
|
112
|
+
range: number;
|
|
113
|
+
velocity: number;
|
|
114
|
+
tracer: number;
|
|
115
|
+
adsMod: number;
|
|
116
|
+
movementAccuracyMod: number;
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
declare class RPEGG extends Gun {
|
|
120
|
+
ammo: {
|
|
121
|
+
rounds: number;
|
|
122
|
+
capacity: number;
|
|
123
|
+
reload: number;
|
|
124
|
+
store: number;
|
|
125
|
+
storeMax: number;
|
|
126
|
+
pickup: number;
|
|
127
|
+
};
|
|
128
|
+
hasScope: boolean;
|
|
129
|
+
longReloadTime: number;
|
|
130
|
+
shortReloadTime: number;
|
|
131
|
+
weaponName: string;
|
|
132
|
+
standardMeshName: string;
|
|
133
|
+
rof: number;
|
|
134
|
+
recoil: number;
|
|
135
|
+
automatic: boolean;
|
|
136
|
+
damage: number;
|
|
137
|
+
radius: number;
|
|
138
|
+
totalDamage: number;
|
|
139
|
+
range: number;
|
|
140
|
+
minRange: number;
|
|
141
|
+
velocity: number;
|
|
142
|
+
accuracyMax: number;
|
|
143
|
+
accuracyMin: number;
|
|
144
|
+
accuracyLoss: number;
|
|
145
|
+
accuracyRecover: number;
|
|
146
|
+
absoluteMinAccuracy: number;
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
declare class SMG extends Gun {
|
|
150
|
+
ammo: {
|
|
151
|
+
rounds: number;
|
|
152
|
+
capacity: number;
|
|
153
|
+
reload: number;
|
|
154
|
+
store: number;
|
|
155
|
+
storeMax: number;
|
|
156
|
+
pickup: number;
|
|
157
|
+
};
|
|
158
|
+
longReloadTime: number;
|
|
159
|
+
shortReloadTime: number;
|
|
160
|
+
weaponName: string;
|
|
161
|
+
standardMeshName: string;
|
|
162
|
+
rof: number;
|
|
163
|
+
recoil: number;
|
|
164
|
+
automatic: boolean;
|
|
165
|
+
damage: number;
|
|
166
|
+
totalDamage: number;
|
|
167
|
+
range: number;
|
|
168
|
+
velocity: number;
|
|
169
|
+
tracer: number;
|
|
170
|
+
adsMod: number;
|
|
171
|
+
movementAccuracyMod: number;
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
declare class M24 extends Gun {
|
|
175
|
+
ammo: {
|
|
176
|
+
rounds: number;
|
|
177
|
+
capacity: number;
|
|
178
|
+
reload: number;
|
|
179
|
+
store: number;
|
|
180
|
+
storeMax: number;
|
|
181
|
+
pickup: number;
|
|
182
|
+
};
|
|
183
|
+
hasScope: boolean;
|
|
184
|
+
longReloadTime: number;
|
|
185
|
+
shortReloadTime: number;
|
|
186
|
+
weaponName: string;
|
|
187
|
+
standardMeshName: string;
|
|
188
|
+
rof: number;
|
|
189
|
+
recoil: number;
|
|
190
|
+
automatic: boolean;
|
|
191
|
+
damage: number;
|
|
192
|
+
totalDamage: number;
|
|
193
|
+
range: number;
|
|
194
|
+
velocity: number;
|
|
195
|
+
tracer: number;
|
|
196
|
+
movementAccuracyMod: number;
|
|
197
|
+
reloadBloom: boolean;
|
|
198
|
+
reloadTimeMod: number;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
declare class AUG extends Gun {
|
|
202
|
+
ammo: {
|
|
203
|
+
rounds: number;
|
|
204
|
+
capacity: number;
|
|
205
|
+
reload: number;
|
|
206
|
+
store: number;
|
|
207
|
+
storeMax: number;
|
|
208
|
+
pickup: number;
|
|
209
|
+
};
|
|
210
|
+
longReloadTime: number;
|
|
211
|
+
shortReloadTime: number;
|
|
212
|
+
weaponName: string;
|
|
213
|
+
standardMeshName: string;
|
|
214
|
+
rof: number;
|
|
215
|
+
recoil: number;
|
|
216
|
+
automatic: boolean;
|
|
217
|
+
movementInstability: number;
|
|
218
|
+
damage: number;
|
|
219
|
+
totalDamage: number;
|
|
220
|
+
range: number;
|
|
221
|
+
velocity: number;
|
|
222
|
+
tracer: number;
|
|
223
|
+
burst: number;
|
|
224
|
+
burstRof: number;
|
|
225
|
+
adsMod: number;
|
|
226
|
+
movementAccuracyMod: number;
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
export type AnyGun = Eggk47 | DozenGauge | CSG1 | Cluck9mm | RPEGG | SMG | M24 | AUG;
|
|
230
|
+
|
|
231
|
+
export {
|
|
232
|
+
Eggk47,
|
|
233
|
+
DozenGauge,
|
|
234
|
+
CSG1,
|
|
235
|
+
Cluck9mm,
|
|
236
|
+
RPEGG,
|
|
237
|
+
SMG,
|
|
238
|
+
M24,
|
|
239
|
+
AUG
|
|
240
|
+
}
|
|
@@ -0,0 +1,100 @@
|
|
|
1
|
+
import { AUG, CSG1, DozenGauge, Eggk47, M24, RPEGG, SMG } from './guns';
|
|
2
|
+
import { Item } from './items';
|
|
3
|
+
|
|
4
|
+
export declare const findItemById: (id: number) => Item;
|
|
5
|
+
|
|
6
|
+
export declare const ChiknWinnerDailyLimit: number;
|
|
7
|
+
|
|
8
|
+
export declare const CollectTypes: {
|
|
9
|
+
AMMO: number;
|
|
10
|
+
GRENADE: number;
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
export declare const CoopStates: {
|
|
14
|
+
start: number;
|
|
15
|
+
score: number;
|
|
16
|
+
win: number;
|
|
17
|
+
capturing: number;
|
|
18
|
+
contested: number;
|
|
19
|
+
takeover: number;
|
|
20
|
+
abandoned: number;
|
|
21
|
+
unclaimed: number;
|
|
22
|
+
};
|
|
23
|
+
|
|
24
|
+
export declare const FirebaseKey: string;
|
|
25
|
+
|
|
26
|
+
export declare const GameActions: {
|
|
27
|
+
reset: number;
|
|
28
|
+
pause: number;
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
export declare const GameModes: {
|
|
32
|
+
ffa: number;
|
|
33
|
+
team: number;
|
|
34
|
+
spatula: number;
|
|
35
|
+
kotc: number;
|
|
36
|
+
};
|
|
37
|
+
|
|
38
|
+
export declare const GameOptionFlags: {
|
|
39
|
+
locked: number;
|
|
40
|
+
noTeamChange: number;
|
|
41
|
+
noTeamShuffle: number;
|
|
42
|
+
};
|
|
43
|
+
|
|
44
|
+
export declare const GunList: Array<typeof Eggk47 | typeof DozenGauge | typeof CSG1 | typeof RPEGG | typeof SMG | typeof M24 | typeof AUG>;
|
|
45
|
+
|
|
46
|
+
export declare const IsBrowser: boolean;
|
|
47
|
+
|
|
48
|
+
export declare const ItemTypes: {
|
|
49
|
+
Hat: number;
|
|
50
|
+
Stamp: number;
|
|
51
|
+
Primary: number;
|
|
52
|
+
Secondary: number;
|
|
53
|
+
Grenade: number;
|
|
54
|
+
Melee: number;
|
|
55
|
+
};
|
|
56
|
+
|
|
57
|
+
export declare const Movements: {
|
|
58
|
+
FORWARD: number;
|
|
59
|
+
BACK: number;
|
|
60
|
+
LEFT: number;
|
|
61
|
+
RIGHT: number;
|
|
62
|
+
JUMP: number;
|
|
63
|
+
FIRE: number;
|
|
64
|
+
MELEE: number;
|
|
65
|
+
SCOPE: number;
|
|
66
|
+
};
|
|
67
|
+
|
|
68
|
+
export declare const PlayTypes: {
|
|
69
|
+
joinPublic: number;
|
|
70
|
+
createPrivate: number;
|
|
71
|
+
joinPrivate: number;
|
|
72
|
+
};
|
|
73
|
+
|
|
74
|
+
export declare const ShellStreaks: {
|
|
75
|
+
HardBoiled: number;
|
|
76
|
+
EggBreaker: number;
|
|
77
|
+
Restock: number;
|
|
78
|
+
OverHeal: number;
|
|
79
|
+
DoubleEggs: number;
|
|
80
|
+
MiniEgg: number;
|
|
81
|
+
};
|
|
82
|
+
|
|
83
|
+
export declare const SocialRewards: {
|
|
84
|
+
Discord: string;
|
|
85
|
+
Tiktok: string;
|
|
86
|
+
Instagram: string;
|
|
87
|
+
Steam: string;
|
|
88
|
+
Facebook: string;
|
|
89
|
+
Twitter: string;
|
|
90
|
+
Twitch: string;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
export declare const Teams: {
|
|
94
|
+
blue: number;
|
|
95
|
+
red: number;
|
|
96
|
+
};
|
|
97
|
+
|
|
98
|
+
export declare const URLRewards: string[];
|
|
99
|
+
|
|
100
|
+
export declare const UserAgent: string;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
export interface Item {
|
|
2
|
+
id: number;
|
|
3
|
+
name: string;
|
|
4
|
+
price: number;
|
|
5
|
+
item_type_id: 1 | 2 | 3 | 4 | 5 | 6 | 7;
|
|
6
|
+
item_type_name: 'Hat' | 'Stamp' | 'Primary' | 'Secondary' | 'Melee' | 'Grenade';
|
|
7
|
+
exclusive_for_class: null | 0 | 1 | 2 | 3 | 4 | 5 | 6;
|
|
8
|
+
item_data: {
|
|
9
|
+
meshName: string;
|
|
10
|
+
tags: string[];
|
|
11
|
+
};
|
|
12
|
+
is_available: boolean;
|
|
13
|
+
unlock: 'default' | 'purchase' | 'physical' | 'manual' | 'premium' | 'vip';
|
|
14
|
+
align: {
|
|
15
|
+
x: number;
|
|
16
|
+
y: number;
|
|
17
|
+
z: number;
|
|
18
|
+
};
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
export type Items = Item[];
|