yolkbot 0.1.0-alpha.5 → 0.1.0-alpha.51

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (60) hide show
  1. package/build/browser.js +6 -6
  2. package/package.json +27 -8
  3. package/src/api.js +97 -23
  4. package/src/bot/GamePlayer.js +3 -3
  5. package/src/bot.js +778 -404
  6. package/src/constants/index.js +23 -1
  7. package/src/constants/items.js +372 -173
  8. package/src/constants/maps.js +51 -12
  9. package/src/dispatches/BootPlayerDispatch.js +1 -1
  10. package/src/dispatches/ChatDispatch.js +1 -1
  11. package/src/dispatches/GameOptionsDispatch.js +1 -1
  12. package/src/dispatches/GoToAmmoDispatch.js +44 -0
  13. package/src/dispatches/GoToCoopDispatch.js +44 -0
  14. package/src/dispatches/GoToGrenadeDispatch.js +44 -0
  15. package/src/dispatches/GoToPlayerDispatch.js +5 -1
  16. package/src/dispatches/GoToSpatulaDispatch.js +5 -1
  17. package/src/dispatches/MeleeDispatch.js +1 -1
  18. package/src/dispatches/PauseDispatch.js +1 -1
  19. package/src/dispatches/ReloadDispatch.js +1 -1
  20. package/src/dispatches/ReportPlayerDispatch.js +1 -1
  21. package/src/dispatches/SaveLoadoutDispatch.js +11 -34
  22. package/src/dispatches/SpawnDispatch.js +1 -1
  23. package/src/dispatches/SwapWeaponDispatch.js +1 -1
  24. package/src/dispatches/SwitchTeamDispatch.js +1 -1
  25. package/src/dispatches/ThrowGrenadeDispatch.js +1 -1
  26. package/src/dispatches/index.js +14 -2
  27. package/src/matchmaker.js +11 -2
  28. package/src/pathing/mapnode.js +33 -4
  29. package/src/socket.js +1 -1
  30. package/src/types/api.d.ts +2 -16
  31. package/src/types/bot/GamePlayer.d.ts +87 -0
  32. package/src/types/bot.d.ts +118 -35
  33. package/src/types/constants/guns.d.ts +240 -0
  34. package/src/types/constants/index.d.ts +100 -0
  35. package/src/types/constants/items.d.ts +21 -0
  36. package/src/types/constants/maps.d.ts +15 -0
  37. package/src/types/dispatches/BootPlayerDispatch.d.ts +12 -0
  38. package/src/types/dispatches/ChatDispatch.d.ts +10 -0
  39. package/src/types/dispatches/FireDispatch.d.ts +10 -0
  40. package/src/types/dispatches/GameOptionsDispatch.d.ts +8 -0
  41. package/src/types/dispatches/GoToAmmoDispatch.d.ts +8 -0
  42. package/src/types/dispatches/GoToCoopDispatch.d.ts +8 -0
  43. package/src/types/dispatches/GoToGrenadeDispatch.d.ts +8 -0
  44. package/src/types/dispatches/GoToPlayerDispatch.d.ts +11 -0
  45. package/src/types/dispatches/GoToSpatulaDispatch.d.ts +8 -0
  46. package/src/types/dispatches/LookAtDispatch.d.ts +14 -0
  47. package/src/types/dispatches/LookAtPosDispatch.d.ts +19 -0
  48. package/src/types/dispatches/MeleeDispatch.d.ts +8 -0
  49. package/src/types/dispatches/MovementDispatch.d.ts +12 -0
  50. package/src/types/dispatches/PauseDispatch.d.ts +8 -0
  51. package/src/types/dispatches/ReloadDispatch.d.ts +8 -0
  52. package/src/types/dispatches/ReportPlayerDispatch.d.ts +22 -0
  53. package/src/types/dispatches/SaveLoadoutDispatch.d.ts +34 -0
  54. package/src/types/dispatches/SpawnDispatch.d.ts +8 -0
  55. package/src/types/dispatches/SwapWeaponDispatch.d.ts +8 -0
  56. package/src/types/dispatches/SwitchTeamDispatch.d.ts +8 -0
  57. package/src/types/dispatches/ThrowGrenadeDispatch.d.ts +10 -0
  58. package/src/types/dispatches/index.d.ts +174 -0
  59. package/src/types/matchmaker.d.ts +19 -14
  60. package/src/types/socket.d.ts +7 -0
@@ -1,17 +1,3 @@
1
- import { FirebaseKey, UserAgent } from '../constants/index.js';
2
-
3
- declare module './socket.js' {
4
- export default class yolkws {
5
- constructor(url: string, proxy: string);
6
- onopen: () => void;
7
- onmessage: (event: { data: string }) => void;
8
- onerror: () => void;
9
- onclose: () => void;
10
- send(data: string): void;
11
- close(): void;
12
- }
13
- }
14
-
15
1
  export interface QueryRequest {
16
2
  cmd: string;
17
3
  firebaseToken?: string;
@@ -25,11 +11,11 @@ export interface QueryResponse {
25
11
  kills?: number;
26
12
  deaths?: number;
27
13
  currentBalance?: number;
14
+ // theres more that we don't use and don't type
28
15
  [key: string]: any;
29
16
  }
30
17
 
31
18
  export function queryServices(request: QueryRequest, proxy?: string, instance?: string): Promise<QueryResponse | string>;
32
-
33
19
  export function loginWithCredentials(email: string, password: string, prox?: string, instance?: string): Promise<QueryResponse | string>;
34
-
20
+ export function loginWithRefreshToken(refreshToken: string, prox?: string, instance?: string): Promise<QueryResponse | string>;
35
21
  export function loginAnonymously(prox?: string, instance?: string): Promise<QueryResponse | string>;
@@ -0,0 +1,87 @@
1
+ import { AnyGun } from '../constants/guns';
2
+ import { Item } from '../constants/items';
3
+
4
+ export interface Position {
5
+ x: number;
6
+ y: number;
7
+ z: number;
8
+ }
9
+
10
+ export interface View {
11
+ yaw: number;
12
+ pitch: number;
13
+ }
14
+
15
+ export interface Character {
16
+ eggColor: string;
17
+ primaryGun: Item;
18
+ secondaryGun: Item | number;
19
+ stamp: Item | number;
20
+ hat: Item | number;
21
+ grenade: Item | number;
22
+ melee: Item | number;
23
+ }
24
+
25
+ export interface Buffer {
26
+ // not sure how buffers work
27
+ // users dont need to access anyways
28
+ [key: number]: any;
29
+ }
30
+
31
+ export interface PlayerData {
32
+ name_: string;
33
+ uniqueId_: string;
34
+ playing_: boolean;
35
+ social_: string;
36
+ hideBadge_: boolean;
37
+ x_: number;
38
+ y_: number;
39
+ z_: number;
40
+ yaw_: number;
41
+ pitch_: number;
42
+ shellColor_: string;
43
+ primaryWeaponItem_: Item;
44
+ secondaryWeaponItem_: Item | number;
45
+ stampItem_: Item | number;
46
+ hatItem_: Item | number;
47
+ grenadeItem_: Item | number;
48
+ meleeItem_: Item | number;
49
+ weaponIdx_: number;
50
+ }
51
+
52
+ export interface Social {
53
+ id: number;
54
+ url: string;
55
+ active: boolean;
56
+ }
57
+
58
+ export class GamePlayer {
59
+ id: string;
60
+ team: 0 | 1 | 2;
61
+ data: PlayerData;
62
+ name: string;
63
+ uniqueId: string;
64
+ playing: boolean;
65
+ social: Social[];
66
+ showBadge: boolean;
67
+ position: Position;
68
+ jumping: boolean;
69
+ climbing: boolean;
70
+ view: View;
71
+ character: Character;
72
+ activeGun: number;
73
+ selectedGun: number;
74
+ weapons: AnyGun[];
75
+ grenades: number;
76
+ buffer: Buffer;
77
+ kills: number;
78
+ hp: number;
79
+ hpShield: number;
80
+ streakRewards: number[];
81
+ randomSeed: number;
82
+ serverStateIdx: number;
83
+
84
+ constructor(id: string, team: string, playerData: PlayerData);
85
+ }
86
+
87
+ export default GamePlayer;
@@ -1,25 +1,33 @@
1
- import { CommCode } from '../comm/Codes.js';
2
- import { GamePlayer } from '../bot/GamePlayer.js';
3
- import { Matchmaker } from '../matchmaker.js';
4
- import { yolkws } from '../socket.js';
5
1
  import { NodeList } from '../pathing/mapnode.js';
6
- import { Maps } from '../constants/maps.js';
2
+
3
+ import { Character, GamePlayer } from './bot/GamePlayer';
4
+ import { AnyGun } from './constants/guns';
5
+ import { Map } from './constants/maps';
6
+ import { ADispatch } from './dispatches/index';
7
+ import { Matchmaker, RawGameData } from './matchmaker';
8
+ import yolkws from './socket';
7
9
 
8
10
  export interface BotParams {
9
- name?: string;
10
- proxy?: string;
11
+ intents?: number[];
11
12
  doUpdate?: boolean;
12
13
  updateInterval?: number;
13
- doPing?: boolean;
14
- pingInterval?: number;
15
- doPathing?: boolean;
14
+ proxy?: string;
16
15
  instance?: string;
17
16
  }
18
17
 
18
+ export interface ChiknWinnerStatus {
19
+ atLimit: boolean;
20
+ limit: number;
21
+ secondsUntilPlay: number;
22
+ canPlayAgain: number;
23
+ }
24
+
19
25
  export interface Account {
26
+ id: number;
20
27
  firebaseId: string;
21
28
  sessionId: string;
22
29
  session: string;
30
+ cw: ChiknWinnerStatus;
23
31
  loadout: {
24
32
  hatId: number | null;
25
33
  meleeId: number;
@@ -37,7 +45,7 @@ export interface Account {
37
45
  accountAge: number;
38
46
  emailVerified: boolean;
39
47
  eggBalance: number;
40
- rawLoginData: any;
48
+ rawLoginData: any; // i ain't typoing allat
41
49
  }
42
50
 
43
51
  export interface GameOptions {
@@ -51,8 +59,22 @@ export interface GameOptions {
51
59
  mustUseSecondary: boolean;
52
60
  }
53
61
 
62
+ export interface Collectable {
63
+ id: number;
64
+ x: number;
65
+ y: number;
66
+ z: number;
67
+ }
68
+
69
+ export interface Zone {
70
+ x: number;
71
+ y: number;
72
+ z: number;
73
+ zone: number;
74
+ }
75
+
54
76
  export interface Game {
55
- raw: any;
77
+ raw: RawGameData;
56
78
  code: string;
57
79
  gameModeId: number;
58
80
  gameMode: string;
@@ -69,14 +91,14 @@ export interface Game {
69
91
  };
70
92
  availability: string;
71
93
  numPlayers: string;
72
- raw: any;
73
- nodes: any;
94
+ raw: Map;
95
+ zones: Zone[][];
74
96
  };
75
97
  playerLimit: number;
76
98
  isGameOwner: boolean;
77
99
  isPrivate: boolean;
78
100
  options: GameOptions;
79
- collectables: any[][];
101
+ collectables: Collectable[][];
80
102
  teamScore: number[];
81
103
  spatula: {
82
104
  coords: { x: number; y: number; z: number };
@@ -84,12 +106,14 @@ export interface Game {
84
106
  controlledByTeam: number;
85
107
  };
86
108
  stage: number;
87
- activeZone: number;
109
+ zoneNumber: number;
110
+ activeZone: Zone[];
88
111
  capturing: number;
89
112
  captureProgress: number;
90
113
  numCapturing: number;
91
114
  stageName: string;
92
115
  capturePercent: number;
116
+ socket: yolkws | null;
93
117
  }
94
118
 
95
119
  export interface Pathing {
@@ -101,57 +125,116 @@ export interface Pathing {
101
125
  }
102
126
 
103
127
  export interface BotState {
104
- loggedIn: boolean;
105
- gameFound: boolean;
128
+ name: string;
106
129
  reloading: boolean;
107
130
  swappingGun: boolean;
108
131
  usingMelee: boolean;
109
132
  shotsFired: number;
110
- joinedGame?: boolean;
133
+ }
134
+
135
+ export interface ChiknWinnerResponse {
136
+ eggsGiven: number;
137
+ itemIds: number[];
138
+ rewardTier: number;
139
+ }
140
+
141
+ type intents = {
142
+ CHALLENGES: 1,
143
+ STATS: 2,
144
+ PATHFINDING: 3,
145
+ BUFFERS: 4,
146
+ PING: 5,
147
+ COSMETIC_DATA: 6
111
148
  }
112
149
 
113
150
  export class Bot {
151
+ static Intents: intents;
152
+ Intents: intents;
153
+
114
154
  proxy: string;
115
- name: string;
116
- autoPing: boolean;
155
+ name?: string;
117
156
  autoUpdate: boolean;
118
157
  disablePathing: boolean;
119
- pingInterval: number;
120
158
  updateInterval: number;
121
159
  instance: string;
122
- _hooks: Record<string, Function[]>;
123
- _globalHooks: Function[];
124
- _liveCallbacks: Function[];
125
160
  state: BotState;
126
161
  players: Record<string, GamePlayer>;
127
162
  me: GamePlayer;
128
163
  game: Game;
129
164
  account: Account;
130
- _dispatches: any[];
131
- _packetQueue: any[];
132
- gameSocket: yolkws | null;
133
165
  ping: number;
134
166
  lastPingTime: number;
135
167
  lastDeathTime: number;
136
168
  lastChatTime: number;
137
169
  lastUpdateTime: number;
138
- nUpdates: number;
139
170
  controlKeys: number;
140
- initTime: number;
141
171
  pathing: Pathing;
142
172
  matchmaker: Matchmaker | null;
143
173
 
144
174
  constructor(params?: BotParams);
145
175
 
176
+ loginAnonymously(): Promise<Account | false>;
177
+ loginWithRefreshToken(refreshToken: string): Promise<Account | false>;
146
178
  login(email: string, pass: string): Promise<Account | false>;
147
- dispatch(disp: any): void;
148
- drain(): void;
179
+ createAccount(email: string, pass: string): Promise<Account | false>;
180
+
149
181
  initMatchmaker(): Promise<boolean>;
150
- createPrivateGame(opts: { region: string; mode: string; map: string }): Promise<any>;
151
- join(data: string | any): Promise<void>;
182
+ createPrivateGame(opts: { region: string; mode: string; map: string }): Promise<RawGameData>;
183
+ join(botName: string, data: string | RawGameData): Promise<void>;
184
+
185
+ dispatch(disp: ADispatch): void;
152
186
  update(): void;
153
- on(event: string, cb: Function): void;
187
+
188
+ canSee(player: GamePlayer): boolean;
189
+ getBestTarget(): GamePlayer | undefined;
190
+
154
191
  onAny(cb: Function): void;
192
+
193
+ on(event: 'authFail', cb: (reason: string) => void): void;
194
+ on(event: 'balanceUpdate', cb: (oldBalance: number, newBalance: number) => void): void;
195
+ on(event: 'banned', cb: (banRemaining: string) => void): void;
196
+ on(event: 'chat', cb: (player: GamePlayer | undefined, message: string, flags: number) => void): void;
197
+ on(event: 'close', cb: (code: number) => void): void;
198
+ on(event: 'collectAmmo', cb: (player: GamePlayer, weapon: AnyGun) => void): void;
199
+ on(event: 'collectGrenade', cb: (player: GamePlayer) => void): void;
200
+ on(event: 'gameForcePause', cb: () => void): void;
201
+ on(event: 'gameOptionsChange', cb: (oldOptions: GameOptions, newOptions: GameOptions) => void): void;
202
+ on(event: 'gameReset', cb: () => void): void;
203
+ on(event: 'gameStateChange', cb: (oldState: Game, newState: Game) => void): void;
204
+ on(event: 'grenadeExploded', cb: (item: Item | number, pos: { x: number; y: number; z: number }, damage: number, radius: number) => void): void;
205
+ on(event: 'pingUpdate', cb: (oldPing: number, newPing: number) => void): void;
206
+ on(event: 'playerBeginStreak', cb: (player: GamePlayer, streak: number) => void): void;
207
+ on(event: 'playerChangeCharacter', cb: (player: GamePlayer, oldCharacter: Character, newCharacter: Character) => void): void;
208
+ on(event: 'playerChangeGun', cb: (player: GamePlayer, oldGun: number, newGun: number) => void): void;
209
+ on(event: 'playerDamaged', cb: (player: GamePlayer, oldHp: number, newHp: number) => void): void;
210
+ on(event: 'playerDeath', cb: (player: GamePlayer, killer: GamePlayer) => void): void;
211
+ on(event: 'playerFire', cb: (player: GamePlayer, weapon: AnyGun) => void): void;
212
+ on(event: 'playerJoin', cb: (player: GamePlayer) => void): void;
213
+ on(event: 'playerLeave', cb: (player: GamePlayer) => void): void;
214
+ on(event: 'playerMelee', cb: (player: GamePlayer) => void): void;
215
+ on(event: 'playerPause', cb: (player: GamePlayer) => void): void;
216
+ on(event: 'playerReload', cb: (player: GamePlayer, weapon: AnyGun) => void): void;
217
+ on(event: 'playerRespawn', cb: (player: GamePlayer) => void): void;
218
+ on(event: 'playerSwapWeapon', cb: (player: GamePlayer, nowActive: number) => void): void;
219
+ on(event: 'playerSwitchTeam', cb: (player: GamePlayer, oldTeam: number, newTeam: number) => void): void;
220
+ on(event: 'rocketHit', cb: (pos: { x: number; y: number; z: number }, damage: number, radius: number) => void): void;
221
+ on(event: 'selfDamaged', cb: (oldHp: number, newHp: number) => void): void;
222
+ on(event: 'selfMoved', cb: (oldPos: { x: number; y: number; z: number }, newPos: { x: number; y: number; z: number }) => void): void;
223
+ on(event: 'selfRespawnFail', cb: () => void): void;
224
+ on(event: 'selfShieldHit', cb: (oldShield: number, newShield: number) => void): void;
225
+ on(event: 'selfShieldLost', cb: () => void): void;
226
+ on(event: 'spawnItem', cb: (type: number, _id: number, pos: { x: number; y: number; z: number }) => void): void;
227
+ on(event: 'tick', cb: () => void): void;
228
+
229
+ checkChiknWinner(): Promise<ChiknWinnerStatus>;
230
+ playChiknWinner(): Promise<ChiknWinnerResponse | string>;
231
+ resetChiknWinner(): Promise<ChiknWinnerStatus>;
232
+
233
+ refreshBalance(): Promise<number>;
234
+ redeemCode(code: string): Promise<{ result: string; eggsGiven: number; itemIds: number[]; }>;
235
+ claimURLReward(reward: string): Promise<{ result: string; eggsGiven: number; itemIds: number[]; }>;
236
+ claimSocialReward(rewardTag: string): Promise<{ result: string; eggsGiven: number; itemIds: number[]; }>;
237
+ buyItem(itemId: number): Promise<{ result: string; currentBalance: number; itemId: number; }>;
155
238
  }
156
239
 
157
240
  export default Bot;
@@ -0,0 +1,240 @@
1
+ declare class Gun {
2
+ dmgTypeId: number;
3
+ highPrecision: boolean;
4
+ equipTime: number;
5
+ stowWeaponTime: number;
6
+ accuracy: number;
7
+ shootingAccuracy: number;
8
+ movementAccuracy: number;
9
+ accuracyMax: number;
10
+ accuracyMin: number;
11
+ accuracyLoss: number;
12
+ accuracyRecover: number;
13
+ tracer: number;
14
+ burstQueue: number;
15
+ adsMod: number;
16
+ movementAccuracyMod: number;
17
+ reloadBloom: boolean;
18
+ reloadTimeMod: number;
19
+ }
20
+
21
+ declare class Eggk47 extends Gun {
22
+ ammo: {
23
+ rounds: number;
24
+ capacity: number;
25
+ reload: number;
26
+ store: number;
27
+ storeMax: number;
28
+ pickup: number;
29
+ };
30
+ longReloadTime: number;
31
+ shortReloadTime: number;
32
+ weaponName: string;
33
+ standardMeshName: string;
34
+ rof: number;
35
+ recoil: number;
36
+ automatic: boolean;
37
+ damage: number;
38
+ totalDamage: number;
39
+ range: number;
40
+ velocity: number;
41
+ tracer: number;
42
+ }
43
+
44
+ declare class DozenGauge extends Gun {
45
+ ammo: {
46
+ rounds: number;
47
+ capacity: number;
48
+ reload: number;
49
+ store: number;
50
+ storeMax: number;
51
+ pickup: number;
52
+ };
53
+ longReloadTime: number;
54
+ shortReloadTime: number;
55
+ weaponName: string;
56
+ standardMeshName: string;
57
+ rof: number;
58
+ recoil: number;
59
+ automatic: boolean;
60
+ damage: number;
61
+ totalDamage: number;
62
+ range: number;
63
+ velocity: number;
64
+ tracer: number;
65
+ adsMod: number;
66
+ movementAccuracyMod: number;
67
+ }
68
+
69
+ declare class CSG1 extends Gun {
70
+ ammo: {
71
+ rounds: number;
72
+ capacity: number;
73
+ reload: number;
74
+ store: number;
75
+ storeMax: number;
76
+ pickup: number;
77
+ };
78
+ hasScope: boolean;
79
+ longReloadTime: number;
80
+ shortReloadTime: number;
81
+ highPrecision: boolean;
82
+ weaponName: string;
83
+ standardMeshName: string;
84
+ rof: number;
85
+ recoil: number;
86
+ automatic: boolean;
87
+ damage: number;
88
+ totalDamage: number;
89
+ range: number;
90
+ velocity: number;
91
+ tracer: number;
92
+ }
93
+
94
+ declare class Cluck9mm extends Gun {
95
+ ammo: {
96
+ rounds: number;
97
+ capacity: number;
98
+ reload: number;
99
+ store: number;
100
+ storeMax: number;
101
+ pickup: number;
102
+ };
103
+ longReloadTime: number;
104
+ shortReloadTime: number;
105
+ weaponName: string;
106
+ standardMeshName: string;
107
+ rof: number;
108
+ recoil: number;
109
+ automatic: boolean;
110
+ damage: number;
111
+ totalDamage: number;
112
+ range: number;
113
+ velocity: number;
114
+ tracer: number;
115
+ adsMod: number;
116
+ movementAccuracyMod: number;
117
+ }
118
+
119
+ declare class RPEGG extends Gun {
120
+ ammo: {
121
+ rounds: number;
122
+ capacity: number;
123
+ reload: number;
124
+ store: number;
125
+ storeMax: number;
126
+ pickup: number;
127
+ };
128
+ hasScope: boolean;
129
+ longReloadTime: number;
130
+ shortReloadTime: number;
131
+ weaponName: string;
132
+ standardMeshName: string;
133
+ rof: number;
134
+ recoil: number;
135
+ automatic: boolean;
136
+ damage: number;
137
+ radius: number;
138
+ totalDamage: number;
139
+ range: number;
140
+ minRange: number;
141
+ velocity: number;
142
+ accuracyMax: number;
143
+ accuracyMin: number;
144
+ accuracyLoss: number;
145
+ accuracyRecover: number;
146
+ absoluteMinAccuracy: number;
147
+ }
148
+
149
+ declare class SMG extends Gun {
150
+ ammo: {
151
+ rounds: number;
152
+ capacity: number;
153
+ reload: number;
154
+ store: number;
155
+ storeMax: number;
156
+ pickup: number;
157
+ };
158
+ longReloadTime: number;
159
+ shortReloadTime: number;
160
+ weaponName: string;
161
+ standardMeshName: string;
162
+ rof: number;
163
+ recoil: number;
164
+ automatic: boolean;
165
+ damage: number;
166
+ totalDamage: number;
167
+ range: number;
168
+ velocity: number;
169
+ tracer: number;
170
+ adsMod: number;
171
+ movementAccuracyMod: number;
172
+ }
173
+
174
+ declare class M24 extends Gun {
175
+ ammo: {
176
+ rounds: number;
177
+ capacity: number;
178
+ reload: number;
179
+ store: number;
180
+ storeMax: number;
181
+ pickup: number;
182
+ };
183
+ hasScope: boolean;
184
+ longReloadTime: number;
185
+ shortReloadTime: number;
186
+ weaponName: string;
187
+ standardMeshName: string;
188
+ rof: number;
189
+ recoil: number;
190
+ automatic: boolean;
191
+ damage: number;
192
+ totalDamage: number;
193
+ range: number;
194
+ velocity: number;
195
+ tracer: number;
196
+ movementAccuracyMod: number;
197
+ reloadBloom: boolean;
198
+ reloadTimeMod: number;
199
+ }
200
+
201
+ declare class AUG extends Gun {
202
+ ammo: {
203
+ rounds: number;
204
+ capacity: number;
205
+ reload: number;
206
+ store: number;
207
+ storeMax: number;
208
+ pickup: number;
209
+ };
210
+ longReloadTime: number;
211
+ shortReloadTime: number;
212
+ weaponName: string;
213
+ standardMeshName: string;
214
+ rof: number;
215
+ recoil: number;
216
+ automatic: boolean;
217
+ movementInstability: number;
218
+ damage: number;
219
+ totalDamage: number;
220
+ range: number;
221
+ velocity: number;
222
+ tracer: number;
223
+ burst: number;
224
+ burstRof: number;
225
+ adsMod: number;
226
+ movementAccuracyMod: number;
227
+ }
228
+
229
+ export type AnyGun = Eggk47 | DozenGauge | CSG1 | Cluck9mm | RPEGG | SMG | M24 | AUG;
230
+
231
+ export {
232
+ Eggk47,
233
+ DozenGauge,
234
+ CSG1,
235
+ Cluck9mm,
236
+ RPEGG,
237
+ SMG,
238
+ M24,
239
+ AUG
240
+ }
@@ -0,0 +1,100 @@
1
+ import { AUG, CSG1, DozenGauge, Eggk47, M24, RPEGG, SMG } from './guns';
2
+ import { Item } from './items';
3
+
4
+ export declare const findItemById: (id: number) => Item;
5
+
6
+ export declare const ChiknWinnerDailyLimit: number;
7
+
8
+ export declare const CollectTypes: {
9
+ AMMO: number;
10
+ GRENADE: number;
11
+ };
12
+
13
+ export declare const CoopStates: {
14
+ start: number;
15
+ score: number;
16
+ win: number;
17
+ capturing: number;
18
+ contested: number;
19
+ takeover: number;
20
+ abandoned: number;
21
+ unclaimed: number;
22
+ };
23
+
24
+ export declare const FirebaseKey: string;
25
+
26
+ export declare const GameActions: {
27
+ reset: number;
28
+ pause: number;
29
+ };
30
+
31
+ export declare const GameModes: {
32
+ ffa: number;
33
+ team: number;
34
+ spatula: number;
35
+ kotc: number;
36
+ };
37
+
38
+ export declare const GameOptionFlags: {
39
+ locked: number;
40
+ noTeamChange: number;
41
+ noTeamShuffle: number;
42
+ };
43
+
44
+ export declare const GunList: Array<typeof Eggk47 | typeof DozenGauge | typeof CSG1 | typeof RPEGG | typeof SMG | typeof M24 | typeof AUG>;
45
+
46
+ export declare const IsBrowser: boolean;
47
+
48
+ export declare const ItemTypes: {
49
+ Hat: number;
50
+ Stamp: number;
51
+ Primary: number;
52
+ Secondary: number;
53
+ Grenade: number;
54
+ Melee: number;
55
+ };
56
+
57
+ export declare const Movements: {
58
+ FORWARD: number;
59
+ BACK: number;
60
+ LEFT: number;
61
+ RIGHT: number;
62
+ JUMP: number;
63
+ FIRE: number;
64
+ MELEE: number;
65
+ SCOPE: number;
66
+ };
67
+
68
+ export declare const PlayTypes: {
69
+ joinPublic: number;
70
+ createPrivate: number;
71
+ joinPrivate: number;
72
+ };
73
+
74
+ export declare const ShellStreaks: {
75
+ HardBoiled: number;
76
+ EggBreaker: number;
77
+ Restock: number;
78
+ OverHeal: number;
79
+ DoubleEggs: number;
80
+ MiniEgg: number;
81
+ };
82
+
83
+ export declare const SocialRewards: {
84
+ Discord: string;
85
+ Tiktok: string;
86
+ Instagram: string;
87
+ Steam: string;
88
+ Facebook: string;
89
+ Twitter: string;
90
+ Twitch: string;
91
+ }
92
+
93
+ export declare const Teams: {
94
+ blue: number;
95
+ red: number;
96
+ };
97
+
98
+ export declare const URLRewards: string[];
99
+
100
+ export declare const UserAgent: string;