yolkbot 0.1.0-alpha.4 → 0.1.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/browser.js +2 -2
- package/package.json +25 -7
- package/src/api.js +3 -5
- package/src/constants/index.js +2 -0
- package/src/dispatches/index.js +5 -2
- package/src/types/api.d.ts +35 -0
- package/src/types/bot/GamePlayer.d.ts +83 -0
- package/src/types/bot.d.ts +152 -0
- package/src/types/dispatches/BootPlayerDispatch.d.ts +10 -0
- package/src/types/dispatches/ChatDispatch.d.ts +10 -0
- package/src/types/dispatches/FireDispatch.d.ts +8 -0
- package/src/types/dispatches/GameOptionsDispatch.d.ts +8 -0
- package/src/types/dispatches/GoToPlayerDispatch.d.ts +10 -0
- package/src/types/dispatches/GoToSpatulaDispatch.d.ts +8 -0
- package/src/types/dispatches/LookAtDispatch.d.ts +14 -0
- package/src/types/dispatches/LookAtPosDispatch.d.ts +17 -0
- package/src/types/dispatches/MeleeDispatch.d.ts +6 -0
- package/src/types/dispatches/MovementDispatch.d.ts +10 -0
- package/src/types/dispatches/PauseDispatch.d.ts +6 -0
- package/src/types/dispatches/ReloadDispatch.d.ts +6 -0
- package/src/types/dispatches/ReportPlayerDispatch.d.ts +13 -0
- package/src/types/dispatches/SaveLoadoutDispatch.d.ts +32 -0
- package/src/types/dispatches/SpawnDispatch.d.ts +6 -0
- package/src/types/dispatches/SwapWeaponDispatch.d.ts +6 -0
- package/src/types/dispatches/SwitchTeamDispatch.d.ts +6 -0
- package/src/types/dispatches/ThrowGrenadeDispatch.d.ts +7 -0
- package/src/types/dispatches/index.d.ts +130 -0
- package/src/types/matchmaker.d.ts +59 -0
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import BootPlayerDispatch from './BootPlayerDispatch';
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import ChatDispatch from './ChatDispatch';
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import FireDispatch from './FireDispatch';
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import GameOptionsDispatch from './GameOptionsDispatch';
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import GoToPlayerDispatch from './GoToPlayerDispatch';
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import GoToSpatulaDispatch from './GoToSpatulaDispatch';
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import LookAtDispatch from './LookAtDispatch';
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import LookAtPosDispatch from './LookAtPosDispatch';
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import MeleeDispatch from './MeleeDispatch';
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import MovementDispatch from './MovementDispatch';
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import PauseDispatch from './PauseDispatch';
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import ReloadDispatch from './ReloadDispatch';
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import ReportPlayerDispatch from './ReportPlayerDispatch';
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import SaveLoadoutDispatch from './SaveLoadoutDispatch';
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import SpawnDispatch from './SpawnDispatch';
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import SwapWeaponDispatch from './SwapWeaponDispatch';
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import SwitchTeamDispatch from './SwitchTeamDispatch';
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import ThrowGrenadeDispatch from './ThrowGrenadeDispatch';
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declare module 'BootPlayerDispatch' {
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export default BootPlayerDispatch;
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}
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declare module 'ChatDispatch' {
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export default ChatDispatch;
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}
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declare module 'FireDispatch' {
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export default FireDispatch;
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}
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declare module 'GameOptionsDispatch' {
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export default GameOptionsDispatch;
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}
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declare module 'GoToPlayerDispatch' {
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export default GoToPlayerDispatch;
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}
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declare module 'GoToSpatulaDispatch' {
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export default GoToSpatulaDispatch;
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}
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declare module 'LookAtDispatch' {
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export default LookAtDispatch;
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}
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declare module 'LookAtPosDispatch' {
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export default LookAtPosDispatch;
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}
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declare module 'MeleeDispatch' {
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export default MeleeDispatch;
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}
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declare module 'MovementDispatch' {
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export default MovementDispatch;
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}
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declare module 'PauseDispatch' {
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export default PauseDispatch;
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}
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declare module 'ReloadDispatch' {
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export default ReloadDispatch;
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}
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declare module 'ReportPlayerDispatch' {
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export default ReportPlayerDispatch;
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}
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declare module 'SaveLoadoutDispatch' {
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export default SaveLoadoutDispatch;
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}
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declare module 'SpawnDispatch' {
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export default SpawnDispatch;
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}
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declare module 'SwapWeaponDispatch' {
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export default SwapWeaponDispatch;
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}
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declare module 'SwitchTeamDispatch' {
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export default SwitchTeamDispatch;
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}
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declare module 'dispatches' {
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export {
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BootPlayerDispatch,
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ChatDispatch,
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FireDispatch,
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GameOptionsDispatch,
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GoToPlayerDispatch,
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GoToSpatulaDispatch,
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LookAtDispatch,
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LookAtPosDispatch,
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MeleeDispatch,
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MovementDispatch,
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PauseDispatch,
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ReloadDispatch,
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ReportPlayerDispatch,
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SaveLoadoutDispatch,
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SpawnDispatch,
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SwapWeaponDispatch,
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SwitchTeamDispatch
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}
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const dispatches: {
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BootPlayerDispatch: typeof BootPlayerDispatch,
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ChatDispatch: typeof ChatDispatch,
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FireDispatch: typeof FireDispatch,
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GameOptionsDispatch: typeof GameOptionsDispatch,
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GoToPlayerDispatch: typeof GoToPlayerDispatch,
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GoToSpatulaDispatch: typeof GoToSpatulaDispatch,
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LookAtDispatch: typeof LookAtDispatch,
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LookAtPosDispatch: typeof LookAtPosDispatch,
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MeleeDispatch: typeof MeleeDispatch,
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MovementDispatch: typeof MovementDispatch,
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PauseDispatch: typeof PauseDispatch,
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ReloadDispatch: typeof ReloadDispatch,
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ReportPlayerDispatch: typeof ReportPlayerDispatch,
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SaveLoadoutDispatch: typeof SaveLoadoutDispatch,
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SpawnDispatch: typeof SpawnDispatch,
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SwapWeaponDispatch: typeof SwapWeaponDispatch,
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SwitchTeamDispatch: typeof SwitchTeamDispatch
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};
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export default dispatches;
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}
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import { GameModes, PlayTypes } from '../constants/index.js';
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import yolkws from '../socket.js';
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type MatchmakerParams = {
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instance?: string;
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proxy?: string;
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sessionId?: string;
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};
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type Region = {
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id: string;
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name: string;
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};
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type FindGameParams = {
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region: string;
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mode: keyof typeof GameModes;
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};
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type GameFoundResponse = {
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command: 'gameFound';
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[key: string]: any;
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};
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type RegionListResponse = {
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command: 'regionList';
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regionList: Region[];
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};
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export declare class Matchmaker {
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connected: boolean;
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onceConnected: Function[];
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proxy: string | null;
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sessionId: string;
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forceClose: boolean;
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onListeners: Map<string, Function[]>;
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onceListeners: Map<string, Function[]>;
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constructor(params?: MatchmakerParams);
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private createSocket(instance: string): void;
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private createSessionId(instance: string): Promise<void>;
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send(msg: any): void;
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waitForConnect(): Promise<void>;
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getRegions(): Promise<Region[]>;
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findPublicGame(params: FindGameParams): Promise<GameFoundResponse>;
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getRandomRegion(): string;
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getRandomGameMode(): keyof typeof GameModes;
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close(): void;
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on(event: string, callback: Function): void;
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once(event: string, callback: Function): void;
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off(event: string, callback: Function): void;
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private emit(event: string, ...args: any[]): void;
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}
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export default Matchmaker;
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